https://wiki.beyondunreal.com/w/api.php?action=feedcontributions&user=Sir+Brizz&feedformat=atom Unreal Wiki - User contributions [en] 2017-11-17T23:45:19Z User contributions MediaWiki 1.25.1 https://wiki.beyondunreal.com/MediaWiki:Common.js?diff=46194 MediaWiki:Common.js 2015-08-09T17:29:37Z <p>Sir Brizz: </p> <hr /> <div>/* &lt;!-- Add source highlighting to preview page --&gt; &lt;source lang=javascript&gt; */<br /> /* Test if an element has a certain class **************************************<br /> *<br /> * Description: Uses regular expressions and caching for better performance.<br /> * Copied from: [[wikipedia:MediaWiki:Common.js]]<br /> */<br /> <br /> var hasClass = (function () {<br /> var reCache = {};<br /> return function (element, className) {<br /> return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&quot;(?:\\s|^)&quot; + className + &quot;(?:\\s|$)&quot;))).test(element.className);<br /> };<br /> })();<br /> <br /> /** Collapsible tables *********************************************************<br /> *<br /> * Description: Allows tables to be collapsed, showing only the header. See<br /> * [[wikipedia:Project:NavFrame]].<br /> * Copied from: [[wikipedia:MediaWiki:Common.js]]<br /> */<br /> <br /> var autoCollapse = 2;<br /> var collapseCaption = &quot;hide&quot;;<br /> var expandCaption = &quot;show&quot;;<br /> <br /> function collapseTable( tableIndex )<br /> {<br /> var Button = document.getElementById( &quot;collapseButton&quot; + tableIndex );<br /> var Table = document.getElementById( &quot;collapsibleTable&quot; + tableIndex );<br /> <br /> if ( !Table || !Button ) {<br /> return false;<br /> }<br /> <br /> var Rows = Table.rows;<br /> <br /> if ( Button.firstChild.data == collapseCaption ) {<br /> for ( var i = 1; i &lt; Rows.length; i++ ) {<br /> Rows[i].style.display = &quot;none&quot;;<br /> }<br /> Button.firstChild.data = expandCaption;<br /> } else {<br /> for ( var i = 1; i &lt; Rows.length; i++ ) {<br /> Rows[i].style.display = Rows[0].style.display;<br /> }<br /> Button.firstChild.data = collapseCaption;<br /> }<br /> }<br /> <br /> function createCollapseButtons()<br /> {<br /> var tableIndex = 0;<br /> var NavigationBoxes = new Object();<br /> var Tables = document.getElementsByTagName( &quot;table&quot; );<br /> <br /> for ( var i = 0; i &lt; Tables.length; i++ ) {<br /> if ( hasClass( Tables[i], &quot;collapsible&quot; ) ) {<br /> <br /> /* only add button and increment count if there is a header row to work with */<br /> var HeaderRow = Tables[i].getElementsByTagName( &quot;tr&quot; )[0];<br /> if (!HeaderRow) continue;<br /> var Header = HeaderRow.getElementsByTagName( &quot;th&quot; )[0];<br /> if (!Header) continue;<br /> <br /> NavigationBoxes[ tableIndex ] = Tables[i];<br /> Tables[i].setAttribute( &quot;id&quot;, &quot;collapsibleTable&quot; + tableIndex );<br /> <br /> var Button = document.createElement( &quot;span&quot; );<br /> var ButtonLink = document.createElement( &quot;a&quot; );<br /> var ButtonText = document.createTextNode( collapseCaption );<br /> <br /> if ( !hasClass(Header, &quot;inline-button&quot;) ) {<br /> Button.style.styleFloat = &quot;right&quot;;<br /> Button.style.cssFloat = &quot;right&quot;;<br /> Button.style.textAlign = &quot;right&quot;;<br /> Button.style.width = &quot;6em&quot;;<br /> }<br /> Button.style.fontWeight = &quot;normal&quot;;<br /> <br /> ButtonLink.style.color = Header.style.color;<br /> ButtonLink.setAttribute( &quot;id&quot;, &quot;collapseButton&quot; + tableIndex );<br /> ButtonLink.setAttribute( &quot;href&quot;, &quot;javascript:collapseTable(&quot; + tableIndex + &quot;);&quot; );<br /> ButtonLink.appendChild( ButtonText );<br /> <br /> Button.appendChild( document.createTextNode( hasClass(Header, &quot;inline-button&quot;) ? &quot; [&quot; : &quot;[&quot; ) );<br /> Button.appendChild( ButtonLink );<br /> Button.appendChild( document.createTextNode( &quot;]&quot; ) );<br /> <br /> if ( hasClass(Header, &quot;inline-button&quot;) ) {<br /> Header.appendChild( Button );<br /> } else {<br /> Header.insertBefore( Button, Header.childNodes[0] );<br /> }<br /> tableIndex++;<br /> }<br /> }<br /> <br /> for ( var i = 0; i &lt; tableIndex; i++ ) {<br /> if ( hasClass( NavigationBoxes[i], &quot;collapsed&quot; ) || ( tableIndex &gt;= autoCollapse &amp;&amp; hasClass( NavigationBoxes[i], &quot;autocollapse&quot; ) ) ) {<br /> collapseTable( i );<br /> }<br /> }<br /> }<br /> <br /> jQuery(document).ready( createCollapseButtons );<br /> <br /> /* Hidden blocks ***********************************************************<br /> *<br /> * Description: Similar to collapsible tables, hidden blocks' visibility can<br /> * be toggled on and off.<br /> */<br /> function toggleHiddenBlock(blockIndex)<br /> {<br /> var Button = document.getElementById(&quot;toggleBlockButton&quot; + blockIndex);<br /> var Block = document.getElementById(&quot;hiddenBlock&quot; + blockIndex);<br /> <br /> if (!Block || !Button) {<br /> return false;<br /> }<br /> <br /> if (Button.firstChild.data == collapseCaption) {<br /> Block.style.display = &quot;none&quot;;<br /> Button.firstChild.data = expandCaption;<br /> } else {<br /> Block.style.display = &quot;block&quot;;<br /> Button.firstChild.data = collapseCaption;<br /> }<br /> }<br /> <br /> function createShowBlockButtons()<br /> {<br /> var blockIndex = 0;<br /> var Blocks = document.getElementsByTagName(&quot;div&quot;);<br /> <br /> for (var i = 0; i &lt; Blocks.length; i++) {<br /> if (hasClass(Blocks[i], &quot;hidden-block&quot; ) ) {<br /> var Hint = Blocks[i].getElementsByTagName(&quot;span&quot;)[0];<br /> if (!Hint) continue;<br /> var HiddenBlock = Blocks[i].getElementsByTagName(&quot;div&quot;)[0];<br /> if (!HiddenBlock) continue;<br /> <br /> HiddenBlock.setAttribute(&quot;id&quot;, &quot;hiddenBlock&quot; + blockIndex);<br /> <br /> var Button = document.createElement(&quot;span&quot;);<br /> var ButtonLink = document.createElement(&quot;a&quot;);<br /> var ButtonText = document.createTextNode(collapseCaption);<br /> <br /> ButtonLink.style.color = Hint.style.color;<br /> ButtonLink.setAttribute(&quot;id&quot;, &quot;toggleBlockButton&quot; + blockIndex);<br /> ButtonLink.setAttribute(&quot;href&quot;, &quot;javascript:toggleHiddenBlock(&quot; + blockIndex + &quot;);&quot;);<br /> ButtonLink.appendChild(ButtonText);<br /> <br /> Button.appendChild(document.createTextNode(&quot;[&quot;));<br /> Button.appendChild(ButtonLink);<br /> Button.appendChild(document.createTextNode(&quot;]&quot;));<br /> <br /> Blocks[i].insertBefore(Button, HiddenBlock);<br /> blockIndex++;<br /> }<br /> }<br /> <br /> for (var i = 0; i &lt; blockIndex; i++ ) {<br /> toggleHiddenBlock(i);<br /> }<br /> }<br /> <br /> jQuery(document).ready(createShowBlockButtons);<br /> <br /> /* Change Watch URLs ***********************************************************<br /> *<br /> * Description: The format of watch URLs on this wiki is different from the<br /> * standard format. Adjust the Ajax code to accommodate this.<br /> */<br /> <br /> /*function changeWatchURLs() {<br /> wgAjaxWatch.setHref = function( string ) { <br /> for( i = 0; i &lt; wgAjaxWatch.watchLinks.length; i++ ) { <br /> if( string == 'watch' ) { <br /> wgAjaxWatch.watchLinks[i].href = wgAjaxWatch.watchLinks[i].href<br /> .replace( /\/unwatch\//, '/watch/' );<br /> } else if( string == 'unwatch' ) { <br /> wgAjaxWatch.watchLinks[i].href = wgAjaxWatch.watchLinks[i].href<br /> .replace( /\/watch\//, '/unwatch/' );<br /> }<br /> }<br /> }<br /> }<br /> <br /> jQuery(document).ready( changeWatchURLs );*/<br /> <br /> /** Extra toolbar options ******************************************************<br /> *<br /> * Description: UNDOCUMENTED<br /> * Copied from: [[wikipedia:MediaWiki:Common.js]]<br /> */<br /> // To disable this script, add &lt;code&gt;mwCustomEditButtons = [];&lt;code&gt; to [[Special:Mypage/monobook.js]]<br /> <br /> if ( mw.toolbar ) {<br /> mw.toolbar.addButton( {<br /> imageFile: '//upload.wikimedia.org/wikipedia/en/c/c8/Button_redirect.png',<br /> speedTip: 'Redirect',<br /> tagOpen: '#REDIRECT [[',<br /> tagClose: ']]',<br /> sampleText: 'Insert text',<br /> imageId: 'button-redirect'<br /> } );<br /> <br /> mw.toolbar.addButton( {<br /> imageFile: '/w/images/Button_uscript.png',<br /> speedTip: 'UScript code',<br /> tagOpen: '&lt;uscript&gt;',<br /> tagClose: '&lt;/uscript&gt;',<br /> sampleText: 'Insert code',<br /> imageId: 'button-uscript'<br /> } );<br /> }<br /> <br /> /* &lt;/source&gt; */</div> Sir Brizz https://wiki.beyondunreal.com/MediaWiki:Common.js?diff=46193 MediaWiki:Common.js 2015-08-09T17:27:21Z <p>Sir Brizz: </p> <hr /> <div>/* &lt;!-- Add source highlighting to preview page --&gt; &lt;source lang=javascript&gt; */<br /> /* Test if an element has a certain class **************************************<br /> *<br /> * Description: Uses regular expressions and caching for better performance.<br /> * Copied from: [[wikipedia:MediaWiki:Common.js]]<br /> */<br /> <br /> var hasClass = (function () {<br /> var reCache = {};<br /> return function (element, className) {<br /> return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&quot;(?:\\s|^)&quot; + className + &quot;(?:\\s|$)&quot;))).test(element.className);<br /> };<br /> })();<br /> <br /> /** Collapsible tables *********************************************************<br /> *<br /> * Description: Allows tables to be collapsed, showing only the header. See<br /> * [[wikipedia:Project:NavFrame]].<br /> * Copied from: [[wikipedia:MediaWiki:Common.js]]<br /> */<br /> <br /> var autoCollapse = 2;<br /> var collapseCaption = &quot;hide&quot;;<br /> var expandCaption = &quot;show&quot;;<br /> <br /> function collapseTable( tableIndex )<br /> {<br /> var Button = document.getElementById( &quot;collapseButton&quot; + tableIndex );<br /> var Table = document.getElementById( &quot;collapsibleTable&quot; + tableIndex );<br /> <br /> if ( !Table || !Button ) {<br /> return false;<br /> }<br /> <br /> var Rows = Table.rows;<br /> <br /> if ( Button.firstChild.data == collapseCaption ) {<br /> for ( var i = 1; i &lt; Rows.length; i++ ) {<br /> Rows[i].style.display = &quot;none&quot;;<br /> }<br /> Button.firstChild.data = expandCaption;<br /> } else {<br /> for ( var i = 1; i &lt; Rows.length; i++ ) {<br /> Rows[i].style.display = Rows[0].style.display;<br /> }<br /> Button.firstChild.data = collapseCaption;<br /> }<br /> }<br /> <br /> function createCollapseButtons()<br /> {<br /> var tableIndex = 0;<br /> var NavigationBoxes = new Object();<br /> var Tables = document.getElementsByTagName( &quot;table&quot; );<br /> <br /> for ( var i = 0; i &lt; Tables.length; i++ ) {<br /> if ( hasClass( Tables[i], &quot;collapsible&quot; ) ) {<br /> <br /> /* only add button and increment count if there is a header row to work with */<br /> var HeaderRow = Tables[i].getElementsByTagName( &quot;tr&quot; )[0];<br /> if (!HeaderRow) continue;<br /> var Header = HeaderRow.getElementsByTagName( &quot;th&quot; )[0];<br /> if (!Header) continue;<br /> <br /> NavigationBoxes[ tableIndex ] = Tables[i];<br /> Tables[i].setAttribute( &quot;id&quot;, &quot;collapsibleTable&quot; + tableIndex );<br /> <br /> var Button = document.createElement( &quot;span&quot; );<br /> var ButtonLink = document.createElement( &quot;a&quot; );<br /> var ButtonText = document.createTextNode( collapseCaption );<br /> <br /> if ( !hasClass(Header, &quot;inline-button&quot;) ) {<br /> Button.style.styleFloat = &quot;right&quot;;<br /> Button.style.cssFloat = &quot;right&quot;;<br /> Button.style.textAlign = &quot;right&quot;;<br /> Button.style.width = &quot;6em&quot;;<br /> }<br /> Button.style.fontWeight = &quot;normal&quot;;<br /> <br /> ButtonLink.style.color = Header.style.color;<br /> ButtonLink.setAttribute( &quot;id&quot;, &quot;collapseButton&quot; + tableIndex );<br /> ButtonLink.setAttribute( &quot;href&quot;, &quot;javascript:collapseTable(&quot; + tableIndex + &quot;);&quot; );<br /> ButtonLink.appendChild( ButtonText );<br /> <br /> Button.appendChild( document.createTextNode( hasClass(Header, &quot;inline-button&quot;) ? &quot; [&quot; : &quot;[&quot; ) );<br /> Button.appendChild( ButtonLink );<br /> Button.appendChild( document.createTextNode( &quot;]&quot; ) );<br /> <br /> if ( hasClass(Header, &quot;inline-button&quot;) ) {<br /> Header.appendChild( Button );<br /> } else {<br /> Header.insertBefore( Button, Header.childNodes[0] );<br /> }<br /> tableIndex++;<br /> }<br /> }<br /> <br /> for ( var i = 0; i &lt; tableIndex; i++ ) {<br /> if ( hasClass( NavigationBoxes[i], &quot;collapsed&quot; ) || ( tableIndex &gt;= autoCollapse &amp;&amp; hasClass( NavigationBoxes[i], &quot;autocollapse&quot; ) ) ) {<br /> collapseTable( i );<br /> }<br /> }<br /> }<br /> <br /> addOnloadHook( createCollapseButtons );<br /> <br /> /* Hidden blocks ***********************************************************<br /> *<br /> * Description: Similar to collapsible tables, hidden blocks' visibility can<br /> * be toggled on and off.<br /> */<br /> function toggleHiddenBlock(blockIndex)<br /> {<br /> var Button = document.getElementById(&quot;toggleBlockButton&quot; + blockIndex);<br /> var Block = document.getElementById(&quot;hiddenBlock&quot; + blockIndex);<br /> <br /> if (!Block || !Button) {<br /> return false;<br /> }<br /> <br /> if (Button.firstChild.data == collapseCaption) {<br /> Block.style.display = &quot;none&quot;;<br /> Button.firstChild.data = expandCaption;<br /> } else {<br /> Block.style.display = &quot;block&quot;;<br /> Button.firstChild.data = collapseCaption;<br /> }<br /> }<br /> <br /> function createShowBlockButtons()<br /> {<br /> var blockIndex = 0;<br /> var Blocks = document.getElementsByTagName(&quot;div&quot;);<br /> <br /> for (var i = 0; i &lt; Blocks.length; i++) {<br /> if (hasClass(Blocks[i], &quot;hidden-block&quot; ) ) {<br /> var Hint = Blocks[i].getElementsByTagName(&quot;span&quot;)[0];<br /> if (!Hint) continue;<br /> var HiddenBlock = Blocks[i].getElementsByTagName(&quot;div&quot;)[0];<br /> if (!HiddenBlock) continue;<br /> <br /> HiddenBlock.setAttribute(&quot;id&quot;, &quot;hiddenBlock&quot; + blockIndex);<br /> <br /> var Button = document.createElement(&quot;span&quot;);<br /> var ButtonLink = document.createElement(&quot;a&quot;);<br /> var ButtonText = document.createTextNode(collapseCaption);<br /> <br /> ButtonLink.style.color = Hint.style.color;<br /> ButtonLink.setAttribute(&quot;id&quot;, &quot;toggleBlockButton&quot; + blockIndex);<br /> ButtonLink.setAttribute(&quot;href&quot;, &quot;javascript:toggleHiddenBlock(&quot; + blockIndex + &quot;);&quot;);<br /> ButtonLink.appendChild(ButtonText);<br /> <br /> Button.appendChild(document.createTextNode(&quot;[&quot;));<br /> Button.appendChild(ButtonLink);<br /> Button.appendChild(document.createTextNode(&quot;]&quot;));<br /> <br /> Blocks[i].insertBefore(Button, HiddenBlock);<br /> blockIndex++;<br /> }<br /> }<br /> <br /> for (var i = 0; i &lt; blockIndex; i++ ) {<br /> toggleHiddenBlock(i);<br /> }<br /> }<br /> <br /> addOnloadHook(createShowBlockButtons);<br /> <br /> /* Change Watch URLs ***********************************************************<br /> *<br /> * Description: The format of watch URLs on this wiki is different from the<br /> * standard format. Adjust the Ajax code to accommodate this.<br /> */<br /> <br /> /*function changeWatchURLs() {<br /> wgAjaxWatch.setHref = function( string ) { <br /> for( i = 0; i &lt; wgAjaxWatch.watchLinks.length; i++ ) { <br /> if( string == 'watch' ) { <br /> wgAjaxWatch.watchLinks[i].href = wgAjaxWatch.watchLinks[i].href<br /> .replace( /\/unwatch\//, '/watch/' );<br /> } else if( string == 'unwatch' ) { <br /> wgAjaxWatch.watchLinks[i].href = wgAjaxWatch.watchLinks[i].href<br /> .replace( /\/watch\//, '/unwatch/' );<br /> }<br /> }<br /> }<br /> }<br /> <br /> addOnloadHook( changeWatchURLs );*/<br /> <br /> /** Extra toolbar options ******************************************************<br /> *<br /> * Description: UNDOCUMENTED<br /> * Copied from: [[wikipedia:MediaWiki:Common.js]]<br /> */<br /> // To disable this script, add &lt;code&gt;mwCustomEditButtons = [];&lt;code&gt; to [[Special:Mypage/monobook.js]]<br /> <br /> if ( mw.toolbar ) {<br /> mw.toolbar.addButton( {<br /> imageFile: '//upload.wikimedia.org/wikipedia/en/c/c8/Button_redirect.png',<br /> speedTip: 'Redirect',<br /> tagOpen: '#REDIRECT [[',<br /> tagClose: ']]',<br /> sampleText: 'Insert text',<br /> imageId: 'button-redirect'<br /> } );<br /> <br /> mw.toolbar.addButton( {<br /> imageFile: '/w/images/Button_uscript.png',<br /> speedTip: 'UScript code',<br /> tagOpen: '&lt;uscript&gt;',<br /> tagClose: '&lt;/uscript&gt;',<br /> sampleText: 'Insert code',<br /> imageId: 'button-uscript'<br /> } );<br /> }<br /> <br /> /* &lt;/source&gt; */</div> Sir Brizz https://wiki.beyondunreal.com/Main_Page?diff=46186 Main Page 2015-08-09T08:36:34Z <p>Sir Brizz: </p> <hr /> <div>{| cellpadding=&quot;0&quot; cellspacing=&quot;10px&quot; style=&quot;width:100%;&quot;<br /> | id=&quot;topic-list&quot; style=&quot;vertical-align:top;&quot; |<br /> '''Welcome to the {{SITENAME}}.''' This site's goal is to provide comprehensive documentation of the [[Unreal Editor]], [[UnrealScript]] and all technical aspects of the [[Unreal Engine]].<br /> <br /> If you came here as a player and are looking for details about the Unreal series of games, head over to BeyondUnreal's [[Liandri:|Liandri Archives]]. If you are a server administrator looking for information about running servers for Unreal series games, try the [[uadmin:|Unreal Admin Wiki]] instead.<br /> <br /> {{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download the entire Unreal Wiki. These tools put an insane stress on the server and will most likely get you banned immediately. The Unreal Wiki has a very dynamic nature, but if you want to download a recent snapshot, try our downloadable [[Project:Offline Wiki|Offline Wiki]] archive.}}<br /> __NOTOC__ __NOEDITSECTION__<br /> ==Content==<br /> The quickest way to find what you're looking for usually is the search box on the left. Otherwise, try one of the topical starting points below.&lt;br/&gt;<br /> Miss the old {{SITENAME}} content? Head over to the [[Legacy:Home Page|old home page]] and start browsing from there, if you want.<br /> <br /> ===General topics===<br /> * [[Unreal Engine overview]]<br /> * [[:Category:Applications|All applications]]<br /> <br /> {|style=&quot;width:100%;&quot;<br /> |-valign=&quot;top&quot;<br /> |<br /> ===Mapping===<br /> * [[Unreal Editor overview]]<br /> * [[Mapping concepts]]<br /> * [[:Category:Mapping tutorials|Mapping tutorials]]<br /> * [[:Category:Mapping tools|Mapping tools]]<br /> * [[:Category:Mapping articles|All mapping articles]]<br /> |<br /> ===UnrealScript===<br /> * [[UnrealScript overview]]<br /> * [[:Category:Classes|UnrealScript API]]<br /> * [[:Category:Programming tutorials|UnrealScript tutorials]]<br /> * [[:Category:UnrealScript utils|UnrealScript utils]]<br /> * [[:Category:Programming articles|All programming articles]]<br /> |<br /> ===Modeling===<br /> * [[Modeling overview]]<br /> * [[:Category:Modeling tutorials|Modeling tutorials]]<br /> * [[:Category:Modeling articles|All modeling articles]]<br /> |}<br /> ===Internet Relay Chat===<br /> The following [[wp:Internet Relay Chat|IRC]] channels may be additional places of interest to get further help. Bring some patience, because despite being a real-time medium, communication over IRC may be slower than you may be used to from instant messengers.<br /> * [irc://irc.globalgamers.net/unrealwiki #UnrealWiki] on GlobalGamers<br /> * [irc://irc.enterthegame.com/unrealscript #UnrealScript] on EnterTheGame<br /> * [irc://irc.enterthegame.com/unrealed #UnrealEd] on EnterTheGame<br /> * [irc://irc.quakenet.org/unrealed #UnrealEd] on Quakenet<br /> <br /> <br /> As you may notice, there are still a lot of red links, even here on the main page. This is a side effect of our [[Project:MediaWiki conversion|switch]] to the [[wp:MediaWiki|MediaWiki]] engine and we need '''[[Project:Helping out|your help]]''' to get up to speed again.<br /> <br /> Still can't find what you were looking for? You can browse through all of the [[:Category:Article categories|articles by category]].<br /> <br /> ==Community==<br /> The [[Project:Community Portal|Community Portal]] is the general place to find out what's going on and what needs to be done on the {{SITENAME}}.<br /> <br /> New to the {{SITENAME}}? This is a community project and you are invited to join by [[Special:Userlogin|registering]]. We've provided some tips on [[Project:Getting started|how to get started]] so you can immediately start contributing.<br /> <br /> | style=&quot;vertical-align:top;&quot; |&lt;!-- begin recent edits --&gt;<br /> {| class=&quot;infobox infobox-pages&quot; id=&quot;recent-edits&quot; style=&quot;width:300px;float:none;margin-left:auto;&quot;<br /> |-<br /> | style=&quot;text-align:center;font-size:smaller;&quot; |''See [[Special:Recentchanges|Recent changes]] for all changes.''<br /> |-<br /> ! Recent Updates<br /> |-<br /> |&lt;dpl&gt;<br /> namespace=|UE1|UE2|UE3|Legacy<br /> count=5<br /> ordermethod=lastedit<br /> order=descending<br /> mode=userformat<br /> adduser=true<br /> addeditdate=true<br /> userdateformat=g:ia D, M j<br /> format=&lt;ul&gt;,&lt;li&gt;[[%PAGE%|%TITLE%]]&lt;br /&gt;&lt;span style=&quot;font-size: smaller;&quot;&gt;%DATE% - [[Special:Contributions/%USER%|%USER%]]&lt;/span&gt;,&lt;/li&gt;,&lt;/ul&gt;<br /> noresultsheader=''None''<br /> &lt;/dpl&gt;<br /> |-<br /> ! New Pages<br /> |-<br /> |&lt;dpl&gt;<br /> namespace=|UE1|UE2|UE3<br /> count=5<br /> ordermethod=firstedit<br /> order=descending<br /> adduser=true<br /> addeditdate=true<br /> userdateformat=g:ia D, M j<br /> format=&lt;ul&gt;,&lt;li&gt;[[%PAGE%|%TITLE%]]&lt;br /&gt;&lt;span style=&quot;font-size: smaller;&quot;&gt;%DATE% - [[Special:Contributions/%USER%|%USER%]]&lt;/span&gt;,&lt;/li&gt;,&lt;/ul&gt;<br /> noresultsheader=''None''<br /> &lt;/dpl&gt;<br /> |-<br /> ! Recent Discussion<br /> |-<br /> |&lt;dpl&gt;<br /> namespace=Talk|UE1_talk|UE2_talk|UE3_talk|Unreal_Wiki_talk|Category_talk|Legacy_talk|Template_talk<br /> count=5<br /> ordermethod=lastedit<br /> order=descending<br /> mode=userformat<br /> adduser=true<br /> addeditdate=true<br /> userdateformat=g:ia D, M j<br /> format=&lt;ul&gt;,&lt;li&gt;[[%PAGE%|%TITLE%]]&lt;br /&gt;&lt;span style=&quot;font-size: smaller;&quot;&gt;%DATE% - [[Special:Contributions/%USER%|%USER%]]&lt;/span&gt;,&lt;/li&gt;,&lt;/ul&gt;<br /> noresultsheader=''None''<br /> &lt;/dpl&gt;<br /> |}<br /> |}</div> Sir Brizz https://wiki.beyondunreal.com/Main_Page?diff=46185 Main Page 2015-08-09T08:19:34Z <p>Sir Brizz: </p> <hr /> <div>{| cellpadding=&quot;0&quot; cellspacing=&quot;10px&quot; style=&quot;width:100%;&quot;<br /> | id=&quot;topic-list&quot; style=&quot;vertical-align:top;&quot; |<br /> '''Welcome to the {{SITENAME}}.''' This site's goal is to provide comprehensive documentation of the [[Unreal Editor]], [[UnrealScript]] and all technical aspects of the [[Unreal Engine]].<br /> <br /> If you came here as a player and are looking for details about the Unreal series of games, head over to BeyondUnreal's [[Liandri:|Liandri Archives]]. If you are a server administrator looking for information about running servers for Unreal series games, try the [[uadmin:|Unreal Admin Wiki]] instead.<br /> <br /> {{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download the entire Unreal Wiki. These tools put an insane stress on the server and will most likely get you banned immediately. The Unreal Wiki has a very dynamic nature, but if you want to download a recent snapshot, try our downloadable [[Project:Offline Wiki|Offline Wiki]] archive.}}<br /> __NOTOC__ __NOEDITSECTION__<br /> ==Content==<br /> The quickest way to find what you're looking for usually is the search box on the left. Otherwise, try one of the topical starting points below.&lt;br/&gt;<br /> Miss the old {{SITENAME}} content? Head over to the [[Legacy:Home Page|old home page]] and start browsing from there, if you want.<br /> <br /> ===General topics===<br /> * [[Unreal Engine overview]]<br /> * [[:Category:Applications|All applications]]<br /> <br /> {|style=&quot;width:100%;&quot;<br /> |-valign=&quot;top&quot;<br /> |<br /> ===Mapping===<br /> * [[Unreal Editor overview]]<br /> * [[Mapping concepts]]<br /> * [[:Category:Mapping tutorials|Mapping tutorials]]<br /> * [[:Category:Mapping tools|Mapping tools]]<br /> * [[:Category:Mapping articles|All mapping articles]]<br /> |<br /> ===UnrealScript===<br /> * [[UnrealScript overview]]<br /> * [[:Category:Classes|UnrealScript API]]<br /> * [[:Category:Programming tutorials|UnrealScript tutorials]]<br /> * [[:Category:UnrealScript utils|UnrealScript utils]]<br /> * [[:Category:Programming articles|All programming articles]]<br /> |<br /> ===Modeling===<br /> * [[Modeling overview]]<br /> * [[:Category:Modeling tutorials|Modeling tutorials]]<br /> * [[:Category:Modeling articles|All modeling articles]]<br /> |}<br /> ===Internet Relay Chat===<br /> The following [[wp:Internet Relay Chat|IRC]] channels may be additional places of interest to get further help. 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Recent Updates<br /> |-<br /> |&lt;DynamicPageList&gt;<br /> namespace=|UE1|UE2|UE3|Legacy<br /> count=5<br /> ordermethod=lastedit<br /> order=descending<br /> mode=userformat<br /> adduser=true<br /> addeditdate=true<br /> userdateformat=g:ia D, M j<br /> format=&lt;ul&gt;,&lt;li&gt;[[%PAGE%|%TITLE%]]&lt;br /&gt;&lt;span style=&quot;font-size: smaller;&quot;&gt;%DATE% - [[Special:Contributions/%USER%|%USER%]]&lt;/span&gt;,&lt;/li&gt;,&lt;/ul&gt;<br /> noresultsheader=''None''<br /> &lt;/DynamicPageList&gt;<br /> |-<br /> ! New Pages<br /> |-<br /> |&lt;dpl&gt;<br /> namespace=|UE1|UE2|UE3<br /> count=5<br /> ordermethod=firstedit<br /> order=descending<br /> adduser=true<br /> addeditdate=true<br /> userdateformat=g:ia D, M j<br /> format=&lt;ul&gt;,&lt;li&gt;[[%PAGE%|%TITLE%]]&lt;br /&gt;&lt;span style=&quot;font-size: smaller;&quot;&gt;%DATE% - [[Special:Contributions/%USER%|%USER%]]&lt;/span&gt;,&lt;/li&gt;,&lt;/ul&gt;<br /> noresultsheader=''None''<br /> &lt;/dpl&gt;<br /> |-<br /> ! Recent Discussion<br /> |-<br /> |&lt;dpl&gt;<br /> namespace=Talk|UE1_talk|UE2_talk|UE3_talk|Unreal_Wiki_talk|Category_talk|Legacy_talk|Template_talk<br /> count=5<br /> ordermethod=lastedit<br /> order=descending<br /> mode=userformat<br /> adduser=true<br /> addeditdate=true<br /> userdateformat=g:ia D, M j<br /> format=&lt;ul&gt;,&lt;li&gt;[[%PAGE%|%TITLE%]]&lt;br /&gt;&lt;span style=&quot;font-size: smaller;&quot;&gt;%DATE% - [[Special:Contributions/%USER%|%USER%]]&lt;/span&gt;,&lt;/li&gt;,&lt;/ul&gt;<br /> noresultsheader=''None''<br /> &lt;/dpl&gt;<br /> |}<br /> |}</div> Sir Brizz https://wiki.beyondunreal.com/UE1:CTFTrophy_(UT)?diff=44342 UE1:CTFTrophy (UT) 2011-04-02T14:56:09Z <p>Sir Brizz: Reverted edits by Sir Brizz (Talk) to last revision by Wormbo</p> <hr /> <div>{{infobox class<br /> | package = BotPack<br /> | parent1 = Trophy<br /> | parent2 = UT_Decoration<br /> | parent3 = Decoration<br /> | parent4 = Actor<br /> | parent5 = Object<br /> }}<br /> {{autogenerated}}<br /> ctftrophy.<br /> <br /> ==Default values==<br /> {| class=&quot;list defaults&quot;<br /> ! Property<br /> ! Value<br /> |-<br /> | {{tl|DrawScale||Actor properties}}<br /> | 0.2<br /> |-<br /> | {{tl|DrawType||Actor properties}}<br /> | {{tl|EDrawType||Actor enums|DT_Mesh}}<br /> |-<br /> | {{tl|Mesh||Actor properties}}<br /> | {{cl|LodMesh}}'Botpack.ctftrophyM'<br /> |}</div> Sir Brizz https://wiki.beyondunreal.com/UE1:CTFTrophy_(UT)?diff=44341 UE1:CTFTrophy (UT) 2011-04-02T14:56:01Z <p>Sir Brizz: </p> <hr /> <div>{{infobox class<br /> | package = BotPack<br /> | parent1 = Trophy<br /> | parent2 = UT_Decoration<br /> | parent3 = Decoration<br /> | parent4 = Actor<br /> | parent5 = Object<br /> }}<br /> {{autogenerated}}<br /> ctftrophy.<br /> <br /> ==Default values==<br /> {| class=&quot;list defaults&quot;<br /> ! Property<br /> ! Value<br /> |-<br /> | {{tl|DrawScale||Actor properties}}<br /> | 0.2<br /> |-<br /> | {{tl|DrawType||Actor properties}}<br /> | {{tl|EDrawType||Actor enums|DT_Mesh}}<br /> |-<br /> | {{tl|Mesh||Actor properties}}<br /> | {{cl|LodMesh}}'Botpack.ctftrophyM'<br /> |}<br /> a</div> Sir Brizz https://wiki.beyondunreal.com/Talk:Extended_Toolbar?diff=39773 Talk:Extended Toolbar 2009-11-11T06:59:00Z <p>Sir Brizz: Created page with 'Jan, is there a reason you are keeping this in the Legacy namespace?? --~~~~'</p> <hr /> <div>Jan, is there a reason you are keeping this in the Legacy namespace?? --[[User:Sir Brizz|Sir Brizz]] 06:59, 11 November 2009 (UTC)</div> Sir Brizz https://wiki.beyondunreal.com/User_talk:Sweavo?diff=34536 User talk:Sweavo 2009-07-16T22:01:42Z <p>Sir Brizz: Created page with 'Hey Sweavo, it's your call but based on the overhaul you did to the Legacy:Skinning page in 2006, you are welcome to bring that page out of the Legacy namespace. --~~~~'</p> <hr /> <div>Hey Sweavo, it's your call but based on the overhaul you did to the [[Legacy:Skinning]] page in 2006, you are welcome to bring that page out of the Legacy namespace. --[[User:Sir Brizz|Sir Brizz]] 22:01, 16 July 2009 (UTC)</div> Sir Brizz https://wiki.beyondunreal.com/Legacy_talk:UDE?diff=34455 Legacy talk:UDE 2009-05-31T14:45:09Z <p>Sir Brizz: Created page with 'This page (maybe minus it's discussion) should be safe to move to the new namespaces --~~~~'</p> <hr /> <div>This page (maybe minus it's discussion) should be safe to move to the new namespaces --[[User:Sir Brizz|Sir Brizz]] 14:45, 31 May 2009 (UTC)</div> Sir Brizz https://wiki.beyondunreal.com/Legacy_talk:Replication_Examples/Emitter_replication?diff=34454 Legacy talk:Replication Examples/Emitter replication 2009-05-31T14:42:43Z <p>Sir Brizz: Created page with 'Why wasn't this created in the UE2 namespace? --~~~~'</p> <hr /> <div>Why wasn't this created in the UE2 namespace? --[[User:Sir Brizz|Sir Brizz]] 14:42, 31 May 2009 (UTC)</div> Sir Brizz https://wiki.beyondunreal.com/Talk:Typecasting?diff=34453 Talk:Typecasting 2009-05-31T14:38:00Z <p>Sir Brizz: </p> <hr /> <div>== vector-&gt;bool conversion ==<br /> <br /> Meh, yes, that was obvious, wasn't it? Next time, comment on the talk page, please. —[[User:Wormbo|Wormbo]] 09:57, 26 December 2008 (UTC)<br /> <br /> == Legacy ==<br /> <br /> There's a [[Legacy:Typecasting]] and this page. Shouldn't one be changed to a redirect to another one? Probably Legacy to here? --[[User:GreatEmerald|GreatEmerald]] 11:11, 27 May 2009 (UTC)<br /> <br /> Yes. --[[User:Sir Brizz|Sir Brizz]] 14:38, 31 May 2009 (UTC)</div> Sir Brizz https://wiki.beyondunreal.com/UE3:WebAdmin_(UT3)?diff=34452 UE3:WebAdmin (UT3) 2009-05-31T14:36:00Z <p>Sir Brizz: Reverted edits by 93.190.138.249 (Talk) to last version by User:|</p> <hr /> <div>{{infobox class<br /> | package = WebAdmin<br /> | parent1 = WebApplication<br /> | parent2 = Object<br /> }}<br /> {{autogenerated}}<br /> The main entry point for the UT3 WebAdmin. This manages the initial web page<br /> request and authentication and session handling. The eventual processing of<br /> the request will be doen by query handlers.<br /> <br /> Copyright 2008 Epic Games, Inc. All Rights Reserved<br /> <br /> '''Author:''' Michiel 'elmuerte' Hendriks<br /> <br /> ==Properties==<br /> ====auth====<br /> '''Type:''' {{cl|IWebAdminAuth}}<br /> <br /> The authorization handler instance<br /> <br /> ====AuthenticationClass====<br /> '''Type:''' [[string]]<br /> <br /> '''[[Variables#Modifiers|Modifiers]]:''' globalconfig<br /> <br /> Defines the authentication handler class to use instead of the default one.<br /> <br /> ====bChatLog====<br /> '''Type:''' [[bool]]<br /> <br /> '''[[Variables#Modifiers|Modifiers]]:''' globalconfig<br /> <br /> &lt;!-- enter variable description --&gt;<br /> <br /> ====bHttpAuth====<br /> '''Type:''' [[bool]]<br /> <br /> '''[[Variables#Modifiers|Modifiers]]:''' globalconfig<br /> <br /> If set to true, use HTTP Basic authentication rather than a HTML form. Using<br /> HTTP authentication gives the functionality of automatic re-authentication.<br /> <br /> ====dataStoreCache====<br /> '''Type:''' {{cl|DataStoreCache}}<br /> <br /> &lt;!-- enter variable description --&gt;<br /> <br /> ====defaultAuthClass====<br /> '''Type:''' [[Types#Class|Class]]<br /> <br /> The default authentication class<br /> <br /> '''Default value:''' Class'WebAdmin.BasicWebAdminAuth'<br /> <br /> ====defaultSessClass====<br /> '''Type:''' [[Types#Class|Class]]<br /> <br /> The default session handler class<br /> <br /> '''Default value:''' Class'WebAdmin.SessionHandler'<br /> <br /> ====handlers====<br /> '''Type:''' [[array]]&lt;{{cl|IQueryHandler}}&gt;<br /> <br /> The loaded handlers.<br /> <br /> ====menu====<br /> '''Type:''' {{cl|WebAdminMenu}}<br /> <br /> The menu handler<br /> <br /> ====pccleanup====<br /> '''Type:''' {{cl|PCCleanUp}}<br /> <br /> &lt;!-- enter variable description --&gt;<br /> <br /> ====QueryHandlers====<br /> '''Type:''' [[array]]&lt;[[string]]&gt;<br /> <br /> '''[[Variables#Modifiers|Modifiers]]:''' globalconfig<br /> <br /> The list of query handlers to automativally load<br /> <br /> '''Default value, index 0:''' &quot;WebAdmin.QHCurrent&quot;<br /> <br /> '''Default value, index 1:''' &quot;WebAdmin.QHDefaults&quot;<br /> <br /> ====serverIp====<br /> '''Type:''' [[string]]<br /> <br /> '''[[Variables#Modifiers|Modifiers]]:''' protected<br /> <br /> local storage. Used to construct the auth URLs.<br /> <br /> ====SessionHandlerClass====<br /> '''Type:''' [[string]]<br /> <br /> '''[[Variables#Modifiers|Modifiers]]:''' globalconfig<br /> <br /> The session handler to use instead of the default session handler<br /> <br /> ====sessions====<br /> '''Type:''' {{cl|ISessionHandler}}<br /> <br /> The session handler<br /> <br /> ====startpage====<br /> '''Type:''' [[string]]<br /> <br /> '''[[Variables#Modifiers|Modifiers]]:''' globalconfig<br /> <br /> The starting page. Defaults to /current<br /> <br /> '''Default value:''' &quot;/current&quot;<br /> <br /> ====timestamp====<br /> '''Type:''' [[string]]<br /> <br /> '''[[Variables#Modifiers|Modifiers]]:''' const<br /> <br /> Will contain the timestamp when this package was compiled<br /> <br /> '''Default value:''' &quot;2008-06-03 19:29:29 +0000&quot;<br /> <br /> ====version====<br /> '''Type:''' [[string]]<br /> <br /> '''[[Variables#Modifiers|Modifiers]]:''' const<br /> <br /> &lt;!-- enter variable description --&gt;<br /> <br /> '''Default value:''' &quot;1.4&quot;<br /> <br /> ==Instance functions==<br /> ====addMessage====<br /> {{code|function '''addMessage''' ({{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''', [[string]]&amp;nbsp;'''msg''', optional&amp;nbsp;{{tl|EMessageType|IQueryHandler}}&amp;nbsp;'''type''')}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====addQueryHandler====<br /> {{code|function '''addQueryHandler''' ({{cl|IQueryHandler}}&amp;nbsp;'''qh''')}}<br /> <br /> Add a query handler to the list. This will also call init() and<br /> registerMenuItems() on the query handler.<br /> <br /> ====CleanupApp====<br /> {{code|function '''CleanupApp''' ()}}<br /> <br /> '''Overrides:''' {{tl|CleanupApp|WebApplication}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====CleanupMsgSpecs====<br /> {{code|function '''CleanupMsgSpecs''' ()}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====CreateChatLog====<br /> {{code|function '''CreateChatLog''' ()}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====getAuthURL====<br /> {{code|function [[string]]&amp;nbsp;'''getAuthURL''' ([[string]]&amp;nbsp;'''forpath''')}}<br /> <br /> return the authentication URL string used in the user privileged system.<br /> <br /> ====getMessagesObject====<br /> {{code|function {{cl|WebAdminMessages}}&amp;nbsp;'''getMessagesObject''' ({{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''')}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====getSession====<br /> {{code|protected function [[bool]]&amp;nbsp;'''getSession''' (out&amp;nbsp;{{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''')}}<br /> <br /> Adds the ISession instance to query<br /> <br /> ====getWebAdminUser====<br /> {{code|protected function [[bool]]&amp;nbsp;'''getWebAdminUser''' (out&amp;nbsp;{{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''')}}<br /> <br /> Retreives the webadmin user. Creates a new one when needed.<br /> <br /> ====include====<br /> {{code|function [[string]]&amp;nbsp;'''include''' ({{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''', [[string]]&amp;nbsp;'''file''')}}<br /> <br /> Include the specified file.<br /> <br /> ====init====<br /> {{code|function '''init''' ()}}<br /> <br /> '''Overrides:''' {{tl|Init|WebApplication}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====initQueryHandlers====<br /> {{code|protected function '''initQueryHandlers''' ()}}<br /> <br /> Load the registered query handlers<br /> <br /> ====pageAbout====<br /> {{code|function '''pageAbout''' ({{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''')}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====pageAuthentication====<br /> {{code|function '''pageAuthentication''' ({{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''')}}<br /> <br /> Produces the authentication page.<br /> <br /> ====pageGenericError====<br /> {{code|function '''pageGenericError''' ({{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''', coerce&amp;nbsp;[[string]]&amp;nbsp;'''errorMsg''', optional&amp;nbsp;[[string]]&amp;nbsp;'''title''')}}<br /> <br /> Create a generic error message.<br /> <br /> ====pageGenericInfo====<br /> {{code|function '''pageGenericInfo''' ({{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''', coerce&amp;nbsp;[[string]]&amp;nbsp;'''msg''', optional&amp;nbsp;[[string]]&amp;nbsp;'''title''')}}<br /> <br /> Create a generic information message.<br /> <br /> ====parseCookies====<br /> {{code|protected function '''parseCookies''' ([[string]]&amp;nbsp;'''cookiehdr''', out&amp;nbsp;[[array]]&lt;{{tl|KeyValuePair|Info}}&gt;&amp;nbsp;'''cookies''')}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====Query====<br /> {{code|function '''Query''' ({{cl|WebRequest}}&amp;nbsp;'''Request''', {{cl|WebResponse}}&amp;nbsp;'''Response''')}}<br /> <br /> '''Overrides:''' {{tl|Query|WebApplication}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====renderMessages====<br /> {{code|function [[string]]&amp;nbsp;'''renderMessages''' ({{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''')}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====sendPage====<br /> {{code|function '''sendPage''' ({{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''', [[string]]&amp;nbsp;'''file''')}}<br /> <br /> Load the given file and send it to the client.<br /> <br /> ====setAuthCredCookie====<br /> {{code|function '''setAuthCredCookie''' (out&amp;nbsp;{{tl|WebAdminQuery|IQueryHandler}}&amp;nbsp;'''q''', [[string]]&amp;nbsp;'''creddata''', [[int]]&amp;nbsp;'''timeout''')}}<br /> <br /> &lt;!-- enter function description --&gt;</div> Sir Brizz https://wiki.beyondunreal.com/UE2_talk:Using_the_UT2004_mod_system?diff=11549 UE2 talk:Using the UT2004 mod system 2008-04-26T18:35:43Z <p>Sir Brizz: </p> <hr /> <div>Hey, OlympusMons. Hold up a minute. This is the Legacy page. As far as any plan has been discussed for the new wiki structure, these pages are not supposed to be edited more than minor, minor spelling and corrections. This is not supposed to be changed to fit the new pages. As I understand it (and please, someone / anyone correct me if I'm wrong here), if you want Legacy content on the new pages, copy the content, do not permanently change the Legacy. If I am understanding the intentended methodology, Legacy content will be retained *largely unchanged* to maintain external links and the overall Legacy structure. If you begin to change Legacy pages in the way I see you doing, very soon that Legacy structure will be lost forever. Even if flawed, it's the only working wiki we have atm. The new pages can be whatever you want, but changing the Legacy pages in this way will disrupt that methology. We should revert these changes here and start proper new pages based on this content, yeah? -- [[User:SuperApe|SuperApe]] 07:04 (PST) 26 April 2008.<br /> <br /> Correct, these pages should not be modified to fit the new structure. A better thing to do would be to create a Using the Mod System under the UT2004 namespace. [[UT2004:Using the Mod System]]. --[[User:Sir Brizz|Sir Brizz]] 14:32, 26 April 2008 (UTC)<br /> <br /> :Actually the page name would be something like [[UE2:Using the UT2004 mod system]]. There's no &quot;UT2004&quot; namespace, only a UE2 one. &quot;UT2004:...&quot; would simply be a page in the main article space. -[[User:Wormbo|Wormbo]] 17:54, 26 April 2008 (UTC)<br /> <br /> : ah, thanks :) --[[User:Sir Brizz|Sir Brizz]] 18:35, 26 April 2008 (UTC)</div> Sir Brizz https://wiki.beyondunreal.com/UE2_talk:Using_the_UT2004_mod_system?diff=11546 UE2 talk:Using the UT2004 mod system 2008-04-26T14:32:47Z <p>Sir Brizz: </p> <hr /> <div>Hey, OlympusMons. Hold up a minute. This is the Legacy page. As far as any plan has been discussed for the new wiki structure, these pages are not supposed to be edited more than minor, minor spelling and corrections. This is not supposed to be changed to fit the new pages. As I understand it (and please, someone / anyone correct me if I'm wrong here), if you want Legacy content on the new pages, copy the content, do not permanently change the Legacy. If I am understanding the intentended methodology, Legacy content will be retained *largely unchanged* to maintain external links and the overall Legacy structure. If you begin to change Legacy pages in the way I see you doing, very soon that Legacy structure will be lost forever. Even if flawed, it's the only working wiki we have atm. The new pages can be whatever you want, but changing the Legacy pages in this way will disrupt that methology. We should revert these changes here and start proper new pages based on this content, yeah? -- [[User:SuperApe|SuperApe]] 07:04 (PST) 26 April 2008.<br /> <br /> Correct, these pages should not be modified to fit the new structure. A better thing to do would be to create a Using the Mod System under the UT2004 namespace. [[UT2004:Using the Mod System]]. --[[User:Sir Brizz|Sir Brizz]] 14:32, 26 April 2008 (UTC)</div> Sir Brizz https://wiki.beyondunreal.com/User:Sir_Brizz?diff=10752 User:Sir Brizz 2008-04-03T17:39:09Z <p>Sir Brizz: New page: __NOTOC__ __NOEDITSECTION__ A member of the BeyondUnreal Forums since Feb 2, 2000. Joined the BeyondUnreal staff in February of 2005 along with several other people, and is currently the a...</p> <hr /> <div>__NOTOC__ __NOEDITSECTION__<br /> A member of the BeyondUnreal Forums since Feb 2, 2000. Joined the BeyondUnreal staff in February of 2005 along with several other people, and is currently the acting technical manager for the site.<br /> <br /> Sir_Brizz joined UT clan The Wicked Element in mid-2003 and later joined Carpe Imperium in mid-2005.<br /> <br /> ==Contact Details==<br /> ===Forums===<br /> *[http://forums.beyondunreal.com/member.php?u=25531 Sir_Brizz] on [[BeyondUnreal Forums]]<br /> ===Email===<br /> *[mailto:sir_brizz@beyondunreal.com sir_brizz@beyondunreal.com]<br /> === IRC ===<br /> * Sir_Brizz on [irc://irc.enterthegame.com EnterTheGame]<br /> * [irc://irc.enterthegame.com/beyondunreal #beyondunreal on EnterTheGame]<br /> * [irc://irc.enterthegame.com/fragbu #fragbu on EnterTheGame]<br /> ===IM===<br /> *AIM: lordbrizz</div> Sir Brizz