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//============================================================================= // IntroShip. //============================================================================= class IntroShip expands Decoration; #exec MESH IMPORT MESH=IntroShipM ANIVFILE=MODELS\ship_a.3D DATAFILE=MODELS\ship_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=IntroShipM X=0 Y=100 Z=-120 YAW=64 #exec MESH SEQUENCE MESH=IntroShipM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=IntroShipM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JIntroShip1 FILE=MODELS\Ship.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=IntroShipM X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=IntroShipM NUM=1 TEXTURE=JIntroShip1 var() float Speed; function Trigger( actor Other, pawn EventInstigator ) { SetPHysics(PHYS_Projectile); Velocity = Vector(Rotation) * Speed; } |
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