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//============================================================================= // DistanceLightning. //============================================================================= class DistanceLightning expands Light; function BeginPlay() { SetTimer(5+FRand()*10,False); LightType = LT_None; } function Timer() { if (LightType == LT_Flicker) { LightType = LT_None; SetTimer(9+FRand()*20,False); } else { LightType = LT_Flicker; SetTimer(0.4+FRand()*0.05,False); } } |
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