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//============================================================================= // AsbestosSuit. //============================================================================= class AsbestosSuit expands Suits; #exec AUDIO IMPORT FILE="Sounds\Pickups\SUIT1.WAV" NAME="SuitSnd" GROUP="Pickups" #exec MESH IMPORT MESH=AsbSuit ANIVFILE=MODELS\bSuit_a.3D DATAFILE=MODELS\bSuit_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=AsbSuit X=0 Y=100 Z=40 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=AsbSuit SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AAsbSuit1 FILE=MODELS\bAsbSuit.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=AsbSuit X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=AsbSuit NUM=1 TEXTURE=AAsbSuit1 |
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