Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.Robot


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
//=============================================================================
// Robot.
//=============================================================================
class Robot expands Decoration;


#exec MESH IMPORT MESH=RobotM ANIVFILE=MODELS\Robot_a.3D DATAFILE=MODELS\Robot_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=RobotM X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=RobotM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=RobotM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JRobot1 FILE=MODELS\Robot.pcx GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=RobotM X=0.3 Y=0.3 Z=0.6
#exec MESHMAP SETTEXTURE MESHMAP=RobotM NUM=1 TEXTURE=JRobot1

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.546 - Created with UnCodeX