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UnrealI.ParticleBurst


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//=============================================================================
// ParticleBurst.
//=============================================================================
class ParticleBurst expands Effects;

#exec MESH IMPORT MESH=PartBurst ANIVFILE=MODELS\pexpl_a.3D DATAFILE=MODELS\pexpl_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=PartBurst X=0 Y=0 Z=0 YAW=-64 
#exec MESH SEQUENCE MESH=PartBurst SEQ=All       STARTFRAME=0   NUMFRAMES=2
#exec MESH SEQUENCE MESH=PartBurst SEQ=Explo     STARTFRAME=0   NUMFRAMES=2
#exec MESHMAP SCALE MESHMAP=PartBurst X=0.15 Y=0.15 Z=0.3
#exec TEXTURE IMPORT NAME=T_PBurst FILE=MODELS\rflare.pcx GROUP=Effects
#exec MESHMAP SETTEXTURE MESHMAP=PartBurst NUM=1  TEXTURE=T_PBurst


auto state Explode
{
    simulated function Tick( float DeltaTime )
    {
        ScaleGlow = (Lifespan/Default.Lifespan);    
    }

    simulated function BeginState()
    {
        PlayAnim('Explo',0.05);
    }
    
    simulated function AnimEnd()
    {
        Destroy();
    }       
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.203 - Created with UnCodeX