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UnrealI.Plant6


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//=============================================================================
// Plant6.
//=============================================================================
class Plant6 expands Decoration;


#exec MESH IMPORT MESH=Plant6M ANIVFILE=MODELS\Plant6_a.3D DATAFILE=MODELS\Plant6_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Plant6M X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=Plant6M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Plant6M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPlant61 FILE=MODELS\Plnt2m.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Plant6M X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=Plant6M NUM=1 TEXTURE=JPlant61

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.296 - Created with UnCodeX