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//============================================================================= // Flame. //============================================================================= class Flame expands Effects; #exec MESH IMPORT MESH=FlameM ANIVFILE=MODELS\Flame_a.3D DATAFILE=MODELS\Flame_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=FlameM X=0 Y=0 Z=0 YAW=-64 #exec MESH SEQUENCE MESH=FlameM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=FlameM X=0.3 Y=0.3 Z=0.6 YAW=128 #exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UNREALI.Effect28 #exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=0 TEXTURE=Unreali.Effect28.FireEffect28 #exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=1 TEXTURE=Unreali.Effect28.FireEffect28a |
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