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//============================================================================= // QuadShot. //============================================================================= class QuadShot expands Weapon; #exec MESH IMPORT MESH=QuadShotPickup ANIVFILE=MODELS\aniv25.3D DATAFILE=MODELS\data25.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=QuadShotPickup X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=QuadShotPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=GunPick1 FILE=MODELS\quadhand.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=QuadShotPickup X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=QuadShotPickup NUM=4 TEXTURE=GunPick1 #exec MESH IMPORT MESH=QuadShotHeld ANIVFILE=MODELS\aniv20.3D DATAFILE=MODELS\data20.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=QuadShotHeld X=0 Y=0 Z=0 YAW=128 #exec MESH SEQUENCE MESH=QuadShotHeld SEQ=All STARTFRAME=0 NUMFRAMES=30 #exec MESH SEQUENCE MESH=QuadShotHeld SEQ=Fire STARTFRAME=0 NUMFRAMES=9 #exec MESH SEQUENCE MESH=QuadShotHeld SEQ=Reload STARTFRAME=8 NUMFRAMES=21 #exec TEXTURE IMPORT NAME=QuadHand1 FILE=MODELS\QUADHAND.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=QuadShotHeld X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=QuadShotHeld NUM=4 TEXTURE=QuadHand1 |
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