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2017-11-17T21:18:57Z
User contributions
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https://wiki.beyondunreal.com/UE2:Texture_Package_Reference_(UT2004)?diff=46412
UE2:Texture Package Reference (UT2004)
2017-01-07T02:04:25Z
<p>*mGm*Lizard: fixed broken external link to UTXgaffer.</p>
<hr />
<div>This page lists the retail texture [[Legacy:Package|package]]s of UT2004 and ECE and gives a short description of the content of each package.<br />
<br />
The content of packages can be reviewed without opening them in the editor by using the tool [https://drive.google.com/open?id=0B6lDQRutPc2jZDlkOHJVTmR1dlk UTXgaffer].<br />
<br />
'''Note:''' [[Legacy:Do Not Alter Default Packages|Do Not Alter Default Packages]].<br />
<br />
Generalities:<br />
* packs called "*HardwareBrush" are skins for [[Legacy:Static Mesh|static mesh]] packages of that name<br />
* packs from UT2004's Editor's Choice Edition are in this list marked with the suffix [ECE] <br />
<br />
{| class="wikitable"<br />
<br />
|-<br />
| style="text-align: center" |'''Texture Pack'''<br />
| style="text-align: center" |'''Theme and type (ex. gothic, water surfaces)'''<br />
| style="text-align: center" |'''Uses'''<br />
| style="text-align: center" |'''Dominant Hue'''<br />
|-<br />
|2k4Chargers<br />
|Textures for weapon and pickup bases <br />
|staticmeshes<br />
|grey/blue/yellow<br />
|-<br />
|2k4Fonts<br />
|?<br />
|?<br />
|?<br />
|-<br />
|2k4Fonts_kot<br />
|?<br />
|?<br />
|?<br />
|-<br />
|2k4Hud<br />
|?<br />
|?<br />
|?<br />
|-<br />
|2k4Menus<br />
|?<br />
|?<br />
|?<br />
|-<br />
|2k4reducedTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|2k4TrophyTEX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AbaddonArchitecture-epic<br />
|Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls<br />
|Citadel stuff<br />
|Dark metallic <br />
|-<br />
|AbaddonArchitecture<br />
|Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires<br />
|Butcher stuff<br />
|Rust/blood <br />
|-<br />
|AbaddonHardwareBrush<br />
|Skins for AbaddonHardware static mesh package<br />
|?<br />
|? <br />
|-<br />
|AbaddonTerrain<br />
|Sandy, coal-colored, and lava terrain.<br />
|Dirt floors<br />
|? <br />
|-<br />
|Albatross_architecture<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ALIENTEX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AlleriaArchitecture<br />
|Outdoor terrains esp. snow. Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls<br />
|Snowy levels<br />
|White, Brown <br />
|-<br />
|AlleriaHardwareBrush<br />
|Mesh skins.<br />
|?<br />
|? <br />
|-<br />
|AlleriaTerrain<br />
|Snow and rock floors.<br />
|Snowy/cold.<br />
|White/grey <br />
|-<br />
|Animated<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AntalusTextures<br />
|Bark, sky, stone, fir branches<br />
|?<br />
|? <br />
|-<br />
|AnubisSky<br />
|Starry skies with Nebula<br />
|Skybox<br />
|Night Time <br />
|-<br />
|AnubisTextures<br />
|Pharaoh, Sphinx<br />
|Egyptian<br />
|Sandish grey and brown <br />
|-<br />
|ArboreaArchitecture<br />
|Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors<br />
|?<br />
|? <br />
|-<br />
|ArboreaHardwareBrush<br />
|Wood, bark, leaves, branches skins<br />
|Plantlife<br />
|? <br />
|-<br />
|ArboreaTerrain<br />
|Grass and Rock Terrain. Stone, mossy stone, water, grass, branches, vines.<br />
|grassland terrain<br />
|green <br />
|-<br />
|ArenaTex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ASSAULTfilmGrain<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AS_FX_TX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AS_Vehicles_TX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AS_Weapons_TX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Aurorae<br />
|Aurora borealis.<br />
|Sky effects<br />
|Blue, Green, Violet<br />
|-<br />
|AW-2004Explosions<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-2004Particles<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-2004Shaders<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-2k4XP [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Alleria<br />
|Shaders (metal)<br />
|shiny metal<br />
|Gray/Silver <br />
|-<br />
|AW-Ancient<br />
|A few non-egyptian ruins. old looking stuff<br />
|?<br />
|Light Brown <br />
|-<br />
|AW-BumpMaps<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-CellTest<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AWCityStuff<br />
|?<br />
|?<br />
|? <br />
|-<br />
|AW-Clean<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Convert<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Cubes<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Decals<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Foliage<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Generic<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Genesis<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Labels<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Metals<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Metals2<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Oceanic<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-PoolSkins<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-RustTex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Shaders<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-ShieldShaders<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Stone<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Stuff<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AW-Terrain<br />
|?<br />
|?<br />
|?<br />
|-<br />
|AWCity<br />
|Stars, skins, bullseye, moons/planets.<br />
|?<br />
|?<br />
|-<br />
|AWGlobal<br />
|Metals, coronas, cubemaps, details, tiles, lights, particles.<br />
|?<br />
|? <br />
|-<br />
|AWMagic<br />
|Weird stuff!<br />
|?<br />
|? <br />
|-<br />
|AWStellar<br />
|Mesh skins<br />
|?<br />
|? <br />
|-<br />
|AWTroff<br />
|Weird stuff!<br />
|?<br />
|? <br />
|-<br />
|AW_Research<br />
|Fur<br />
|?<br />
|brown/black/white<br />
|-<br />
|BaneTextures<br />
|Leaves, bark<br />
|?<br />
|? <br />
|-<br />
|BarrenHardwareDeux<br />
|Mesh skins<br />
|?<br />
|? <br />
|-<br />
|BarrensArchitecture-epic<br />
|Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs<br />
|Egyptian maps<br />
|Brown/Gold <br />
|-<br />
|BarrensArchitecture-Scion<br />
|?<br />
|?<br />
|?<br />
|-<br />
|BarrensArchitecture<br />
|Dirt, silver, egyptian, stone floors & walls<br />
|?<br />
|? <br />
|-<br />
|BarrensHardwareBrush<br />
|Skins for Egyptian-themed meshes<br />
|?<br />
|? <br />
|-<br />
|BarrensTerrain<br />
|Rock walls, sand, dry earth.<br />
|?<br />
|? <br />
|-<br />
|Bastien<br />
|Mesh skins<br />
|?<br />
|? <br />
|-<br />
|Bastien_02<br />
|banners, signs, clouds, floor, lava, metal, dry earth, rock, snow<br />
|allround<br />
|lots<br />
|-<br />
|BenTex01<br />
|?<br />
|?<br />
|?<br />
|-<br />
|BenTex02 [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|BenTropical01 [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|BloodFX<br />
|Blood decals<br />
|?<br />
|? <br />
|-<br />
|BonusParticles [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|BP_arch1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Brdg_A<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Bridge<br />
|A road texture and a red metal<br />
|road<br />
|grey/red<br />
|-<br />
|BrigthPlayerSkins<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cassTextures2<br />
|Metal deco, cubemaps, metal walls, projectors<br />
|?<br />
|? <br />
|-<br />
|CaveDecoTex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|CavernTextures<br />
|Huge (2048x2048) cavern walls, passes and junctions, lava<br />
|Caverns<br />
|Red (lava), dark greyish and brownish hues <br />
|-<br />
|CB-Particles<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cf_tex01<br />
|?<br />
|?<br />
|? <br />
|-<br />
|cf_tex02<br />
|?<br />
|?<br />
|? <br />
|-<br />
|cf_mushrooms<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cf_tex01<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cf_tex02<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cf_tex03<br />
|?<br />
|?<br />
|?<br />
|-<br />
|CheckerFX<br />
|?<br />
|?<br />
|? <br />
|-<br />
|CheckerFXB<br />
|?<br />
|?<br />
|? <br />
|-<br />
|Chrome_cp<br />
|Walls (team colours), environment cube maps.<br />
|?<br />
|? <br />
|-<br />
|CicadaTex [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|CitadelTextures<br />
|From CTF-Citadel<br />
|Evil-Doom looking stuff<br />
|? <br />
|-<br />
|CliffTest<br />
|dry earth, light brown cliff textures<br />
|dried ground<br />
|brown/ochre<br />
|-<br />
|Compress<br />
|?<br />
|?<br />
|? <br />
|-<br />
|Construction_S [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Coronas<br />
|?<br />
|?<br />
|?<br />
|-<br />
|CorrosionTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_cubemaps<br />
|?<br />
|?<br />
|? <br />
|-<br />
|CP_Effects1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_envirotex1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_Evil2<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_Evil3<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_Evillandscape<br />
|dark rock<br />
|volcanoes, wasteland<br />
|dark grey<br />
|-<br />
|cp_EvilMetal<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_ForestSwamp<br />
|swampy, mossy, grassy textures, green and brown bark, perhaps limestone<br />
|Swamps<br />
|Green/brown/light grey<br />
|-<br />
|cp_fx<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_Junkyard<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_liquid1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_Mech1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_misc_effects<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_newskins1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_particles<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_projectedtex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_projected_new<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_Staticmeshskin1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_stevetest1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_terrain1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_texturetest1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_UT2k3_TechSet1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|cp_wasteland<br />
|Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies<br />
|Outdoor, rocky and/or ruin settings<br />
|landscape: rusty brown and grey, brick; sky: blue and grey <br />
|-<br />
|Crosshairs<br />
|Crosshair textures (obviously)<br />
|?<br />
|? <br />
|-<br />
|CubeMaps<br />
|Cube maps for water reflections<br />
|?<br />
|? <br />
|-<br />
|DanFX<br />
|Walls, special fx<br />
|?<br />
|? <br />
|-<br />
|DanielsTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|DavesTextures<br />
|Bit of everything, some [[Legacy:Projector|projector]] textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE.<br />
|?<br />
|? <br />
|-<br />
|DEBonusTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|December_cp<br />
|?<br />
|?<br />
|? <br />
|-<br />
|DecorationProjectors<br />
|?<br />
|?<br />
|? <br />
|-<br />
|DefaultFluid<br />
|Some water textures<br />
|Water/liquids<br />
|? <br />
|-<br />
|DemoPlayerSkins<br />
|?<br />
|?<br />
|? <br />
|-<br />
|DeployableTex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|DeRez<br />
|?<br />
|?<br />
|? <br />
|-<br />
|DespFallenCity<br />
|?<br />
|?<br />
|?<br />
|-<br />
|DespTech<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Desp_SMS-Tex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Detail<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Dom-goose<br />
|?<br />
|?<br />
|? <br />
|-<br />
|DS-textures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Egypt_tech_Epic<br />
|Egyptian<br />
|?<br />
|? <br />
|-<br />
|Elecfeilsshine<br />
|?<br />
|?<br />
|?<br />
|-<br />
|EmitterTextures<br />
|Sprites in particle emmitters<br />
|durrr...emmitters? :D<br />
|? <br />
|-<br />
|EmitterTextures2<br />
|Sprites in particle emmitters<br />
|durrr...emmitters? :D<br />
|? <br />
|-<br />
|EndTextures<br />
|?<br />
|?<br />
|? <br />
|-<br />
|EpicParticles<br />
|Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog,<br />
|FX<br />
|blue, red <br />
|-<br />
|Epic_Phoboswing<br />
|?<br />
|?<br />
|? <br />
|-<br />
|ExitScreen<br />
|?<br />
|?<br />
|? <br />
|-<br />
|ExitScreenNOLogo<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ExplosionTex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Face3_deco<br />
|?<br />
|?<br />
|? <br />
|-<br />
|FarEast<br />
|?<br />
|?<br />
|?<br />
|-<br />
|FireEngine<br />
|Liquids. Water, lava, slime.<br />
|?<br />
|? <br />
|-<br />
|Foliage<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Fortress<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Futuretech1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|GeneralStaticTextures<br />
|?<br />
|?<br />
|? <br />
|-<br />
|GeoThermalTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|GlacierTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|GoldCubes<br />
|?<br />
|?<br />
|?<br />
|-<br />
|gooseFX<br />
|?<br />
|?<br />
|? <br />
|-<br />
|Grendelfix<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Gwotseffects<br />
|?<br />
|?<br />
|? <br />
|-<br />
|Gwotstuff<br />
|?<br />
|?<br />
|? <br />
|-<br />
|HourAdaraTexor [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|HourMoria<br />
|?<br />
|?<br />
|?<br />
|-<br />
|HudContent<br />
|?<br />
|?<br />
|?<br />
|-<br />
|HumanoidArchitecture<br />
|Concrete walls, metal walls, team colour borders, ceilings, floors, grates<br />
|Industrial<br />
|? <br />
|-<br />
|HumanoidArchitecture2<br />
|More of above above<br />
|?<br />
|? <br />
|-<br />
|HumanoidHardwareBrush<br />
|Skins for HumanoidHardware static mesh package<br />
|?<br />
|? <br />
|-<br />
|H_E_L_Ltx<br />
|Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano<br />
|Hell, Duh<br />
|Dark Gray, Brown, Firey <br />
|-<br />
|IllumShaders<br />
|?<br />
|?<br />
|? <br />
|-<br />
|Imulsive<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Industrial<br />
|Mesh skins.<br />
|?<br />
|? <br />
|-<br />
|InstagibEffects<br />
|?<br />
|?<br />
|?<br />
|-<br />
|InterfaceContent<br />
|?<br />
|?<br />
|? <br />
|-<br />
|intro_characters<br />
|?<br />
|?<br />
|? <br />
|-<br />
|JamesEffects<br />
|?<br />
|?<br />
|? <br />
|-<br />
|jm-particl2<br />
|?<br />
|?<br />
|?<br />
|-<br />
|jm-particles<br />
|?<br />
|?<br />
|?<br />
|-<br />
|jm-prefabs<br />
|?<br />
|?<br />
|?<br />
|-<br />
|jm-prefabs2<br />
|?<br />
|?<br />
|?<br />
|-<br />
|jm-manhatten_project<br />
|?<br />
|?<br />
|?<br />
|-<br />
|jwfasterfiles [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|jwDecemberArchitecture<br />
|?<br />
|?<br />
|? <br />
|-<br />
|jw_jantex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|LadderShots<br />
|?<br />
|?<br />
|? <br />
|-<br />
|LastManStanding<br />
|?<br />
|?<br />
|?<br />
|-<br />
|LavaMLFX<br />
|Volcanic ground and fluid magma<br />
|Volcanos, lava streams<br />
|yellow, orange, brown <br />
|-<br />
|lavaskyx<br />
|?<br />
|?<br />
|?<br />
|-<br />
|LeathamFX<br />
|Oscillating lava textures<br />
|Volcano, lava settings<br />
|yellow, orange, brown <br />
|-<br />
|Lev_Particles<br />
|?<br />
|?<br />
|?<br />
|-<br />
|LightningCoreTex<br />
|?<br />
|?<br />
|? <br />
|-<br />
|lp_scene_1_t<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Malcom_scene3_textures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|MapThumbnails<br />
|?<br />
|?<br />
|? <br />
|-<br />
|Mechcity1_CP<br />
|?<br />
|?<br />
|?<br />
|-<br />
|MechStandard<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Mech_decayed<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Mech_Decay_New<br />
|?<br />
|?<br />
|?<br />
|-<br />
|MenuEffects<br />
|Stuff from the game menus<br />
|?<br />
|? <br />
|-<br />
|MikeDemoLevel<br />
|Somehow having to do with a guy named Mike.<br />
|?<br />
|? <br />
|-<br />
|MiscEpicTex01<br />
|Wall (team clrs), grates.<br />
|?<br />
|? <br />
|-<br />
|MiscPhysicsMeshesTex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|MutantSkins<br />
|?<br />
|?<br />
|?<br />
|-<br />
|MutatorArt<br />
|?<br />
|?<br />
|? <br />
|-<br />
|NaThCrossfire<br />
|?<br />
|?<br />
|?<br />
|-<br />
|NatureFX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|NatureOne<br />
|?<br />
|?<br />
|?<br />
|-<br />
|newsniperrifle<br />
|?<br />
|?<br />
|?<br />
|-<br />
|NormalMaps<br />
|?<br />
|?<br />
|? <br />
|-<br />
|November2ship<br />
|Static Mesh skins for the ship<br />
|?<br />
|"Battleship" Gray <br />
|-<br />
|NvidiaLogo_T<br />
|Static Mesh skins for the Nvidia logo seen on starting the game<br />
|Not many<br />
|Black and White <br />
|-<br />
|n_StaticMeshFX_T_SC<br />
|?<br />
|?<br />
|?<br />
|-<br />
|OldTreeSkins<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ONSBP_DestroyedVehicles [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ONSBPTextures [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ONSDeadVehicles-TX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ONSFullTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ONSInterface-TX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ONSStructureTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ONSTorlanREDONE<br />
|?<br />
|?<br />
|?<br />
|-<br />
|OtherWorld<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Palettes<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Particles<br />
|?<br />
|?<br />
|?<br />
|-<br />
|PC_ConvoyTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|PC_NewWeaponFX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|PC_UrbanTex [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Phobos2_cp<br />
|?<br />
|?<br />
|?<br />
|-<br />
|PickupSkins<br />
|?<br />
|?<br />
|?<br />
|-<br />
|PipeTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Pipe_Set<br />
|?<br />
|?<br />
|?<br />
|-<br />
|PlayerPictures<br />
|Pictures seen in the menu when selecting player or custom bots<br />
|?<br />
|?<br />
|-<br />
|PlayerSkins<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Plutonic_BP2_textures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Plutonic_Robot_TX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Primeval_Tex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|PSDria<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Rimlight<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SC-City<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SC_Animated<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SC_BuggyTest<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SC_Froth<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SC_GDC<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SC_GDC_FX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SC_Intro<br />
|?<br />
|?<br />
|? <br />
|-<br />
|SC_Jungle<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SC_MeshParticleTex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SC_Volcano_T<br />
|?<br />
|?<br />
|? <br />
|-<br />
|SC_Water<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SD-Generic<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ServerIcons<br />
|?<br />
|?<br />
|?<br />
|-<br />
|sg-Mech<br />
|?<br />
|?<br />
|?<br />
|-<br />
|sg_floorsandgrates_alpha<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SG_Giest_redset<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SG_Hud<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SG_Lost_Outpost<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SG_Special_Decos<br />
|?<br />
|?<br />
|?<br />
|-<br />
|sg_UT2003_Jumpboots<br />
|?<br />
|?<br />
|? <br />
|-<br />
|ShaneDay<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ShaneDemoHead<br />
|?<br />
|?<br />
|?<br />
|-<br />
|ShaneJungle<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Shiptech <br />Shiptech2<br />
|Nice spaceship textures includng the animated light one found in CTF Chrome. Metal & stone, deco metal, ceilings, metal floors & walls, grates.<br />
|Space Ships/ Futuristic settings<br />
|Grey <br />
|-<br />
|ShiptechHardwareBrush<br />
|Skins for static meshes from the ShiptechHardware package<br />
|?<br />
|? <br />
|-<br />
|SinglePlayerThumbs<br />
|?<br />
|?<br />
|? <br />
|-<br />
|skaarjintrotextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SkaarjPackSkins<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Skies<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SkyBox<br />
|?<br />
|?<br />
|?<br />
|-<br />
|skyline-epic<br />
|Beautiful sky textures<br />
|Skyboxes<br />
|? <br />
|-<br />
|SkyRenders<br />
|Some very beautiful sky textures<br />
|Skyboxes<br />
|All sorts <br />
|-<br />
|StreamlineIntro<br />
|?<br />
|?<br />
|?<br />
|-<br />
|StreamlineTakeOffTex1<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Streamlinewater<br />
|?<br />
|?<br />
|?<br />
|-<br />
|strplants<br />
|?<br />
|?<br />
|?<br />
|-<br />
|SurvivalGuideSMskins<br />
|?<br />
|?<br />
|? <br />
|-<br />
|TeamSymbols<br />
|?<br />
|?<br />
|? <br />
|-<br />
|TeamSymbols_UT2003<br />
|?<br />
|?<br />
|? <br />
|-<br />
|TeamSymbols_UT2004<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Terrain<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Terrain2<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Terrain_w<br />
|?<br />
|?<br />
|?<br />
|-<br />
|TowerTerrain<br />
|Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc<br />
|Industrial settings<br />
|Grey, brown, metallic shades <br />
|-<br />
|TrophyRoom_END<br />
|?<br />
|?<br />
|? <br />
|-<br />
|TurretParticles<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Turrets<br />
|?<br />
|?<br />
|?<br />
|-<br />
|UCGameSpecific<br />
|?<br />
|?<br />
|?<br />
|-<br />
|UCGeneric<br />
|?<br />
|?<br />
|?<br />
|-<br />
|UT2003Fonts<br />
|Fonts from UT2003<br />
|?<br />
|? <br />
|-<br />
|UT2003Fonts_kot<br />
|?<br />
|?<br />
|?<br />
|-<br />
|UT2003Fonts_smt<br />
|?<br />
|?<br />
|?<br />
|-<br />
|UT2003Fonts_tmt<br />
|?<br />
|?<br />
|?<br />
|-<br />
|UT2004ECEPlayerSkins [ECE]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|UT2004PlayerSkins<br />
|?<br />
|?<br />
|?<br />
|-<br />
|UT2004Thumbnails<br />
|?<br />
|?<br />
|?<br />
|-<br />
|UT2004Weapons<br />
|?<br />
|?<br />
|?<br />
|-<br />
|VehicleFX<br />
|?<br />
|?<br />
|? <br />
|-<br />
|VehicleSkins<br />
|?<br />
|?<br />
|? <br />
|-<br />
|Village<br />
|?<br />
|?<br />
|?<br />
|-<br />
|VMdeadVehicles<br />
|?<br />
|?<br />
|?<br />
|-<br />
|VMParticleTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|VMVehicles-TX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|VMWeaponsTX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|WarEffectsTextures<br />
|?<br />
|?<br />
|?<br />
|-<br />
|WarFX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|Warroomtech<br />
|?<br />
|?<br />
|?<br />
|-<br />
|WeaponSkins<br />
|?<br />
|?<br />
|? <br />
|-<br />
|WinX<br />
|?<br />
|?<br />
|?<br />
|-<br />
|wm_misc<br />
|?<br />
|?<br />
|?<br />
|-<br />
|wm_textures<br />
|Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor.<br />
|?<br />
|? <br />
|-<br />
|XceptOne<br />
|Water, plasmas, struts, moons, tree skylines (stuff by XceptOne)<br />
|Electric fields/flux<br />
|? <br />
|-<br />
|XceptThree<br />
|?<br />
|?<br />
|?<br />
|-<br />
|XceptTwo<br />
|stuff by XceptOne<br />
|?<br />
|? <br />
|-<br />
|XEffectMat<br />
|?<br />
|?<br />
|? <br />
|-<br />
|XGameShaders<br />
|?<br />
|?<br />
|? <br />
|-<br />
|XGameShaders2004<br />
|?<br />
|?<br />
|?<br />
|-<br />
|xGameShadersB<br />
|?<br />
|?<br />
|? <br />
|-<br />
|XGameTextures<br />
|?<br />
|?<br />
|? <br />
|-<br />
|XMiscEffects<br />
|?<br />
|?<br />
|? <br />
|-<br />
|XPlantTextures<br />
|Two plant skins<br />
|Not very useable<br />
|?<br />
|-<br />
|X_Animated<br />
|?<br />
|?<br />
|?<br />
|-<br />
|X_AW-CellTest<br />
|?<br />
|?<br />
|?<br />
|-<br />
|X_AW-Convert<br />
|?<br />
|?<br />
|?<br />
|-<br />
|X_AW-Cubes<br />
|?<br />
|?<br />
|?<br />
|-<br />
|X_AW-MechTex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|X_AW-Shaders<br />
|?<br />
|?<br />
|?<br />
|-<br />
|X_BG-FloraGen_tex<br />
|?<br />
|?<br />
|?<br />
|-<br />
|X_CliffTest<br />
|?<br />
|?<br />
|?<br />
|}<br />
<br />
[[Category:Mapping articles]]</div>
*mGm*Lizard
https://wiki.beyondunreal.com/UE2_talk:Texture_Package_Reference_(UT2004)?diff=46411
UE2 talk:Texture Package Reference (UT2004)
2017-01-04T19:32:49Z
<p>*mGm*Lizard: </p>
<hr />
<div>I thought it was time for this page because UT2004 has A LOT more packages than UT2003 had and so the old legacy page is not sufficient as a reference for a 2k4 mapper. Needed to stop the work on the page now, but will continue later. I hope others can help to fill the columns with informations. ;)<br />
—[[User:Crusha|Crusha]] 21:06, 22 May 2010 (UTC)<br />
<br />
The link to the UTX Gaffer is dead/broken. I will be providing a new download link once I am in front of my desktop. I also will be adding descriptions to listed packages.<br />
—[[User:*mGm*Lizard|*mGm*Lizard]] 19:32, 04 Jan 2017</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46406
User:*mGm*Lizard
2016-11-23T20:26:53Z
<p>*mGm*Lizard: </p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. <br />
<br />
'''UPDATE:''' The IG server is now part of [http://www.slice-of-life.org Slice of Life]. [ut2004://162.248.90.34 The server] is being used as the community VCTF server.<br />
<br />
I am working with a couple other coders to improve 3SPN. When I have an update I will provide a to download it. <br />
<br />
'''This is fun'''<br />
<br />
I've started helping define what exactly each [[UT2004]] console command does. '''Click here Beltamaxx-->'''[[UE2:Console Commands (UT2004)]] <br />
<br />
We're also also working on defining console commands for popular mods such as '''3SPN.'''<br />
<br />
==See also==<br />
* [[UE2:Mod Console Commands (UT2004)|Mod Console Commands]] - Commands provided by popular UT2004 mods.</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46405
User:*mGm*Lizard
2016-11-23T20:02:57Z
<p>*mGm*Lizard: </p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. <br />
<br />
'''UPDATE:''' The IG server is now part of [http://www.slice-of-life.org Slice of Life]. [ut2004://162.248.90.34 It] is being used as the community VCTF server.<br />
<br />
I am working with a couple other coders to improve 3SPN. When I have an update I will provide a to download it. <br />
<br />
'''This is fun'''<br />
<br />
I've started helping define what exactly each [[UT2004]] console command does. '''Click here Beltamaxx-->'''[[UE2:Console Commands (UT2004)]] <br />
<br />
We're also also working on defining console commands for popular mods such as '''3SPN.'''<br />
<br />
==See also==<br />
* [[UE2:Mod Console Commands (UT2004)|Mod Console Commands]] - Commands provided by popular UT2004 mods.</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46404
User:*mGm*Lizard
2016-11-23T19:34:17Z
<p>*mGm*Lizard: </p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. <br />
<br />
I am working with a couple other coders to improve 3SPN. When I have an update I will provide a to download it. <br />
<br />
'''This is fun'''<br />
<br />
I've started helping define what exactly each [[UT2004]] console command does. '''Click here Beltamaxx-->'''[[UE2:Console Commands (UT2004)]] <br />
<br />
We're also also working on defining console commands for popular mods such as '''3SPN.'''<br />
<br />
==See also==<br />
* [[UE2:Mod Console Commands (UT2004)|Mod Console Commands]] - Commands provided by popular UT2004 mods.</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46403
User:*mGm*Lizard
2016-11-23T19:21:26Z
<p>*mGm*Lizard: </p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. <br />
<br />
I am working with a couple other coders to improve 3SPN. When I have an update I will provide a to download it. <br />
<br />
'''This is fun'''<br />
<br />
I've started helping define what exactly each [[UT2004]] console command does. '''Click here Beltamaxx-->'''[[UE2:Console Commands (UT2004)]] <br />
<br />
We're also also working on defining console commands for popular mods such as '''3SPN.'''</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46402
User:*mGm*Lizard
2016-11-23T19:16:17Z
<p>*mGm*Lizard: Practicing page editing.</p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. <br />
<br />
I am working with a couple other coders to improve 3SPN. When I have an update I will provide a to download it. <br />
<br />
'''This is fun'''<br />
<br />
I've started helping define what exactly each [[UT2004]] console command does. '''Click this link Beltamaxx--->'''[[UE2:Console Commands (UT2004)]] <br />
<br />
We're also also working on defining console commands for popular mods such as '''3SPN.'''</div>
*mGm*Lizard
https://wiki.beyondunreal.com/UE2:Mod_Console_Commands_(UT2004)?diff=46401
UE2:Mod Console Commands (UT2004)
2016-11-23T18:50:17Z
<p>*mGm*Lizard: Changed page tag to expand.</p>
<hr />
<div>{{expand}}<br />
Every [[console command]] declared in [[UnrealScript]] of [[UT2004]] mods are listed here.<br />
<br />
'''Note:''' Mutate Commands are not listed here!.<br />
<br />
==3SPNv3141 Commands==<br />
Console Commands of Team Arena Master version 3141.<br />
<br />
===Misc_Player Commands===<br />
;CallTimeout - '''???.'''<br />
<br />
;DisableCombos - '''???.'''<br />
:#'''''[[bool]]''''' '''S''' - '''???.'''<br />
:#'''''[[bool]]''''' '''B''' - '''???.'''<br />
:#'''''[[bool]]''''' '''BE''' - '''???.'''<br />
:#'''''[[bool]]''''' '''i''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''R''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''A''' - '''???.'''<br />
<br />
'''Menu3SPN''' - Displays the 3SPN menu.<br />
<br />
;SetSkins - '''???.'''<br />
:#'''''[[byte]]''''' '''r1''' - '''???.'''<br />
:#'''''[[byte]]''''' '''g1''' - '''???.'''<br />
:#'''''[[byte]]''''' '''b1''' - '''???.'''<br />
:#'''''[[byte]]''''' '''r2''' - '''???.'''<br />
:#'''''[[byte]]''''' '''g2''' - '''???.'''<br />
:#'''''[[byte]]''''' '''b2''' - '''???.'''<br />
<br />
;ToggleTeamInfo - '''???.'''<br />
<br />
;UseBerserk - '''???.'''<br />
<br />
;UseBooster - '''???.'''<br />
<br />
;UseInvis - '''???.'''<br />
<br />
;UseSpeed - '''???.'''<br />
<br />
==AdminPlus_v14 Commands==<br />
Console Commands of AdminPlus version 14.<br />
<br />
===UltraAdmin Commands===<br />
;AdvancedSummon - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CauseEvent - '''???.'''<br />
:#'''''[[name]]''''' '''EventName''' - '''???.'''<br />
<br />
;ChangeName - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''NewName''' - '''???.'''<br />
<br />
;ChangeScore - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[float]]''''' '''newScoreValue''' - '''???.'''<br />
<br />
;CL1 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CL2 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CL3 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;cn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''NewName''' - '''???.'''<br />
<br />
;CrateComboOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CrateComboOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CustomLoaded1 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CustomLoaded2 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CustomLoaded3 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;DNO - '''???.'''<br />
<br />
;fatality - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Fly - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Ghost - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;GI - '''???.'''<br />
:#'''''[[string]]''''' '''Item''' - '''???.'''<br />
:#'''''[[string]]''''' '''ItemName''' - '''???.'''<br />
<br />
;GiveItem - '''???.'''<br />
:#'''''[[string]]''''' '''ItemName''' - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;GodOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;GodOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;HeadSize - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[float]]''''' '''newHeadSize''' - '''???.'''<br />
<br />
;Help - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisComboOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisComboOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[optional]] [[float]]''''' '''invamount''' - '''???.'''<br />
<br />
;Loaded - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;PlayerSize - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[float]]''''' '''newPlayerSize''' - '''???.'''<br />
<br />
;PM - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''PMMessage''' - '''???.'''<br />
<br />
;PrivMessage - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''APMessage''' - '''???.'''<br />
<br />
;ResetScore - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;SetGravity - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
;SG - '''???.'''<br />
:#'''''[[float]]''''' '''GR''' - '''???.'''<br />
<br />
;Slap - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;SloMo - '''???.'''<br />
:#'''''[[float]]''''' '''t''' - '''???.'''<br />
<br />
;SpeedComboOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;SpeedComboOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Spider - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Summon - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
<br />
;Teleport - '''???.'''<br />
<br />
;TempAdmin - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;TempAdminOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Walk - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
==utcompv17a Commands==<br />
Console Commands of UTComp version 17a.<br />
<br />
===BS_xPlayer Commands===<br />
;AdminReady - '''???.'''<br />
<br />
;Core - '''???.'''<br />
:#'''''[[int]]''''' '''k''' - '''???.'''<br />
<br />
;Echo - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;GetSensitivity - '''???.'''<br />
<br />
;GetWeapon - '''???.'''<br />
:#'''''[[class|Class<Weapon>]]''''' '''NewWeaponClass''' - '''???.'''<br />
<br />
;GoToItem - '''???.'''<br />
:#'''''[[string]]''''' '''PickupString''' - '''???.'''<br />
<br />
;GoToPlayer - '''???.'''<br />
:#'''''[[int]]''''' '''k''' - '''???.'''<br />
<br />
;ListColoredNames - '''???.'''<br />
<br />
;myMenu - '''???.'''<br />
<br />
;NextBluePlayer - '''???.'''<br />
<br />
;NextNode - '''???.'''<br />
<br />
;NextRedPlayer - '''???.'''<br />
<br />
;NextSuperWeapon - '''???.'''<br />
<br />
;Node - '''???.'''<br />
:#'''''[[int]]''''' '''k''' - '''???.'''<br />
<br />
;NotReady - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bSilent''' - '''???.'''<br />
<br />
;OpenVoteMenu - '''???.'''<br />
<br />
;PrevNode - '''???.'''<br />
<br />
;Ready - '''???.'''<br />
<br />
;SetBlueSkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetEnemySkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetFriendSkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetNameNoReset - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetRedSkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetSavedSpectateSpeed - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
;SetStats - '''???.'''<br />
:#'''''[[int]]''''' '''i''' - '''???.'''<br />
<br />
;SetVolume - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
;ShowColoredNames - '''???.'''<br />
<br />
;SpecLockBlue - '''???.'''<br />
<br />
;SpecLockRed - '''???.'''<br />
<br />
;StatMine - '''???.'''<br />
<br />
;StatNext - '''???.'''<br />
<br />
;StatPrev - '''???.'''<br />
<br />
;StatSpec - '''???.'''<br />
<br />
;VoteNo - '''???.'''<br />
<br />
;voteyes - '''???.'''<br />
<br />
[[Category:Console Commands]]</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46400
User:*mGm*Lizard
2016-11-23T18:43:52Z
<p>*mGm*Lizard: Updating/adding projects I'm working on.</p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. <br />
<br />
Currently, I'm working on merging several different server-side mutators together as part of an upgrade to SoLToolzv5.-Lizard<br />
<br />
I also am working with a couple other coders to improve 3SPN. When I have an update I will provide a to download it.<br />
<br />
'''This is fun'''<br />
<br />
I've started defining what exactly each U2 console does</div>
*mGm*Lizard
https://wiki.beyondunreal.com/UE2:Mod_Console_Commands_(UT2004)?diff=46399
UE2:Mod Console Commands (UT2004)
2016-11-23T18:27:32Z
<p>*mGm*Lizard: /* Misc_Player Commands */ un-bolded definition of Menu3SPN</p>
<hr />
<div>{{autogenerated}}<br />
Every [[console command]] declared in [[UnrealScript]] of [[UT2004]] mods are listed here.<br />
<br />
'''Note:''' Mutate Commands are not listed here!.<br />
<br />
==3SPNv3141 Commands==<br />
Console Commands of Team Arena Master version 3141.<br />
<br />
===Misc_Player Commands===<br />
;CallTimeout - '''???.'''<br />
<br />
;DisableCombos - '''???.'''<br />
:#'''''[[bool]]''''' '''S''' - '''???.'''<br />
:#'''''[[bool]]''''' '''B''' - '''???.'''<br />
:#'''''[[bool]]''''' '''BE''' - '''???.'''<br />
:#'''''[[bool]]''''' '''i''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''R''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''A''' - '''???.'''<br />
<br />
'''Menu3SPN''' - Displays the 3SPN menu.<br />
<br />
;SetSkins - '''???.'''<br />
:#'''''[[byte]]''''' '''r1''' - '''???.'''<br />
:#'''''[[byte]]''''' '''g1''' - '''???.'''<br />
:#'''''[[byte]]''''' '''b1''' - '''???.'''<br />
:#'''''[[byte]]''''' '''r2''' - '''???.'''<br />
:#'''''[[byte]]''''' '''g2''' - '''???.'''<br />
:#'''''[[byte]]''''' '''b2''' - '''???.'''<br />
<br />
;ToggleTeamInfo - '''???.'''<br />
<br />
;UseBerserk - '''???.'''<br />
<br />
;UseBooster - '''???.'''<br />
<br />
;UseInvis - '''???.'''<br />
<br />
;UseSpeed - '''???.'''<br />
<br />
==AdminPlus_v14 Commands==<br />
Console Commands of AdminPlus version 14.<br />
<br />
===UltraAdmin Commands===<br />
;AdvancedSummon - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CauseEvent - '''???.'''<br />
:#'''''[[name]]''''' '''EventName''' - '''???.'''<br />
<br />
;ChangeName - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''NewName''' - '''???.'''<br />
<br />
;ChangeScore - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[float]]''''' '''newScoreValue''' - '''???.'''<br />
<br />
;CL1 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CL2 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CL3 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;cn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''NewName''' - '''???.'''<br />
<br />
;CrateComboOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CrateComboOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CustomLoaded1 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CustomLoaded2 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CustomLoaded3 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;DNO - '''???.'''<br />
<br />
;fatality - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Fly - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Ghost - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;GI - '''???.'''<br />
:#'''''[[string]]''''' '''Item''' - '''???.'''<br />
:#'''''[[string]]''''' '''ItemName''' - '''???.'''<br />
<br />
;GiveItem - '''???.'''<br />
:#'''''[[string]]''''' '''ItemName''' - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;GodOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;GodOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;HeadSize - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[float]]''''' '''newHeadSize''' - '''???.'''<br />
<br />
;Help - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisComboOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisComboOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[optional]] [[float]]''''' '''invamount''' - '''???.'''<br />
<br />
;Loaded - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;PlayerSize - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[float]]''''' '''newPlayerSize''' - '''???.'''<br />
<br />
;PM - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''PMMessage''' - '''???.'''<br />
<br />
;PrivMessage - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''APMessage''' - '''???.'''<br />
<br />
;ResetScore - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;SetGravity - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
;SG - '''???.'''<br />
:#'''''[[float]]''''' '''GR''' - '''???.'''<br />
<br />
;Slap - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;SloMo - '''???.'''<br />
:#'''''[[float]]''''' '''t''' - '''???.'''<br />
<br />
;SpeedComboOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;SpeedComboOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Spider - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Summon - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
<br />
;Teleport - '''???.'''<br />
<br />
;TempAdmin - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;TempAdminOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Walk - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
==utcompv17a Commands==<br />
Console Commands of UTComp version 17a.<br />
<br />
===BS_xPlayer Commands===<br />
;AdminReady - '''???.'''<br />
<br />
;Core - '''???.'''<br />
:#'''''[[int]]''''' '''k''' - '''???.'''<br />
<br />
;Echo - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;GetSensitivity - '''???.'''<br />
<br />
;GetWeapon - '''???.'''<br />
:#'''''[[class|Class<Weapon>]]''''' '''NewWeaponClass''' - '''???.'''<br />
<br />
;GoToItem - '''???.'''<br />
:#'''''[[string]]''''' '''PickupString''' - '''???.'''<br />
<br />
;GoToPlayer - '''???.'''<br />
:#'''''[[int]]''''' '''k''' - '''???.'''<br />
<br />
;ListColoredNames - '''???.'''<br />
<br />
;myMenu - '''???.'''<br />
<br />
;NextBluePlayer - '''???.'''<br />
<br />
;NextNode - '''???.'''<br />
<br />
;NextRedPlayer - '''???.'''<br />
<br />
;NextSuperWeapon - '''???.'''<br />
<br />
;Node - '''???.'''<br />
:#'''''[[int]]''''' '''k''' - '''???.'''<br />
<br />
;NotReady - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bSilent''' - '''???.'''<br />
<br />
;OpenVoteMenu - '''???.'''<br />
<br />
;PrevNode - '''???.'''<br />
<br />
;Ready - '''???.'''<br />
<br />
;SetBlueSkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetEnemySkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetFriendSkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetNameNoReset - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetRedSkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetSavedSpectateSpeed - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
;SetStats - '''???.'''<br />
:#'''''[[int]]''''' '''i''' - '''???.'''<br />
<br />
;SetVolume - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
;ShowColoredNames - '''???.'''<br />
<br />
;SpecLockBlue - '''???.'''<br />
<br />
;SpecLockRed - '''???.'''<br />
<br />
;StatMine - '''???.'''<br />
<br />
;StatNext - '''???.'''<br />
<br />
;StatPrev - '''???.'''<br />
<br />
;StatSpec - '''???.'''<br />
<br />
;VoteNo - '''???.'''<br />
<br />
;voteyes - '''???.'''<br />
<br />
[[Category:Console Commands]]</div>
*mGm*Lizard
https://wiki.beyondunreal.com/UE2:Mod_Console_Commands_(UT2004)?diff=46398
UE2:Mod Console Commands (UT2004)
2016-11-23T18:22:12Z
<p>*mGm*Lizard: /* Misc_Player Commands */ defined Menu3SPN</p>
<hr />
<div>{{autogenerated}}<br />
Every [[console command]] declared in [[UnrealScript]] of [[UT2004]] mods are listed here.<br />
<br />
'''Note:''' Mutate Commands are not listed here!.<br />
<br />
==3SPNv3141 Commands==<br />
Console Commands of Team Arena Master version 3141.<br />
<br />
===Misc_Player Commands===<br />
;CallTimeout - '''???.'''<br />
<br />
;DisableCombos - '''???.'''<br />
:#'''''[[bool]]''''' '''S''' - '''???.'''<br />
:#'''''[[bool]]''''' '''B''' - '''???.'''<br />
:#'''''[[bool]]''''' '''BE''' - '''???.'''<br />
:#'''''[[bool]]''''' '''i''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''R''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''A''' - '''???.'''<br />
<br />
;Menu3SPN - Displays the 3SPN menu.<br />
<br />
;SetSkins - '''???.'''<br />
:#'''''[[byte]]''''' '''r1''' - '''???.'''<br />
:#'''''[[byte]]''''' '''g1''' - '''???.'''<br />
:#'''''[[byte]]''''' '''b1''' - '''???.'''<br />
:#'''''[[byte]]''''' '''r2''' - '''???.'''<br />
:#'''''[[byte]]''''' '''g2''' - '''???.'''<br />
:#'''''[[byte]]''''' '''b2''' - '''???.'''<br />
<br />
;ToggleTeamInfo - '''???.'''<br />
<br />
;UseBerserk - '''???.'''<br />
<br />
;UseBooster - '''???.'''<br />
<br />
;UseInvis - '''???.'''<br />
<br />
;UseSpeed - '''???.'''<br />
<br />
==AdminPlus_v14 Commands==<br />
Console Commands of AdminPlus version 14.<br />
<br />
===UltraAdmin Commands===<br />
;AdvancedSummon - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CauseEvent - '''???.'''<br />
:#'''''[[name]]''''' '''EventName''' - '''???.'''<br />
<br />
;ChangeName - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''NewName''' - '''???.'''<br />
<br />
;ChangeScore - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[float]]''''' '''newScoreValue''' - '''???.'''<br />
<br />
;CL1 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CL2 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CL3 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;cn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''NewName''' - '''???.'''<br />
<br />
;CrateComboOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CrateComboOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CustomLoaded1 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CustomLoaded2 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;CustomLoaded3 - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;DNO - '''???.'''<br />
<br />
;fatality - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Fly - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Ghost - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;GI - '''???.'''<br />
:#'''''[[string]]''''' '''Item''' - '''???.'''<br />
:#'''''[[string]]''''' '''ItemName''' - '''???.'''<br />
<br />
;GiveItem - '''???.'''<br />
:#'''''[[string]]''''' '''ItemName''' - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;GodOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;GodOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;HeadSize - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[float]]''''' '''newHeadSize''' - '''???.'''<br />
<br />
;Help - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisComboOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisComboOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;InvisOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[optional]] [[float]]''''' '''invamount''' - '''???.'''<br />
<br />
;Loaded - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;PlayerSize - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[float]]''''' '''newPlayerSize''' - '''???.'''<br />
<br />
;PM - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''PMMessage''' - '''???.'''<br />
<br />
;PrivMessage - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
:#'''''[[string]]''''' '''APMessage''' - '''???.'''<br />
<br />
;ResetScore - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;SetGravity - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
;SG - '''???.'''<br />
:#'''''[[float]]''''' '''GR''' - '''???.'''<br />
<br />
;Slap - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;SloMo - '''???.'''<br />
:#'''''[[float]]''''' '''t''' - '''???.'''<br />
<br />
;SpeedComboOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;SpeedComboOn - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Spider - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Summon - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
<br />
;Teleport - '''???.'''<br />
<br />
;TempAdmin - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;TempAdminOff - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
;Walk - '''???.'''<br />
:#'''''[[string]]''''' '''Target''' - '''???.'''<br />
<br />
==utcompv17a Commands==<br />
Console Commands of UTComp version 17a.<br />
<br />
===BS_xPlayer Commands===<br />
;AdminReady - '''???.'''<br />
<br />
;Core - '''???.'''<br />
:#'''''[[int]]''''' '''k''' - '''???.'''<br />
<br />
;Echo - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;GetSensitivity - '''???.'''<br />
<br />
;GetWeapon - '''???.'''<br />
:#'''''[[class|Class<Weapon>]]''''' '''NewWeaponClass''' - '''???.'''<br />
<br />
;GoToItem - '''???.'''<br />
:#'''''[[string]]''''' '''PickupString''' - '''???.'''<br />
<br />
;GoToPlayer - '''???.'''<br />
:#'''''[[int]]''''' '''k''' - '''???.'''<br />
<br />
;ListColoredNames - '''???.'''<br />
<br />
;myMenu - '''???.'''<br />
<br />
;NextBluePlayer - '''???.'''<br />
<br />
;NextNode - '''???.'''<br />
<br />
;NextRedPlayer - '''???.'''<br />
<br />
;NextSuperWeapon - '''???.'''<br />
<br />
;Node - '''???.'''<br />
:#'''''[[int]]''''' '''k''' - '''???.'''<br />
<br />
;NotReady - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bSilent''' - '''???.'''<br />
<br />
;OpenVoteMenu - '''???.'''<br />
<br />
;PrevNode - '''???.'''<br />
<br />
;Ready - '''???.'''<br />
<br />
;SetBlueSkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetEnemySkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetFriendSkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetNameNoReset - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetRedSkinColor - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
;SetSavedSpectateSpeed - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
;SetStats - '''???.'''<br />
:#'''''[[int]]''''' '''i''' - '''???.'''<br />
<br />
;SetVolume - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
;ShowColoredNames - '''???.'''<br />
<br />
;SpecLockBlue - '''???.'''<br />
<br />
;SpecLockRed - '''???.'''<br />
<br />
;StatMine - '''???.'''<br />
<br />
;StatNext - '''???.'''<br />
<br />
;StatPrev - '''???.'''<br />
<br />
;StatSpec - '''???.'''<br />
<br />
;VoteNo - '''???.'''<br />
<br />
;voteyes - '''???.'''<br />
<br />
[[Category:Console Commands]]</div>
*mGm*Lizard
https://wiki.beyondunreal.com/UE2:Console_Commands_(UT2004)?diff=46397
UE2:Console Commands (UT2004)
2016-11-23T18:15:15Z
<p>*mGm*Lizard: /* ExtendedConsole Commands */</p>
<hr />
<div>{{expand}}<br />
Every [[console command]] declared in [[UnrealScript]] of [[UT2004]] is listed here.<br />
<br />
Command names with a <sup>A</sup> are commands only executable if you are an admin on the server or playing a standalone match(depends on command), <sup>Off</sup> are commands only execute if you are playing a standalone match, and <sup>On</sup> are online only.<br />
<br />
==Engine Commands==<br />
===Pawn Commands===<br />
{{main|UE2:Pawn (UT2004)}}<br />
<br />
'''NextItem''' - '''???.'''<br />
<br />
'''SwitchToLastWeapon''' - '''???.'''<br />
<br />
===Controller Commands===<br />
{{main|UE2:Controller (UT2004)}}<br />
<br />
'''SwitchToBestWeapon''' - '''???.'''<br />
<br />
===PlayerController Commands===<br />
{{main|UE2:PlayerController (UT2004)}}<br />
<br />
'''ActivateInventoryItem''' - Activate a specified item in your inventory.<br />
:#'''''[[class|Class]]''''' '''InvItem''' - The classname of the item you want to activate.<br />
<br />
'''ActivateItem''' - Activate the current selected item in your inventory.<br />
<br />
'''Admin'''<sup>A</sup> - Execute a specified command on the side of the server you are on.<br />
:#'''''[[string]]''''' '''CommandLine''' - The command to use.<br />
<br />
'''AdminDebug'''<sup>A</sup> - '''???.'''<br />
:#'''''[[string]]''''' '''CommandLine''' - The command to use.<br />
<br />
'''AdminGUI'''<sup>A</sup> - (Obsolete)This was a planned feature that never made it to the final game.<br />
<br />
'''AdminLogin''' - Login as an administrator on the server you are on.<br />
:#'''''[[string]]''''' '''CmdLine''' - The account name(optional) and followed by a password(required).<br />
<br />
'''AdminLogout'''<sup>A</sup> - Give up administrator abilities.<br />
<br />
'''AltFire''' - '''???.'''<br />
:#'''''[[optional]] [[float]]''''' '''F''' - '''???.'''<br />
<br />
'''BehindView''' - Change your view of point.<br />
:#'''''[[bool]]''''' '''B''' - ''true'' to enable behindview, ''false'' to disable behindview.<br />
<br />
'''ChangeTeam''' - '''???.'''<br />
:#'''''[[int]]''''' '''N''' - '''???.'''<br />
<br />
'''ChatDebug''' - '''???.'''<br />
<br />
'''ClearProgressMessages''' - '''???.'''<br />
<br />
'''Command''' - '''???.'''<br />
:#'''''[[string]]''''' '''RecognizedString''' - '''???.'''<br />
<br />
'''CreateCameraEffect''' - '''???.'''<br />
:#'''''[[class|Class<CameraEffect>]]''''' '''EffectClass''' - '''???.'''<br />
<br />
'''DisableVoiceChat''' - '''???.'''<br />
<br />
'''EnableVoiceChat''' - '''???.'''<br />
<br />
'''Fire''' - '''???.'''<br />
:#'''''[[optional]] [[float]]''''' '''F''' - '''???.'''<br />
<br />
'''ForceReload''' - '''???.'''<br />
<br />
'''FOV''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''GetWeapon''' - '''???.'''<br />
:#'''''[[class|Class<Weapon>]]''''' '''NewWeaponClass''' - '''???.'''<br />
<br />
'''GetWeaponStats''' - '''???.'''<br />
<br />
'''InvertLook''' - '''???.'''<br />
<br />
'''InvertMouse''' - '''???.'''<br />
:#'''''[[optional]] [[string]]''''' '''Invert''' - '''???.'''<br />
<br />
'''Join''' - '''???.'''<br />
:#'''''[[string]]''''' '''ChanName''' - '''???.'''<br />
:#'''''[[string]]''''' '''ChanPwd''' - '''???.'''<br />
<br />
'''Jump''' - '''???.'''<br />
:#'''''[[optional]] [[float]]''''' '''F''' - '''???.'''<br />
<br />
'''KillAll''' - '''???.'''<br />
:#'''''[[class|Class<Actor>]]''''' '''aClass''' - '''???.'''<br />
<br />
'''Leave''' - '''???.'''<br />
:#'''''[[string]]''''' '''ChannelTitle''' - '''???.'''<br />
<br />
'''LocalTravel''' - '''???.'''<br />
:#'''''[[string]]''''' '''[[URL]]''' - '''???.'''<br />
<br />
'''Mutate''' - Calls the Mutate function in every mutator so that mutators can implement server side console commands. There are no build-in mutate commands.<br />
:#'''''[[string]]''''' '''MutateString''' - The mutator console command to execute.<br />
<br />
'''NextWeapon''' - '''???.'''<br />
<br />
'''Pause''' - '''???.'''<br />
<br />
'''PipedSwitchWeapon''' - '''???.'''<br />
:#'''''[[byte]]''''' '''F''' - '''???.'''<br />
<br />
'''PrevItem''' - '''???.'''<br />
<br />
'''PrevWeapon''' - '''???.'''<br />
<br />
'''QuickLoad''' - '''???.'''<br />
<br />
'''QuickSave''' - '''???.'''<br />
<br />
'''RestartLevel''' - '''???.'''<br />
<br />
'''Say''' - Broadcast a specified message to all the players in the current map.<br />
:#'''''[[string]]''''' '''Msg''' - The message to broadcast. '''Note:''' [[color tags]] are stripped, however [[UTComp]] does not follow that rule.<br />
<br />
'''SetAutoTaunt''' - '''???.'''<br />
:#'''''[[bool]]''''' '''Value''' - '''???.'''<br />
<br />
'''SetChatPassword''' - '''???.'''<br />
:#'''''[[string]]''''' '''NewPassword''' - '''???.'''<br />
<br />
'''SetFlashScaling''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetMouseAccel''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetMouseSmoothing''' - '''???.'''<br />
:#'''''[[int]]''''' '''Mode''' - '''???.'''<br />
<br />
'''SetName''' - Change your player name to the specified string.<br />
:#'''''[[string]]''''' '''S''' - The new name to use. '''Note:''' The space character is replaced with a _ and [[color tags]] are stripped, however [[UTComp]] provides an alternative to colorize your name.<br />
<br />
'''SetProgressMessage''' - '''???.'''<br />
:#'''''[[int]]''''' '''Index''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
:#'''''[[struct|Core.Object.Color]]''''' '''C''' - '''???.'''<br />
<br />
'''SetProgressTime''' - '''???.'''<br />
:#'''''[[float]]''''' '''t''' - '''???.'''<br />
<br />
'''SetSensitivity''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetSpectateSpeed''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetVoice''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
'''SetWeaponHand''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
'''ShowGun''' - '''???.'''<br />
<br />
'''ShowMenu''' - Opens the escape menu.<br />
<br />
'''ShowVoteMenu''' - 'Opens the voting menu.<br />
<br />
'''Speak''' - '''???.'''<br />
:#'''''[[string]]''''' '''ChannelTitle''' - '''???.'''<br />
<br />
'''SpeakDefault''' - '''???.'''<br />
<br />
'''SpeakLast''' - '''???.'''<br />
<br />
'''Speech''' - '''???.'''<br />
:#'''''[[name]]''''' '''Type''' - '''???.'''<br />
:#'''''[[int]]''''' '''Index''' - '''???.'''<br />
:#'''''[[string]]''''' '''Callsign''' - '''???.'''<br />
<br />
'''Suicide''' - Kill yourself. '''Note:''' There's a spawn protection of 10 seconds online and 1 second offline, (for trials)this can be changed with the [[User:Eliot/MutNoAutoFire|MutNoAutoFire]] mutator to anything you like, it can be used by using <code>mutate suicide</code>, it is recommend to bind your suicide key to both e.g. <code>set input c mutate suicide | suicide</code>.<br />
<br />
'''SwitchLevel''' - Switch map to a specified map set in ''URL''.<br />
:#'''''[[string]]''''' '''[[URL]]''' - The map name with optional options such as <code>Game=UT2K4Assault.ASGameInfo?Mutator=Package.Name,Package2.Name</code>.<br />
<br />
'''SwitchTeam''' - Switch from team i.e. if you are on red(attackers) then you will be switched to the opposite blue(defenders) and vice versa.<br />
<br />
'''SwitchWeapon''' - '''???.'''<br />
:#'''''[[byte]]''''' '''F''' - '''???.'''<br />
<br />
'''TeamSay''' - '''???.'''<br />
:#'''''[[string]]''''' '''Msg''' - '''???.'''<br />
<br />
'''ThrowWeapon''' - '''???.'''<br />
<br />
'''ToggleBehindView''' - '''???.'''<br />
<br />
'''ToggleScreenShotMode''' - '''???.'''<br />
<br />
'''Use''' - '''???.'''<br />
<br />
===Inventory Commands===<br />
{{main|UE2:Inventory (UT2004)}}<br />
<br />
'''updaterelative''' - '''???.'''<br />
:#'''''[[int]]''''' '''Pitch''' - '''???.'''<br />
:#'''''[[int]]''''' '''Yaw''' - '''???.'''<br />
:#'''''[[int]]''''' '''Roll''' - '''???.'''<br />
<br />
===GameInfo Commands===<br />
{{main|UE2:GameInfo (UT2004)}}<br />
<br />
'''AdminSay''' - '''???.'''<br />
:#'''''[[string]]''''' '''Msg''' - '''???.'''<br />
<br />
'''KillBots''' - '''???.'''<br />
:#'''''[[int]]''''' '''Num''' - '''???.'''<br />
<br />
===HUD Commands===<br />
{{main|UE2:HUD (UT2004)}}<br />
<br />
'''GrowHUD''' - '''???.'''<br />
<br />
'''NextStats''' - '''???.'''<br />
<br />
'''ShowDebug''' - '''???.'''<br />
<br />
'''ShowHud''' - '''???.'''<br />
<br />
'''ShowScores''' - '''???.'''<br />
<br />
'''ShowStats''' - '''???.'''<br />
<br />
'''ShrinkHUD''' - '''???.'''<br />
<br />
===PlayerInput Commands===<br />
{{main|UE2:PlayerInput (UT2004)}}<br />
<br />
'''SetSmoothingMode''' - '''???.'''<br />
:#'''''[[byte]]''''' '''B''' - '''???.'''<br />
<br />
'''SetSmoothingStrength''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
===AdminBase Commands===<br />
{{main|UE2:AdminBase (UT2004)}}<br />
<br />
'''Kick''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''KickBan''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
'''Map''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
<br />
'''MapList''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''NextMap''' - Switch to the next map in the map rotation list.<br />
<br />
'''PlayerList''' - '''???.'''<br />
<br />
'''RestartMap''' - Restart the current map.<br />
<br />
'''Switch''' - '''???.'''<br />
:#'''''[[string]]''''' '''[[URL]]''' - '''???.'''<br />
<br />
===CheatManager Commands===<br />
{{main|UE2:CheatManager (UT2004)}}<br />
<br />
'''Note:''' All CheatManager commands work offline only.<br />
<br />
'''AllAmmo''' - '''Loads up the players weapons with the maximum ammo.'''<br />
<br />
'''AllWeapons''' - '''Gives all the available weapon to player.'''<br />
<br />
'''Amphibious''' - '''Can stay under water.'''<br />
<br />
'''Avatar''' - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
<br />
'''CauseEvent''' - '''???.'''<br />
:#'''''[[name]]''''' '''EventName''' - '''???.'''<br />
<br />
'''ChangeSize''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''CheatView''' - '''???.'''<br />
:#'''''[[class|Class<Actor>]]''''' '''aClass''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bQuiet''' - '''???.'''<br />
<br />
'''ClearAllDebugLines''' - '''???.'''<br />
<br />
'''DisableNextObjective''' - '''???.'''<br />
<br />
'''EnableCheats''' - '''???.'''<br />
<br />
'''EndPath''' - '''???.'''<br />
<br />
'''Fly''' - '''???.'''<br />
<br />
'''FreeCamera''' - '''???.'''<br />
:#'''''[[bool]]''''' '''B''' - '''???.'''<br />
<br />
'''FreezeAll''' - '''???.'''<br />
<br />
'''FreezeFrame''' - '''???.'''<br />
:#'''''[[float]]''''' '''Delay''' - '''???.'''<br />
<br />
'''Ghost''' - '''???.'''<br />
<br />
'''God''' - '''???.'''<br />
<br />
'''Invisible''' - '''???.'''<br />
:#'''''[[bool]]''''' '''B''' - '''???.'''<br />
<br />
'''JumpMatch''' - '''???.'''<br />
:#'''''[[int]]''''' '''ladderrung''' - '''???.'''<br />
<br />
'''KillPawns''' - '''???.'''<br />
<br />
'''KillViewedActor''' - '''???.'''<br />
<br />
'''ListDynamicActors''' - '''???.'''<br />
<br />
'''Loaded''' - '''???.'''<br />
<br />
'''LockCamera''' - '''???.'''<br />
<br />
'''LogScriptedSequences''' - '''???.'''<br />
<br />
'''Phil''' - '''???.'''<br />
<br />
'''PlayersOnly''' - '''???.'''<br />
<br />
'''RememberSpot''' - '''???.'''<br />
<br />
'''ReviewJumpSpots''' - '''???.'''<br />
:#'''''[[name]]''''' '''TestLabel''' - '''???.'''<br />
<br />
'''ruler''' - '''???.'''<br />
<br />
'''SetCameraDist''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetFlash''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetFogB''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetFogG''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetFogR''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetGravity''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetJumpZ''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetSpeed''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SkipMatch''' - '''???.'''<br />
<br />
'''SloMo''' - '''???.'''<br />
:#'''''[[float]]''''' '''t''' - '''???.'''<br />
<br />
'''Summon''' - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
<br />
'''Teleport''' - '''???.'''<br />
<br />
'''ViewActor''' - '''???.'''<br />
:#'''''[[name]]''''' '''ActorName''' - '''???.'''<br />
<br />
'''ViewBot''' - '''???.'''<br />
<br />
'''ViewClass''' - '''???.'''<br />
:#'''''[[class|Class<Actor>]]''''' '''aClass''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bQuiet''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bCheat''' - '''???.'''<br />
<br />
'''ViewFlag''' - '''???.'''<br />
<br />
'''ViewPlayer''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
'''ViewSelf''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bQuiet''' - '''???.'''<br />
<br />
'''ViewTurret'''<sup>Off</sup> - '''???.'''<br />
<br />
'''Walk''' - '''???.'''<br />
<br />
'''WeakObjectives''' - '''???.'''<br />
<br />
'''WinMatch''' - '''???.'''<br />
<br />
'''WriteToLog''' - '''???.'''<br />
:#'''''[[string]]''''' '''Param''' - '''???.'''<br />
<br />
===Console Commands===<br />
{{main|UE2:Console (UT2004)}}<br />
<br />
'''ConsoleClose''' - '''???.'''<br />
<br />
'''ConsoleOpen''' - '''???.'''<br />
<br />
'''ConsoleToggle''' - '''???.'''<br />
<br />
'''StartRollingDemo''' - '''???.'''<br />
<br />
'''StopRollingDemo''' - '''???.'''<br />
<br />
'''Talk''' - '''???.'''<br />
<br />
'''TeamTalk''' - '''???.'''<br />
<br />
'''Type''' - '''???.'''<br />
<br />
===StreamInteraction Commands===<br />
{{main|UE2:StreamInteraction (UT2004)}}<br />
<br />
'''GetCurrentStream''' - '''???.'''<br />
<br />
'''NextSong''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bForce''' - '''???.'''<br />
<br />
'''PauseSong''' - '''???.'''<br />
<br />
'''PlaySong''' - '''???.'''<br />
:#'''''[[string]]''''' '''SongName''' - '''???.'''<br />
:#'''''[[float]]''''' '''InitialTime''' - '''???.'''<br />
<br />
'''PrevSong''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bForce''' - '''???.'''<br />
<br />
'''SeekStream''' - '''???.'''<br />
:#'''''[[float]]''''' '''Seconds''' - '''???.'''<br />
<br />
'''SetMusicVolume''' - '''???.'''<br />
:#'''''[[float]]''''' '''NewVolume''' - '''???.'''<br />
<br />
'''StopSong''' - '''???.'''<br />
<br />
'''streamdebug''' - '''???.'''<br />
:#'''''[[string]]''''' '''Command''' - '''???.'''<br />
:#'''''[[string]]''''' '''Param''' - '''???.'''<br />
<br />
==Onslaught Commands==<br />
===ONSHUDOnslaught Commands===<br />
{{main|UE2:ONSHUDOnslaught (UT2004)}}<br />
<br />
'''CopyLinkSetup''' - '''???.'''<br />
<br />
'''LinkDesigner''' - '''???.'''<br />
<br />
'''ToggleRadarMap''' - '''???.'''<br />
<br />
==UnrealGame Commands==<br />
===UnrealPlayer Commands===<br />
{{main|UE2:UnrealPlayer (UT2004)}}<br />
<br />
'''BasePath''' - '''???.'''<br />
:#'''''[[byte]]''''' '''Num''' - '''???.'''<br />
<br />
'''DropFlag''' - '''???.'''<br />
<br />
'''NetDebugBot''' - '''???.'''<br />
<br />
'''PlayVehicleHorn''' - '''???.'''<br />
:#'''''[[int]]''''' '''HornIndex''' - '''???.'''<br />
<br />
'''RandomTaunt''' - '''???.'''<br />
<br />
'''ShowAI''' - '''???.'''<br />
<br />
'''SoakBots''' - '''???.'''<br />
<br />
'''TAUNT''' - '''???.'''<br />
:#'''''[[name]]''''' '''Sequence''' - '''???.'''<br />
<br />
===DeathMatch Commands===<br />
{{main|UE2:DeathMatch (UT2004)}}<br />
<br />
'''AddBots''' - '''???.'''<br />
:#'''''[[int]]''''' '''Num''' - '''???.'''<br />
<br />
'''AddNamedBot''' - '''???.'''<br />
:#'''''[[string]]''''' '''botname''' - '''???.'''<br />
<br />
'''KillBots''' - '''???.'''<br />
:#'''''[[int]]''''' '''Num''' - '''???.'''<br />
<br />
===CinematicPlayer Commands===<br />
{{main|UE2:CinematicPlayer (UT2004)}}<br />
<br />
'''GotoMenu''' - '''???.'''<br />
:#'''''[[string]]''''' '''MenuName''' - '''???.'''<br />
<br />
===DemoRecSpectator Commands===<br />
{{main|UE2:DemoRecSpectator (UT2004)}}<br />
<br />
'''DemoViewNextPlayer''' - '''???.'''<br />
<br />
'''ViewClass''' - '''???.'''<br />
:#'''''[[class|Class<Actor>]]''''' '''aClass''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bQuiet''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bCheat''' - '''???.'''<br />
<br />
==UT2K4Assault Commands==<br />
===HUD_Assault Commands===<br />
{{main|UE2:HUD_Assault (UT2004)}}<br />
<br />
'''ShowObjectiveBoard''' - '''???.'''<br />
<br />
'''ShowSpawnAreas''' - '''???.'''<br />
<br />
===ASGameInfo Commands===<br />
{{main|UE2:ASGameInfo (UT2004)}}<br />
<br />
'''NewRound''' - '''???.'''<br />
<br />
===ASVehicle_SpaceFighter Commands===<br />
{{main|UE2:ASVehicle_SpaceFighter (UT2004)}}<br />
<br />
'''TargetClosestToCrosshair''' - '''???.'''<br />
<br />
==UTV2004c Commands==<br />
===utvReplication Commands===<br />
{{main|UE2:utvReplication (UT2004)}}<br />
<br />
'''utvsay''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
==XAdmin Commands==<br />
===AdminIni Commands===<br />
{{main|UE2:AdminIni (UT2004)}}<br />
<br />
'''Bots''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''Game''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''Mutators''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''User''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
==XGame Commands==<br />
===xPlayer Commands===<br />
{{main|UE2:xPlayer (UT2004)}}<br />
<br />
'''AdminMenu''' - '''???.'''<br />
:#'''''[[string]]''''' '''CommandLine''' - '''???.'''<br />
<br />
'''ChangeCharacter''' - '''???.'''<br />
:#'''''[[string]]''''' '''newCharacter''' - '''???.'''<br />
<br />
'''check''' - '''???.'''<br />
<br />
'''CheckPriority''' - '''???.'''<br />
<br />
'''L33TPhrase - '''???.'''<br />
:#'''''[[int]]''''' '''PhraseNum''' - '''???.'''<br />
<br />
'''ShowAliases''' - '''???.'''<br />
<br />
'''ShowBindings''' - '''???.'''<br />
<br />
'''SpecViewGoal''' - '''???.'''<br />
<br />
==XInterface Commands==<br />
===ExtendedConsole Commands===<br />
{{main|UE2:ExtendedConsole (UT2004)}}<br />
<br />
'''AddCurrentToFavorites''' - Adds current server to favorites.<br />
<br />
'''Cls''' - '''???.'''<br />
<br />
'''ConsoleClose''' - '''???.'''<br />
<br />
'''ConsoleOpen''' - '''???.'''<br />
<br />
'''ConsoleToggle''' - '''???.'''<br />
<br />
'''DebugTabOrder''' - '''???.'''<br />
<br />
'''DLO''' - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
:#'''''[[string]]''''' '''ClassType''' - '''???.'''<br />
<br />
'''DumpLoadingHints''' - '''???.'''<br />
:#'''''[[string]]''''' '''Param''' - '''???.'''<br />
<br />
'''DumpPlayInfo''' - '''???.'''<br />
:#'''''[[string]]''''' '''Group''' - '''???.'''<br />
<br />
'''DumpRecords''' - '''???.'''<br />
:#'''''[[string]]''''' '''Type''' - '''???.'''<br />
<br />
'''IngameChat''' - '''???.'''<br />
<br />
'''MusicMenu''' - '''???.'''<br />
<br />
'''PlayWaitingGame''' - '''???.'''<br />
<br />
'''ServerInfo''' - '''???.'''<br />
<br />
'''SpeechMenuToggle''' - '''???.'''<br />
<br />
'''TeamChatOnly''' - '''???.'''<br />
<br />
==XWebAdmin Commands==<br />
===UTServerAdminSpectator Commands===<br />
{{main|UE2:UTServerAdminSpectator (UT2004)}}<br />
<br />
'''DumpMaplists''' - '''???.'''<br />
:#'''''[[string]]''''' '''GameType''' - '''???.'''<br />
<br />
==See also==<br />
* [[UE2:Mod Console Commands (UT2004)|Mod Console Commands]] - Commands provided by popular UT2004 mods.<br />
<br />
==External links==<br />
* [[udn2:ConsoleCommands|Native Console Commands]]<br />
<br />
[[Category:Console Commands]]</div>
*mGm*Lizard
https://wiki.beyondunreal.com/UE2:Console_Commands_(UT2004)?diff=46396
UE2:Console Commands (UT2004)
2016-11-23T18:13:05Z
<p>*mGm*Lizard: /* ExtendedConsole Commands */ added description to AddCurrentToFavorites</p>
<hr />
<div>{{expand}}<br />
Every [[console command]] declared in [[UnrealScript]] of [[UT2004]] is listed here.<br />
<br />
Command names with a <sup>A</sup> are commands only executable if you are an admin on the server or playing a standalone match(depends on command), <sup>Off</sup> are commands only execute if you are playing a standalone match, and <sup>On</sup> are online only.<br />
<br />
==Engine Commands==<br />
===Pawn Commands===<br />
{{main|UE2:Pawn (UT2004)}}<br />
<br />
'''NextItem''' - '''???.'''<br />
<br />
'''SwitchToLastWeapon''' - '''???.'''<br />
<br />
===Controller Commands===<br />
{{main|UE2:Controller (UT2004)}}<br />
<br />
'''SwitchToBestWeapon''' - '''???.'''<br />
<br />
===PlayerController Commands===<br />
{{main|UE2:PlayerController (UT2004)}}<br />
<br />
'''ActivateInventoryItem''' - Activate a specified item in your inventory.<br />
:#'''''[[class|Class]]''''' '''InvItem''' - The classname of the item you want to activate.<br />
<br />
'''ActivateItem''' - Activate the current selected item in your inventory.<br />
<br />
'''Admin'''<sup>A</sup> - Execute a specified command on the side of the server you are on.<br />
:#'''''[[string]]''''' '''CommandLine''' - The command to use.<br />
<br />
'''AdminDebug'''<sup>A</sup> - '''???.'''<br />
:#'''''[[string]]''''' '''CommandLine''' - The command to use.<br />
<br />
'''AdminGUI'''<sup>A</sup> - (Obsolete)This was a planned feature that never made it to the final game.<br />
<br />
'''AdminLogin''' - Login as an administrator on the server you are on.<br />
:#'''''[[string]]''''' '''CmdLine''' - The account name(optional) and followed by a password(required).<br />
<br />
'''AdminLogout'''<sup>A</sup> - Give up administrator abilities.<br />
<br />
'''AltFire''' - '''???.'''<br />
:#'''''[[optional]] [[float]]''''' '''F''' - '''???.'''<br />
<br />
'''BehindView''' - Change your view of point.<br />
:#'''''[[bool]]''''' '''B''' - ''true'' to enable behindview, ''false'' to disable behindview.<br />
<br />
'''ChangeTeam''' - '''???.'''<br />
:#'''''[[int]]''''' '''N''' - '''???.'''<br />
<br />
'''ChatDebug''' - '''???.'''<br />
<br />
'''ClearProgressMessages''' - '''???.'''<br />
<br />
'''Command''' - '''???.'''<br />
:#'''''[[string]]''''' '''RecognizedString''' - '''???.'''<br />
<br />
'''CreateCameraEffect''' - '''???.'''<br />
:#'''''[[class|Class<CameraEffect>]]''''' '''EffectClass''' - '''???.'''<br />
<br />
'''DisableVoiceChat''' - '''???.'''<br />
<br />
'''EnableVoiceChat''' - '''???.'''<br />
<br />
'''Fire''' - '''???.'''<br />
:#'''''[[optional]] [[float]]''''' '''F''' - '''???.'''<br />
<br />
'''ForceReload''' - '''???.'''<br />
<br />
'''FOV''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''GetWeapon''' - '''???.'''<br />
:#'''''[[class|Class<Weapon>]]''''' '''NewWeaponClass''' - '''???.'''<br />
<br />
'''GetWeaponStats''' - '''???.'''<br />
<br />
'''InvertLook''' - '''???.'''<br />
<br />
'''InvertMouse''' - '''???.'''<br />
:#'''''[[optional]] [[string]]''''' '''Invert''' - '''???.'''<br />
<br />
'''Join''' - '''???.'''<br />
:#'''''[[string]]''''' '''ChanName''' - '''???.'''<br />
:#'''''[[string]]''''' '''ChanPwd''' - '''???.'''<br />
<br />
'''Jump''' - '''???.'''<br />
:#'''''[[optional]] [[float]]''''' '''F''' - '''???.'''<br />
<br />
'''KillAll''' - '''???.'''<br />
:#'''''[[class|Class<Actor>]]''''' '''aClass''' - '''???.'''<br />
<br />
'''Leave''' - '''???.'''<br />
:#'''''[[string]]''''' '''ChannelTitle''' - '''???.'''<br />
<br />
'''LocalTravel''' - '''???.'''<br />
:#'''''[[string]]''''' '''[[URL]]''' - '''???.'''<br />
<br />
'''Mutate''' - Calls the Mutate function in every mutator so that mutators can implement server side console commands. There are no build-in mutate commands.<br />
:#'''''[[string]]''''' '''MutateString''' - The mutator console command to execute.<br />
<br />
'''NextWeapon''' - '''???.'''<br />
<br />
'''Pause''' - '''???.'''<br />
<br />
'''PipedSwitchWeapon''' - '''???.'''<br />
:#'''''[[byte]]''''' '''F''' - '''???.'''<br />
<br />
'''PrevItem''' - '''???.'''<br />
<br />
'''PrevWeapon''' - '''???.'''<br />
<br />
'''QuickLoad''' - '''???.'''<br />
<br />
'''QuickSave''' - '''???.'''<br />
<br />
'''RestartLevel''' - '''???.'''<br />
<br />
'''Say''' - Broadcast a specified message to all the players in the current map.<br />
:#'''''[[string]]''''' '''Msg''' - The message to broadcast. '''Note:''' [[color tags]] are stripped, however [[UTComp]] does not follow that rule.<br />
<br />
'''SetAutoTaunt''' - '''???.'''<br />
:#'''''[[bool]]''''' '''Value''' - '''???.'''<br />
<br />
'''SetChatPassword''' - '''???.'''<br />
:#'''''[[string]]''''' '''NewPassword''' - '''???.'''<br />
<br />
'''SetFlashScaling''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetMouseAccel''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetMouseSmoothing''' - '''???.'''<br />
:#'''''[[int]]''''' '''Mode''' - '''???.'''<br />
<br />
'''SetName''' - Change your player name to the specified string.<br />
:#'''''[[string]]''''' '''S''' - The new name to use. '''Note:''' The space character is replaced with a _ and [[color tags]] are stripped, however [[UTComp]] provides an alternative to colorize your name.<br />
<br />
'''SetProgressMessage''' - '''???.'''<br />
:#'''''[[int]]''''' '''Index''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
:#'''''[[struct|Core.Object.Color]]''''' '''C''' - '''???.'''<br />
<br />
'''SetProgressTime''' - '''???.'''<br />
:#'''''[[float]]''''' '''t''' - '''???.'''<br />
<br />
'''SetSensitivity''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetSpectateSpeed''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetVoice''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
'''SetWeaponHand''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
'''ShowGun''' - '''???.'''<br />
<br />
'''ShowMenu''' - Opens the escape menu.<br />
<br />
'''ShowVoteMenu''' - 'Opens the voting menu.<br />
<br />
'''Speak''' - '''???.'''<br />
:#'''''[[string]]''''' '''ChannelTitle''' - '''???.'''<br />
<br />
'''SpeakDefault''' - '''???.'''<br />
<br />
'''SpeakLast''' - '''???.'''<br />
<br />
'''Speech''' - '''???.'''<br />
:#'''''[[name]]''''' '''Type''' - '''???.'''<br />
:#'''''[[int]]''''' '''Index''' - '''???.'''<br />
:#'''''[[string]]''''' '''Callsign''' - '''???.'''<br />
<br />
'''Suicide''' - Kill yourself. '''Note:''' There's a spawn protection of 10 seconds online and 1 second offline, (for trials)this can be changed with the [[User:Eliot/MutNoAutoFire|MutNoAutoFire]] mutator to anything you like, it can be used by using <code>mutate suicide</code>, it is recommend to bind your suicide key to both e.g. <code>set input c mutate suicide | suicide</code>.<br />
<br />
'''SwitchLevel''' - Switch map to a specified map set in ''URL''.<br />
:#'''''[[string]]''''' '''[[URL]]''' - The map name with optional options such as <code>Game=UT2K4Assault.ASGameInfo?Mutator=Package.Name,Package2.Name</code>.<br />
<br />
'''SwitchTeam''' - Switch from team i.e. if you are on red(attackers) then you will be switched to the opposite blue(defenders) and vice versa.<br />
<br />
'''SwitchWeapon''' - '''???.'''<br />
:#'''''[[byte]]''''' '''F''' - '''???.'''<br />
<br />
'''TeamSay''' - '''???.'''<br />
:#'''''[[string]]''''' '''Msg''' - '''???.'''<br />
<br />
'''ThrowWeapon''' - '''???.'''<br />
<br />
'''ToggleBehindView''' - '''???.'''<br />
<br />
'''ToggleScreenShotMode''' - '''???.'''<br />
<br />
'''Use''' - '''???.'''<br />
<br />
===Inventory Commands===<br />
{{main|UE2:Inventory (UT2004)}}<br />
<br />
'''updaterelative''' - '''???.'''<br />
:#'''''[[int]]''''' '''Pitch''' - '''???.'''<br />
:#'''''[[int]]''''' '''Yaw''' - '''???.'''<br />
:#'''''[[int]]''''' '''Roll''' - '''???.'''<br />
<br />
===GameInfo Commands===<br />
{{main|UE2:GameInfo (UT2004)}}<br />
<br />
'''AdminSay''' - '''???.'''<br />
:#'''''[[string]]''''' '''Msg''' - '''???.'''<br />
<br />
'''KillBots''' - '''???.'''<br />
:#'''''[[int]]''''' '''Num''' - '''???.'''<br />
<br />
===HUD Commands===<br />
{{main|UE2:HUD (UT2004)}}<br />
<br />
'''GrowHUD''' - '''???.'''<br />
<br />
'''NextStats''' - '''???.'''<br />
<br />
'''ShowDebug''' - '''???.'''<br />
<br />
'''ShowHud''' - '''???.'''<br />
<br />
'''ShowScores''' - '''???.'''<br />
<br />
'''ShowStats''' - '''???.'''<br />
<br />
'''ShrinkHUD''' - '''???.'''<br />
<br />
===PlayerInput Commands===<br />
{{main|UE2:PlayerInput (UT2004)}}<br />
<br />
'''SetSmoothingMode''' - '''???.'''<br />
:#'''''[[byte]]''''' '''B''' - '''???.'''<br />
<br />
'''SetSmoothingStrength''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
===AdminBase Commands===<br />
{{main|UE2:AdminBase (UT2004)}}<br />
<br />
'''Kick''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''KickBan''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
'''Map''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
<br />
'''MapList''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''NextMap''' - Switch to the next map in the map rotation list.<br />
<br />
'''PlayerList''' - '''???.'''<br />
<br />
'''RestartMap''' - Restart the current map.<br />
<br />
'''Switch''' - '''???.'''<br />
:#'''''[[string]]''''' '''[[URL]]''' - '''???.'''<br />
<br />
===CheatManager Commands===<br />
{{main|UE2:CheatManager (UT2004)}}<br />
<br />
'''Note:''' All CheatManager commands work offline only.<br />
<br />
'''AllAmmo''' - '''Loads up the players weapons with the maximum ammo.'''<br />
<br />
'''AllWeapons''' - '''Gives all the available weapon to player.'''<br />
<br />
'''Amphibious''' - '''Can stay under water.'''<br />
<br />
'''Avatar''' - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
<br />
'''CauseEvent''' - '''???.'''<br />
:#'''''[[name]]''''' '''EventName''' - '''???.'''<br />
<br />
'''ChangeSize''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''CheatView''' - '''???.'''<br />
:#'''''[[class|Class<Actor>]]''''' '''aClass''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bQuiet''' - '''???.'''<br />
<br />
'''ClearAllDebugLines''' - '''???.'''<br />
<br />
'''DisableNextObjective''' - '''???.'''<br />
<br />
'''EnableCheats''' - '''???.'''<br />
<br />
'''EndPath''' - '''???.'''<br />
<br />
'''Fly''' - '''???.'''<br />
<br />
'''FreeCamera''' - '''???.'''<br />
:#'''''[[bool]]''''' '''B''' - '''???.'''<br />
<br />
'''FreezeAll''' - '''???.'''<br />
<br />
'''FreezeFrame''' - '''???.'''<br />
:#'''''[[float]]''''' '''Delay''' - '''???.'''<br />
<br />
'''Ghost''' - '''???.'''<br />
<br />
'''God''' - '''???.'''<br />
<br />
'''Invisible''' - '''???.'''<br />
:#'''''[[bool]]''''' '''B''' - '''???.'''<br />
<br />
'''JumpMatch''' - '''???.'''<br />
:#'''''[[int]]''''' '''ladderrung''' - '''???.'''<br />
<br />
'''KillPawns''' - '''???.'''<br />
<br />
'''KillViewedActor''' - '''???.'''<br />
<br />
'''ListDynamicActors''' - '''???.'''<br />
<br />
'''Loaded''' - '''???.'''<br />
<br />
'''LockCamera''' - '''???.'''<br />
<br />
'''LogScriptedSequences''' - '''???.'''<br />
<br />
'''Phil''' - '''???.'''<br />
<br />
'''PlayersOnly''' - '''???.'''<br />
<br />
'''RememberSpot''' - '''???.'''<br />
<br />
'''ReviewJumpSpots''' - '''???.'''<br />
:#'''''[[name]]''''' '''TestLabel''' - '''???.'''<br />
<br />
'''ruler''' - '''???.'''<br />
<br />
'''SetCameraDist''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetFlash''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetFogB''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetFogG''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetFogR''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetGravity''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetJumpZ''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SetSpeed''' - '''???.'''<br />
:#'''''[[float]]''''' '''F''' - '''???.'''<br />
<br />
'''SkipMatch''' - '''???.'''<br />
<br />
'''SloMo''' - '''???.'''<br />
:#'''''[[float]]''''' '''t''' - '''???.'''<br />
<br />
'''Summon''' - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
<br />
'''Teleport''' - '''???.'''<br />
<br />
'''ViewActor''' - '''???.'''<br />
:#'''''[[name]]''''' '''ActorName''' - '''???.'''<br />
<br />
'''ViewBot''' - '''???.'''<br />
<br />
'''ViewClass''' - '''???.'''<br />
:#'''''[[class|Class<Actor>]]''''' '''aClass''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bQuiet''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bCheat''' - '''???.'''<br />
<br />
'''ViewFlag''' - '''???.'''<br />
<br />
'''ViewPlayer''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
'''ViewSelf''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bQuiet''' - '''???.'''<br />
<br />
'''ViewTurret'''<sup>Off</sup> - '''???.'''<br />
<br />
'''Walk''' - '''???.'''<br />
<br />
'''WeakObjectives''' - '''???.'''<br />
<br />
'''WinMatch''' - '''???.'''<br />
<br />
'''WriteToLog''' - '''???.'''<br />
:#'''''[[string]]''''' '''Param''' - '''???.'''<br />
<br />
===Console Commands===<br />
{{main|UE2:Console (UT2004)}}<br />
<br />
'''ConsoleClose''' - '''???.'''<br />
<br />
'''ConsoleOpen''' - '''???.'''<br />
<br />
'''ConsoleToggle''' - '''???.'''<br />
<br />
'''StartRollingDemo''' - '''???.'''<br />
<br />
'''StopRollingDemo''' - '''???.'''<br />
<br />
'''Talk''' - '''???.'''<br />
<br />
'''TeamTalk''' - '''???.'''<br />
<br />
'''Type''' - '''???.'''<br />
<br />
===StreamInteraction Commands===<br />
{{main|UE2:StreamInteraction (UT2004)}}<br />
<br />
'''GetCurrentStream''' - '''???.'''<br />
<br />
'''NextSong''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bForce''' - '''???.'''<br />
<br />
'''PauseSong''' - '''???.'''<br />
<br />
'''PlaySong''' - '''???.'''<br />
:#'''''[[string]]''''' '''SongName''' - '''???.'''<br />
:#'''''[[float]]''''' '''InitialTime''' - '''???.'''<br />
<br />
'''PrevSong''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bForce''' - '''???.'''<br />
<br />
'''SeekStream''' - '''???.'''<br />
:#'''''[[float]]''''' '''Seconds''' - '''???.'''<br />
<br />
'''SetMusicVolume''' - '''???.'''<br />
:#'''''[[float]]''''' '''NewVolume''' - '''???.'''<br />
<br />
'''StopSong''' - '''???.'''<br />
<br />
'''streamdebug''' - '''???.'''<br />
:#'''''[[string]]''''' '''Command''' - '''???.'''<br />
:#'''''[[string]]''''' '''Param''' - '''???.'''<br />
<br />
==Onslaught Commands==<br />
===ONSHUDOnslaught Commands===<br />
{{main|UE2:ONSHUDOnslaught (UT2004)}}<br />
<br />
'''CopyLinkSetup''' - '''???.'''<br />
<br />
'''LinkDesigner''' - '''???.'''<br />
<br />
'''ToggleRadarMap''' - '''???.'''<br />
<br />
==UnrealGame Commands==<br />
===UnrealPlayer Commands===<br />
{{main|UE2:UnrealPlayer (UT2004)}}<br />
<br />
'''BasePath''' - '''???.'''<br />
:#'''''[[byte]]''''' '''Num''' - '''???.'''<br />
<br />
'''DropFlag''' - '''???.'''<br />
<br />
'''NetDebugBot''' - '''???.'''<br />
<br />
'''PlayVehicleHorn''' - '''???.'''<br />
:#'''''[[int]]''''' '''HornIndex''' - '''???.'''<br />
<br />
'''RandomTaunt''' - '''???.'''<br />
<br />
'''ShowAI''' - '''???.'''<br />
<br />
'''SoakBots''' - '''???.'''<br />
<br />
'''TAUNT''' - '''???.'''<br />
:#'''''[[name]]''''' '''Sequence''' - '''???.'''<br />
<br />
===DeathMatch Commands===<br />
{{main|UE2:DeathMatch (UT2004)}}<br />
<br />
'''AddBots''' - '''???.'''<br />
:#'''''[[int]]''''' '''Num''' - '''???.'''<br />
<br />
'''AddNamedBot''' - '''???.'''<br />
:#'''''[[string]]''''' '''botname''' - '''???.'''<br />
<br />
'''KillBots''' - '''???.'''<br />
:#'''''[[int]]''''' '''Num''' - '''???.'''<br />
<br />
===CinematicPlayer Commands===<br />
{{main|UE2:CinematicPlayer (UT2004)}}<br />
<br />
'''GotoMenu''' - '''???.'''<br />
:#'''''[[string]]''''' '''MenuName''' - '''???.'''<br />
<br />
===DemoRecSpectator Commands===<br />
{{main|UE2:DemoRecSpectator (UT2004)}}<br />
<br />
'''DemoViewNextPlayer''' - '''???.'''<br />
<br />
'''ViewClass''' - '''???.'''<br />
:#'''''[[class|Class<Actor>]]''''' '''aClass''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bQuiet''' - '''???.'''<br />
:#'''''[[optional]] [[bool]]''''' '''bCheat''' - '''???.'''<br />
<br />
==UT2K4Assault Commands==<br />
===HUD_Assault Commands===<br />
{{main|UE2:HUD_Assault (UT2004)}}<br />
<br />
'''ShowObjectiveBoard''' - '''???.'''<br />
<br />
'''ShowSpawnAreas''' - '''???.'''<br />
<br />
===ASGameInfo Commands===<br />
{{main|UE2:ASGameInfo (UT2004)}}<br />
<br />
'''NewRound''' - '''???.'''<br />
<br />
===ASVehicle_SpaceFighter Commands===<br />
{{main|UE2:ASVehicle_SpaceFighter (UT2004)}}<br />
<br />
'''TargetClosestToCrosshair''' - '''???.'''<br />
<br />
==UTV2004c Commands==<br />
===utvReplication Commands===<br />
{{main|UE2:utvReplication (UT2004)}}<br />
<br />
'''utvsay''' - '''???.'''<br />
:#'''''[[string]]''''' '''S''' - '''???.'''<br />
<br />
==XAdmin Commands==<br />
===AdminIni Commands===<br />
{{main|UE2:AdminIni (UT2004)}}<br />
<br />
'''Bots''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''Game''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''Mutators''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
'''User''' - '''???.'''<br />
:#'''''[[string]]''''' '''Cmd''' - '''???.'''<br />
:#'''''[[string]]''''' '''Extra''' - '''???.'''<br />
<br />
==XGame Commands==<br />
===xPlayer Commands===<br />
{{main|UE2:xPlayer (UT2004)}}<br />
<br />
'''AdminMenu''' - '''???.'''<br />
:#'''''[[string]]''''' '''CommandLine''' - '''???.'''<br />
<br />
'''ChangeCharacter''' - '''???.'''<br />
:#'''''[[string]]''''' '''newCharacter''' - '''???.'''<br />
<br />
'''check''' - '''???.'''<br />
<br />
'''CheckPriority''' - '''???.'''<br />
<br />
'''L33TPhrase - '''???.'''<br />
:#'''''[[int]]''''' '''PhraseNum''' - '''???.'''<br />
<br />
'''ShowAliases''' - '''???.'''<br />
<br />
'''ShowBindings''' - '''???.'''<br />
<br />
'''SpecViewGoal''' - '''???.'''<br />
<br />
==XInterface Commands==<br />
===ExtendedConsole Commands===<br />
{{main|UE2:ExtendedConsole (UT2004)}}<br />
<br />
'''AddCurrentToFavorites''' - '''Adds current server to favorites.'''<br />
<br />
'''Cls''' - '''???.'''<br />
<br />
'''ConsoleClose''' - '''???.'''<br />
<br />
'''ConsoleOpen''' - '''???.'''<br />
<br />
'''ConsoleToggle''' - '''???.'''<br />
<br />
'''DebugTabOrder''' - '''???.'''<br />
<br />
'''DLO''' - '''???.'''<br />
:#'''''[[string]]''''' '''ClassName''' - '''???.'''<br />
:#'''''[[string]]''''' '''ClassType''' - '''???.'''<br />
<br />
'''DumpLoadingHints''' - '''???.'''<br />
:#'''''[[string]]''''' '''Param''' - '''???.'''<br />
<br />
'''DumpPlayInfo''' - '''???.'''<br />
:#'''''[[string]]''''' '''Group''' - '''???.'''<br />
<br />
'''DumpRecords''' - '''???.'''<br />
:#'''''[[string]]''''' '''Type''' - '''???.'''<br />
<br />
'''IngameChat''' - '''???.'''<br />
<br />
'''MusicMenu''' - '''???.'''<br />
<br />
'''PlayWaitingGame''' - '''???.'''<br />
<br />
'''ServerInfo''' - '''???.'''<br />
<br />
'''SpeechMenuToggle''' - '''???.'''<br />
<br />
'''TeamChatOnly''' - '''???.'''<br />
<br />
==XWebAdmin Commands==<br />
===UTServerAdminSpectator Commands===<br />
{{main|UE2:UTServerAdminSpectator (UT2004)}}<br />
<br />
'''DumpMaplists''' - '''???.'''<br />
:#'''''[[string]]''''' '''GameType''' - '''???.'''<br />
<br />
==See also==<br />
* [[UE2:Mod Console Commands (UT2004)|Mod Console Commands]] - Commands provided by popular UT2004 mods.<br />
<br />
==External links==<br />
* [[udn2:ConsoleCommands|Native Console Commands]]<br />
<br />
[[Category:Console Commands]]</div>
*mGm*Lizard
https://wiki.beyondunreal.com/Legacy:UnrealScript_Hello_World?diff=46329
Legacy:UnrealScript Hello World
2016-04-28T19:15:57Z
<p>*mGm*Lizard: Corrected ServerPackages=MutHelloWorld to EditPackages=MutHelloWorld</p>
<hr />
<div>''This page is one of a series of [[Legacy:UnrealScript Lessons|UnrealScript Lessons]].''<br />
<br />
Previous tutorials: <br />
* You've set up your environment: [[Legacy:Setting Up UnrealScript|Setting Up UnrealScript]]<br />
<br />
==Overview==<br />
<br />
This tutorial will teach you how to compile a small [[Legacy:Mutator|mutator]] whose sole purpose in life is to write "Hello World" into the Unreal Tournament [[Legacy:Log File|log file]] (UnrealTournament.log, UT2003.log or UT2004.log).<br />
<br />
We assume that you've never tried building anything in [[Legacy:UnrealScript|UnrealScript]] before, and you haven't got a clue where to actually start. What follows applies equally well to [[Legacy:UT|UT]] , [[Legacy:UT2003|UT2003]] or [[Legacy:UT2004|UT2004]].<br />
<br />
==Create the Directory Structure ==<br />
<br />
In your UT directory create a directory called '''MutHelloWorld'''. MutHelloWorld is the name of our [[Legacy:Package|package]].<br />
<br />
In the newly created MutHelloWorld directory create another directory called '''Classes'''. (For more on this step, see [[Legacy:Set Up Package Folders|Set Up Package Folders]].)<br />
<br />
You should now have the following directory structure<br />
* {[[Legacy:Base Directory|Base Directory]]}\MutHelloWorld<br />
* {[[Legacy:Base Directory|Base Directory]]}\MutHelloWorld\Classes<br />
<br />
So far so good. Now let's write the code.<br />
<br />
==Creating the mutator ==<br />
<br />
Within the {[[Legacy:Base Directory|Base Directory]]}\MutHelloWorld\Classes directory create a new file called '''HelloWorld.uc'''.<br />
<br />
This is just a normal text file so you can use Notepad, vi, or any other [[Legacy:Text Editor|text editor]] application of your choice to create/edit it. The ''uc'' extension means that it's an ''Unreal Class'' file. All UnrealScript code is contained in [[Legacy:UC File|UC File]]s (see that page for tips on working with them).<br />
<br />
: '''Caution:''' Be careful to actually name your file HelloWorld.uc, not HelloWorld.uc'''.txt''' when using Notepad or another Windows text editor. By default Windows Explorer would hide the ".txt" part of the file name, so only "HelloWorld.uc" would show up along with a "text file" icon. The compiler won't find that file though and complain about it.(If you're using notepad change the "save as type" to "All files" to ensure it wont save it to a .txt file)<br />
<br />
Place the following code within the file you just created (HelloWorld.uc)<br />
<br />
<uscript><br />
class HelloWorld extends Mutator;<br />
<br />
function PostBeginPlay()<br />
{<br />
Super.PostBeginPlay(); // Run the super class function (Mutator.PostBeginPlay).<br />
Log("Hello World"); // Write our log message<br />
}<br />
</uscript><br />
: '''Caution:''' Note that the name of the class must be exactly the same as the filename with the .uc taken off. <br />
<br />
The first line says "This describes a new class of object called a 'HelloWorld' which is just like a 'Mutator' except for what follows..."<br />
<br />
The ''PostBeginPlay()'' function is called immediately after the object has "entered the game" so to speak. All we need this function to do is write a line to the log.<br />
<br />
This is already enough for UT, but in UT2003 and UT2004 we need some more. Add the following lines at the end of the file:<br />
<br />
<uscript><br />
defaultproperties<br />
{<br />
FriendlyName="Hello World Mutator"<br />
Description="Log 'Hello World'."<br />
}<br />
</uscript><br />
<br />
defaultproperties allows the programmer (that's you!) to embed default values for properties in the source file. FriendlyName and Description are declared in [[Legacy:Mutator|Mutator]] and here we give them default values for the HelloWorld variety of Mutator.<br />
<br />
Save the file and, if you used notepad, make sure it has an extension of '''.uc''' and not '''.uc.txt'''.<br />
<br />
==Compile Your Code ==<br />
<br />
So far we have created our code and created a file that will tell UT about our fantastic mutator. We still don't actually have any code that UT can run. We need to compile our code into a package file (a '''.u''' extension). To do this we need to tweak the [[Legacy:Game Ini File|Game Ini File]] &ndash; UnrealTournament.ini, UT2003.ini or UT2004.ini &ndash; depending on which game you are using.<br />
<br />
Open the INI (the one that resides in the /System directory, not the one in the {[[Legacy:Base Directory|Base Directory]]}) file in your favourite [[Legacy:Text Editor|text editor]] and search for the following string '''EditPackages='''. You'll find a whole list of them. These are the packages that the compile command you are about to learn will attempt to build when executed. Only packages that are '''not found''' will be built.<br />
<br />
Immediately after the last EditPackages=.... line (doesn't matter what the .... is) add the following line:<br />
EditPackages=MutHelloWorld<br />
<br />
Save the file and get a command prompt up (e.g. "Start" -> "Run..." -> type "cmd" and press <Return> to get the command prompt). Change the directory you are in until you are in the {[[Legacy:Base Directory|Base Directory]]}/System directory (e.g. type: '''cd \UT2004\System'''). Once in the {[[Legacy:Base Directory|Base Directory]]}/System directory enter the following command:<br />
ucc make<br />
<br />
This will run the compiler. It will list each package you have on your EditPackages=... lines in your UT ini file, but will only attempt to compile a package if its '''.u''' (or package file) is not there. In this case, because this is the first time we have built our mutator the package file ''MutHelloWorld.u'' doesn't exist.<br />
<br />
Assuming you weren't told about any errors you should be able to see your compiled mutator's package file '''MutHelloWorld.u''' in your {[[Legacy:Base Directory|Base Directory]]}/System directory.<br />
<br />
==Creating the package interface file ==<br />
<br />
===for running with UT and UT2003===<br />
<br />
(This is specific for [[Legacy:UT2003|UT2003]]. UT2004 package descriptions are made easiest after compilation, so read below)<br />
<br />
The package interface file has an extension of '''.int'''. This file tells UT what classes are available within the package of the same name (it has a '''.u''' extension instead) for interrogation and/or public use. All [[Legacy:INT File|INT file]]s need to live within the {[[Legacy:Base Directory|Base Directory]]}/System directory. So lets create our [[Legacy:INT File|INT file]] now.<br />
<br />
Using your favourite text editor create a file called MutHelloWorld.int in the {[[Legacy:Base Directory|Base Directory]]}/System directory. All [[Legacy:INT File|INT file]]s are plain text so you can look at the others in the {[[Legacy:Base Directory|Base Directory]]}/System directory if you wish. Just don't change any of them.<br />
<br />
Add the following two lines of text to your MutHelloWorld.int file and save it to disk:<br />
<br />
<pre>[Public]<br />
Object=(Class=Class,MetaClass=Engine.Mutator,Name=MutHelloWorld.HelloWorld,Description="Hello World Example")</pre><br />
<br />
The Description=... part won't be used in UT2003, but it helps identifying the mutator if you have more than only one of them in your package.<br />
<br />
:'''Caution:''' Make sure you don't indent any of the lines within the .int file. The .int files are not parsed correctly by the Unreal Engine when lines are indented.<br />
<br />
You'll find more on this step on the "[[Legacy:Create An INT File|Create An INT File]]" tutorial page.<br />
<br />
===for running with UT2004===<br />
<br />
The package interface file has an extension of '''.ucl'''. It is accompanied by an INT file that can contain localised text. The [[Legacy:UCL File|UCL file]] tells UT what classes are available within the package of the same name (it has a '''.u''' extension instead) for public use. UCL files live within the {[[Legacy:Base Directory|Base Directory]]}/System directory. UCL and INT files are generated automatically by UCC. You can create the UCL and INT files by running these two lines from your {[[Legacy:Base Directory|Base Directory]]}/System directory (easiest by creating a batch file):<br />
<br />
{{innerbox|ucc dumpint MutHelloWorld.u}}<br />
{{innerbox|ucc exportcache MutHelloWorld.u}}<br />
<br />
See [[Legacy:DumpIntCommandlet|DumpIntCommandlet]] and [[Legacy:ExportCacheCommandlet|ExportCacheCommandlet]] for more on these. ExportCache will be called automatically by UCC Make or UnrealEd in UT2004 v3204 and above. For this to work the INI file used during compiling (by default that's UT2004.ini, but with [[Legacy:UMake|UMake]] it's the project's make.ini) needs to have its CacheRecordPath entry in the [Core.System] section to be set to the {[[Legacy:Base Directory|Base Directory]]}/System directory.<br />
<br />
===for running with KillingFloor===<br />
<br />
If you are making this mutator for KF, it will not appear in the mutator list. To fix this append this line into command that is in the .ucl file:<br />
<br />
GroupName=KF<br />
<br />
example from my .ucl file:<br />
<br />
<uscript>Mutator=(ClassName=MutHelloWorld.HelloWorld,IconMaterialName=MutatorArt.nosym,GroupName=KF,FriendlyName=MutHelloWorld.HelloWorld.FriendlyName,Description=MutHelloWorld.HelloWorld.Description,FriendlyName=MutHelloWorld.HelloWorld.FriendlyName,FallbackName="Hello World Mutator",FallbackDesc="Log 'Hello World'.")</uscript><br />
<br />
==That's All Folks ==<br />
<br />
Right, we've created our package interface file ('''.int'''), written our code ('''.uc'''), and compiled it into a package file ('''.u''') it's now time to test our mutator.<br />
<br />
Start up Unreal Tournament and go to the mutator page (e.g. for UT2004 you find the '''Mutator''' button/tab via the '''Instant Action''' menu option, you may have to select a '''Gametype''' first). You should see your ''Hello World'' mutator in the list of available mutators. Add it to the game and start killing things.<br />
<br />
Once you've been in the game for a few seconds quit Unreal Tournament. If you look in your Unreal Tournament log file (UNREALTOURNAMENT.log, UT2003.log or UT2004.log) you should be able to find your '''Hello World''' message in there. If you can then your mutator worked :) Well done. If you can't and did everything as explained above, look again. It ''has'' to be in there ;).<br />
<br />
==How it works==<br />
<br />
The game looks at all INT file when it starts up. The INT file you created tells it to load the package you compiled. More precisely, "MutHelloWorld.HelloWorld" means the class "HelloWorld" in package "MutHelloWorld", and the INT file tells the game that this class is a mutator, and should therefore be displayed in the interface for the player to select.<br />
<br />
In the case of UT2003, the values in the "default properties" section tell the game what to display in the GUI interface.<br />
<br />
If a mutator class has been enabled by the player, then an ''instance'' of it is created when the game begins. This is an ''object'' of class "HelloWorld" that now exists in the game.<br />
<br />
The function PostBeginPlay() is called on all objects that exist. So at some point right at the start of the game (quite a bit less than a single second), the function PostBeginPlay() in the script you pasted is called. <br />
<br />
This calls Log("Hello World"), which is a special function that handles writing output to the log. The object thus write the string "Hello World" to the log, and then does nothing else for the remainder of the match.<br />
<br />
==Some Other Things to Look At ==<br />
<br />
OK, so now you've built your first mod you're probably wanting to make one that does more than write to the UT log file. Well, here's some suggested reading.<br />
* [[Legacy:UMake|UMake]] &ndash; Will make building and managing your mods easier<br />
* [[Legacy:Mod Authoring|Mod Authoring]] &ndash; An excellent overview of the types of mods - it's a little dated now but worth the read.<br />
<br />
If you are looking for a list of 'special' function names, such as "PostBeginPlay", then you will might want to read some of these related articles :<br />
* [[Legacy:Chain Of Events At Level Startup|Chain Of Events At Level Startup]]<br />
* [[Legacy:UnrealScript Entry Points|UnrealScript Entry Points]]<br />
<br />
Also, since most of the classes you will be writing are subclasses of "[[Legacy:Pawn|Pawn]]" or "[[Legacy:Actor|Actor]]" ([[Legacy:Pawn|Pawn]] is a subclass of actor) I suggest that you read those classes to find out what functions you can overload (another term for replace).<br />
* [[Legacy:Pawn|Pawn]]<br />
* [[Legacy:Actor|Actor]]<br />
<br />
----<br />
<br />
Don't forget about the [[Legacy:Search|search]] function in the Wiki.<br />
<br />
On a final note, I have found a difference between UT and UT2003. In the UT2003.INI file there are 2 EditPackages=.... sections. One for the game, and one for the editor. It seems that the EditPackages=.... in the editor section (2nd in the file) is re-written whenever the editor is closed. So if you start UnrealEd (UT2003 version) up and it complains about a missing package file, check the UnrealEd EditPackages=... section in your UT2003.INI file.<br />
<br />
==Related Topics==<br />
* [[Legacy:Regen Mutator|Regen Mutator]] &ndash; your recommended next step<br />
* [[Legacy:UnrealScript Lessons|UnrealScript Lessons]] &ndash; all the UnrealScript tutorials<br />
* [[Legacy:UnrealScript|UnrealScript]] &ndash; all the reference pages<br />
* [[Legacy:Mutator Topics|Mutator Topics]] &ndash; more on mutators<br />
* [[Legacy:Making Mods|Making Mods]] &ndash; more on the organizational and social aspects<br />
<br />
==Discussion==<br />
<br />
'''Mychaeel:''' What about using Level.GetLocalPlayerController().ClientMessage instead of "Log" for that Hello World script though? That'd give people something to look at in-game. &ndash; And I'd be in favor of mentioning [[Legacy:UMake|UMake]] somewhere after explaining the individual compilation steps.<br />
<br />
'''EntropicLqd:''' I did think about actually displaying the Log message on screen - but decided that the additional code might be too scary - if it only appears once people would miss it so it would have to be on a timer ..... The benefit of using Log() is that it forces people to look in their UT log file - a good reminder that it exists. I am intending to add some additional reading links to the page - but didn't get time last night. In terms of the name of the page, feel free to rename it to anything you feel is more appropriate.<br />
<br />
'''UserEquals1D10T''' Does the INT file serve the same function as a header file does in C++?<br />
<br />
'''EntropicLqd:''' They are similar - but INT files are not compulsory. You don't actually need an INT file to run a mod if you specify it on the command line (e.g. CTF-Coret?mutator=MutMyMutator.MyMutator). However, both UT and UT2K3 use the INT files to determine which mods are installed. They essentially search through the INT files for public classes of type Mutator and GameInfo so they can list gametypes and mutators in the interface. So if you want your mutator/mod to appear in the menus then you need to create an INT file.<br />
<br />
'''Foxpaw:''' From what I've heard, UCC takes quite a while to compile so it isn't high on the list of things to debug at Epic right now.<br />
<br />
'''DodgerWA:''' (Okay, I'm commenting by editing the page because I can't find any kind of Add Comment button/link.) The information regarding editing the INI is not complete. In order to compile, you must add a ServerPackages entry. I presume the EditPackages is only for the editor, but it won't compile with that alone:<br />
<br />
'''EntropicLqd:''' Good spot. Main text corrected.<br />
<br />
<uscript><br />
[Engine.GameEngine]<br />
EditPackages=MutHelloWorld<br />
</uscript><br />
<br />
'''Wormbo:''' ServerPackages for compiling? What are you trying to to, coding as a multiplayer game? :) It's always EditPackages when dealing with development. ServerPackages only comes into play when network-testing your compiled stuff.<br />
<br />
'''EntropicLqd:''' You are ofcourse correct. I'd plead insanity but it's more likely the headache from hell I'm suffering from. Somehow I'm going to squeeze in some UScript this weekend. Maybe that'll make my headache go away.<br />
<br />
'''DodgerWA:''' (Wrote this once before but it's not there now.) Dunno what to tell you. Compiler complained that it didn't know anything about the existence of my package. The only change I made was adding the ServerPackage line and it compiled. This was from the command line. Seems to work fine using WOTgreal.<br />
<br />
'''MythOpus:''' Try adding your package to both ServerPackages AND EditPackages. Also make sure your .int are set up correctly. (You need a .int and a .ini file to register your mutator into the game)<br />
<br />
'''EntropicLqd:''' If the compiler says it can't find your package then you've probably not got some things in the right place. The fact that it's looking for your package means that you most likely have added the ''EditPackages=....'' line in the INI file correctly. However, you '''must''' put your code in the /UT2004/<your package name>/Classes directory otherwise your code will not be found. The package name used in your EditPackages=... line must match exactly the directory name the classes directory is contained in. Maybe your ServerPackage and EditPackage lines were different.<br />
<br />
I've also noticed that in UT2004 a .ucl file is created from the .int first time the mutator is used (to allow caching and some other stuff - it's in a header somewhere and I've not had time to investigate it. It may be that these two files are out of sync or something.<br />
<br />
'''Kamek:''' A ServerPackages entry shouldn't be necessary unless the package contains classes with simulated functions or variables, or other things that the client needs to know about such as new weapons or something. In the case of this HelloWorld mutator it shouldn't need a ServerPackage line, and just adds to the list of stuff the client has to download when connecting.<br />
<br />
'''Mortal Monkey:''' If you're using UEd's built-in script editor, neither ServerPackages nor EditPackages should be necessary. I wouldn't know about the other way(s) though, as I've just recently downloaded WOTgreal.<br />
<br />
'''Boksha:''' I've tried editing this page so making UCL and INT files works correctly for UT2004. I'm not sure if everything I've written down is correct, although it should work just fine for small mutators.<br />
<br />
'''Atlantis|TheKing''' Just added an line on where to find those mutators in UT2004.<br />
<br />
----<br />
<br />
'''LinkeT''' i have the current Unreal Engine 2 Runtime Demo - this sample doesnt work<br />
<br />
Log: 16781187818.5ms Unloading: Package MutHelloWorld<br />
<br />
was added to log after load the test-map<br />
<br />
I follow all instructions all time the same message<br />
<br />
'''Mcx:''' this sample works with Unreal Engine 2 Runtime Demo too!<br />
<br />
just start your runtime with the command line like <br />
<br />
"C:\UnrealEngine2RuntimeDemo\System\UE2Runtime.exe EM_Runtime?mutator=MutHelloWorld.HelloWorld"<br />
<br />
'''Mstram:''' Are mutators applicable to the UnrealEngine2 Runtime? I'm trying to do the the "UnrealScript Hello World" tutor (http://wiki.beyondunreal.com/wiki/UnrealScript_Hello_World) and can't find the "mutator page" ("Start up Unreal Tournament and go to the mutator page ...)<br />
<br />
'''EntropicLqd:''' Mstram - the mutator page is part of UT2004. Mutators do work with the Unreal Engine Runtime though. You simply need to specify the mutaor and map on the command line. (See the last comment by '''Mcx'''.<br />
<br />
'''Mstram:''' Ok, thx, I got it to work. I also dug through my cd collection and found my copy of UT(436). I got the mutator code to work in it as well, but I had to add the contents of the MutHelloWorld.int file to the BotPack.int file, for the mutator to show up in the game interface. Is that the correct procedure? (If anybody is still running such an old version :) )<br />
<br />
'''EntropicLqd:''' No. You should never have to change any of the game files to make your mods work. It's hard to know what you did wrong though. Check the ini file for the EditPackages (and ServerPackages just to be complete) lines. Also check you've got ''.int'', ''u.'', and ''.ucl'' files for your mutator in the /UT2004/System directory.<br />
<br />
'''Mstram:''' "''.int'', ''u.'', and ''.ucl'' files for your mutator in the /UT2004/System directory." ... This isn't UT2004 .. it's an old (the first ??) version of Unreal Tournament ... there are no .ucl files.... it's probably amazing that I have it working at all :)<br />
<br />
'''Infernus:''' The old versions of Unreal dont use ".ucl" files.<br />
<br />
<br />
[[Category:Legacy Tutorial|{{PAGENAME}}]]</div>
*mGm*Lizard
https://wiki.beyondunreal.com/Legacy:Another_Look_At_Replication?diff=46282
Legacy:Another Look At Replication
2016-01-07T21:33:44Z
<p>*mGm*Lizard: I only asked a question.</p>
<hr />
<div>==The Meaning Of The Replication Block==<br />
<br />
<uscript><br />
replication<br />
{<br />
reliable if( Role == ROLE_Authority )<br />
somevar;<br />
reliable if( Role < ROLE_Authority )<br />
someInputVar;<br />
}<br />
</uscript><br />
<br />
The first part of the replication block here is saying, if 'somevar' changes on the server, then the server should tell others about it.<br />
<br />
The second part says if 'someInputVar' changes on the client, then the client will send that data back to the server.<br />
<br />
When writing your replication statements, your conditional check is a specification of who should be SENDING the data, and then that data will be sent to everyone applicable.<br />
<br />
I'm guessing this means that the server will always send to the owner of the actor, and maybe even ALL clients.<br />
<br />
On the other hand, Clients can ONLY send data to the server.<br />
<br />
'''MtTracer:''' As far as I know variables are not necessarily sent directly after they changed. Replication happens frequently but you can't tell when exactly. Only bNetDirty can be used to see if at least one property of this a class has been changed since the last replication check. Second, the server will allways send its variables to every "copy" of this actor on all clients except you used bNetOwner in the condition check.<br />
<br />
<uscript><br />
replication<br />
{<br />
reliable if( ROLE == ROLE_Authority )<br />
ServerVersionOfSomeImportantValueTheClientIsGoingToChange;<br />
reliable if( ROLE < ROLE_Authority )<br />
NotifyServer, SomeImportantValueTheClientIsGoingToChange;<br />
}<br />
<br />
simulated function MyClientSideFunc()<br />
{<br />
SomeImportantValueTheClientIsGoingToChange++;<br />
NotifyServer();<br />
}<br />
<br />
function NotifyServer()<br />
{<br />
if( SomeImportantValueTheClientIsGoingToChange == NOT_A_PROBLEMATIC_CHANGE )<br />
ServerVersionOfSomeIMportantValueTheClientIsGoingToChange=SomeImportantValueTheClientIsGoingToChange;<br />
}<br />
<br />
simulated event DrawHUD(Canvas C)<br />
{<br />
C.DrawText("Client Value specified is: "@ServerVersionOfSomeImportantValueTheClientIsGoingToChange);<br />
}<br />
<br />
</uscript><br />
<br />
Now what's going on here, is that the client is going to change SomeIMportantValueTheClientIsGoingToChange, and call NotifyServer. <br />
<br />
This call to notify server is going to be called on the ServerMachine, both because it's non-simulated, so it can't execute on the client, and because we are replicating this function from the client to the server. <br />
<br />
in NotifyServer The server will allow the change and set it's version of this variable, 'SeverVersionOfSomeIMportantValueTheClientIsGoingToChange' to the client variables value.<br />
<br />
Now that this has happened, the drawhud function is going to draw the value of the server's version of the variable to the clients hud during updates.<br />
<br />
This is simply an example to get the point across. Specifically, i have not tested to see whether SomeImportantValueTheClientIsGoingToChange will take it's new, client modified value, before NotifyServer is called and the value is assigned.<br />
<br />
This understanding has fixed some of my recent problems so i hope it helps you too.<br />
<br />
==Comments==<br />
<br />
'''Tarquin:''' Perhaps this can be folded into [[Legacy:Introduction To Replication|Introduction To Replication]]?<br />
<br />
'''Solid Snake:''' Fixed a spelling mistake for those who cut-copy code from places, and also it may be better to just use A, B instead of really long labels for the sake of readability?<br />
<br />
'''Mychaeel:''' ''Especially'' for sake of readability I'm particularly fond of well-crafted, long symbol names... though I have to admit that the ones used here aren't terribly well-crafted. They're just a string of [[Wiki:WordsSmashedTogetherLikeSo|WordsSmashedTogetherLikeSo]].<br />
<br />
'''Sweavo:''' Agree that this should be folded-in, also that human-meaningful names are better than A and B <br />
<br />
'''*mGm*Lizard:''' Does this page apply to [[Unreal Tournament 2004|UT2004]]?<br />
<br />
----<br />
<br />
[[:Category:Legacy To Do]] &ndash; This needs merged into the grand topic of [[Legacy:Replication|Replication]]. See [[Legacy:Replication/Discussing|Replication/Discussing]]<br />
[[Category:Legacy To Do|{{PAGENAME}}]]</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46278
User:*mGm*Lizard
2015-12-29T23:51:33Z
<p>*mGm*Lizard: </p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. <br />
<br />
Currently, I'm working on merging several different server-side mutators together as part of an upgrade to SoLToolzv5.-Lizard<br />
<br />
I also am working with a couple other coders to improve 3SPN. When I have an update I will provide a to download it.</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User_talk:SeriousBarbie?diff=46258
User talk:SeriousBarbie
2015-11-18T20:24:05Z
<p>*mGm*Lizard: I'm attempting to get to know you.</p>
<hr />
<div>Who are you exactly? I mean, are you the site administrator? --[[User:*mGm*Lizard|*mGm*Lizard]] 15:23, 18 November 2015 (EST)</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User_talk:*mGm*Lizard?diff=46257
User talk:*mGm*Lizard
2015-11-18T20:17:35Z
<p>*mGm*Lizard: </p>
<hr />
<div>*I wish I had some support for this admin tool I've been working on. - *mGm*Lizard<br />
:Hi Lizard, maybe try it in a forum somewhere, because I think that a Wiki isn't the best place for discussions.<br />
:And one thought to your idea: here in Germany most private users have a dynamic IP so that your link UserGUID<->IP will fail often. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 09:48, 6 November 2015 (EST)<br />
<br />
Hey Barbie, thanks for the advice.<br />
<br />
I'm assuming that you're a coder. Am I right? If so, I have a question for you regarding compiling and using an existing static mesh package. I'm working on improving 3SPNv3210CW mod. <br />
<br />
<uscript><br />
class Misc_PickupAdren extends AdrenalinePickup<br />
notplaceable;<br />
<br />
#EXEC OBJ LOAD FILE=3SPN_Pickup.usx PACKAGE=3SPN_Pickup.Question;<br />
<br />
static function StaticPrecache(LevelInfo L)<br />
{<br />
L.AddPrecacheStaticMesh(StaticMesh'Question');<br />
}<br />
<br />
simulated function UpdatePrecacheStaticMeshes()<br />
{<br />
Level.AddPrecacheStaticMesh(StaticMesh'Question');<br />
Super.UpdatePrecacheStaticMeshes();<br />
}<br />
<br />
defaultproperties<br />
{<br />
AdrenalineAmount=10.000000<br />
MaxDesireability=1.000000<br />
RespawnTime=33.000000<br />
PickupForce="HealthPack"<br />
StaticMesh=StaticMesh'3SPN_Pickup.Question'<br />
CullDistance=6500.000000<br />
DrawScale=1.000000<br />
TransientSoundVolume=0.350000<br />
RotationRate=(Yaw=35000)<br />
}<br />
</uscript><br />
<br />
If I had the src file Question.lwo, I wouldn't have to had modify this class at all. Am I using the correct syntax in the #exec command? --[[User:*mGm*Lizard|*mGm*Lizard]] 15:15, 18 November 2015 (EST)</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User_talk:*mGm*Lizard?diff=46256
User talk:*mGm*Lizard
2015-11-18T20:15:58Z
<p>*mGm*Lizard: </p>
<hr />
<div>*I wish I had some support for this admin tool I've been working on. - *mGm*Lizard<br />
:Hi Lizard, maybe try it in a forum somewhere, because I think that a Wiki isn't the best place for discussions.<br />
:And one thought to your idea: here in Germany most private users have a dynamic IP so that your link UserGUID<->IP will fail often. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 09:48, 6 November 2015 (EST)<br />
<br />
Hey Barbie, thanks for the advice.<br />
<br />
I'm assuming that you're a coder. Am I right? If so, I have a question for you regarding compiling and using an existing static mesh package. I'm working on improving 3SPNv3210CW mod. <br />
<br />
<uscript><br />
class Misc_PickupAdren extends AdrenalinePickup<br />
notplaceable;<br />
<br />
#EXEC OBJ LOAD FILE=3SPN_Pickup.usx PACKAGE=3SPN_Pickup.Question;<br />
<br />
static function StaticPrecache(LevelInfo L)<br />
{<br />
L.AddPrecacheStaticMesh(StaticMesh'Question');<br />
}<br />
<br />
simulated function UpdatePrecacheStaticMeshes()<br />
{<br />
Level.AddPrecacheStaticMesh(StaticMesh'Question');<br />
Super.UpdatePrecacheStaticMeshes();<br />
}<br />
<br />
defaultproperties<br />
{<br />
AdrenalineAmount=10.000000<br />
MaxDesireability=1.000000<br />
RespawnTime=33.000000<br />
PickupForce="HealthPack"<br />
StaticMesh=StaticMesh'3SPN_Pickup.Question'<br />
CullDistance=6500.000000<br />
DrawScale=1.000000<br />
TransientSoundVolume=0.350000<br />
RotationRate=(Yaw=35000)<br />
}<br />
</uscript><br />
<br />
If I had the src file Question.lwo, I wouldn't have to had modify this class at all. Am I using the correct syntax in the #exec command?-[[User:*mGm*Lizard|*mGm*Lizard]] 15:15, 18 November 2015 (EST)</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46255
User:*mGm*Lizard
2015-11-18T19:51:01Z
<p>*mGm*Lizard: </p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. <br />
<br />
Currently, I'm working on merging several different server-side mutators together as part of an upgrade to SoLToolzv5.u.-Lizard</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User_talk:*mGm*Lizard?diff=46254
User talk:*mGm*Lizard
2015-11-18T19:41:29Z
<p>*mGm*Lizard: </p>
<hr />
<div>*I wish I had some support for this admin tool I've been working on. - *mGm*Lizard<br />
:Hi Lizard, maybe try it in a forum somewhere, because I think that a Wiki isn't the best place for discussions.<br />
:And one thought to your idea: here in Germany most private users have a dynamic IP so that your link UserGUID<->IP will fail often. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 09:48, 6 November 2015 (EST)<br />
<br />
Hey Barbie, thanks for the advice.<br />
<br />
I'm assuming that you're a coder. Am I right? If so, I have a question for you regarding compiling and using an existing static mesh package. I'm working on improving 3SPNv3210CW mod. <br />
<br />
<uscript><br />
class Misc_PickupAdren extends AdrenalinePickup<br />
notplaceable;<br />
<br />
#EXEC OBJ LOAD FILE=3SPN_Pickup.usx PACKAGE=3SPN_Pickup.Question;<br />
<br />
static function StaticPrecache(LevelInfo L)<br />
{<br />
L.AddPrecacheStaticMesh(StaticMesh'Question');<br />
}<br />
<br />
simulated function UpdatePrecacheStaticMeshes()<br />
{<br />
Level.AddPrecacheStaticMesh(StaticMesh'Question');<br />
Super.UpdatePrecacheStaticMeshes();<br />
}<br />
<br />
defaultproperties<br />
{<br />
AdrenalineAmount=10.000000<br />
MaxDesireability=1.000000<br />
RespawnTime=33.000000<br />
PickupForce="HealthPack"<br />
StaticMesh=StaticMesh'3SPN_Pickup.Question'<br />
CullDistance=6500.000000<br />
DrawScale=1.000000<br />
TransientSoundVolume=0.350000<br />
RotationRate=(Yaw=35000)<br />
}<br />
</uscript><br />
<br />
If I had the src file Question.lwo, I wouldn't have to had modify this class at all. Am I using the correct syntax in the #exec command?-Lizard [[User:*mGm*Lizard|*mGm*Lizard]] ([[User talk:*mGm*Lizard|talk]]) 14:35, 18 November 2015 (EST)</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User_talk:*mGm*Lizard?diff=46253
User talk:*mGm*Lizard
2015-11-18T19:37:41Z
<p>*mGm*Lizard: Asking for help from SeriousBarbie.</p>
<hr />
<div>*I wish I had some support for this admin tool I've been working on. - *mGm*Lizard<br />
:Hi Lizard, maybe try it in a forum somewhere, because I think that a Wiki isn't the best place for discussions.<br />
:And one thought to your idea: here in Germany most private users have a dynamic IP so that your link UserGUID<->IP will fail often. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 09:48, 6 November 2015 (EST)<br />
<br />
Hey Barbie, thanks for the advice.<br />
<br />
I'm assuming that you're a coder. Am I right? If so, I have a question for you regarding compiling and using an existing static mesh package. I'm working on improving 3SPNv3210CW mod. <br />
<br />
<uscript><br />
class Misc_PickupAdren extends AdrenalinePickup<br />
notplaceable;<br />
<br />
#EXEC OBJ LOAD FILE=3SPN_Pickup.usx PACKAGE=3SPN_Pickup.Question;<br />
<br />
static function StaticPrecache(LevelInfo L)<br />
{<br />
L.AddPrecacheStaticMesh(StaticMesh'Question');<br />
}<br />
<br />
simulated function UpdatePrecacheStaticMeshes()<br />
{<br />
Level.AddPrecacheStaticMesh(StaticMesh'Question');<br />
Super.UpdatePrecacheStaticMeshes();<br />
}<br />
<br />
defaultproperties<br />
{<br />
AdrenalineAmount=10.000000<br />
MaxDesireability=1.000000<br />
RespawnTime=33.000000<br />
PickupForce="HealthPack"<br />
StaticMesh=StaticMesh'3SPN_Pickup.Question'<br />
CullDistance=6500.000000<br />
DrawScale=1.000000<br />
TransientSoundVolume=0.350000<br />
RotationRate=(Yaw=35000)<br />
}<br />
</uscript><br />
<br />
If I had the src file Question.lwo, I wouldn't have to had modify this class at all.-Lizard [[User:*mGm*Lizard|*mGm*Lizard]] ([[User talk:*mGm*Lizard|talk]]) 14:35, 18 November 2015 (EST)</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User_talk:*mGm*Lizard?diff=46252
User talk:*mGm*Lizard
2015-11-18T18:53:04Z
<p>*mGm*Lizard: </p>
<hr />
<div>*I wish I had some support for this admin tool I've been working on. - *mGm*Lizard<br />
:Hi Lizard, maybe try it in a forum somewhere, because I think that a Wiki isn't the best place for discussions.<br />
:And one thought to your idea: here in Germany most private users have a dynamic IP so that your link UserGUID<->IP will fail often. --[[User:SeriousBarbie|SeriousBarbie]] ([[User talk:SeriousBarbie|talk]]) 09:48, 6 November 2015 (EST)<br />
Hey Barbie, thanks for the advice.<br />
<br />
I'm assuming that you're a coder. Am I right? If so, I have a question for you regarding</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User_talk:*mGm*Lizard?diff=46248
User talk:*mGm*Lizard
2015-11-05T18:50:03Z
<p>*mGm*Lizard: Basically, I'm looking to talk to someone.</p>
<hr />
<div>*I wish I had some support for this admin tool I've been working on. - *mGm*Lizard<br />
<br />
*</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46247
User:*mGm*Lizard
2015-11-05T18:21:13Z
<p>*mGm*Lizard: </p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. I am currently working on creating a server-side mutator for UT2004. What this mutator will potentially do is store player IP addresses and player Guids. Then after being stored, link the Guids to each IP If a player that has been banned comes back with a new Guid, the server admin will be notified of this.</div>
*mGm*Lizard
https://wiki.beyondunreal.com/User:*mGm*Lizard?diff=46242
User:*mGm*Lizard
2015-11-04T21:28:13Z
<p>*mGm*Lizard: Created page with "Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own inst..."</p>
<hr />
<div>Hi there! I'm Lizard. I should have created my own page eons ago, but I never had a desire to. I've been playing UT2004 for several years. Just this year, I put up my own instagib server because there were none left of the style I like. I am currently working on creating a server-side mutator for UT2004. What this mutator will potentially do is store IP addresses and link them to Guids. If a player that has been banned comes back with a new Guid, the server admin will be notified of this.</div>
*mGm*Lizard