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//============================================================================= // Player start location. //============================================================================= class PlayerStart expands NavigationPoint intrinsic; #exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off Flags=2 // Players on different teams are not spawned in areas with the // same TeamNumber unless there are more teams in the level than // team numbers. var() byte TeamNumber; var() bool bSinglePlayerStart; var() bool bCoopStart; function PlayTeleportEffect(actor Incoming, bool bOut) { Level.Game.PlayTeleportEffect(Incoming, bOut, Level.Game.IsA('DeathMatchGame')); } |
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