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//============================================================================= // QueenProjectile. //============================================================================= class QueenProjectile expands SkaarjProjectile; auto state Flying { function ProcessTouch (Actor Other, Vector HitLocation) { local vector momentum; if ( !Other.IsA('Queen') ) { momentum = 10000.0 * Normal(Velocity); Other.TakeDamage(Damage, instigator, HitLocation, momentum, 'zapped'); Destroy(); } } } |
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