Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 |
//============================================================================= // FatRing. //============================================================================= class FatRing expands Effects; #exec MESH IMPORT MESH=FatRingM ANIVFILE=MODELS\Ring_a.3D DATAFILE=MODELS\Ring_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=FatRingM X=0 Y=0 Z=0 PITCH=64 #exec MESH SEQUENCE MESH=FatRingM SEQ=All STARTFRAME=0 NUMFRAMES=16 #exec MESH SEQUENCE MESH=FatRingM SEQ=Explosion STARTFRAME=0 NUMFRAMES=11 #exec MESH SEQUENCE MESH=FatRingM SEQ=SmallExp STARTFRAME=11 NUMFRAMES=5 #exec OBJ LOAD FILE=Textures\fireeffect5.utx PACKAGE=UNREALI.Effect5 #exec MESHMAP SCALE MESHMAP=FatRingM X=0.5 Y=0.5 Z=1.0 #exec MESHMAP SETTEXTURE MESHMAP=FatRingM NUM=1 TEXTURE=Unreali.Effect5.FireEffect5 #exec AUDIO IMPORT FILE="Sounds\general\Explo4a.WAV" NAME="FatRingSound" GROUP="General" function Timer() { if (LightBrightness>60) LightBrightness-=60; } auto state Explode { Begin: SetTimer(0.1,True); PlayAnim ( 'Explosion', 1 ); PlaySound (EffectSound1,,3.0); MakeNoise ( 1.0 ); FinishAnim(); Destroy (); } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |