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UnrealI.FlameExplosion


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//=============================================================================
// FlameExplosion.
//=============================================================================
class FlameExplosion expands AnimSpriteEffect;

#exec TEXTURE IMPORT NAME=ExplosionPal2 FILE=textures\exppal.pcx GROUP=Effects
#exec OBJ LOAD FILE=textures\FlameEffect.utx PACKAGE=UNREALI.FlameEffect

#exec AUDIO IMPORT FILE="sounds\general\expl04.wav" NAME="Expl04" GROUP="General"

simulated function PostBeginPlay()
{
    local actor a;

    Super.PostBeginPlay();
    if (!Level.bHighDetailMode) Drawscale = 1.4;
    else 
    {   
        a = Spawn(class'ShortSmokeGen');
        a.RemoteRole = ROLE_None;   
    }
    PlaySound (EffectSound1,,3.0);  
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:45.343 - Created with UnCodeX