https://wiki.beyondunreal.com/w/api.php?action=feedcontributions&user=Hellkeeper&feedformat=atomUnreal Wiki - User contributions [en]2017-11-18T00:04:08ZUser contributionsMediaWiki 1.25.1https://wiki.beyondunreal.com/User:Hellkeeper?diff=46127User:Hellkeeper2015-02-18T17:44:32Z<p>Hellkeeper: </p>
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<div><big><big>Hellkeeper</big></big><br />
<br />
* [http://hellkeeper.net/ Hellkeeper.net], website . ([http://hellkeeper.net/rss.php RSS feed]). <br />
*[http://hellkeeper.net/tutoriaux.php/ Tutorials] (full list)<br />
*[http://hellkeeper.net/maps.php Maps Unreal] (full list)</div>Hellkeeperhttps://wiki.beyondunreal.com/User:Hellkeeper?diff=45077User:Hellkeeper2012-03-24T19:22:50Z<p>Hellkeeper: </p>
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<div><big><big>Hellkeeper</big></big><br />
<br />
* [http://hellkeeper.net/ Hellkeeper.net], website . ([http://hellkeeper.net/rss.php RSS feed]). <br />
*[http://hellkeeper.net/tutoriaux.html/ Tutorials] (full list)<br />
*[http://hellkeeper.net/unreal.html Maps Unreal] (full list)</div>Hellkeeperhttps://wiki.beyondunreal.com/Unreal_Tournament?diff=32334Unreal Tournament2008-06-22T19:06:59Z<p>Hellkeeper: </p>
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<div>{{stub}}<br />
<br />
== Engine==<br />
<br />
'''Unreal Tournament''', also referred to as '''UT '99''', is the first game in the Unreal Tournament series and the third one in the Unreal Serie after Unreal and it's extension [[Return To NaPali]]. It used the same engine version as the original [[Unreal]], and included all the content from it apart from the levels and music.<br />
<br />
The engine does not contain prominent features. It mainly consists in upgrades of the engine used in Unreal. Most of the content of one game can be used in the other, provided packages and scripts are impported correctly from one editor to another.<br />
<br />
==Versions==<br />
<br />
The last official patch released by Epic Game is the patch 436, solving most fo the problems found in the engine. Additionally, the community released a 451 patch, mainly used for servers, wich seems to break the [[Unreal editor]].<br />
<br />
==System requirements==<br />
<br />
* OS : Windows 95 or better, Mac OS 7.6 or higher.<br />
* Processor : Intel pentium 200Mhz or better, Power PC 200Mhz or faster.<br />
* Memory : 32MO (64 recommended).<br />
* Hard Drive Space : 120 to 650 MO (more if you use custom content such as maps, mods etc)<br />
* Internet connection to play online.</div>Hellkeeperhttps://wiki.beyondunreal.com/UE2:Font_(UT2003)?diff=32333UE2:Font (UT2003)2008-06-22T18:58:15Z<p>Hellkeeper: New page: {{stub}} ==Basic Fonts== Unreal Tournament 2003 and 2004's fonts are located in the package '''UT2003Fonts.utx''' for western languages. This package contains some differents groups with...</p>
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<div>{{stub}}<br />
<br />
==Basic Fonts==<br />
Unreal Tournament 2003 and 2004's fonts are located in the package '''UT2003Fonts.utx''' for western languages.<br />
<br />
This package contains some differents groups with different size. <br />
<br />
==Other Fonts==<br />
<br />
Other packages contains the glyphs for Asian language. These packages are :<br />
<br />
*UT2003Fonts_kot.utx<br />
*UT2003Fonts_smt.utx<br />
*UT2003Fonts_tmt.utx<br />
<br />
==Creation==<br />
<br />
Creating and importing new fonts is tricky because Fonts are not just stored as bitmap images of a set of glyphs. You will need to mess with the GUI controller to make it understand each character's position on the bitmap before your font can be used.</div>Hellkeeperhttps://wiki.beyondunreal.com/Main_Page?diff=28675Main Page2008-05-22T15:55:49Z<p>Hellkeeper: </p>
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<div>'''Welcome to the {{SITENAME}}.''' This site's goal is to provide comprehensive documentation of the [[Unreal Editor]], [[UnrealScript]] and all technical aspects of the [[Unreal Engine]].<br />
<br />
If you came here as a player and are looking for details about the Unreal series of games, head over to BeyondUnreal's [[Liandri:|Liandri Archives]]. If you are a server administrator looking for information about running servers for Unreal series games, try the [[uadmin:|Unreal Admin Wiki]] instead.<br />
<br />
Happy Birthday Unreal. Ten years and still so great !<br />
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<br />
{{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download the entire Unreal Wiki.<br />
<br />
These tools put an insane stress on the server and will most likely get you banned immediately. The Unreal Wiki has a very dynamic nature, but if you want to download a recent snapshot, try our downloadable [[Project:Offline Wiki|Offline Wiki]] archive.}}<br />
<br />
<br />
{{ambox|type=notice|text=We've recently [[Unreal Wiki:MediaWiki conversion|switched]] to the [[wp:MediaWiki|MediaWiki]] engine, and we're taking this opportunity to refresh the site's organization and content. The old content is available in full at [[Legacy:Home Page|the legacy home page]]. During this transition, you'll notice many red-colored links, which point to pages that don't yet exist. [[Project:Community Portal|See how you can help]] form the new, improved {{SITENAME}}.}}<br />
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__NOTOC__ __NOEDITSECTION__<br />
{| cellpadding="0" cellspacing="10px" style="width:100%;"<br />
| id="topic-list" style="vertical-align:top;" |<br />
==Community==<br />
The [[Project:Community Portal|Community Portal]] is the general place to find out what's going on and what needs to be done on the {{SITENAME}}.<br />
<br />
New to the {{SITENAME}}? Feel free to join the other {{NUMBEROFUSERS}} users by [[Special:Userlogin|registering]]. The {{SITENAME}} is a community project and you are invited to [[Project:Helping out|help improve]] it. [[Project:Getting started|Getting started]] provides some tips on how to get started!<br />
<br />
==Content==<br />
The quickest way to find what you're looking for usually is the search box on the left. Otherwise, try one of the topical starting points below.<br />
<br />
===General topics===<br />
* [[Unreal Engine overview]]<br />
* [[Modding overview]]<br />
* [[Modding ideas|Modding ideas]]<br />
<br />
===Mapping reference===<br />
* [[Unreal Editor overview]]<br />
* [[Mapping concepts]]<br />
* [[:Category:Mapping tutorials|Mapping tutorials]]<br />
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===UnrealScript reference===<br />
* [[UnrealScript overview]]<br />
* [[:Category:Classes|UnrealScript API]]<br />
* [[:Category:Programming tutorials|UnrealScript tutorials]]<br />
<br />
===Modeling reference===<br />
* [[Modeling overview]]<br />
* [[:Category:Modeling tutorials|Modeling tutorials]]<br />
<br />
<br />
Still can't find what you were looking for? You can browse through all of the [[:Category:Article categories|articles by category]] or the [[Legacy:Home Page|old {{SITENAME}} content]].<br />
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<div></div>Hellkeeperhttps://wiki.beyondunreal.com/User:Hellkeeper?diff=11465User:Hellkeeper2008-04-22T09:36:49Z<p>Hellkeeper: </p>
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<div><big><big>Hellkeeper</big></big><br />
<br />
---<br />
<br />
I won't make a huge talk about myself. Most of my released maps are junks and my tutorials are useless talks, but I like to think someday, somewhere,s omebody will find themuseful of fun.<br />
<br />
==Presentation==<br />
<br />
Hellkeeper is an amateur level designer (First Build : 1989), made in Paris, France.It features XHTML, CSS, PHP, Unrealed 2.0 and Unrealed 3.0 support. Also, makes a great coffee if used with the "coffee-machine" Plug-In.<br />
<br />
First Build : 1409/1989. Many updates since.<br />
<br />
* Video Games : Unreal, Unreal Tournament, Unreal Tournament 2004, War§ow<br />
* 2D : Paint.Net (mostly), Paint Shop Pro, Photoshop.<br />
* Level design : UnrealEd, version 1.0, 2.0 et 3.0, stable.<br />
* Code : WebExpert untila few monthes. Mostly TextPad now.<br />
* Planned updates : Blender (not confirmed), gtkRadient (not confirmed), better PHP support (confirmed).<br />
<br />
==Where ?==<br />
Hellkeeper, is available as a Level designer but also as the writer of many tutorials on :<br />
* [http://www.unreal-design.com/ Unreal-Design]<br />
* [http://www.unreal.fr/ Unreal.fr]<br />
* [http://hellkeeper.net/ Hellkeeper.net], official site . ([http://hellkeeper.net/rss.php RSS feed]). (French, some english pieces).<br />
* [http://planet.parpaing.net/ Planet.parpaing], along with the members of the HL-Parpaing team.<br />
* Any time on [[IRC]] (#Unreal Design or #HL-Parpaing, erraticaly on other chans.<br />
<br />
==Common use==<br />
<br />
Available for free as a mapper, tutorials-writer, Unrealed-helper. Any other use could have random and horrible consequences.<br />
<br />
== Samples==<br />
<br />
*[http://hellkeeper.net/tutoriaux.html/ Tutorials] (full list)<br />
*[http://hellkeeper.net/unreal.html Maps Unreal] (full list)<br />
Post-Mortems should be available for released maps soon.<br />
<br />
Hellkeeper is going through a crysis, UT3's release ahving made it incompatible with post-2004 Epic's Games. No UT3 support planned.</div>Hellkeeperhttps://wiki.beyondunreal.com/User:Hellkeeper?diff=11030User:Hellkeeper2008-04-15T20:53:33Z<p>Hellkeeper: Creation of my page.</p>
<hr />
<div><big><big>Hellkeeper</big></big><br />
<br />
---<br />
<br />
I won't make a huge talk about myself. Most of my released maps are junks and my tutorials are useless talks, but I like to think someday, somewhere,s omebody will find themuseful of fun.<br />
<br />
==Presentation==<br />
<br />
Hellkeeper is an amateur level designer (First Build : 1989), made in Paris, France.It features XHTML, CSS, PHP, Unrealed 2.0 and Unrealed 3.0 support. Also, makes a great coffee if used with the "coffee-machine" Plug-In.<br />
<br />
First Build : 1409/1989. Many updates since.<br />
<br />
* Video Games : Unreal, Unreal Tournament, Unreal Tournament 2004, War§ow<br />
* 2D : Paint.Net (mostly), Paint Shop Pro, Photoshop.<br />
* Level design : UnrealEd, version 1.0, 2.0 et 3.0, stable.<br />
* Code : WebExpert untila few monthes. Mostly TextPad now.<br />
* Planned updates : Blender (not confirmed), gtkRadient (not confirmed), better PHP support (confirmed).<br />
<br />
==Where ?==<br />
Hellkeeper, is available as a Level designer but also as the writer of many tutorials on :<br />
* [http://www.unreal-design.com/ Unreal-Design<br />
* [http://www.unreal.fr/ Unreal.fr]<br />
* [http://hellkeeper.net/ Hellkeeper.net], official site . ([http://hellkeeper.net/rss.php RSS feed]). (French, some english pieces).<br />
* [http://planet.parpaing.net/ Planet.parpaing], along with the members of the HL-Parpaing team.<br />
* Any time on [[IRC]] (#Unreal Design or #HL-Parpaing, erraticaly on other chans.<br />
<br />
==Common use==<br />
<br />
Available for free as a mapper, tutorials-writer, Unrealed-helper. Any other use could have random and horrible consequences.<br />
<br />
== Samples==<br />
<br />
*[http://hellkeeper.net/tutoriaux.html/ Tutorials] (full list)<br />
*[http://hellkeeper.net/unreal.html Maps Unreal] (full list)<br />
Post-Mortems should be available for released maps soon.<br />
<br />
Hellkeeper is going through a crysis, UT3's release ahving made it incompatible with post-2004 Epic's Games. No UT3 support planned.</div>Hellkeeperhttps://wiki.beyondunreal.com/Legacy_talk:Tarquin_Brushbuilders?diff=11029Legacy talk:Tarquin Brushbuilders2008-04-15T20:36:28Z<p>Hellkeeper: Call to find the Tarquin Brush Builder</p>
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<div>==Where ?==<br />
<br />
I used Tarquin BrushBuilders a LOT when I was mapping with Unrealed 2.0, and they used to provide much more control than Epic's usual brushbuilders, even thought I used them very little in my few released maps. I also used some of them with Unrealed 3.0 for most of my work on UT2004.<br />
<br />
However, it is now impossible to find these tools over the net. Event Tarquin's webpage at planet Unreal shows mostly dead links. A few versions are still available at FileFront, but mostly for UT99. A few of them have been found for UT2004, but they are compressed in UT4MOD format with obvious problems (not detecting UT2004 and denying installation is an exemple), and since Tarquin has disappeared from the web, it's hard to fix it.<br />
<br />
So I was wondering if anyone had a complete set of Tarquin's great brushes for both Ued 2.0 and 3.0, so he might upload it and provide working links on this page. If necessary, I can provide UT99's versions of :<br />
<br />
* Tarquin brush builder pack 100<br />
* Tarquin Extended brush Builder pack 100<br />
* Tarquin Extrude Builder 80<br />
<br />
All of them are under .zip format. Would it be possible to obtain a kind of agreement from tarquin ? or from the administrators of UW ?</div>Hellkeeper