https://wiki.beyondunreal.com/w/api.php?hidebots=1&days=7&limit=5&action=feedrecentchanges&feedformat=atom Unreal Wiki - Recent changes [en] 2017-11-18T00:36:30Z Track the most recent changes to the wiki in this feed. MediaWiki 1.25.1 https://wiki.beyondunreal.com/Legacy:Mutator_(UT)?diff=46441&oldid=4563 Legacy:Mutator (UT) 2017-11-11T08:50:51Z <p></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:50, 11 November 2017</td> </tr><tr><td colspan="2" class="diff-lineno" id="L21" >Line 21:</td> <td colspan="2" class="diff-lineno">Line 21:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; ModifyPlayer ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) : Called by the [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s AddDefaultInventory function which is called by RestartPlayer and AcceptInventory.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; ModifyPlayer ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) : Called by the [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s AddDefaultInventory function which is called by RestartPlayer and AcceptInventory.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleRestartGame ( ) : This function is never called anywhere in script.&#160; Nowhere.&#160; It is serving no other purpose than to add a couple of bytes to the Engine.U package.&#160; Completely useless...</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleRestartGame ( ) : This function is never called anywhere in script.&#160; Nowhere.&#160; It is serving no other purpose than to add a couple of bytes to the Engine.U package.&#160; Completely useless...</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleEndGame ( ) : This is called when the GameInfo wants to end the game.&#160; If the mutator returns True, the Game will not attempt to Set the end cams.&#160; If it <del class="diffchange diffchange-inline">does </del>return true, the code should either execute its own implementation of the gameinfo.SendEndCams() function or set bOverTime to true to force the game into overtime...</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; bool HandleEndGame ( ) : This is called when the GameInfo wants to end the game.&#160; If the mutator returns True, the Game will not attempt to Set the end cams.&#160; If it <ins class="diffchange diffchange-inline">doesn't </ins>return true, the code should either execute its own implementation of the gameinfo.SendEndCams() function or set bOverTime to true to force the game into overtime...</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandlePickupQuery ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, [[Legacy:Inventory (UT)|Inventory (UT)]] item, out byte bAllowPickup) : This is similar to the [[Legacy:Inventory (UT)|Inventory (UT)]]'s HandlePickupQuery function. Return true handle the pickup query from this function or deny pickup.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool HandlePickupQuery ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, [[Legacy:Inventory (UT)|Inventory (UT)]] item, out byte bAllowPickup) : This is similar to the [[Legacy:Inventory (UT)|Inventory (UT)]]'s HandlePickupQuery function. Return true handle the pickup query from this function or deny pickup.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool PreventDeath ([[Legacy:Pawn (UT)|Pawn (UT)]] Killed, [[Legacy:Pawn (UT)|Pawn (UT)]] Killer, name damageType, vector HitLocation) : Called by the killed pawn's Died function. If the function returns True it should set the pawn's health to a value greater than 0.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool PreventDeath ([[Legacy:Pawn (UT)|Pawn (UT)]] Killed, [[Legacy:Pawn (UT)|Pawn (UT)]] Killer, name damageType, vector HitLocation) : Called by the killed pawn's Died function. If the function returns True it should set the pawn's health to a value greater than 0.</div></td></tr> </table> 213.46.33.10