Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 |
//============================================================================= // HUD: Superclass of the heads-up display. //============================================================================= class HUD expands Actor abstract config intrinsic; //============================================================================= // Variables. var config int HudMode; var config int Crosshair; var() class<menu> MainMenuType; var Menu MainMenu; //============================================================================= // Status drawing. simulated function PreRender( canvas Canvas ); simulated function PostRender( canvas Canvas ); simulated function InputNumber(byte F); simulated function ChangeHud(int d); simulated function ChangeCrosshair(int d); simulated function DrawCrossHair( canvas Canvas, int StartX, int StartY); |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |