https://wiki.beyondunreal.com/w/api.php?action=feedcontributions&user=Graphik&feedformat=atomUnreal Wiki - User contributions [en]2017-11-18T00:05:49ZUser contributionsMediaWiki 1.25.1https://wiki.beyondunreal.com/User_talk:DalinSeivewright?diff=28676User talk:DalinSeivewright2008-05-22T22:23:37Z<p>Graphik: </p>
<hr />
<div>==Plans==<br />
I plan on working in the Custom Actor sections soon. Moving things around, formatting, etc.<br />
<br />
:Please don't just move legacy content. This would imply a license change, which is slightly dodgy. I think content should be rewritten, unless the one moving it was the only contributor to the legacy page. --[[User:Wormbo|Wormbo]] 09:50, 3 April 2008 (UTC)<br />
<br />
:So I guess we're keeping the Legacy category then. Would this also mean that we're going to strictly focus on new UE3 content rather than continuuing 'support' for older content? With regards to the recent Open Source page I was working on (trying to find a nice combination to combine the old legacy pages) should I just scrap them or do you think we should have new pages for new open source scripts and classes that people would like to add?--[[User:DalinSeivewright|DalinSeivewright]] 10:19, 3 April 2008 (UTC)<br />
<br />
::As much as I would like to allow moving content from Legacy:, there's no real way to reconcile the licenses. And keeping the old license is basically not an option IMO. While the transition will certainly be easier for UE3 content as there isn't much of it existing yet, we still would like to have content for older engines/games created. There is a bit to discuss with the transition, and there are others who will be joining in, so more general questions and feedback should probably go on the [[Talk:Main Page|main page discussion]]. – [[User:Haarg|Haarg]] 10:38, 3 April 2008 (UTC)</div>Graphikhttps://wiki.beyondunreal.com/User_talk:DalinSeivewright?diff=28672User talk:DalinSeivewright2008-05-21T05:51:16Z<p>Graphik: </p>
<hr />
<div>==Plans==<br />
I plan on working in the Custom Actor sections soon. Moving things around, formatting, etc.<br />
<br />
:Please don't just move legacy content. This would imply a license change, which is slightly dodgy. I think content should be rewritten, unless the one moving it was the only contributor to the legacy page. --[[User:Wormbo|Wormbo]] 09:50, 3 April 2008 (UTC)<br />
<br />
:So I guess we're keeping the Legacy category then. Would this also mean that we're going to strictly focus on new UE3 content rather than continuuing 'support' for older content? With regards to the recent Open Source page I was working on (trying to find a nice combination to combine the old legacy pages) should I just scrap them or do you think we should have new pages for new open source scripts and classes that people would like to add?--[[User:DalinSeivewright|DalinSeivewright]] 10:19, 3 April 2008 (UTC)<br />
<br />
::As much as I would like to allow moving content from Legacy:, there's no real way to reconcile the licenses. And keeping the old license is basically not an option IMO. While the transition will certainly be easier for UE3 content as there isn't much of it existing yet, we still would like to have content for older engines/games created. There is a bit to discuss with the transition, and there are others who will be joining in, so more general questions and feedback should probably go on the [[Talk:Main Page|main page discussion]]. – [[User:Haarg|Haarg]] 10:38, 3 April 2008 (UTC)<br />
<br />
Hey Dalin, quick question: are you still in Regina? &mdash;''[[User:Graphik|Graphik]] 04:27, 15 May 2008 (UTC)''<br />
<br />
No I moved to MJ for school in January. Lyzzeh moved to Vancouver though. Or is in the process of doing so. -[[User:DalinSeivewright|DalinSeivewright]] 05:49, 15 May 2008 (UTC)<br />
<br />
Her sister said Lyzz had moved a few days ago and would be staying with a few people she had met on the 'net. Given that you've pictures of a "new house" on Flickr &mdash; well, you've likely guessed the rest already.<br />
<br />
Thanks for sharing this ostensibly Unreal-related information. &mdash;''[[User:Graphik|Graphik]] 21:19, 18 May 2008 (UTC)''<br />
:I'm guessing she never told you? -[[User:DalinSeivewright|DalinSeivewright]] 01:59, 19 May 2008 (UTC)<br />
<br />
We've not spoken much since her trip a year ago. It seems we've not much in common. For instance, moving across the continent without a solid career, any financial experience, or anything else that one might point to and say 'Here, proof that I know what I'm doing'; moving in with people one has never met before; making any major life decision that one's father counts as foolishness and a recipe for disaster without first considering that he might perhaps be right &mdash; yes, these and many other things collectively form what I might refer to as a silly idea. Such is life. &mdash;''[[User:Graphik|Graphik]] 05:51, 21 May 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/User_talk:DalinSeivewright?diff=28650User talk:DalinSeivewright2008-05-18T21:19:07Z<p>Graphik: </p>
<hr />
<div>==Plans==<br />
I plan on working in the Custom Actor sections soon. Moving things around, formatting, etc.<br />
<br />
:Please don't just move legacy content. This would imply a license change, which is slightly dodgy. I think content should be rewritten, unless the one moving it was the only contributor to the legacy page. --[[User:Wormbo|Wormbo]] 09:50, 3 April 2008 (UTC)<br />
<br />
:So I guess we're keeping the Legacy category then. Would this also mean that we're going to strictly focus on new UE3 content rather than continuuing 'support' for older content? With regards to the recent Open Source page I was working on (trying to find a nice combination to combine the old legacy pages) should I just scrap them or do you think we should have new pages for new open source scripts and classes that people would like to add?--[[User:DalinSeivewright|DalinSeivewright]] 10:19, 3 April 2008 (UTC)<br />
<br />
::As much as I would like to allow moving content from Legacy:, there's no real way to reconcile the licenses. And keeping the old license is basically not an option IMO. While the transition will certainly be easier for UE3 content as there isn't much of it existing yet, we still would like to have content for older engines/games created. There is a bit to discuss with the transition, and there are others who will be joining in, so more general questions and feedback should probably go on the [[Talk:Main Page|main page discussion]]. – [[User:Haarg|Haarg]] 10:38, 3 April 2008 (UTC)<br />
<br />
Hey Dalin, quick question: are you still in Regina? &mdash;''[[User:Graphik|Graphik]] 04:27, 15 May 2008 (UTC)''<br />
<br />
No I moved to MJ for school in January. Lyzzeh moved to Vancouver though. Or is in the process of doing so. -[[User:DalinSeivewright|DalinSeivewright]] 05:49, 15 May 2008 (UTC)<br />
<br />
Her sister said Lyzz had moved a few days ago and would be staying with a few people she had met on the 'net. Given that you've pictures of a "new house" on Flickr &mdash; well, you've likely guessed the rest already.<br />
<br />
Thanks for sharing this ostensibly Unreal-related information. &mdash;''[[User:Graphik|Graphik]] 21:19, 18 May 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/User_talk:DalinSeivewright?diff=12638User talk:DalinSeivewright2008-05-15T04:27:40Z<p>Graphik: </p>
<hr />
<div>==Plans==<br />
I plan on working in the Custom Actor sections soon. Moving things around, formatting, etc.<br />
<br />
:Please don't just move legacy content. This would imply a license change, which is slightly dodgy. I think content should be rewritten, unless the one moving it was the only contributor to the legacy page. --[[User:Wormbo|Wormbo]] 09:50, 3 April 2008 (UTC)<br />
<br />
:So I guess we're keeping the Legacy category then. Would this also mean that we're going to strictly focus on new UE3 content rather than continuuing 'support' for older content? With regards to the recent Open Source page I was working on (trying to find a nice combination to combine the old legacy pages) should I just scrap them or do you think we should have new pages for new open source scripts and classes that people would like to add?--[[User:DalinSeivewright|DalinSeivewright]] 10:19, 3 April 2008 (UTC)<br />
<br />
::As much as I would like to allow moving content from Legacy:, there's no real way to reconcile the licenses. And keeping the old license is basically not an option IMO. While the transition will certainly be easier for UE3 content as there isn't much of it existing yet, we still would like to have content for older engines/games created. There is a bit to discuss with the transition, and there are others who will be joining in, so more general questions and feedback should probably go on the [[Talk:Main Page|main page discussion]]. – [[User:Haarg|Haarg]] 10:38, 3 April 2008 (UTC)<br />
<br />
Hey Dalin, quick question: are you still in Regina? &mdash;''[[User:Graphik|Graphik]] 04:27, 15 May 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/UE1:RJumpPad?diff=11092UE1:RJumpPad2008-04-19T20:46:22Z<p>Graphik: </p>
<hr />
<div>__TOC__<br />
<br />
==About==<br />
This is class for classic Unreal Tournament '99. Based on JumpTarget and JumpZModifier it calculates real jump velocity. In opposition to Kicker this class igoners player velocity. It was inspired by Jumppad from UT 2004;<br />
<br />
==Properties==<br />
===Visible===<br />
; bool bDebugJump : allows to change JumpZModifier in game (for debug purpose only)<br />
; Actor JumpTarget : jump target (eg. Actor'MyLevel.LiftExit0'<br />
; float JumpZModifier : jump z modifier is used for tweaking Jump, if needed<br />
; sound JumpSound : jump sound<br />
; name JumpClasses : clase able to use RJumpPad<br />
<br />
===Hidden===<br />
; vector RealJumoVelocity : The actual, calculated, jump velocity.<br />
<br />
==Source Code==<br />
<uscript><br />
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />
// Changed kicker (UT'99) and JumpPad (UT2k4)<br />
// actor is for UT'99 and other Unreal Engine 1 games.<br />
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />
// Raven<br />
class RJumpPad extends Triggers;<br />
<br />
var(Advanced) bool bDebugJump; // allows to change JumpZModifier in game (for debug purpose only)<br />
var() Actor JumpTarget; // jump target (eg. Actor'MyLevel.LiftExit0'<br />
var() float JumpZModifier; // jump z modifier is used for tweaking Jump, if needed<br />
var() sound JumpSound; // jump sound<br />
var() name JumpClasses; // clase able to use RJumpPad<br />
var() bool bRandomize; // should velocity be randomized<br />
var vector RealJumoVelocity;<br />
<br />
replication<br />
{<br />
reliable if( Role == ROLE_Authority )<br />
CalculateJumpVelocity;<br />
}<br />
<br />
simulated function PostBeginPlay()<br />
{<br />
if(JumpTarget == none) Destroy();<br />
RealJumoVelocity = CalculateJumpVelocity();<br />
}<br />
<br />
simulated function Touch( actor Other )<br />
{<br />
local Actor A;<br />
<br />
if (!Other.IsA(JumpClasses)) return;<br />
PendingTouch = Other.PendingTouch;<br />
Other.PendingTouch = self;<br />
if( Event != '' )<br />
foreach AllActors( class 'Actor', A, Event )<br />
A.Trigger( Other, Other.Instigator );<br />
}<br />
<br />
function vector CalculateJumpVelocity()<br />
{<br />
local vector XYDir, JumpVelocity;<br />
local float ZDiff, Time, GravityZ;<br />
<br />
GravityZ = Region.Zone.ZoneGravity.Z;<br />
<br />
XYDir = JumpTarget.Location - Location;<br />
ZDiff = XYDir.Z;<br />
Time = 2.5f + JumpZModifier * Sqrt(Abs(ZDiff/GravityZ));<br />
JumpVelocity = XYDir/Time;<br />
JumpVelocity = XYDir;<br />
JumpVelocity.Z = ZDiff + JumpZModifier;<br />
<br />
return JumpVelocity;<br />
}<br />
<br />
simulated function PostTouch( actor Other )<br />
{<br />
local bool bWasFalling;<br />
local vector Push;<br />
local float PMag;<br />
<br />
if(bDebugJump)<br />
{<br />
RealJumoVelocity = CalculateJumpVelocity();<br />
BroadCastMessage("X="@RealJumoVelocity.X@"Y="@RealJumoVelocity.Y@"Z="@RealJumoVelocity.Z);<br />
}<br />
<br />
bWasFalling = ( Other.Physics == PHYS_Falling );<br />
if ( bRandomize )<br />
{<br />
PMag = VSize(RealJumoVelocity);<br />
Push = PMag * Normal(RealJumoVelocity + 0.5 * PMag * VRand());<br />
}<br />
else<br />
Push = RealJumoVelocity;<br />
if ( Other.IsA('Bot') )<br />
{<br />
if ( bWasFalling )<br />
Bot(Other).bJumpOffPawn = true;<br />
Bot(Other).SetFall();<br />
}<br />
if(JumpSound != none) PlaySound(JumpSound);<br />
Other.SetPhysics(PHYS_Falling);<br />
Other.Velocity = Push;<br />
}<br />
<br />
defaultproperties<br />
{<br />
JumpClasses=Pawn<br />
}<br />
</uscript><br />
<br />
==Related Topics==<br />
* [[Open_Source|Open Source]]<br />
* [[Legacy:Third-Party Components|Third-Party Components]]</div>Graphikhttps://wiki.beyondunreal.com/Unreal_Wiki_talk:Community_portal?diff=11063Unreal Wiki talk:Community portal2008-04-18T04:20:24Z<p>Graphik: </p>
<hr />
<div>Wow! No main discussion page yet! Hope you all don't mind this comment. Never been on a wiki before. --EscapingTheSilence<br />
<br />
:Most of the discussion is happening on [[Talk:Main Page]]. -[[User:Wormbo|Wormbo]] 11:34, 11 April 2008 (UTC)<br />
<br />
I'm not sure I see the vision for this page. Is it to be a portal to other closely-related sites? Perhaps links to modding community sites? Or will it just be a depository for recent {{SITENAME}} news and links for new recruits? -[[User:DalinSeivewright|DalinSeivewright]] 03:59, 18 April 2008 (UTC)<br />
<br />
It seems to be the new [[Legacy:UnrealWiki_To_Do]]++. &mdash;''[[User:Graphik|Graphik]] 04:20, 18 April 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/Main_Page?diff=11058Main Page2008-04-18T03:40:24Z<p>Graphik: missed another</p>
<hr />
<div>'''Welcome to the {{SITENAME}}.''' This site's goal is to provide comprehensive documentation of the [[Unreal Editor]], [[UnrealScript]] and all technical aspects of the [[Unreal Engine]].<br />
<br />
If you came here as a player and are looking for details about the Unreal series of games, head over to BeyondUnreal's [[Liandri:|Liandri Archives]]. If you are a server administrator looking for information about running servers for Unreal series games, try the [[uadmin:|Unreal Admin Wiki]] instead.<br />
<br />
<br />
{{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download the entire Unreal Wiki.<br />
<br />
These tools put an insane stress on the server and will most likely get you banned immediately. The Unreal Wiki has a very dynamic nature, but if you want to download a recent snapshot, try our downloadable [[Project:Offline Wiki|Offline Wiki]] archive.}}<br />
<br />
<br />
{{ambox|type=notice|text=We've recently [[Unreal Wiki:MediaWiki conversion|switched]] to the [[wp:MediaWiki|MediaWiki]] engine, and we're taking this opportunity to refresh the site's organization and content. The old content is available in full at [[Legacy:Home Page]]. During this transition, you'll notice many red-colored links, which point to pages that don't yet exist. [[Project:Community Portal|See how you can help]] form the new, improved {{SITENAME}}.}}<br />
<br />
__NOTOC__ __NOEDITSECTION__<br />
{| cellpadding="0" cellspacing="10px" style="width:100%;"<br />
| id="topic-list" style="vertical-align:top;" |<br />
==Content==<br />
The quickest way to find what you're looking for usually is the search box on the left. Otherwise, try one of the topical starting points below.<br />
<br />
===General topics===<br />
* [[Unreal Engine overview]]<br />
* [[Modding overview]]<br />
<br />
===Mapping reference===<br />
* [[Unreal Editor overview]]<br />
* [[Mapping concepts]]<br />
* [[:Category:Mapping tutorials|Mapping tutorials]]<br />
<br />
===UnrealScript reference===<br />
* [[UnrealScript overview]]<br />
* [[:Category:Classes|UnrealScript API]]<br />
* [[:Category:Programming tutorials|UnrealScript tutorials]]<br />
<br />
===Modeling reference===<br />
* [[Modeling overview]]<br />
* [[:Category:Modeling tutorials|Modeling tutorials]]<br />
<br />
<br />
Still didn't find what you were looking for? You can browse [[:Category:Article categories|all articles by category]] or the [[Legacy:Home Page|old {{SITENAME}} content]].<br />
<br />
==Community==<br />
The [[Project:Community Portal|Community Portal]] is the general place to find out what's going on and what needs to be done on the {{SITENAME}}.<br />
<br />
New to the {{SITENAME}}? Feel free to join the other {{NUMBEROFUSERS}} users by [[Special:Userlogin|registering]]. The {{SITENAME}} is a community project and you are invited to [[Project:Helping out|help improve]] it. [[Project:Getting started|Getting started]] provides some tips on how to use {{SITENAME}}.<br />
| style="vertical-align:top;" |<!-- begin recent edits --><br />
{| class="infobox infobox-pages" id="recent-edits" style="width:300px;float:none;margin-left:auto;"<br />
|-<br />
| style="text-align:center;font-size:smaller;" |''See [[Special:Recentchanges|Recent changes]] for all changes.''<br />
|-<br />
! Recent Updates<br />
|-<br />
|<dpl><br />
namespace=|UE1|UE2|UE3<br />
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noresultsheader=''None''<br />
</dpl><br />
|-<br />
! New Pages<br />
|-<br />
|<dpl><br />
namespace=|UE1|UE2|UE3<br />
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noresultsheader=''None''<br />
</dpl><br />
|-<br />
! Recent Discussion<br />
|-<br />
|<dpl><br />
namespace=Talk|UE1_talk|UE2_talk|UE3_talk|Unreal_Wiki_talk|Category_talk|Legacy_talk<br />
count=5<br />
ordermethod=lastedit<br />
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</dpl><br />
|}<br />
|}</div>Graphikhttps://wiki.beyondunreal.com/Main_Page?diff=11057Main Page2008-04-18T03:34:44Z<p>Graphik: link formatting</p>
<hr />
<div>'''Welcome to the {{SITENAME}}.''' This site's goal is to provide comprehensive documentation of the [[Unreal Editor]], [[UnrealScript]] and all technical aspects of the [[Unreal Engine]].<br />
<br />
If you came here as a player and are looking for details about the Unreal series of games, head over to BeyondUnreal's [[Liandri:|Liandri Archives]]. If you are a server administrator looking for information about running servers for Unreal series games, try the [[uadmin:|Unreal Admin Wiki]] instead.<br />
<br />
<br />
{{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download the entire Unreal Wiki.<br />
<br />
These tools put an insane stress on the server and will most likely get you banned immediately. The Unreal Wiki has a very dynamic nature, but if you want to download a recent snapshot, try our downloadable [[Project:Offline Wiki|Offline Wiki]] archive.}}<br />
<br />
<br />
{{ambox|type=notice|text=We've recently [[Unreal Wiki:MediaWiki conversion|switched]] to the [[wp:MediaWiki|MediaWiki]] engine, and we're taking this opportunity to refresh the site's organization and content. The old content is available in full at [[Legacy:Home Page]]. During this transition, you'll notice many red-colored links, which point to pages that don't yet exist. [[Project:Community Portal|See how you can help]] form the new, improved {{SITENAME}}.}}<br />
<br />
__NOTOC__ __NOEDITSECTION__<br />
{| cellpadding="0" cellspacing="10px" style="width:100%;"<br />
| id="topic-list" style="vertical-align:top;" |<br />
==Content==<br />
The quickest way to find what you're looking for usually is the search box on the left. Otherwise, try one of the topical starting points below.<br />
<br />
===General topics===<br />
* [[Unreal Engine overview]]<br />
* [[Modding overview]]<br />
<br />
===Mapping reference===<br />
* [[Unreal Editor overview]]<br />
* [[Mapping concepts]]<br />
* [[:Category:Mapping tutorials|Mapping tutorials]]<br />
<br />
===UnrealScript reference===<br />
* [[UnrealScript overview]]<br />
* [[:Category:Classes|UnrealScript API]]<br />
* [[:Category:Programming tutorials|UnrealScript tutorials]]<br />
<br />
===Modeling reference===<br />
* [[Modeling overview]]<br />
* [[:Category:Modeling tutorials|Modeling tutorials]]<br />
<br />
<br />
Still didn't find what you were looking for? You can browse [[:Category:Article categories|all articles by category]] or the [[Legacy:Home Page|old {{SITENAME}} content]].<br />
<br />
==Community==<br />
The Community Portal is the general place to find out what's going on and what needs to be done on the {{SITENAME}}.<br />
<br />
New to the {{SITENAME}}? Feel free to join the other {{NUMBEROFUSERS}} users by [[Special:Userlogin|registering]]. The {{SITENAME}} is a community project and you are invited to [[Project:Helping out|help improve]] it. [[Project:Getting started|Getting started]] provides some tips on how to use {{SITENAME}}.<br />
| style="vertical-align:top;" |<!-- begin recent edits --><br />
{| class="infobox infobox-pages" id="recent-edits" style="width:300px;float:none;margin-left:auto;"<br />
|-<br />
| style="text-align:center;font-size:smaller;" |''See [[Special:Recentchanges|Recent changes]] for all changes.''<br />
|-<br />
! Recent Updates<br />
|-<br />
|<dpl><br />
namespace=|UE1|UE2|UE3<br />
count=5<br />
ordermethod=lastedit<br />
order=descending<br />
mode=userformat<br />
adduser=true<br />
addeditdate=true<br />
userdateformat=g:ia D, M j<br />
format=<ul>,<li>[[%PAGE%|%TITLE%]]<br />%USER% - %DATE%,</li>,</ul><br />
noresultsheader=''None''<br />
</dpl><br />
|-<br />
! New Pages<br />
|-<br />
|<dpl><br />
namespace=|UE1|UE2|UE3<br />
count=5<br />
ordermethod=firstedit<br />
order=descending<br />
adduser=true<br />
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userdateformat=g:ia D, M j<br />
format=<ul>,<li>[[%PAGE%|%TITLE%]]<br />%USER% - %DATE%,</li>,</ul><br />
noresultsheader=''None''<br />
</dpl><br />
|-<br />
! Recent Discussion<br />
|-<br />
|<dpl><br />
namespace=Talk|UE1_talk|UE2_talk|UE3_talk|Unreal_Wiki_talk|Category_talk|Legacy_talk<br />
count=5<br />
ordermethod=lastedit<br />
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noresultsheader=''None''<br />
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|}<br />
|}</div>Graphikhttps://wiki.beyondunreal.com/Main_Page?diff=11056Main Page2008-04-18T03:31:36Z<p>Graphik: Formatting change</p>
<hr />
<div>'''Welcome to the {{SITENAME}}.''' This site's goal is to provide comprehensive documentation of the [[Unreal Editor]], [[UnrealScript]] and all technical aspects of the [[Unreal Engine]].<br />
<br />
If you came here as a player and are looking for details about the Unreal series of games, head over to BeyondUnreal's [[Liandri:|Liandri Archives]]. If you are a server administrator looking for information about running servers for Unreal series games, try the [[uadmin:|Unreal Admin Wiki]] instead.<br />
<br />
<br />
{{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download the entire Unreal Wiki.<br />
<br />
These tools put an insane stress on the server and will most likely get you banned immediately. The Unreal Wiki has a very dynamic nature, but if you want to download a recent snapshot, try our downloadable [[Project:Offline Wiki|Offline Wiki]] archive.}}<br />
<br />
<br />
{{ambox|type=notice|text=We've recently [[Unreal Wiki:MediaWiki conversion|switched]] to the [[wp:MediaWiki|MediaWiki]] engine, and we're taking this opportunity to refresh the site's organization and content. The old content is available in full at [[Legacy:Home Page]]. During this transition, you'll notice many red-colored links, which point to pages that don't yet exist. [[Project:Community Portal|See how you can help]] form the new, improved {{SITENAME}}.}}<br />
<br />
__NOTOC__ __NOEDITSECTION__<br />
{| cellpadding="0" cellspacing="10px" style="width:100%;"<br />
| id="topic-list" style="vertical-align:top;" |<br />
==Content==<br />
The quickest way to find what you're looking for usually is the search box on the left. Otherwise, try one of the topical starting points below.<br />
<br />
===General topics===<br />
* [[Unreal Engine overview]]<br />
* [[Modding overview]]<br />
<br />
===Mapping reference===<br />
* [[Unreal Editor overview]]<br />
* [[Mapping concepts]]<br />
* [[:Category:Mapping tutorials|Mapping tutorials]]<br />
<br />
===UnrealScript reference===<br />
* [[UnrealScript overview]]<br />
* [[:Category:Classes|UnrealScript API]]<br />
* [[:Category:Programming tutorials|UnrealScript tutorials]]<br />
<br />
===Modeling reference===<br />
* [[Modeling overview]]<br />
* [[:Category:Modeling tutorials|Modeling tutorials]]<br />
<br />
<br />
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New to the {{SITENAME}}? Feel free to join the other {{NUMBEROFUSERS}} users by [[Special:Userlogin|registering]]. The {{SITENAME}} is a community project and you are invited to [[Project:Helping out|help improve]] it. [[Project:Getting started|Getting started]] provides some tips on how to use {{SITENAME}}.<br />
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|}</div>Graphikhttps://wiki.beyondunreal.com/Unreal_Wiki_talk:MediaWiki_conversion?diff=11046Unreal Wiki talk:MediaWiki conversion2008-04-16T20:24:12Z<p>Graphik: </p>
<hr />
<div>Many thanks for this much-needed page. At the risk of suggesting what's already in progress, I do have a further concern. While the problems that we face are easily grasped, the solution seems a little... missing.<br />
<br />
As far as I can gather, we're to move into the common area content that's been shelved, fitting said content into an unfinished structure that [[User:Wormbo|Wormbo]] has tucked away in his secret underground lair somewhere, all the while dodging the fact that the old content is licensed in a fashion completely irreconcilable with the new site.<br />
<br />
This is marginally better than the migration strategy to date, which seems to have been 'turn everything on it's end, tinker with it in our WalledGarden and explain what happened later'.<br />
<br />
I can't grasp how a course so contrary to wiki itself (as well as any progress that, given a better strategy, might have been going on right now) could have seemed like a good idea. Our most valuable resource is standing agape, scratching its collective head. For a site built on the idea that content is the result of the common user's effort, this is a most unfortunate "plan".<br />
<br />
I don't mean to make trouble, but rather to illustrate what a counter-intuitive task we've before us. Please understand that I would like nothing better than to get to work. All I need is a signpost that says "start here". Where is it? &mdash;''[[User:Graphik|Graphik]] 06:03, 16 April 2008 (UTC)''<br />
<br />
:The only "structure" so far is the category system, which is still very incomplete so far. I only really worked on a way to make [[:Category:Classes|class browsing]] easier. The main page, some general guideline pages in the project namespace and a few help pages are also there, but those should probably be considered as a suggested layout. I didn't expect Haarg to switch over to the MediaWiki version that quickly and for me the final switch happened at an unfortunate time. My online time during the week is quite limited and on weekends I don't really have enough time to compensate for that. The new wiki definitely needs a lot of work, especially in the field of guidelines and topic structure.<br />
:I can only really speak for the UnrealScript part, but people have been complaining about the lack of tutorials as opposed to reference information. Also, the old Unreal Wiki did not separate the different games and engine versions too well. Often links point to pages about different UnrealEd versions and people wondered why stuff didn't work when they tried to do it.<br />
:Your "start here" signpost probably the [[Project:Task list]], which is also linked from the [[Project:Community Portal]]. I guess "establish a good topic structure" is the first thing we should be working on, though I have to admit I don't know enough about the parts not related to coding to actually come up with something useful there. That's why I concentrated on the programming part.<br />
:On a side note: I'm working on a new class wikifier with pretty neat output, so we should soon have at least the complete set of class pages for UT, UT200x and UT3, maybe also for the UE2 Runtime. I'm still wondering about what to do for UT2003 vs UT2004 as there would be a lot of duplication, but suggestions are welcome. -[[User:Wormbo|Wormbo]] 07:17, 16 April 2008 (UTC)<br />
<br />
::Yes, we've heard about the problems of the old structure: lack of discretion in the various engine/game versions, missing tutorials, duplicate material, etc. ''(Part of me says, "Welcome to wiki space!")'' But, by the same token, let's turn a (positive) critical eye on this conversion and the lack of structure or plan. As it is now, unless you go through the old pages, this wiki '''appears''' much, much less useful than it did before April 1st. Let's not loose sight of the fact that most web-users do not read as carefully as one might wish, so those subtle links to Legacy content are just not as useful as one might believe. The conversion has forced us to forget the past, so let's turn our attention to the future. I strongly suggest active contributors make it a top priority to establish a new structure that will improve on the old, one that will not draw criticism and calls for ... another conversion. The longer this wiki sits in its current state, the more likely it seems that the Unreal community will turn away, rather than help contribute again. And let's face it, an enormous amount of work to be done, the wiki needs all the help it can get. -[[User:SuperApe|SuperApe]] 09:16 (PST), 16 April 2008<br />
<br />
So to summarize what I'm pulling together from various comments and pages, we're to<br />
<br />
#build an organizational structure and toss it around until it's to our liking, and<br />
#fill it with content that can be loosely based on &mdash; but not directly extracted from &mdash; the legacy content;<br />
<br />
in other words, start over. Am I right? Give me the green light and I'll start clicking and typing. &mdash;''[[User:Graphik|Graphik]] 20:24, 16 April 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/User_talk:Graphik?diff=11043User talk:Graphik2008-04-16T15:52:59Z<p>Graphik: </p>
<hr />
<div>Hi, Graphik. Join the club. I was just as surprised as you. The users most active during this change has been Haarg & Sir_Brizz, although tarquin and Wormbo have also chimed in. I took it upon myself to begin a "what's going on?" thread on BUF, but apparently "no one reads that". So, you'll probably have to hunt through these Discussion pages here on the wiki to find the real discussion prior to this move. Here's a link to the BUF thread I started April 1st : http://forums.beyondunreal.com/showthread.php?t=176210<br />
<br />
: Hi :) Sorry if it was a shock. For a long time it was just a test site while Haarg & Sir_Brizz tried to sort out conversion of the existing material. I'm not sure there was much public discussion though I do recall a chat on IRC... -- [[User:Tarquin|Tarquin]] 20:44, 14 April 2008 (UTC)<br />
<br />
Thanks, tarquin. I'm quite pleased with the decision to move to MediaWiki. My only concern is that it seems we've formed The Great Divide without first considering a bridge. With so much to do and no obvious leader, explanation or plan, I'm afraid I'm not the only Wikizen who suspects he might suddenly be missing a Wiki. &mdash;''[[User:Graphik|Graphik]] 21:19, 14 April 2008 (UTC)''<br />
<br />
: I thought it was an April fools joke Graph!k :) I started with moving some of the open source stuff over to the new wiki, and then I was reminded of the differences in the licencing, and changed formats a few times before settling at what was settled on. I am little unsure myself as to what I can do, how I should go about doing it, etc... And given that I haven't really touched UnrealScript in many months, there's not a lot I can do. I DO think this change will be a good thing though, although it will require awhile to get your berings. I only recall the discussion about the Licensing before the change happened. I'm currently saddened by the amount of people who've signed up to the wiki but haven't really don't anything. -[[User:DalinSeivewright|DalinSeivewright]] 01:12, 15 April 2008 (UTC)<br />
<br />
Good to hear from you, Myth. I see you've remembered the old spelling of my nickname. &mdash;''[[User:Graphik|Graphik]] 03:23, 15 April 2008 (UTC)''<br />
<br />
:It is good to hear from you too. And I'm glad you remember my old nick AND my name. Splendid. Have you touched UScript lately? I see you've beta-tested for Troopers. I was involved in the community there for a time, when it was just starting out. Its unfortunate I stopped with it. -[[User:DalinSeivewright|DalinSeivewright]] 03:57, 15 April 2008 (UTC)<br />
<br />
I've not been associated with gaming since May of last year when I began working, first from a web design angle (XHTML, CSS and Photoshop, primarily) and later as a programmer (C# and T-SQL). My little brother recently found a new obsession in Valve's terrific [http://orange.half-life2.com/portal.html Portal], and I started coding small modifications at his request. That's when I decided to check in on the Unreal scene and found the Unreal Wiki in its present state. I'd like to help, but apparently there are unexplained copyright laws involved. And for all I know the new WikiMaster is the [[Legacy:UnrealEd_Goblin|UnrealEd Goblin]]. [[Special:Emailuser/Graphik|Shoot me an e-mail]] if you like. &mdash;''[[User:Graphik|Graphik]] 04:53, 15 April 2008 (UTC)''<br />
<br />
Some things haven't really been as public as they should have been, and I apologize for that. I've written up a [[Project:MediaWiki conversion|page about the conversion]] that hopefully explains things a bit better. If things are still unclear, I'll try to amend the page with more information. – [[User:Haarg|Haarg]] 02:50, 16 April 2008 (UTC)</div>Graphikhttps://wiki.beyondunreal.com/Unreal_Wiki_talk:MediaWiki_conversion?diff=11036Unreal Wiki talk:MediaWiki conversion2008-04-16T06:03:31Z<p>Graphik: New page: Many thanks for this much-needed page. At the risk of suggesting what's already in progress, I do have a further concern. While the problems that we face are easily grasped, the solution s...</p>
<hr />
<div>Many thanks for this much-needed page. At the risk of suggesting what's already in progress, I do have a further concern. While the problems that we face are easily grasped, the solution seems a little... missing.<br />
<br />
As far as I can gather, we're to move into the common area content that's been shelved, fitting said content into an unfinished structure that [[User:Wormbo|Wormbo]] has tucked away in his secret underground lair somewhere, all the while dodging the fact that the old content is licensed in a fashion completely irreconcilable with the new site.<br />
<br />
This is marginally better than the migration strategy to date, which seems to have been 'turn everything on it's end, tinker with it in our WalledGarden and explain what happened later'.<br />
<br />
I can't grasp how a course so contrary to wiki itself (as well as any progress that, given a better strategy, might have been going on right now) could have seemed like a good idea. Our most valuable resource is standing agape, scratching its collective head. For a site built on the idea that content is the result of the common user's effort, this is a most unfortunate "plan".<br />
<br />
I don't mean to make trouble, but rather to illustrate what a counter-intuitive task we've before us. Please understand that I would like nothing better than to get to work. All I need is a signpost that says "start here". Where is it? &mdash;''[[User:Graphik|Graphik]] 06:03, 16 April 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/Talk:Main_Page?diff=11028Talk:Main Page2008-04-15T16:43:00Z<p>Graphik: </p>
<hr />
<div>== General layout ==<br />
<br />
I've tried to come up with a compact initial layout and topic list. Suggestions for improvements are welcome. [[User:Wormbo|Wormbo]] 06:31, 13 March 2008 (EDT)<br />
<br />
== New wiki software / Organization ==<br />
Various people have had questions, comments, or criticisms of this move to MediaWiki. This seems as good a place as any to discuss it, so feel free to add anything here. – [[User:Haarg|Haarg]] 21:32, 3 April 2008 (UTC)<br />
<br />
:Well I guess my biggest concern is the wealth of existing information (namely the tutorials and class hierarchy pages) that we can't simply move over. Most if not all the pages have had at least one contributor to the page that has done at least a minor edit. Then there's the problem of not having a complete history of the older pages so while it may appear that only one individual has worked on a given page, the truth could be that at least two have worked on it but the history of the page has been lost. Then theres the problem of what we can do with new content for the older engines as we cannot add new content to these legacy pages. IMO, the class hierarchy at least could be moved over as most of the pages are simply descriptions of what the class does (which really, Copyrights should have no hold over because there's only so many ways you can describe what a class is responsible for) and have listings for each method and variable and what they're used for.<br />
<br />
:If that really is not an option then we could go through class by class and (re-) create a class page for each of them by source. So we could have a category for each game and have a hierarchy of classes from each package. It '''would''' take a fair bit of time to complete and a decent format would need to be made up. I personally didn't like how the old formats were set up. It seemed like too much information was being thrown at you for classes such as Actor, where there are a lot of variables and methods to go through. I guess we'd have to look at how much more information we could add in the end. I'm not sure how 'definitive' our class pages were, but I'm positive we didn't have many pages for certain classes.<br />
<br />
:On the topic of tutorials, is there any reason why we can't re-write them? If a tutorial explains how to make a new weapon based on the shock rifle (which has been over done already) we could just reinvent the wheel. The other more advanced tutorials (such as the RPG Class tutorials) could be re-written with a similar basis.<br />
<br />
:In the end, I think keeping the older content up-to-date and easy to find/navigate through is important as many level designers and modders most likely have not moved over to UE3 and UE2 still has plenty of life left in it. <br />
<br />
:-[[User:DalinSeivewright|DalinSeivewright]] 12:03, 4 April 2008 (UTC)<br />
::Most of the class hierarchy could be moved over or recreated pretty simply. As for tutorials, rewriting them is probably the best solution. While that may seem like wasted effort, I don't see a better solution given the licensing issues. – [[User:Haarg|Haarg]] 17:17, 5 April 2008 (UTC) <br />
:wow. Unreal Wiki had a makeover... This will be confusing for a while...--[[User:JeffMOD|JeffMOD]] 14:56, 5 April 2008 (UTC)<br />
:A comment on user accounts: It probably could have been explained better, but the user accounts from the old wiki weren't converted to the new software. First, I somewhat doubt it would have been possibly technically But mainly, there was barely any information attached to the old accounts that have been worth keeping. So everyone has to create new user accounts. Additionally, anonymous edits are turned off. I would be interested in feedback on that as well. – [[User:Haarg|Haarg]] 17:17, 5 April 2008 (UTC)<br />
::I think its a great idea. Its a good anti-spam addition that works well for the most part, although it could end up generating a lot of accounts that would only be used once (as I've found a lot of people often to go to a site where they need to sign up to contribute and only ever change one thing they've found). Also, spam bots have been known to sign up a lot so perhaps you could add CAPTCHA to the account creation process. -[[User:DalinSeivewright|DalinSeivewright]] 02:30, 6 April 2008 (UTC)<br />
:::I don't think we need to add a captcha at this point, but that could be revisited if spam becomes a problem. – [[User:Haarg|Haarg]] 02:36, 6 April 2008 (UTC)<br />
<br />
Two things. Having the Legacy article show up in the search kind of makes it look incredibly messy, unorganized and hard to follow. I understand that its important to stress that Users probably shouldn't do major edits to Legacy pages but somehow hiding the Legacy part of the article name would help things considerably.<br />
<br />
Secondly I was comparing the Actor class of UT2003 with that of UT2004 and there are several differences in each. I think we should have at least one Actor page for each generation but what about games within the same generation? Should we have seperate Actor pages for UT2003 and UT2004 within the UE2 namespace or UT2003/UT2004 namespaces or should we have one full page for UT2004 and have a seperate page for the Actor class in UT2003 that just sites the major differences? -[[User:DalinSeivewright|DalinSeivewright]] 01:32, 15 April 2008 (UTC)<br />
<br />
<br />
I've found my first Wiki error. When I'm logged out and I go to [[User talk:Graphik]], I get the following database error:<br />
<br />
"A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database <br />
<br />
query was: <br />
(SQL query hidden)<br />
from within function "MediaWikiBagOStuff::_doinsert". MySQL returned error "1205: Lock wait timeout exceeded; try <br />
<br />
restarting transaction (localhost)"."<br />
<br />
The error disapears when I log back in. The last edit noticed before this occurred for that page was "22:53, April 14, 2008". Perhaps it has something to do with the mailto: link in Graphik's edit? -[[User:DalinSeivewright|DalinSeivewright]] 13:07, 15 April 2008 (UTC)<br />
<br />
But Dalin, the cause is so simple to isolate with a wonderfully descriptive class name like <tt>MediaWikiBagOStuff</tt> pointing the way! &mdash;''[[User:Graphik|Graphik]] 16:43, 15 April 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/User_talk:Graphik?diff=11024User talk:Graphik2008-04-15T04:53:17Z<p>Graphik: </p>
<hr />
<div>Hi, Graphik. Join the club. I was just as surprised as you. The users most active during this change has been Haarg & Sir_Brizz, although tarquin and Wormbo have also chimed in. I took it upon myself to begin a "what's going on?" thread on BUF, but apparently "no one reads that". So, you'll probably have to hunt through these Discussion pages here on the wiki to find the real discussion prior to this move. Here's a link to the BUF thread I started April 1st : http://forums.beyondunreal.com/showthread.php?t=176210<br />
<br />
: Hi :) Sorry if it was a shock. For a long time it was just a test site while Haarg & Sir_Brizz tried to sort out conversion of the existing material. I'm not sure there was much public discussion though I do recall a chat on IRC... -- [[User:Tarquin|Tarquin]] 20:44, 14 April 2008 (UTC)<br />
<br />
Thanks, tarquin. I'm quite pleased with the decision to move to MediaWiki. My only concern is that it seems we've formed The Great Divide without first considering a bridge. With so much to do and no obvious leader, explanation or plan, I'm afraid I'm not the only Wikizen who suspects he might suddenly be missing a Wiki. &mdash;''[[User:Graphik|Graphik]] 21:19, 14 April 2008 (UTC)''<br />
<br />
: I thought it was an April fools joke Graph!k :) I started with moving some of the open source stuff over to the new wiki, and then I was reminded of the differences in the licencing, and changed formats a few times before settling at what was settled on. I am little unsure myself as to what I can do, how I should go about doing it, etc... And given that I haven't really touched UnrealScript in many months, there's not a lot I can do. I DO think this change will be a good thing though, although it will require awhile to get your berings. I only recall the discussion about the Licensing before the change happened. I'm currently saddened by the amount of people who've signed up to the wiki but haven't really don't anything. -[[User:DalinSeivewright|DalinSeivewright]] 01:12, 15 April 2008 (UTC)<br />
<br />
Good to hear from you, Myth. I see you've remembered the old spelling of my nickname. &mdash;''[[User:Graphik|Graphik]] 03:23, 15 April 2008 (UTC)''<br />
<br />
:It is good to hear from you too. And I'm glad you remember my old nick AND my name. Splendid. Have you touched UScript lately? I see you've beta-tested for Troopers. I was involved in the community there for a time, when it was just starting out. Its unfortunate I stopped with it. -[[User:DalinSeivewright|DalinSeivewright]] 03:57, 15 April 2008 (UTC)<br />
<br />
I've not been associated with gaming since May of last year when I began working, first from a web design angle (XHTML, CSS and Photoshop, primarily) and later as a programmer (C# and T-SQL). My little brother recently found a new obsession in Valve's terrific [http://orange.half-life2.com/portal.html Portal], and I started coding small modifications at his request. That's when I decided to check in on the Unreal scene and found the Unreal Wiki in its present state. I'd like to help, but apparently there are unexplained copyright laws involved. And for all I know the new WikiMaster is the [[Legacy:UnrealEd_Goblin|UnrealEd Goblin]]. [mailto:daniel.delaney@yahoo.com Shoot me an e-mail] if you like. &mdash;''[[User:Graphik|Graphik]] 04:53, 15 April 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/User_talk:Graphik?diff=11022User talk:Graphik2008-04-15T03:23:30Z<p>Graphik: </p>
<hr />
<div>Hi, Graphik. Join the club. I was just as surprised as you. The users most active during this change has been Haarg & Sir_Brizz, although tarquin and Wormbo have also chimed in. I took it upon myself to begin a "what's going on?" thread on BUF, but apparently "no one reads that". So, you'll probably have to hunt through these Discussion pages here on the wiki to find the real discussion prior to this move. Here's a link to the BUF thread I started April 1st : http://forums.beyondunreal.com/showthread.php?t=176210<br />
<br />
: Hi :) Sorry if it was a shock. For a long time it was just a test site while Haarg & Sir_Brizz tried to sort out conversion of the existing material. I'm not sure there was much public discussion though I do recall a chat on IRC... -- [[User:Tarquin|Tarquin]] 20:44, 14 April 2008 (UTC)<br />
<br />
Thanks, tarquin. I'm quite pleased with the decision to move to MediaWiki. My only concern is that it seems we've formed The Great Divide without first considering a bridge. With so much to do and no obvious leader, explanation or plan, I'm afraid I'm not the only Wikizen who suspects he might suddenly be missing a Wiki. &mdash;''[[User:Graphik|Graphik]] 21:19, 14 April 2008 (UTC)''<br />
<br />
: I thought it was an April fools joke Graph!k :) I started with moving some of the open source stuff over to the new wiki, and then I was reminded of the differences in the licencing, and changed formats a few times before settling at what was settled on. I am little unsure myself as to what I can do, how I should go about doing it, etc... And given that I haven't really touched UnrealScript in many months, there's not a lot I can do. I DO think this change will be a good thing though, although it will require awhile to get your berings. I only recall the discussion about the Licensing before the change happened. I'm currently saddened by the amount of people who've signed up to the wiki but haven't really don't anything. -[[User:DalinSeivewright|DalinSeivewright]] 01:12, 15 April 2008 (UTC)<br />
<br />
Good to hear from you, Myth. I see you've remembered the old spelling of my nickname. &mdash;''[[User:Graphik|Graphik]] 03:23, 15 April 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/User_talk:Graphik?diff=11021User talk:Graphik2008-04-15T03:23:16Z<p>Graphik: </p>
<hr />
<div>Hi, Graphik. Join the club. I was just as surprised as you. The users most active during this change has been Haarg & Sir_Brizz, although tarquin and Wormbo have also chimed in. I took it upon myself to begin a "what's going on?" thread on BUF, but apparently "no one reads that". So, you'll probably have to hunt through these Discussion pages here on the wiki to find the real discussion prior to this move. Here's a link to the BUF thread I started April 1st : http://forums.beyondunreal.com/showthread.php?t=176210<br />
<br />
: Hi :) Sorry if it was a shock. For a long time it was just a test site while Haarg & Sir_Brizz tried to sort out conversion of the existing material. I'm not sure there was much public discussion though I do recall a chat on IRC... -- [[User:Tarquin|Tarquin]] 20:44, 14 April 2008 (UTC)<br />
<br />
Thanks, tarquin. I'm quite pleased with the decision to move to MediaWiki. My only concern is that it seems we've formed The Great Divide without first considering a bridge. With so much to do and no obvious leader, explanation or plan, I'm afraid I'm not the only Wikizen who suspects he might suddenly be missing a Wiki. &mdash;''[[User:Graphik|Graphik]] 21:19, 14 April 2008 (UTC)''<br />
<br />
: I thought it was an April fools joke Graph!k :) I started with moving some of the open source stuff over to the new wiki, and then I was reminded of the differences in the licencing, and changed formats a few times before settling at what was settled on. I am little unsure myself as to what I can do, how I should go about doing it, etc... And given that I haven't really touched UnrealScript in many months, there's not a lot I can do. I DO think this change will be a good thing though, although it will require awhile to get your berings. I only recall the discussion about the Licensing before the change happened. I'm currently saddened by the amount of people who've signed up to the wiki but haven't really don't anything. -[[User:DalinSeivewright|DalinSeivewright]] 01:12, 15 April 2008 (UTC)<br />
<br />
<br />
Good to hear from you, Myth. I see you've remembered the old spelling of my nickname. &mdash;''[[User:Graphik|Graphik]] 03:23, 15 April 2008 (UTC)''</div>Graphikhttps://wiki.beyondunreal.com/User_talk:Graphik?diff=11006User talk:Graphik2008-04-14T21:19:09Z<p>Graphik: </p>
<hr />
<div>Hi, Graphik. Join the club. I was just as surprised as you. The users most active during this change has been Haarg & Sir_Brizz, although tarquin and Wormbo have also chimed in. I took it upon myself to begin a "what's going on?" thread on BUF, but apparently "no one reads that". So, you'll probably have to hunt through these Discussion pages here on the wiki to find the real discussion prior to this move. Here's a link to the BUF thread I started April 1st : http://forums.beyondunreal.com/showthread.php?t=176210<br />
<br />
: Hi :) Sorry if it was a shock. For a long time it was just a test site while Haarg & Sir_Brizz tried to sort out conversion of the existing material. I'm not sure there was much public discussion though I do recall a chat on IRC... -- [[User:Tarquin|Tarquin]] 20:44, 14 April 2008 (UTC)<br />
<br />
Thanks, tarquin. I'm quite pleased with the decision to move to MediaWiki. My only concern is that it seems we've formed The Great Divide without first considering a bridge. With so much to do and no obvious leader, explanation or plan, I'm afraid I'm not the only Wikizen who suspects he might suddenly be missing a Wiki.<br />
[[User:Graphik|Graphik]] 21:19, 14 April 2008 (UTC)</div>Graphikhttps://wiki.beyondunreal.com/User:Graphik?diff=11003User:Graphik2008-04-14T14:25:40Z<p>Graphik: What's Going on Around Here?</p>
<hr />
<div>'''Graphik''' has been around the Unreal Wiki since 2002 or so and has, on the whole, done nothing to interest anyone but himself (some occasional static mesh modeling for [http://unwheel.beyondunreal.com/ UnWheel] and some testing for [http://www.ut2004troopers.com/ Troopers] aside).<br />
<br />
Now he is rather confused as to the move to [[wp:MediaWiki|MediaWiki]]. More precisely, he is encouraged to see some action while simultaneously feeling left out of the loop. Who's taking charge? [[tarquin]] and [[Mychaeel]], long the anchors of this place, seem passively aware and completely absent, respectively. In fact, where is everyone? What's the plan? Where is it being discussed (aside from a forgettable exercise in nothing on the forums)?<br />
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If someone happens to have a vertical compass, [[User_talk:Graphik|I'd like to know which way is up]].</div>Graphikhttps://wiki.beyondunreal.com/User:Graphik?diff=10995User:Graphik2008-04-13T20:19:26Z<p>Graphik: New page: '''Graphik''' has been around the Unreal Wiki since 2002 or so (at which time he was 13 years old) and has, on the whole, done nothing to interest anyone but himself. Now he is rather con...</p>
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<div>'''Graphik''' has been around the Unreal Wiki since 2002 or so (at which time he was 13 years old) and has, on the whole, done nothing to interest anyone but himself.<br />
<br />
Now he is rather confused as to the move to MediaWiki. More precisely, he is encouraged to see some action while simultaneously feeling left out of the loop. Who's taking charge? tarquin and Mychaeel, long the anchors of this place, seem passively aware and completely absent, respectively. In fact, where is everyone? What's the plan? Where is it being discussed (aside from a forgettable exercise in nothing on the forums)?</div>Graphik