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UnrealI.QueenProjectile


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//=============================================================================
// QueenProjectile.
//=============================================================================
class QueenProjectile expands SkaarjProjectile;

auto state Flying
{
    function ProcessTouch (Actor Other, Vector HitLocation)
    {
        local vector momentum;
    
        if ( !Other.IsA('Queen') )
        {
            momentum = 10000.0 * Normal(Velocity);
            Other.TakeDamage(Damage, instigator, HitLocation, momentum, 'zapped');
            Destroy();
        }
    }
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.453 - Created with UnCodeX