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//============================================================================= // FlameExplosion. //============================================================================= class FlameExplosion expands AnimSpriteEffect; #exec TEXTURE IMPORT NAME=ExplosionPal2 FILE=textures\exppal.pcx GROUP=Effects #exec OBJ LOAD FILE=textures\FlameEffect.utx PACKAGE=UNREALI.FlameEffect #exec AUDIO IMPORT FILE="sounds\general\expl04.wav" NAME="Expl04" GROUP="General" simulated function PostBeginPlay() { local actor a; Super.PostBeginPlay(); if (!Level.bHighDetailMode) Drawscale = 1.4; else { a = Spawn(class'ShortSmokeGen'); a.RemoteRole = ROLE_None; } PlaySound (EffectSound1,,3.0); } |
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