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UnrealI.Armor


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//=============================================================================
// Armor powerup.
//=============================================================================
class Armor expands Pickup;

#exec AUDIO IMPORT FILE="Sounds\Pickups\ARMOUR2.WAV" NAME="ArmorSnd" GROUP="Pickups"

#exec TEXTURE IMPORT NAME=I_Armor FILE=TEXTURES\HUD\i_armor.PCX GROUP="Icons" MIPS=OFF

#exec MESH IMPORT MESH=ArmorM ANIVFILE=MODELS\aniv36.3D DATAFILE=MODELS\data36.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ArmorM X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=ArmorM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jarmor1 FILE=MODELS\armor.PCX GROUP="Skins" FLAGS=2
#exec MESHMAP SCALE MESHMAP=ArmorM X=0.035 Y=0.035 Z=0.07
#exec MESHMAP SETTEXTURE MESHMAP=ArmorM NUM=7 TEXTURE=Jarmor1

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:44.390 - Created with UnCodeX