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Engine.PlayerStart


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//=============================================================================
// Player start location.
//=============================================================================
class PlayerStart expands NavigationPoint 
    intrinsic;

#exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off Flags=2

// Players on different teams are not spawned in areas with the
// same TeamNumber unless there are more teams in the level than
// team numbers.
var() byte TeamNumber;
var() bool bSinglePlayerStart;
var() bool bCoopStart;      


function PlayTeleportEffect(actor Incoming, bool bOut)
{
    Level.Game.PlayTeleportEffect(Incoming, bOut, Level.Game.IsA('DeathMatchGame'));
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:46.390 - Created with UnCodeX