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//============================================================================= // Shield. //============================================================================= class Shield expands Effects; #exec MESH IMPORT MESH=ShieldEffect ANIVFILE=MODELS\shield_a.3D DATAFILE=MODELS\shield_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ShieldEffect X=0 Y=780 Z=0 YAW=-64 ROLL=128 #exec MESH SEQUENCE MESH=ShieldEffect SEQ=All STARTFRAME=0 NUMFRAMES=25 #exec MESH SEQUENCE MESH=ShieldEffect SEQ=Burst STARTFRAME=0 NUMFRAMES=25 //#exec TEXTURE IMPORT NAME=Ashield1 FILE=MODELS\shield.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=ShieldEffect X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=ShieldEffect NUM=1 TEXTURE=Default auto state Explode { function Tick( float DeltaTime ) { LightBrightness = Max( LightBrightness - 250*DeltaTime, 0 ); SetLocation(Owner.Location); } Begin: PlayAnim( 'Burst', 1.5 ); PlaySound (EffectSound1); MakeNoise(1.0); FinishAnim(); Destroy(); } |
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