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//============================================================================= // Lantern. //============================================================================= class Lantern expands Decoration; #exec MESH IMPORT MESH=LanternM ANIVFILE=MODELS\Lantrn_a.3D DATAFILE=MODELS\Lantrn_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=LanternM X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=LanternM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LanternM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=LanternM X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=LanternM NUM=1 TEXTURE=JLantern1 |
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