https://wiki.beyondunreal.com/w/api.php?hidebots=1&days=30&limit=50&action=feedrecentchanges&feedformat=atomUnreal Wiki - Recent changes [en]2017-11-17T22:21:48ZTrack the most recent changes to the wiki in this feed.MediaWiki 1.25.1https://wiki.beyondunreal.com/Legacy:Mutator_(UT)?diff=46441&oldid=4563Legacy:Mutator (UT)2017-11-11T08:50:51Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; ModifyPlayer ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) : Called by the [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s AddDefaultInventory function which is called by RestartPlayer and AcceptInventory.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; ModifyPlayer ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) : Called by the [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s AddDefaultInventory function which is called by RestartPlayer and AcceptInventory.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleRestartGame ( ) : This function is never called anywhere in script.  Nowhere.  It is serving no other purpose than to add a couple of bytes to the Engine.U package.  Completely useless...</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleRestartGame ( ) : This function is never called anywhere in script.  Nowhere.  It is serving no other purpose than to add a couple of bytes to the Engine.U package.  Completely useless...</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleEndGame ( ) : This is called when the GameInfo wants to end the game.  If the mutator returns True, the Game will not attempt to Set the end cams.  If it <del class="diffchange diffchange-inline">does </del>return true, the code should either execute its own implementation of the gameinfo.SendEndCams() function or set bOverTime to true to force the game into overtime...</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleEndGame ( ) : This is called when the GameInfo wants to end the game.  If the mutator returns True, the Game will not attempt to Set the end cams.  If it <ins class="diffchange diffchange-inline">doesn't </ins>return true, the code should either execute its own implementation of the gameinfo.SendEndCams() function or set bOverTime to true to force the game into overtime...</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandlePickupQuery ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, [[Legacy:Inventory (UT)|Inventory (UT)]] item, out byte bAllowPickup) : This is similar to the [[Legacy:Inventory (UT)|Inventory (UT)]]'s HandlePickupQuery function. Return true handle the pickup query from this function or deny pickup.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandlePickupQuery ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, [[Legacy:Inventory (UT)|Inventory (UT)]] item, out byte bAllowPickup) : This is similar to the [[Legacy:Inventory (UT)|Inventory (UT)]]'s HandlePickupQuery function. Return true handle the pickup query from this function or deny pickup.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool PreventDeath ([[Legacy:Pawn (UT)|Pawn (UT)]] Killed, [[Legacy:Pawn (UT)|Pawn (UT)]] Killer, name damageType, vector HitLocation) : Called by the killed pawn's Died function. If the function returns True it should set the pawn's health to a value greater than 0.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool PreventDeath ([[Legacy:Pawn (UT)|Pawn (UT)]] Killed, [[Legacy:Pawn (UT)|Pawn (UT)]] Killer, name damageType, vector HitLocation) : Called by the killed pawn's Died function. If the function returns True it should set the pawn's health to a value greater than 0.</div></td></tr>
</table>213.46.33.10https://wiki.beyondunreal.com/Legacy:Basic_Bot_Pathing?diff=46440&oldid=43892Legacy:Basic Bot Pathing2017-10-20T20:23:21Z<p><span dir="auto"><span class="autocomment">Buidling The Path Network</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:23, 20 October 2017</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>To see the path network you're building, right-click on the grey bar at the top of the 3D viewport to bring up the [[Legacy:Viewport Context Menu|Viewport Context Menu]] and select "Show Paths" under the view submenu.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>To see the path network you're building, right-click on the grey bar at the top of the 3D viewport to bring up the [[Legacy:Viewport Context Menu|Viewport Context Menu]] and select "Show Paths" under the view submenu.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">Buidling </del>The Path Network==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">Building </ins>The Path Network==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Be careful not to place too many; an excessive number of nodes may slow your map down, and is likely to confuse bots.  A good strategy is to start with only the PathNodes you know you'll need.  Then try to Build Paths.  If you get errors regarding "orphaned" or "stranded" nodes, you can adjust them or add more to link them together.  Add a few more and try to Build Paths again.  Little by little, you'll be adding only the PathNodes necessary and limiting overkill.  Too many pathnodes can slow the map down and make the network overly complicated &ndash; your goal should be to cover all of the map with the minimum of nodes.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Be careful not to place too many; an excessive number of nodes may slow your map down, and is likely to confuse bots.  A good strategy is to start with only the PathNodes you know you'll need.  Then try to Build Paths.  If you get errors regarding "orphaned" or "stranded" nodes, you can adjust them or add more to link them together.  Add a few more and try to Build Paths again.  Little by little, you'll be adding only the PathNodes necessary and limiting overkill.  Too many pathnodes can slow the map down and make the network overly complicated &ndash; your goal should be to cover all of the map with the minimum of nodes.</div></td></tr>
</table>79.165.30.7https://wiki.beyondunreal.com/Legacy:Tarquin_Brushbuilders?diff=46439&oldid=45521Legacy:Tarquin Brushbuilders2017-10-18T04:51:50Z<p><span dir="auto"><span class="autocomment">Tarquin Brushbuilders UnrealED 3 FAQ</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:51, 18 October 2017</td>
</tr><tr><td colspan='4' style='text-align: center;' class='diff-multi'>(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="L30" >Line 30:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::<tt>EditPackages=TarquinBrushBuildersUED3</tt></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::<tt>EditPackages=TarquinBrushBuildersUED3</tt></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Start UnrealEd3 up and you should now see the new brushbuilders on the left</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Start UnrealEd3 up and you should now see the new brushbuilders on the left</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">UPDATE:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Using UED3 in UT2004 Patch 3369, the UT2004.ini entries need to be under [Editor.EditorEngine], NOT under [UnrealEd.UnrealEdEngine] as explained here for UT2003.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File download links have expired, I have made a zip available at http://electronictechservices.com/TarquinUED3.zip</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tarquin Brushbuilders FAQ ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tarquin Brushbuilders FAQ ==</div></td></tr>
</table>KlakBhttps://wiki.beyondunreal.com/User:KlakBUser:KlakB2017-10-18T04:39:46Z<p>User account <a href="/edit/User:KlakB?redlink=1" class="new mw-userlink" title="User:KlakB (page does not exist)">KlakB</a> was created</p>
KlakB