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UnrealI.Lantern


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//=============================================================================
// Lantern.
//=============================================================================
class Lantern expands Decoration;


#exec MESH IMPORT MESH=LanternM ANIVFILE=MODELS\Lantrn_a.3D DATAFILE=MODELS\Lantrn_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=LanternM X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=LanternM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=LanternM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=LanternM X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=LanternM NUM=1 TEXTURE=JLantern1

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:45.734 - Created with UnCodeX