https://wiki.beyondunreal.com/w/api.php?action=feedcontributions&user=Jackal31598&feedformat=atom Unreal Wiki - User contributions [en] 2017-11-18T01:15:53Z User contributions MediaWiki 1.25.1 https://wiki.beyondunreal.com/Legacy:UnrealEd_Versions?diff=44737 Legacy:UnrealEd Versions 2011-11-03T07:29:54Z <p>Jackal31598: /* UnrealEd 2 */</p> <hr /> <div>'''UnrealEd''' is the all-purpose map editor for the [[Legacy:Unreal Engine|Unreal engine]]. Each game uses a different version, which we list here in the interests of sanity. The [[Legacy:UnrealEd Interface|UnrealEd Interface]] reference page always covers the most modern version of the Editor.<br /> <br /> UnrealEd only runs under Windows. If you have a Mac or Linux version you'll need either a seperate PC or an emulator and a PC version of the game. On a PC, look for the folder that your game is installed in: usually &lt;tt&gt;C:\UnrealTournament&lt;/tt&gt;. Look for a folder called &lt;tt&gt;System&lt;/tt&gt; inside this. In there, you should find an application called '''UnrealEd'''. <br /> <br /> ==UnrealEd 1 ==<br /> <br /> [[Legacy:UnrealEd 1|UnrealEd 1]] is the old UnrealEd created in Visual Basic. Prone to fearsome crashes. You can easily identify this version of the editor by the toolbox: UnrealEd 1 has 3 buttons across in the toolbox, later versions have 2. <br /> <br /> Use at your own risk. Save and save often!<br /> <br /> ===Bundled With===<br /> <br /> ;[[Legacy:Unreal 1|Unreal 1]]: Patch the game to [http://www.beyondunreal.com/main/unreal/unrealessential.php 226] to get minor improvements, but don't expect miracles.<br /> <br /> ;[[Legacy:Unreal Tournament|Unreal Tournament]] versions 400 - 420: Patch the game to [http://www.beyondunreal.com/main/ut/utessential.php 436] to get UnrealEd 2.<br /> <br /> ;[[Legacy:Deus Ex|Deus Ex]]: Get the [http://www.eidosinteractive.com/downloads/search.html?gmid=50 SDK].<br /> <br /> ;Star Trek&lt;nowiki&gt;:&lt;/nowiki&gt; Deep Space Nine &amp;ndash; The Fallen:Runs out-of-the-box if the appropriate VB5 runtime libraries are installed. If not, install [http://www.oldunreal.com/usermaps/resources.shtml UnrealEdFix4]. No upgrade available.<br /> <br /> ;Klingon Honor Guard: Runs horribly out-of-the-box, patch to [ftp://ftp.infogrames.net/patches/klingon/khg_v11.exe v1.1] to get major improvments.<br /> <br /> ;Nerf ArenaBlast:Doesn't run out-of-the-box. Requires a few files that belong in your &lt;code&gt;Nerf\System&lt;/code&gt; folder:<br /> :; Files: [http://www.nerfarena.de.vu/files/UnrealEdFix4.exe UnrealEdFix4.exe]&lt;br /&gt;[http://www.nerfarena.de.vu/files/COMCTL32.EXE COMCTL32.EXE]&lt;br /&gt;[http://www.nerfarena.de.vu/files/threed32.exe threed32.exe]<br /> :; Installation:<br /> :;# Download these three files and save COMCTL32.EXE and threed32.exe in your &lt;code&gt;Nerf\System&lt;/code&gt; folder. It doesn't care where you save &lt;code&gt;UnrealEdFix4.exe&lt;/code&gt;.<br /> :;# Install UnrealEdFix4<br /> :;# Install &lt;code&gt;COMCTL32.EXE&lt;/code&gt;<br /> :;# Double-click &lt;code&gt;threed32.exe&lt;/code&gt; and unzip the file into your &lt;code&gt;Nerf\System&lt;/code&gt; folder<br /> :;# NerfEd should work now! Have fun!<br /> :;Links: source: [http://www.NerfArena.de.vu www.NerfArena.de.vu]&lt;br /&gt;direct link to the NerfEd article on the &quot;Downloads&quot; page: [http://www.nerfarena.de.vu/downloads.htm#nerfed www.NerfArena.de.vu - NerfEd]<br /> ;RuneEd:(Please fill)<br /> <br /> ==UnrealEd 2 ==<br /> <br /> [[Legacy:UnrealEd 2|UnrealEd 2]] is a 100% rewritten C++ version. It's installed when [[Legacy:Unreal Tournament|Unreal Tournament]] is patched to [http://www.beyondunreal.com/main/ut/utessential.php version 420] or higher. Patch UT to 436 for additional enhancements to UnrealEd 2.<br /> <br /> You can identify this version by the toolbox scroll bar: it's a full-width window scroll bar. In later versions it's a tiny narrow bar.<br /> <br /> ===Bundled With===<br /> ;[[Legacy:Unreal 1|Unreal 1]]: Unofficial [http://www.oldunreal.com/oldunrealpatches.html 227 patch] changes UnrealEd to 2.0.<br /> ;[[Legacy:Unreal Tournament|Unreal Tournament]]:When patched to 420 or higher<br /> ;PBEd:The editor bundled with Adventure Pinball<br /> ;MobileForcesEd:The editor bundled with Mobile Forces. Patch v2000 is supposed to fix editor issues.<br /> ;SpatialFearEd:(Please fill)<br /> ;UnrealEd for Deus Ex:This is a hacked version of UEd 2 designed to work with DX. It has some drawbacks - like classes' meshes aren't drawn in it, but it's stabler than UEd 1 that's bundled with the SDK.<br /> ;X-ComEd: The editor bundled with X-Com Enforcer<br /> <br /> ==UnrealEd 3 ==<br /> <br /> [[Legacy:UnrealEd 3|UnrealEd 3]] based on [[Legacy:UnrealEd 2|UnrealEd 2]]. add the new features and enhancedments other toolsets and interfaces. It does not run terribly well on Windows 9x: it tends to crash after about 30 minutes of editing, no matter what you do. There's no real fix, other than save often and get Windows 2000 or XP. (Or perhaps run it on wine;)<br /> <br /> '''T1:''' I run win98 and UT2004's UnrealEd used to crash as stated all the time. I upgraded my memory from 192MB to 512MB and my 1.1ghz Duron to a 2.something ghz Athlon, but kept win98. Since then, UnrealEd 3 crashes much much less often. It still crashes, after all, it's UEd, but it's much better.<br /> <br /> See:<br /> * [[Legacy:New UnrealEd Interface In UT2003|New UnrealEd Interface In UT2003]] &amp;ndash; rundown of what's new if you're coming from UnrealEd 2.<br /> * [[Legacy:UnrealEd Interface|UnrealEd Interface]] &amp;ndash; full reference<br /> <br /> ===Bundled with===<br /> * [[Legacy:Unreal Tournament 2003|Unreal Tournament 2003]]<br /> * [[Legacy:Unreal 2|Unreal 2]]<br /> * [[Legacy:Unreal Tournament 2004|Unreal Tournament 2004]]<br /> * [[Legacy:XIIIEd|XIIIEd]]<br /> * RavenShieldEd<br /> * [[Legacy:POSTed|POSTed]]<br /> * DAMNed (Eternal Damnation)<br /> * [[Legacy:DevastatED|DevastatED]]<br /> * America's Army Mission Editor<br /> * DeadEd: The editor for Dead Man's Hand [has Path Break option and IgnorePaths]<br /> * LOTDEd: The Land of the Dead Editor [has Path Break option and IgnorePaths]<br /> * ROEd: Red Orchestra Editor<br /> * UnrealEd for Tom Clancy's Splinter Cell Edition<br /> * UnrealEd for Tom Clancy's Splinter Cell Pandora Tomorrow Edition<br /> * UnrealEd For Tom Clancy's Splinter Cell Chaos Theory Edition<br /> * UnrealEd for Tom Clancy's Splinter Cell Double Agent Edition<br /> * Star Wars Republic Commando Editor<br /> * SwatEd: The editor for SWAT4<br /> * T3Ed: Thief 3 Editor<br /> * Swat4Ed: The editor for SWAT 4<br /> * TVEd: The editor for Tribes 3 Vengeance<br /> * UnrealEd for Brothers In Arms Raod To Hill 30 Edition<br /> * UnrealEd for Brothers In Arms Earned In Blood Edition<br /> <br /> ==Early version of Unreal Engine 3 UnrealEd ==<br /> <br /> early version of the Unreal Engine 3 for UnrealEd. this version based on [[Legacy:UnrealEd 3|UnrealEd 3]]. adding new toolsets such as kismet, cascade, enhanced matinee, etc...<br /> <br /> ==New version of Unreal Engine 3 UnrealEd ==<br /> <br /> [[Legacy:Unreal Engine 3 UnrealEd|Unreal Engine 3 UnrealEd]] is a 100% new design, new frameworks, new interfaces. supports for new next generation toolsets. this version of UnrealEd intended to be significant enhancement and adding major new features until 2012 with Unreal Engine 3.<br /> <br /> ===Bundled with===<br /> * RoboBlitz<br /> * Gears of War<br /> * [[Legacy:Unreal Tournament 3|Unreal Tournament 3]]<br /> <br /> ----<br /> <br /> '''Solid Snake:''' It appears after much discussion on IRC, that UnrealED v1 was written in C but that front end was vb, or something like that. I thought it was written entirely in vb. Doesn't appear so.<br /> <br /> '''Evilmrfrank:''' This page is near to useless. Other pages give a whole lot more information about the Unreal Ed versions and differences then this does and they aren't even labeled &quot;UnrealEd Versions&quot;<br /> <br /> '''Tarquin:''' which pages?<br /> <br /> '''Pumkin:''' No it is not. I am new to UnrealEd and for me it is very important to have a compact overview to understand the basic things.<br /> <br /> '''Offramp:'''The links for Nerf Arena Blast that have just been added are useless since there is nothing there and should editor versions of MODs be included in this?<br /> <br /> '''GreatEmerald:''' The unofficial Unreal 1 227 patch lets UnrealEd 2.0 be used in Unreal 1. It should be mentioned here.<br /> <br /> [[:Category:Legacy Mapping]]&lt;br /&gt;[[:Category:Legacy To Do]]<br /> * Working location for [http://files.ego-creations.de/unreal/UnrealEdFix4.exe UnrealEdFix4.exe]<br /> * There's very little real information here, merge this page into [Unreal Engine *] and [UnrealEd *]<br /> [[Category:Legacy Mapping|{{PAGENAME}}]]<br /> [[Category:Legacy To Do|{{PAGENAME}}]]</div> Jackal31598 https://wiki.beyondunreal.com/Unreal_Editor_overview?diff=44736 Unreal Editor overview 2011-11-03T07:07:56Z <p>Jackal31598: /* Unreal Engine 3 */</p> <hr /> <div>The '''Unreal Editor''', '''UnrealEd''' or '''UEd''' for short, is the game content editor for [[Unreal]], which is where the name comes from, and most other [[Unreal Engine]] games.<br /> Each Unreal Engine game has its own version of the editor, which is usually named after the game it comes with, for example XIIIEd for the game [[XIII]] or Unreal Tournament 3 Editor for [[UT3]].<br /> <br /> Due to its deep integration into the engine, the editor applications of different games (or sometimes even different versions of the same game) are usually not compatible to each other. That means if a certain game does not come with the editor, it is very unlikely that another game's editor could be used instead. Also, the various developers may have made customizations to their specific versions of the editor.<br /> <br /> One common &quot;feature&quot; of all UnrealEd incarnations is their lack of stability. While the editor has become more stable over time and has an auto-save feature for maps, you should always work under the motto &quot;''save early, save often!''&quot;<br /> As a rule of thumb you should save your maps and custom resource packages right before and after every big operation.<br /> __NOTOC__<br /> ==Major versions==<br /> ===Unreal Engine 1===<br /> :''Main articles: [[UE1:UnrealEd 1|UnrealEd 1]] and [[UE1:UnrealEd 2|UnrealEd 2]]''<br /> Early [[Unreal Engine 1]] games come with UnrealEd 1, later games with UnrealEd 2. Some games, including [[UT]], originally included UnrealEd 1, but switched to UnrealEd 2 in a later patch. UnrealEd 1 and 2 differ greatly in their overall look and handling.<br /> <br /> ===Unreal Engine 2===<br /> :''Main article: [[UE2:UnrealEd 3|UnrealEd 3]]''<br /> Most [[Unreal Engine 2]] games, including [[UT2003]] and [[UT2004]], include UnrealEd 3. It is similar to UnrealEd 2 in its general look, but was improved quite a bit and provides tools for working with the new engine features like terrain and static meshes.<br /> <br /> ===Unreal Engine 3===<br /> :''Main article: [[UE3:Unreal Editor|Unreal Engine 3 Editor]]''<br /> After the confusing version numbers in earlier generations (e.g. UnrealEd 2 ≠ Unreal Engine 2) the number was dropped entirely for [[Unreal Engine 3]] and the editor is just named after its corresponding game, for example Unreal Tournament 3 Editor.<br /> <br /> ==General features==<br /> The main feature of all UnrealEd versions is, of course, the map editor. Other features include various browsers that allow importing resources like textures or sounds into packages and editors that allow compiling [[UnrealScript]] classes, creating complex materials, particle emitters and so on.<br /> <br /> The various editor features are exposed in very different ways in the different editor versions. For example, mesh import was only possible through console commands or UnrealScript code in UnrealEd 1 and 2. The Unreal Engine 3 editors no longer provide means to edit and compile UnrealScript classes but have a combined generic browser and some very elaborate editors for materials, particle effects and many other features.<br /> <br /> [[Category:Mapping articles]]</div> Jackal31598 https://wiki.beyondunreal.com/Unreal_Editor_overview?diff=44735 Unreal Editor overview 2011-11-03T07:07:31Z <p>Jackal31598: /* Unreal Engine 3 */</p> <hr /> <div>The '''Unreal Editor''', '''UnrealEd''' or '''UEd''' for short, is the game content editor for [[Unreal]], which is where the name comes from, and most other [[Unreal Engine]] games.<br /> Each Unreal Engine game has its own version of the editor, which is usually named after the game it comes with, for example XIIIEd for the game [[XIII]] or Unreal Tournament 3 Editor for [[UT3]].<br /> <br /> Due to its deep integration into the engine, the editor applications of different games (or sometimes even different versions of the same game) are usually not compatible to each other. That means if a certain game does not come with the editor, it is very unlikely that another game's editor could be used instead. Also, the various developers may have made customizations to their specific versions of the editor.<br /> <br /> One common &quot;feature&quot; of all UnrealEd incarnations is their lack of stability. While the editor has become more stable over time and has an auto-save feature for maps, you should always work under the motto &quot;''save early, save often!''&quot;<br /> As a rule of thumb you should save your maps and custom resource packages right before and after every big operation.<br /> __NOTOC__<br /> ==Major versions==<br /> ===Unreal Engine 1===<br /> :''Main articles: [[UE1:UnrealEd 1|UnrealEd 1]] and [[UE1:UnrealEd 2|UnrealEd 2]]''<br /> Early [[Unreal Engine 1]] games come with UnrealEd 1, later games with UnrealEd 2. Some games, including [[UT]], originally included UnrealEd 1, but switched to UnrealEd 2 in a later patch. UnrealEd 1 and 2 differ greatly in their overall look and handling.<br /> <br /> ===Unreal Engine 2===<br /> :''Main article: [[UE2:UnrealEd 3|UnrealEd 3]]''<br /> Most [[Unreal Engine 2]] games, including [[UT2003]] and [[UT2004]], include UnrealEd 3. It is similar to UnrealEd 2 in its general look, but was improved quite a bit and provides tools for working with the new engine features like terrain and static meshes.<br /> <br /> ===Unreal Engine 3===<br /> :''Main article: [[UE3:Unreal Editor|Unreal Engine 3 Editor]]''<br /> After the confusing version numbers in earlier generations (e.g. UnrealEd 2 ≠ Unreal Engine 2) the number was dropped entirely for[[Unreal Engine 3]] and the editor is just named after its corresponding game, for example Unreal Tournament 3 Editor.<br /> <br /> ==General features==<br /> The main feature of all UnrealEd versions is, of course, the map editor. Other features include various browsers that allow importing resources like textures or sounds into packages and editors that allow compiling [[UnrealScript]] classes, creating complex materials, particle emitters and so on.<br /> <br /> The various editor features are exposed in very different ways in the different editor versions. For example, mesh import was only possible through console commands or UnrealScript code in UnrealEd 1 and 2. The Unreal Engine 3 editors no longer provide means to edit and compile UnrealScript classes but have a combined generic browser and some very elaborate editors for materials, particle effects and many other features.<br /> <br /> [[Category:Mapping articles]]</div> Jackal31598