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//============================================================================= // ParticleBurst. //============================================================================= class ParticleBurst expands Effects; #exec MESH IMPORT MESH=PartBurst ANIVFILE=MODELS\pexpl_a.3D DATAFILE=MODELS\pexpl_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=PartBurst X=0 Y=0 Z=0 YAW=-64 #exec MESH SEQUENCE MESH=PartBurst SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=PartBurst SEQ=Explo STARTFRAME=0 NUMFRAMES=2 #exec MESHMAP SCALE MESHMAP=PartBurst X=0.15 Y=0.15 Z=0.3 #exec TEXTURE IMPORT NAME=T_PBurst FILE=MODELS\rflare.pcx GROUP=Effects #exec MESHMAP SETTEXTURE MESHMAP=PartBurst NUM=1 TEXTURE=T_PBurst auto state Explode { simulated function Tick( float DeltaTime ) { ScaleGlow = (Lifespan/Default.Lifespan); } simulated function BeginState() { PlayAnim('Explo',0.05); } simulated function AnimEnd() { Destroy(); } } |
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