https://wiki.beyondunreal.com/w/api.php?hideminor=1&hidebots=1&days=7&limit=50&action=feedrecentchanges&feedformat=atomUnreal Wiki - Recent changes [en]2017-11-17T22:21:56ZTrack the most recent changes to the wiki in this feed.MediaWiki 1.25.1https://wiki.beyondunreal.com/Legacy:Mutator_(UT)?diff=46441&oldid=4563Legacy:Mutator (UT)2017-11-11T08:50:51Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:50, 11 November 2017</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; ModifyPlayer ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) : Called by the [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s AddDefaultInventory function which is called by RestartPlayer and AcceptInventory.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; ModifyPlayer ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) : Called by the [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s AddDefaultInventory function which is called by RestartPlayer and AcceptInventory.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleRestartGame ( ) : This function is never called anywhere in script.  Nowhere.  It is serving no other purpose than to add a couple of bytes to the Engine.U package.  Completely useless...</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleRestartGame ( ) : This function is never called anywhere in script.  Nowhere.  It is serving no other purpose than to add a couple of bytes to the Engine.U package.  Completely useless...</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleEndGame ( ) : This is called when the GameInfo wants to end the game.  If the mutator returns True, the Game will not attempt to Set the end cams.  If it <del class="diffchange diffchange-inline">does </del>return true, the code should either execute its own implementation of the gameinfo.SendEndCams() function or set bOverTime to true to force the game into overtime...</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleEndGame ( ) : This is called when the GameInfo wants to end the game.  If the mutator returns True, the Game will not attempt to Set the end cams.  If it <ins class="diffchange diffchange-inline">doesn't </ins>return true, the code should either execute its own implementation of the gameinfo.SendEndCams() function or set bOverTime to true to force the game into overtime...</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandlePickupQuery ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, [[Legacy:Inventory (UT)|Inventory (UT)]] item, out byte bAllowPickup) : This is similar to the [[Legacy:Inventory (UT)|Inventory (UT)]]'s HandlePickupQuery function. Return true handle the pickup query from this function or deny pickup.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandlePickupQuery ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, [[Legacy:Inventory (UT)|Inventory (UT)]] item, out byte bAllowPickup) : This is similar to the [[Legacy:Inventory (UT)|Inventory (UT)]]'s HandlePickupQuery function. Return true handle the pickup query from this function or deny pickup.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool PreventDeath ([[Legacy:Pawn (UT)|Pawn (UT)]] Killed, [[Legacy:Pawn (UT)|Pawn (UT)]] Killer, name damageType, vector HitLocation) : Called by the killed pawn's Died function. If the function returns True it should set the pawn's health to a value greater than 0.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool PreventDeath ([[Legacy:Pawn (UT)|Pawn (UT)]] Killed, [[Legacy:Pawn (UT)|Pawn (UT)]] Killer, name damageType, vector HitLocation) : Called by the killed pawn's Died function. If the function returns True it should set the pawn's health to a value greater than 0.</div></td></tr>
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