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UnrealI.Behemoth


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//=============================================================================
// Behemoth.
//=============================================================================
class Behemoth expands Brute;

#exec TEXTURE IMPORT NAME=Brute2 FILE=Models\Brute2H.PCX GROUP="Skins"

function GoBerserk()
{
    bLongBerserk = false;
    bBerserk = false;
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:44.468 - Created with UnCodeX