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UE1:SkaarjTrooper (UT) - Revision history
2017-11-17T23:19:02Z
Revision history for this page on the wiki
MediaWiki 1.25.1
https://wiki.beyondunreal.com/UE1:SkaarjTrooper_(UT)?diff=46431&oldid=prev
SeriousBarbie: -"<br>"
2017-07-17T14:35:16Z
<p>-"<br>"</p>
<table class='diff diff-contentalign-left'>
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<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:35, 17 July 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L126" >Line 126:</td>
<td colspan="2" class="diff-lineno">Line 126:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><pre>if ( Weapon.CockingSound != None )</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><pre>if ( Weapon.CockingSound != None )</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>else if ( Weapon.SelectSound != None )<del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>else if ( Weapon.SelectSound != None )</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);</pre></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);</pre></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>
SeriousBarbie
https://wiki.beyondunreal.com/UE1:SkaarjTrooper_(UT)?diff=46429&oldid=prev
SeriousBarbie: PlayCock: description
2017-07-17T01:11:22Z
<p>PlayCock: description</p>
<table class='diff diff-contentalign-left'>
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<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:11, 17 July 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L121" >Line 121:</td>
<td colspan="2" class="diff-lineno">Line 121:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Overrides:''' {{tl|PlayCock|Skaarj|instance functions}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Overrides:''' {{tl|PlayCock|Skaarj|instance functions}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><!<del class="diffchange diffchange-inline">-- enter function description --</del>></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">If SkaarjTrooper's weapon and ''Weapon.CockingSound'' is given, that sound is played on ''SLOT_Interact''.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Probably a bug is playing ''Weapon.CockingSound'', if it is empty but ''Weapon.SelectSound'' is given:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">pre>if ( Weapon.CockingSound </ins>!<ins class="diffchange diffchange-inline">= None )</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">else if ( Weapon.SelectSound != None )<br></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);</pre</ins>></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====PlayFiring====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====PlayFiring====</div></td></tr>
</table>
SeriousBarbie
https://wiki.beyondunreal.com/UE1:SkaarjTrooper_(UT)?diff=15062&oldid=prev
Wormbo: Auto-generated page
2008-05-17T16:10:48Z
<p>Auto-generated page</p>
<p><b>New page</b></p><div>{{infobox class<br />
| package = UnrealI<br />
| parent1 = Skaarj<br />
| parent2 = ScriptedPawn<br />
| parent3 = Pawn<br />
| parent4 = Actor<br />
| parent5 = Object<br />
}}<br />
{{autogenerated}}<br />
SkaarjTrooper.<br />
<br />
==Properties==<br />
===Property group 'SkaarjTrooper'===<br />
====WeaponType====<br />
'''Type:''' [[class]]<{{cl|Weapon}}><br />
<br />
<!-- enter variable description --><br />
<br />
'''Default value:''' [[Types#Class|Class]]'{{cl|DispersionPistol|UnrealShare}}'<br />
<br />
===Internal variables===<br />
====duckTime====<br />
'''Type:''' [[float]]<br />
<br />
<!-- enter variable description --><br />
<br />
====myWeapon====<br />
'''Type:''' {{cl|Weapon}}<br />
<br />
<!-- enter variable description --><br />
<br />
===Default values===<br />
{| class="list defaults"<br />
! Property<br />
! Value<br />
|-<br />
| {{tl|Buoyancy||Actor properties}}<br />
| 125.0<br />
|-<br />
| {{tl|CarcassType||ScriptedPawn properties}}<br />
| [[Types#Class|Class]]'{{cl|TrooperCarcass|UnrealI}}'<br />
|-<br />
| {{tl|ClawDamage||Skaarj}}<br />
| 10<br />
|-<br />
| {{tl|CollisionHeight||Actor properties}}<br />
| 42.0<br />
|-<br />
| {{tl|CollisionRadius||Actor properties}}<br />
| 32.0<br />
|-<br />
| {{tl|CombatStyle||Pawn}}<br />
| 0.3<br />
|-<br />
| {{tl|GroundSpeed||Pawn}}<br />
| 400.0<br />
|-<br />
| {{tl|Health||Pawn}}<br />
| 170<br />
|-<br />
| {{tl|LungeDamage||Skaarj}}<br />
| 20<br />
|-<br />
| {{tl|Mass||Actor properties}}<br />
| 125.0<br />
|-<br />
| {{tl|Mesh||Actor properties}}<br />
| {{cl|LodMesh}}'UnrealI.sktrooper'<br />
|-<br />
| {{tl|RangedProjectile||ScriptedPawn properties}}<br />
| None<br />
|-<br />
| {{tl|Skin||Actor properties}}<br />
| {{cl|Texture}}'UnrealI.Skins.sktrooper1'<br />
|-<br />
| {{tl|SpinDamage||Skaarj}}<br />
| 15<br />
|}<br />
<br />
==Functions==<br />
===Events===<br />
====PreBeginPlay====<br />
{{code|event '''PreBeginPlay''' ()}}<br />
<br />
'''Overrides:''' {{tl|PreBeginPlay|Skaarj}}<br />
<br />
<!-- enter function description --><br />
<br />
===Other instance functions===<br />
====CanFireAtEnemy====<br />
{{code|function [[bool]]&nbsp;'''CanFireAtEnemy''' ()}}<br />
<br />
'''Overrides:''' {{tl|CanFireAtEnemy|ScriptedPawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====ChangedWeapon====<br />
{{code|function '''ChangedWeapon''' ()}}<br />
<br />
'''Overrides:''' {{tl|ChangedWeapon|Pawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====Died====<br />
{{code|function '''Died''' ({{cl|Pawn}}&nbsp;'''Killer''', [[name]]&nbsp;'''damageType''', {{tl|Vector|Object|structs}}&nbsp;'''HitLocation''')}}<br />
<br />
'''Overrides:''' {{tl|Died|Pawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayChallenge====<br />
{{code|function '''PlayChallenge''' ()}}<br />
<br />
'''Overrides:''' {{tl|PlayChallenge|ScriptedPawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayCock====<br />
{{code|function '''PlayCock''' ()}}<br />
<br />
'''Overrides:''' {{tl|PlayCock|Skaarj|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayFiring====<br />
{{code|function '''PlayFiring''' ()}}<br />
<br />
'''Overrides:''' {{tl|PlayFiring|ScriptedPawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayLanded====<br />
{{code|function '''PlayLanded''' ([[float]]&nbsp;'''impactVel''')}}<br />
<br />
'''Overrides:''' {{tl|PlayLanded|Skaarj|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayMovingAttack====<br />
{{code|function '''PlayMovingAttack''' ()}}<br />
<br />
'''Overrides:''' {{tl|PlayMovingAttack|Pawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayPatrolStop====<br />
{{code|function '''PlayPatrolStop''' ()}}<br />
<br />
'''Overrides:''' {{tl|PlayPatrolStop|Pawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayRangedAttack====<br />
{{code|function '''PlayRangedAttack''' ()}}<br />
<br />
'''Overrides:''' {{tl|PlayRangedAttack|Skaarj|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayRunning====<br />
{{code|function '''PlayRunning''' ()}}<br />
<br />
'''Overrides:''' {{tl|PlayRunning|Pawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayTakeHit====<br />
{{code|function '''PlayTakeHit''' ([[float]]&nbsp;'''tweentime''', {{tl|Vector|Object|structs}}&nbsp;'''HitLoc''', [[int]]&nbsp;'''damage''')}}<br />
<br />
'''Overrides:''' {{tl|PlayTakeHit|Skaarj|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayThreatening====<br />
{{code|function '''PlayThreatening''' ()}}<br />
<br />
'''Overrides:''' {{tl|PlayThreatening|Pawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====PlayVictoryDance====<br />
{{code|function '''PlayVictoryDance''' ()}}<br />
<br />
'''Overrides:''' {{tl|PlayVictoryDance|Pawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====Shield====<br />
{{code|function '''Shield''' ()}}<br />
<br />
<!-- enter function description --><br />
<br />
====TossWeapon====<br />
{{code|function '''TossWeapon''' ()}}<br />
<br />
'''Overrides:''' {{tl|TossWeapon|Pawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====TryToDuck====<br />
{{code|function '''TryToDuck''' ({{tl|Vector|Object|structs}}&nbsp;'''duckDir''', [[bool]]&nbsp;'''bReversed''')}}<br />
<br />
'''Overrides:''' {{tl|TryToDuck|ScriptedPawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
====WarnTarget====<br />
{{code|function '''WarnTarget''' ({{cl|Pawn}}&nbsp;'''shooter''', [[float]]&nbsp;'''projSpeed''', {{tl|Vector|Object|structs}}&nbsp;'''FireDir''')}}<br />
<br />
'''Overrides:''' {{tl|WarnTarget|ScriptedPawn|instance functions}}<br />
<br />
<!-- enter function description --><br />
<br />
==States==<br />
===Charging===<br />
<!-- enter state description --><br />
<br />
'''Inherits from:''' {{tl|Charging|ScriptedPawn}}<br />
<br />
'''[[Ignores statement|Ignores]]:''' {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br />
<br />
====Charging.EndState====<br />
{{code|event '''EndState''' ()}}<br />
<br />
'''Overrides:''' {{tl|Charging.EndState|ScriptedPawn}}<br />
<br />
<!-- enter function description --><br />
<br />
===Hunting===<br />
<!-- enter state description --><br />
<br />
'''Inherits from:''' {{tl|Hunting|Skaarj}}<br />
<br />
'''[[Ignores statement|Ignores]]:''' {{tl|EnemyNotVisible||Pawn}}<br />
<br />
====Hunting.EndState====<br />
{{code|event '''EndState''' ()}}<br />
<br />
'''Overrides:''' {{tl|Hunting.EndState|Skaarj}}<br />
<br />
<!-- enter function description --><br />
<br />
===MeleeAttack===<br />
<!-- enter state description --><br />
<br />
'''Inherits from:''' {{tl|MeleeAttack|ScriptedPawn}}<br />
<br />
'''[[Ignores statement|Ignores]]:''' {{tl|Bump||ScriptedPawn}}, {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br />
<br />
===RangedAttack===<br />
<!-- enter state description --><br />
<br />
'''Inherits from:''' {{tl|RangedAttack|Skaarj}}<br />
<br />
'''[[Ignores statement|Ignores]]:''' {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br />
<br />
====RangedAttack.AnimEnd====<br />
{{code|event '''AnimEnd''' ()}}<br />
<br />
'''Overrides:''' {{tl|RangedAttack.AnimEnd|ScriptedPawn}}<br />
<br />
<!-- enter function description --><br />
<br />
====RangedAttack.Bump====<br />
{{code|event '''Bump''' ({{cl|Actor}}&nbsp;'''Other''')}}<br />
<br />
'''Overrides:''' {{tl|RangedAttack.Bump|Skaarj}}<br />
<br />
<!-- enter function description --><br />
<br />
====RangedAttack.EndState====<br />
{{code|event '''EndState''' ()}}<br />
<br />
'''Overrides:''' {{tl|RangedAttack.EndState|ScriptedPawn}}<br />
<br />
<!-- enter function description --><br />
<br />
====RangedAttack.TakeDamage====<br />
{{code|event '''TakeDamage''' ([[int]]&nbsp;'''Damage''', {{cl|Pawn}}&nbsp;'''instigatedBy''', {{tl|Vector|Object|structs}}&nbsp;'''hitlocation''', {{tl|Vector|Object|structs}}&nbsp;'''momentum''', [[name]]&nbsp;'''damageType''')}}<br />
<br />
'''Overrides:''' {{tl|RangedAttack.TakeDamage|ScriptedPawn}}<br />
<br />
<!-- enter function description --><br />
<br />
====RangedAttack.KeepAttacking====<br />
{{code|function '''KeepAttacking''' ()}}<br />
<br />
'''Overrides:''' {{tl|RangedAttack.KeepAttacking|ScriptedPawn}}<br />
<br />
<!-- enter function description --><br />
<br />
====RangedAttack.PlayRangedAttack====<br />
{{code|function '''PlayRangedAttack''' ()}}<br />
<br />
'''Overrides:''' {{tl|RangedAttack.PlayRangedAttack|Skaarj}}<br />
<br />
<!-- enter function description --><br />
<br />
====RangedAttack.TryToDuck====<br />
{{code|function '''TryToDuck''' ({{tl|Vector|Object|structs}}&nbsp;'''duckDir''', [[bool]]&nbsp;'''bReversed''')}}<br />
<br />
'''Overrides:''' {{tl|TryToDuck}} ''(global)''<br />
<br />
<!-- enter function description --><br />
<br />
===Retreating===<br />
<!-- enter state description --><br />
<br />
'''Inherits from:''' {{tl|Retreating|ScriptedPawn}}<br />
<br />
'''[[Ignores statement|Ignores]]:''' {{tl|EnemyNotVisible||Pawn}}, {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br />
<br />
====Retreating.EndState====<br />
{{code|event '''EndState''' ()}}<br />
<br />
'''Overrides:''' {{tl|EndState|Object}} ''(global)''<br />
<br />
<!-- enter function description --><br />
<br />
===Startup===<br />
<!-- enter state description --><br />
<br />
'''Inherits from:''' {{tl|StartUp|ScriptedPawn}}<br />
<br />
'''[[States#Modifiers|Modifiers]]:''' auto<br />
<br />
====Startup.BeginState====<br />
{{code|event '''BeginState''' ()}}<br />
<br />
'''Overrides:''' {{tl|StartUp.BeginState|ScriptedPawn}}<br />
<br />
<!-- enter function description --><br />
<br />
====Startup.SetHome====<br />
{{code|function '''SetHome''' ()}}<br />
<br />
'''Overrides:''' {{tl|StartUp.SetHome|ScriptedPawn}}<br />
<br />
<!-- enter function description --><br />
<br />
===TacticalMove===<br />
<!-- enter state description --><br />
<br />
'''Inherits from:''' {{tl|TacticalMove|ScriptedPawn}}<br />
<br />
'''[[Ignores statement|Ignores]]:''' {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br />
<br />
====TacticalMove.EndState====<br />
{{code|event '''EndState''' ()}}<br />
<br />
'''Overrides:''' {{tl|TacticalMove.EndState|ScriptedPawn}}<br />
<br />
<!-- enter function description --><br />
<br />
===TakeHit===<br />
<!-- enter state description --><br />
<br />
'''Inherits from:''' {{tl|TakeHit|Skaarj}}<br />
<br />
'''[[Ignores statement|Ignores]]:''' {{tl|Bump||ScriptedPawn}}, {{tl|HearNoise||ScriptedPawn}}, {{tl|HitWall||Actor events}}, {{tl|SeePlayer||ScriptedPawn}}<br />
<br />
====TakeHit.BeginState====<br />
{{code|event '''BeginState''' ()}}<br />
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'''Overrides:''' {{tl|TakeHit.BeginState|Skaarj}}<br />
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<!-- enter function description --></div>
Wormbo