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//============================================================================= // Electricity. //============================================================================= class Electricity expands Effects; #exec MESH IMPORT MESH=Electr ANIVFILE=MODELS\Electr_a.3D DATAFILE=MODELS\Electr_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Electr X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=Electr SEQ=All STARTFRAME=0 NUMFRAMES=11 #exec MESH SEQUENCE MESH=Electr SEQ=ElectBurst STARTFRAME=0 NUMFRAMES=11 #exec OBJ LOAD FILE=Textures\fireeffect7.utx PACKAGE=UNREALI.Effect7 #exec MESHMAP SCALE MESHMAP=Electr X=0.1 Y=0.1 Z=0.2 YAW=128 #exec MESHMAP SETTEXTURE MESHMAP=Electr NUM=1 TEXTURE=Unreali.Effect7.MyTex16 auto state Explode { Begin: PlayAnim( 'ElectBurst', 0.6 ); PlaySound (EffectSound1); FinishAnim(); Destroy (); } |
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