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Engine.Light


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//=============================================================================
// The light class.
//=============================================================================
class Light expands Actor;

#exec Texture Import File=Textures\S_Light.pcx  Name=S_Light Mips=Off Flags=2

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:45.796 - Created with UnCodeX