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Engine.HUD


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//=============================================================================
// HUD: Superclass of the heads-up display.
//=============================================================================
class HUD expands Actor
    abstract
    config
    intrinsic;

//=============================================================================
// Variables.

var config int HudMode; 
var config int Crosshair;
var() class<menu> MainMenuType;
var Menu MainMenu;

//=============================================================================
// Status drawing.

simulated function PreRender( canvas Canvas );
simulated function PostRender( canvas Canvas );
simulated function InputNumber(byte F);
simulated function ChangeHud(int d);
simulated function ChangeCrosshair(int d);
simulated function DrawCrossHair( canvas Canvas, int StartX, int StartY);

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:45.546 - Created with UnCodeX