https://wiki.beyondunreal.com/w/api.php?hidebots=1&days=30&limit=50&action=feedrecentchanges&feedformat=atom Unreal Wiki - Recent changes [en] 2017-11-17T22:21:48Z Track the most recent changes to the wiki in this feed. MediaWiki 1.25.1 https://wiki.beyondunreal.com/Legacy:Mutator_(UT)?diff=46441&oldid=4563 Legacy:Mutator (UT) 2017-11-11T08:50:51Z <p></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:50, 11 November 2017</td> </tr><tr><td colspan="2" class="diff-lineno" id="L21" >Line 21:</td> <td colspan="2" class="diff-lineno">Line 21:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; ModifyPlayer ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) : Called by the [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s AddDefaultInventory function which is called by RestartPlayer and AcceptInventory.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; ModifyPlayer ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) : Called by the [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s AddDefaultInventory function which is called by RestartPlayer and AcceptInventory.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleRestartGame ( ) : This function is never called anywhere in script.&#160; Nowhere.&#160; It is serving no other purpose than to add a couple of bytes to the Engine.U package.&#160; Completely useless...</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleRestartGame ( ) : This function is never called anywhere in script.&#160; Nowhere.&#160; It is serving no other purpose than to add a couple of bytes to the Engine.U package.&#160; Completely useless...</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleEndGame ( ) : This is called when the GameInfo wants to end the game.&#160; If the mutator returns True, the Game will not attempt to Set the end cams.&#160; If it <del class="diffchange diffchange-inline">does </del>return true, the code should either execute its own implementation of the gameinfo.SendEndCams() function or set bOverTime to true to force the game into overtime...</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleEndGame ( ) : This is called when the GameInfo wants to end the game.&#160; If the mutator returns True, the Game will not attempt to Set the end cams.&#160; If it <ins class="diffchange diffchange-inline">doesn't </ins>return true, the code should either execute its own implementation of the gameinfo.SendEndCams() function or set bOverTime to true to force the game into overtime...</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandlePickupQuery ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, [[Legacy:Inventory (UT)|Inventory (UT)]] item, out byte bAllowPickup) : This is similar to the [[Legacy:Inventory (UT)|Inventory (UT)]]'s HandlePickupQuery function. Return true handle the pickup query from this function or deny pickup.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandlePickupQuery ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, [[Legacy:Inventory (UT)|Inventory (UT)]] item, out byte bAllowPickup) : This is similar to the [[Legacy:Inventory (UT)|Inventory (UT)]]'s HandlePickupQuery function. Return true handle the pickup query from this function or deny pickup.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool PreventDeath ([[Legacy:Pawn (UT)|Pawn (UT)]] Killed, [[Legacy:Pawn (UT)|Pawn (UT)]] Killer, name damageType, vector HitLocation) : Called by the killed pawn's Died function. If the function returns True it should set the pawn's health to a value greater than 0.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool PreventDeath ([[Legacy:Pawn (UT)|Pawn (UT)]] Killed, [[Legacy:Pawn (UT)|Pawn (UT)]] Killer, name damageType, vector HitLocation) : Called by the killed pawn's Died function. If the function returns True it should set the pawn's health to a value greater than 0.</div></td></tr> </table> 213.46.33.10 https://wiki.beyondunreal.com/Legacy:Basic_Bot_Pathing?diff=46440&oldid=43892 Legacy:Basic Bot Pathing 2017-10-20T20:23:21Z <p>‎<span dir="auto"><span class="autocomment">Buidling The Path Network</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:23, 20 October 2017</td> </tr><tr><td colspan="2" class="diff-lineno" id="L28" >Line 28:</td> <td colspan="2" class="diff-lineno">Line 28:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>To see the path network you're building, right-click on the grey bar at the top of the 3D viewport to bring up the [[Legacy:Viewport Context Menu|Viewport Context Menu]] and select &quot;Show Paths&quot; under the view submenu.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>To see the path network you're building, right-click on the grey bar at the top of the 3D viewport to bring up the [[Legacy:Viewport Context Menu|Viewport Context Menu]] and select &quot;Show Paths&quot; under the view submenu.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">Buidling </del>The Path Network==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">Building </ins>The Path Network==</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Be careful not to place too many; an excessive number of nodes may slow your map down, and is likely to confuse bots.&#160; A good strategy is to start with only the PathNodes you know you'll need.&#160; Then try to Build Paths.&#160; If you get errors regarding &quot;orphaned&quot; or &quot;stranded&quot; nodes, you can adjust them or add more to link them together.&#160; Add a few more and try to Build Paths again.&#160; Little by little, you'll be adding only the PathNodes necessary and limiting overkill.&#160; Too many pathnodes can slow the map down and make the network overly complicated &amp;ndash; your goal should be to cover all of the map with the minimum of nodes.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Be careful not to place too many; an excessive number of nodes may slow your map down, and is likely to confuse bots.&#160; A good strategy is to start with only the PathNodes you know you'll need.&#160; Then try to Build Paths.&#160; If you get errors regarding &quot;orphaned&quot; or &quot;stranded&quot; nodes, you can adjust them or add more to link them together.&#160; Add a few more and try to Build Paths again.&#160; Little by little, you'll be adding only the PathNodes necessary and limiting overkill.&#160; Too many pathnodes can slow the map down and make the network overly complicated &amp;ndash; your goal should be to cover all of the map with the minimum of nodes.</div></td></tr> </table> 79.165.30.7 https://wiki.beyondunreal.com/Legacy:Tarquin_Brushbuilders?diff=46439&oldid=45521 Legacy:Tarquin Brushbuilders 2017-10-18T04:51:50Z <p>‎<span dir="auto"><span class="autocomment">Tarquin Brushbuilders UnrealED 3 FAQ</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:51, 18 October 2017</td> </tr><tr><td colspan='4' style='text-align: center;' class='diff-multi'>(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="L30" >Line 30:</td> <td colspan="2" class="diff-lineno">Line 30:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::&lt;tt&gt;EditPackages=TarquinBrushBuildersUED3&lt;/tt&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::&lt;tt&gt;EditPackages=TarquinBrushBuildersUED3&lt;/tt&gt;</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Start UnrealEd3 up and you should now see the new brushbuilders on the left</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Start UnrealEd3 up and you should now see the new brushbuilders on the left</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">UPDATE:</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Using UED3 in UT2004 Patch 3369, the UT2004.ini entries need to be under [Editor.EditorEngine], NOT under [UnrealEd.UnrealEdEngine] as explained here for UT2003.</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File download links have expired, I have made a zip available at http://electronictechservices.com/TarquinUED3.zip</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tarquin Brushbuilders FAQ ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tarquin Brushbuilders FAQ ==</div></td></tr> </table> KlakB https://wiki.beyondunreal.com/User:KlakB User:KlakB 2017-10-18T04:39:46Z <p>User account <a href="/edit/User:KlakB?redlink=1" class="new mw-userlink" title="User:KlakB (page does not exist)">KlakB</a> was created</p> KlakB