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UnrealI.ReSpawn


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//=============================================================================
// ReSpawn.
//=============================================================================
class ReSpawn expands Effects;

#exec MESH IMPORT MESH=TeleEffect2 ANIVFILE=MODELS\telepo_a.3D DATAFILE=MODELS\telepo_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=TeleEffect2 X=0 Y=0 Z=-200 YAW=0
#exec MESH SEQUENCE MESH=TeleEffect2 SEQ=All  STARTFRAME=0  NUMFRAMES=30
#exec MESH SEQUENCE MESH=TeleEffect2  SEQ=Burst  STARTFRAME=0  NUMFRAMES=30
#exec MESHMAP SCALE MESHMAP=TeleEffect2 X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=TeleEffect2 NUM=1 TEXTURE=Default
#exec AUDIO IMPORT FILE="Sounds\Pickups\Respawn1a.WAV" NAME="RespawnSound" GROUP="Generic"

simulated function BeginPlay()
{
    Super.BeginPlay();
    Playsound(EffectSound1);
    PlayAnim('All',0.8);
}

auto state Explode
{
    simulated function Tick( float DeltaTime )
    {
        ScaleGlow = (Lifespan/Default.Lifespan);    
        LightBrightness = ScaleGlow*210.0;
    }

    simulated function AnimEnd()
    {
        RemoteRole = ROLE_None;
        Destroy();
    }
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.500 - Created with UnCodeX