https://wiki.beyondunreal.com/w/api.php?action=feedcontributions&user=Domtheo&feedformat=atomUnreal Wiki - User contributions [en]2017-11-18T03:40:22ZUser contributionsMediaWiki 1.25.1https://wiki.beyondunreal.com/Replication_overview?diff=45451Replication overview2013-08-28T04:09:14Z<p>Domtheo: </p>
<hr />
<div>:''"Replication" redirects here. For a description of the replication block in UnrealScript source code see [[replication block]].<br />
<br />
{{expand}}<br />
In [[Unreal Engine]] games '''replication''' is the concept of passing data between the server and clients in network games. Closely related is '''simulation''', which is the concept of "guessing" server behavior on network clients using only the information already available to the client.<br />
<br />
Despite consisting of a relatively small set of rules, applying replication concepts usually scares programmers new to [[UnrealScript]] and makes even UnrealScript veterans scratch their head once in a while. This collection of reference articles and tutorials attempts to make your journey into the land of replication as easy as possible.<br />
<br />
==Basics==<br />
* [[Introduction to replication]]<br />
* [http://www.pintuvariasi.com Pintu aluminium]<br />
* [http://littletods.com/en/content/4-perlengkapan-bayi Perlengkapan bayi]<br />
* [http://www.mitrainti.com SAP indonesia]<br />
* [http://www.waterpluspure.com filter air]<br />
* [http://www.tiraimodern.com/product/vertical-blind Harga vertical blind]<br />
<br />
Replication De-obfuscation] by Mongo - another view on [[Unreal Engine 1]] replication concepts<br />
* [[Everything you ever wanted to know about replication (but were afraid to ask)|Everything you ever wanted to know about replication (but were afraid to ask)]] by Wormbo - an overview based on UT2004 observations<br />
<br />
==Replication concepts==<br />
* [[Relevance]]<br />
* [[Role and RemoteRole]]<br />
* [[NetMode]]<br />
* [[Simulation]]<br />
<br />
==Replication examples==<br />
* A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon<br />
<br />
[[Category:Replication]]</div>Domtheohttps://wiki.beyondunreal.com/ConTEXT?diff=45450ConTEXT2013-08-28T04:08:26Z<p>Domtheo: </p>
<hr />
<div>__TOC__<br />
<br />
[[Image:ConTEXT_UI.gif|right|600px]]<br />
<br />
ConTEXT is a small, fast and powerful freeware [[Text Editor|text editor]], developed to serve as secondary tool for software developers.<br />
<br />
; Homepage : http://www.contexteditor.org/<br />
<br />
==Features==<br />
* unlimited open files<br />
* unlimited editing file size, 4kB line length<br />
* powerful syntax highlighting for:<br />
** C#<br />
** C/C++<br />
** Delphi/Pascal<br />
** Java<br />
** JavaScript<br />
** Visual Basic<br />
** Perl/CGI<br />
** HTML<br />
** CSS<br />
** SQL<br />
** FoxPro<br />
** 80x86 assembler<br />
** Python<br />
** PHP<br />
** Tcl/Tk<br />
** XML<br />
** Fortran<br />
** Foxpro<br />
** InnoSetup scripts<br />
* powerful custom defined syntax highlighter<br />
* multilanguage support (English, German, French, Croatian, Chinese, Czech, Danish, Dutch, Estonian, Esperanto, Spanish, Galego, Italian, Hungarian, Portuguese (Brazil), Russian, Slovakian, Polish, Lithuanian, Latvian, Slovenian, Turkish)<br />
* project workspaces support<br />
* unicode UTF8 support<br />
* code templates<br />
* customizable help files for each file type<br />
* file explorer with favorites list<br />
* file compare<br />
* export to HTML/RTF<br />
* conversion DOS->UNIX->Macintosh file formats<br />
* editing position remembering across files<br />
* macro recorder<br />
* commenting/uncommenting code<br />
* text sort<br />
* normal and columnar text selection<br />
* bookmarks<br />
* search and replace with regular expressions<br />
* search and replace text in all open files<br />
* incremental search with text emphasizing<br />
* C/Java-style block auto indent/outdent<br />
* customizable color printing with print preview<br />
* exporting configuration stored in registry<br />
* customizable syntax highlighter colors, cursors, margin, gutter, line spacing...<br />
* user definable execution keys, depending on file type<br />
* capturing console applications standard output<br />
* compiler output parser for positioning on error line<br />
* powerful command line handler<br />
<br />
==Unrealscript Highlighter==<br />
<br />
To use the highlighter in ConTEXT, copy the code below and save it in a file named Unrealscript.chl in ''Highlighters'' directory of ConTEXT.<br />
[http://subconscious-therapy.com/hipnoterapi-surabaya Praktek Hipnoterapi surabaya] - [http://www.tiraimodern.com/product/vertical-blind Vertical blind jakarta]<br />
<br />
<uscript>// Language name (user language name)<br />
Language: UnrealScript<br />
<br />
// default file filter<br />
// note: if more than one extension is associated, eg:<br />
// C/C++ files (*.c,*.cpp,*.h,*.hpp)|*.c;*.cpp;*.h;*.hpp<br />
Filter: UnrealScript (*.uc)|*.uc<br />
<br />
// help file which will be invokend when F1 is pressed<br />
HelpFile:<br />
<br />
// language case sensitivity<br />
// 0 - no<br />
// 1 - yes<br />
CaseSensitive: 0<br />
<br />
// comment type:<br />
// LineComment - comment to the end of line<br />
// BlockCommentBeg - block comment begin, it could be multiline<br />
// BlockCommentEnd - block comment end<br />
LineComment: //<br />
BlockCommentBeg: /*<br />
BlockCommentEnd: */<br />
<br />
// identifier characters<br />
// note: characters shouldn't be delimited, except arrays<br />
// array of chars could be defined as from_char..to_char<br />
// IdentifierBegChar - Identifier begin characters<br />
IdentifierBegChars: a..z A..Z _<br />
IdentifierChars: a..z A..Z _ 0..9<br />
<br />
// numeric constants begin characters<br />
// note: characters shouldn't be delimited, except arrays<br />
// array of chars could be defined as from_char..to_char<br />
// number always starts with 0..9 except when NumConstBeg<br />
// defines other<br />
NumConstBegChars: 0..9<br />
<br />
// numeric constants characters<br />
// note: characters shouldn't be delimited, except arrays<br />
// array of chars could be defined as from_char..to_char<br />
// number always starts with 0..9 except when NumConstBeg<br />
// defines other<br />
NumConstChars: 0..9 .abcdefhABCDEFH<br />
<br />
// escape character<br />
EscapeChar: \<br />
<br />
// keyword table<br />
// note: delimited with spaces, lines could be wrapped<br />
// you may divide keywords into three groups which can be<br />
// highlighted differently<br />
KeyWords1:<br />
<br />
abstract<br />
archetype<br />
array<br />
arraycount<br />
assert<br />
auto<br />
autoexpandcategories<br />
automated<br />
bool<br />
break<br />
byte<br />
cacheexempt<br />
case<br />
class<br />
client<br />
coerce<br />
collapsecategories<br />
config<br />
const<br />
continue<br />
cpptext<br />
databinding<br />
default<br />
defaultproperties<br />
delegate<br />
demorecording<br />
dependson<br />
deprecated<br />
do<br />
dontcollapsecategories<br />
duplicatetransient<br />
edfindable<br />
editconst<br />
editconstarray<br />
editfixedsize<br />
editinline<br />
editinlinenew<br />
editinlinenotify<br />
editinlineuse<br />
editoronly<br />
else<br />
enum<br />
enumcount<br />
event<br />
exec<br />
expands<br />
export<br />
exportstructs<br />
extends<br />
false<br />
final<br />
float<br />
for<br />
foreach<br />
function<br />
global<br />
globalconfig<br />
goto<br />
guid<br />
hidecategories<br />
hidedropdown<br />
if<br />
ignores<br />
immutable<br />
immutablewhencooked<br />
implements<br />
inherits<br />
init<br />
input<br />
insert<br />
instanced<br />
int<br />
interp<br />
intrinsic<br />
iterator<br />
latent<br />
length<br />
local<br />
localized<br />
name<br />
native<br />
nativereplication<br />
new<br />
noclear<br />
noexport<br />
noexportheader<br />
noimport<br />
none<br />
nontransactional<br />
nontransient<br />
noteditinlinenew<br />
notforconsole<br />
notplaceable<br />
nousercreate<br />
operator<br />
optional<br />
out<br />
parseconfig<br />
perobjectconfig<br />
placeable<br />
pointer<br />
postoperator<br />
preoperator<br />
private<br />
protected<br />
public<br />
reliable<br />
remove<br />
replication<br />
repnotify<br />
return<br />
rng<br />
rot<br />
safereplace<br />
self<br />
server<br />
showcategories<br />
simulated<br />
singular<br />
skip<br />
state<br />
static<br />
stop<br />
string<br />
struct<br />
structcpptext<br />
structdefaultproperties<br />
super<br />
switch<br />
then<br />
transient<br />
travel<br />
true<br />
unreliable<br />
until<br />
var<br />
vect<br />
virtual<br />
while<br />
within<br />
<br />
<br />
//KeyWords2:<br />
//KeyWords3:<br />
<br />
// string delimiter:<br />
// StringBegChar - string begin char<br />
// StringEndChar - string end char<br />
// MultilineStrings - enables multiline strings,<br />
// as perl has it<br />
StringBegChar: "<br />
StringEndChar: "<br />
MultilineStrings: 0<br />
<br />
// use preprocessor:<br />
// 0 - no<br />
// 1 - yes<br />
// note: if yes, '#' and statements after it will be<br />
// highlighted with Preprocessor defined colors<br />
UsePreprocessor: 1<br />
<br />
// highlight line:<br />
// 0 - no<br />
// 1 - yes<br />
// note: if yes, current line will be highlighted<br />
CurrLineHighlighted: 0<br />
<br />
// colors<br />
// note: first value is foreground, second is<br />
// background color<br />
// and third (optional) is font attribute:<br />
// B - bold<br />
// I - italic<br />
// U - underline<br />
// S - strike out<br />
// attributes can be combined: eg. B or BI<br />
// as value, it could be used any standard<br />
// windows color:<br />
// clBlack, clMaroon, clGreen, clOlive,<br />
// clNavy, clPurple, clTeal, clGray,<br />
// clSilver, clRed, clLime, clYellow,<br />
// clBlue, clFuchsia, clAqua, clLtGray,<br />
// clDkGray, clWhite, clScrollBar,<br />
// clBackground, clActiveCaption,<br />
// clInactiveCaption, clMenu, clWindow,<br />
// clWindowFrame, clMenuText, clWindowText,<br />
// clCaptionText, clActiveBorder,<br />
// clInactiveBorder, clAppWorkSpace,<br />
// clHighlight, clHighlightText, clBtnFace,<br />
// clBtnShadow, clGrayText, lBtnText,<br />
// clInactiveCaptionText, clBtnHighlight,<br />
// cl3DDkShadow, cl3DLight, clInfoText,<br />
// clInfoBk<br />
// as value, it could be used hex numeric<br />
// constant too:<br />
// $BBGGRR - BB: blue, GG: green, RR: red,<br />
// eg: $FF6A00<br />
SpaceCol: clWindowText clWindow<br />
Keyword1Col: clBlue clWindow B<br />
Keyword2Col: clPurple clWindow<br />
Keyword3Col: $004080FF clWindow<br />
IdentifierCol: clWindowText clWindow<br />
CommentCol: clGreen clWindow<br />
NumberCol: clFuchsia clWindow<br />
StringCol: clFuchsia clWindow<br />
SymbolCol: clBlack clWindow<br />
PreprocessorCol: $0000C000 clWindow I<br />
SelectionCol: clWhite clNavy<br />
<br />
// If CurrLineHighlighted: 1<br />
CurrentLineCol: clBlack clYellow<br />
<br />
OverrideTxtFgColor: 0<br />
BlockAutoindent: 1<br />
BlockBegStr: {<br />
BlockEndStr: }<br />
MatchedBracesCol: clRed clWindow<br />
Keyword4Col: clWindowText clWindow<br />
Keyword5Col: clWindowText clWindow</uscript><br />
<br />
[[Category:Applications]] [[Category:Text editor]]</div>Domtheohttps://wiki.beyondunreal.com/Legacy:Offline_Wiki?diff=45449Legacy:Offline Wiki2013-08-28T04:06:59Z<p>Domtheo: </p>
<hr />
<div>{{innerbox|"...insanely useful..." &ndash; '''BeyondUnreal'''<br />
<br />
}}<br />
<br />
If you can't spend as much time surfing the Unreal Wiki as you like because your Internet provider charges you by the minute or you don't even have an Internet connection at home, we're providing the entire Unreal Wiki content as a single download for you.<br />
<br />
* The offline Wiki allows you to conveniently '''browse the entire Unreal Wiki content''' from your local hard disk without requiring an Internet connection.<br />
<br />
* All '''dynamic features''' (such as searching the Wiki, editing pages, and viewing older page revisions or version diffs) lead back to the live online Wiki.<br />
<br />
* Given that dozens of pages are added and changed every day on the Unreal Wiki, your offline copy is bound to be '''outdated''' after a while. Be sure to check back for updates regularly on [[Legacy:Recent Changes|Recent Changes]].<br />
<br />
Note that even though the content on Unreal Wiki is free for use, it is nonetheless subject to our [[Legacy:Project Copyright|copyright statement]]. The offline Wiki download is '''for private use only''' and not to be distributed commercially.<br />
[http://www.tiraimodern.com/product/vertical-blind Vertical blind bekasi] - [http://subconscious-therapy.com/hipnoterapi-surabaya Klinik hipnoterapi surabaya] - [http://www.raywhitesemarang.com Properti semarang]<br />
<br />
==Download the Unreal Wiki==<br />
<br />
You can obtain the downloadable Unreal Wiki from the following location:<br />
<br />
{|<br />
|-<br />
|'''BeyondUnreal.com'''<br />
|[ unrealwiki-offline.zip]<br />
|}<br />
<br />
'''Note:''' This version of the offline Wiki is the last-generated version of the old UseMod-powered Unreal Wiki from April 5 2008.<br />
<br />
'''Note 2:''' This link is currently dead but the file can still be downloaded from unreal.ut-files with the file name "UnrealWiki_Offline".<br />
<br />
==Installation==<br />
<br />
* Extract the archive you downloaded into a directory of your liking.<br />
<br />
* Start browsing your offline Wiki copy by opening '''(start).html''' or '''(start)''' in your web browser.<br />
<br />
Every page on the offline Wiki has a link to its live online version at the very bottom of the page, along with a timestamp telling you when the copy was generated from the live Wiki.<br />
<br />
The offline Wiki should be compatible with all platforms that support .zip files and long file names up to 32 characters. If you have any problems downloading or using the offline Wiki, leave a message on the [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Discuss|discussion page]].<br />
<br />
----<br />
<br />
[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Discuss]] this page.</div>Domtheohttps://wiki.beyondunreal.com/Legacy:Offline_Wiki?diff=45448Legacy:Offline Wiki2013-08-27T03:59:17Z<p>Domtheo: </p>
<hr />
<div>{{innerbox|"...insanely useful..." &ndash; '''BeyondUnreal'''<br />
<br />
}}<br />
<br />
If you can't spend as much time surfing the Unreal Wiki as you like because your Internet provider charges you by the minute or you don't even have an Internet connection at home, we're providing the entire Unreal Wiki content as a single download for you.<br />
<br />
* The offline Wiki allows you to conveniently '''browse the entire Unreal Wiki content''' from your local hard disk without requiring an Internet connection.<br />
<br />
* All '''dynamic features''' (such as searching the Wiki, editing pages, and viewing older page revisions or version diffs) lead back to the live online Wiki.<br />
<br />
* Given that dozens of pages are added and changed every day on the Unreal Wiki, your offline copy is bound to be '''outdated''' after a while. Be sure to check back for updates regularly on [[Legacy:Recent Changes|Recent Changes]].<br />
<br />
Note that even though the content on Unreal Wiki is free for use, it is nonetheless subject to our [[Legacy:Project Copyright|copyright statement]]. The offline Wiki download is '''for private use only''' and not to be distributed commercially.<br />
[http://www.tiraimodern.com/product/vertical-blind Vertical blind] - [http://subconscious-therapy.com/hipnoterapi-surabaya Hipnoterapi surabaya] - [http://www.raywhitesemarang.com Properti semarang]<br />
<br />
==Download the Unreal Wiki==<br />
<br />
You can obtain the downloadable Unreal Wiki from the following location:<br />
<br />
{|<br />
|-<br />
|'''BeyondUnreal.com'''<br />
|[ unrealwiki-offline.zip]<br />
|}<br />
<br />
'''Note:''' This version of the offline Wiki is the last-generated version of the old UseMod-powered Unreal Wiki from April 5 2008.<br />
<br />
'''Note 2:''' This link is currently dead but the file can still be downloaded from unreal.ut-files with the file name "UnrealWiki_Offline".<br />
<br />
==Installation==<br />
<br />
* Extract the archive you downloaded into a directory of your liking.<br />
<br />
* Start browsing your offline Wiki copy by opening '''(start).html''' or '''(start)''' in your web browser.<br />
<br />
Every page on the offline Wiki has a link to its live online version at the very bottom of the page, along with a timestamp telling you when the copy was generated from the live Wiki.<br />
<br />
The offline Wiki should be compatible with all platforms that support .zip files and long file names up to 32 characters. If you have any problems downloading or using the offline Wiki, leave a message on the [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Discuss|discussion page]].<br />
<br />
----<br />
<br />
[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Discuss]] this page.</div>Domtheohttps://wiki.beyondunreal.com/ConTEXT?diff=45447ConTEXT2013-08-27T03:57:12Z<p>Domtheo: </p>
<hr />
<div>__TOC__<br />
<br />
[[Image:ConTEXT_UI.gif|right|600px]]<br />
<br />
ConTEXT is a small, fast and powerful freeware [[Text Editor|text editor]], developed to serve as secondary tool for software developers.<br />
<br />
; Homepage : http://www.contexteditor.org/<br />
<br />
==Features==<br />
* unlimited open files<br />
* unlimited editing file size, 4kB line length<br />
* powerful syntax highlighting for:<br />
** C#<br />
** C/C++<br />
** Delphi/Pascal<br />
** Java<br />
** JavaScript<br />
** Visual Basic<br />
** Perl/CGI<br />
** HTML<br />
** CSS<br />
** SQL<br />
** FoxPro<br />
** 80x86 assembler<br />
** Python<br />
** PHP<br />
** Tcl/Tk<br />
** XML<br />
** Fortran<br />
** Foxpro<br />
** InnoSetup scripts<br />
* powerful custom defined syntax highlighter<br />
* multilanguage support (English, German, French, Croatian, Chinese, Czech, Danish, Dutch, Estonian, Esperanto, Spanish, Galego, Italian, Hungarian, Portuguese (Brazil), Russian, Slovakian, Polish, Lithuanian, Latvian, Slovenian, Turkish)<br />
* project workspaces support<br />
* unicode UTF8 support<br />
* code templates<br />
* customizable help files for each file type<br />
* file explorer with favorites list<br />
* file compare<br />
* export to HTML/RTF<br />
* conversion DOS->UNIX->Macintosh file formats<br />
* editing position remembering across files<br />
* macro recorder<br />
* commenting/uncommenting code<br />
* text sort<br />
* normal and columnar text selection<br />
* bookmarks<br />
* search and replace with regular expressions<br />
* search and replace text in all open files<br />
* incremental search with text emphasizing<br />
* C/Java-style block auto indent/outdent<br />
* customizable color printing with print preview<br />
* exporting configuration stored in registry<br />
* customizable syntax highlighter colors, cursors, margin, gutter, line spacing...<br />
* user definable execution keys, depending on file type<br />
* capturing console applications standard output<br />
* compiler output parser for positioning on error line<br />
* powerful command line handler<br />
<br />
==Unrealscript Highlighter==<br />
<br />
To use the highlighter in ConTEXT, copy the code below and save it in a file named Unrealscript.chl in ''Highlighters'' directory of ConTEXT.<br />
[http://subconscious-therapy.com/hipnoterapi-surabaya Hipnoterapi surabaya] - [http://www.tiraimodern.com/product/vertical-blind Vertical blind]<br />
<br />
<uscript>// Language name (user language name)<br />
Language: UnrealScript<br />
<br />
// default file filter<br />
// note: if more than one extension is associated, eg:<br />
// C/C++ files (*.c,*.cpp,*.h,*.hpp)|*.c;*.cpp;*.h;*.hpp<br />
Filter: UnrealScript (*.uc)|*.uc<br />
<br />
// help file which will be invokend when F1 is pressed<br />
HelpFile:<br />
<br />
// language case sensitivity<br />
// 0 - no<br />
// 1 - yes<br />
CaseSensitive: 0<br />
<br />
// comment type:<br />
// LineComment - comment to the end of line<br />
// BlockCommentBeg - block comment begin, it could be multiline<br />
// BlockCommentEnd - block comment end<br />
LineComment: //<br />
BlockCommentBeg: /*<br />
BlockCommentEnd: */<br />
<br />
// identifier characters<br />
// note: characters shouldn't be delimited, except arrays<br />
// array of chars could be defined as from_char..to_char<br />
// IdentifierBegChar - Identifier begin characters<br />
IdentifierBegChars: a..z A..Z _<br />
IdentifierChars: a..z A..Z _ 0..9<br />
<br />
// numeric constants begin characters<br />
// note: characters shouldn't be delimited, except arrays<br />
// array of chars could be defined as from_char..to_char<br />
// number always starts with 0..9 except when NumConstBeg<br />
// defines other<br />
NumConstBegChars: 0..9<br />
<br />
// numeric constants characters<br />
// note: characters shouldn't be delimited, except arrays<br />
// array of chars could be defined as from_char..to_char<br />
// number always starts with 0..9 except when NumConstBeg<br />
// defines other<br />
NumConstChars: 0..9 .abcdefhABCDEFH<br />
<br />
// escape character<br />
EscapeChar: \<br />
<br />
// keyword table<br />
// note: delimited with spaces, lines could be wrapped<br />
// you may divide keywords into three groups which can be<br />
// highlighted differently<br />
KeyWords1:<br />
<br />
abstract<br />
archetype<br />
array<br />
arraycount<br />
assert<br />
auto<br />
autoexpandcategories<br />
automated<br />
bool<br />
break<br />
byte<br />
cacheexempt<br />
case<br />
class<br />
client<br />
coerce<br />
collapsecategories<br />
config<br />
const<br />
continue<br />
cpptext<br />
databinding<br />
default<br />
defaultproperties<br />
delegate<br />
demorecording<br />
dependson<br />
deprecated<br />
do<br />
dontcollapsecategories<br />
duplicatetransient<br />
edfindable<br />
editconst<br />
editconstarray<br />
editfixedsize<br />
editinline<br />
editinlinenew<br />
editinlinenotify<br />
editinlineuse<br />
editoronly<br />
else<br />
enum<br />
enumcount<br />
event<br />
exec<br />
expands<br />
export<br />
exportstructs<br />
extends<br />
false<br />
final<br />
float<br />
for<br />
foreach<br />
function<br />
global<br />
globalconfig<br />
goto<br />
guid<br />
hidecategories<br />
hidedropdown<br />
if<br />
ignores<br />
immutable<br />
immutablewhencooked<br />
implements<br />
inherits<br />
init<br />
input<br />
insert<br />
instanced<br />
int<br />
interp<br />
intrinsic<br />
iterator<br />
latent<br />
length<br />
local<br />
localized<br />
name<br />
native<br />
nativereplication<br />
new<br />
noclear<br />
noexport<br />
noexportheader<br />
noimport<br />
none<br />
nontransactional<br />
nontransient<br />
noteditinlinenew<br />
notforconsole<br />
notplaceable<br />
nousercreate<br />
operator<br />
optional<br />
out<br />
parseconfig<br />
perobjectconfig<br />
placeable<br />
pointer<br />
postoperator<br />
preoperator<br />
private<br />
protected<br />
public<br />
reliable<br />
remove<br />
replication<br />
repnotify<br />
return<br />
rng<br />
rot<br />
safereplace<br />
self<br />
server<br />
showcategories<br />
simulated<br />
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<br />
[[Category:Applications]] [[Category:Text editor]]</div>Domtheohttps://wiki.beyondunreal.com/Replication_overview?diff=45446Replication overview2013-08-27T03:54:22Z<p>Domtheo: </p>
<hr />
<div>:''"Replication" redirects here. For a description of the replication block in UnrealScript source code see [[replication block]].<br />
<br />
{{expand}}<br />
In [[Unreal Engine]] games '''replication''' is the concept of passing data between the server and clients in network games. Closely related is '''simulation''', which is the concept of "guessing" server behavior on network clients using only the information already available to the client.<br />
<br />
Despite consisting of a relatively small set of rules, applying replication concepts usually scares programmers new to [[UnrealScript]] and makes even UnrealScript veterans scratch their head once in a while. This collection of reference articles and tutorials attempts to make your journey into the land of replication as easy as possible.<br />
<br />
==Basics==<br />
* [[Introduction to replication]]<br />
* [http://www.pintuvariasi.com Pintu aluminium]<br />
* [http://littletods.com/en/content/4-perlengkapan-bayi Perlengkapan bayi]<br />
* [http://www.mitrainti.com SAP indonesia]<br />
* [http://www.waterpluspure.com filter air]<br />
* [http://www.tiraimodern.com/product/vertical-blind Vertical blind]<br />
<br />
Replication De-obfuscation] by Mongo - another view on [[Unreal Engine 1]] replication concepts<br />
* [[Everything you ever wanted to know about replication (but were afraid to ask)|Everything you ever wanted to know about replication (but were afraid to ask)]] by Wormbo - an overview based on UT2004 observations<br />
<br />
==Replication concepts==<br />
* [[Relevance]]<br />
* [[Role and RemoteRole]]<br />
* [[NetMode]]<br />
* [[Simulation]]<br />
<br />
==Replication examples==<br />
* A Guided Ripper with a Targeting Laser] by Mongo (via the Wayback Machine) - [[UT]]-based tutorial describing replication pitfalls when creating a new weapon<br />
<br />
[[Category:Replication]]</div>Domtheo