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UnrealI.Clip


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//=============================================================================
// Clip.
//=============================================================================
class Clip expands ShellBox;

#exec TEXTURE IMPORT NAME=I_ClipAmmo FILE=TEXTURES\HUD\i_clip.PCX GROUP="Icons"

#exec MESH IMPORT MESH=ClipM ANIVFILE=MODELS\aniv35.3D DATAFILE=MODELS\data35.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ClipM X=0 Y=100 Z=50 YAW=0
#exec MESH SEQUENCE MESH=ClipM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jclip1 FILE=MODELS\clip.PCX GROUP="Skins" FLAGS=2
#exec MESHMAP SCALE MESHMAP=ClipM X=0.02 Y=0.02 Z=0.04
#exec MESHMAP SETTEXTURE MESHMAP=ClipM NUM=2 TEXTURE=Jclip1

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:44.812 - Created with UnCodeX