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Core.Subsystem


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//=============================================================================
// Subsystem: The base class all subsystems. Subsystems usually
// correspond to large C++ classes. The benefit of defining a C++ class as
// a subsystem is that you can make some of its variables script-accessible,
// and you can make some of its properties automatically saveable as part
// of the configuration.
//
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Subsystem expands Object
    intrinsic;

// Internal.
var private intrinsic const int ExecVtbl;

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.234 - Created with UnCodeX