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//============================================================================= // RingExplosion3. //============================================================================= class RingExplosion3 expands RingExplosion; #exec OBJ LOAD FILE=Textures\fireeffect55.utx PACKAGE=UNREALI.Effect55 simulated function PostBeginPlay() { if ( Level.NetMode != NM_DedicatedServer ) { SetTimer(0.3, false); SpawnEffects(); } } simulated function Timer() { PlayAnim ( 'Explosion', 0.125 ); } |
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