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Engine.AmbushPoint


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//=============================================================================
// Ambushpoint.
//=============================================================================
class AmbushPoint expands NavigationPoint;

var vector lookdir; //direction to look while ambushing
//at start, ambushing creatures will pick either their current location, or the location of
//some ambushpoint belonging to their team
var byte survivecount; //used when picking ambushpoint 

function PreBeginPlay()
{
    lookdir = 2000 * vector(Rotation);

    Super.PreBeginPlay();
}

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:44.359 - Created with UnCodeX