https://wiki.beyondunreal.com/w/index.php?action=history&feed=atom UE1:SkaarjTrooper (UT) - Revision history 2017-11-17T23:19:02Z Revision history for this page on the wiki MediaWiki 1.25.1 https://wiki.beyondunreal.com/UE1:SkaarjTrooper_(UT)?diff=46431&oldid=prev SeriousBarbie: -"<br>" 2017-07-17T14:35:16Z <p>-&quot;&lt;br&gt;&quot;</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:35, 17 July 2017</td> </tr><tr><td colspan="2" class="diff-lineno" id="L126" >Line 126:</td> <td colspan="2" class="diff-lineno">Line 126:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>&lt;pre&gt;if ( Weapon.CockingSound != None )</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>&lt;pre&gt;if ( Weapon.CockingSound != None )</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>else if ( Weapon.SelectSound != None )<del class="diffchange diffchange-inline">&lt;br&gt;</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>else if ( Weapon.SelectSound != None )</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);&lt;/pre&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);&lt;/pre&gt;</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> </table> SeriousBarbie https://wiki.beyondunreal.com/UE1:SkaarjTrooper_(UT)?diff=46429&oldid=prev SeriousBarbie: PlayCock: description 2017-07-17T01:11:22Z <p>PlayCock: description</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:11, 17 July 2017</td> </tr><tr><td colspan="2" class="diff-lineno" id="L121" >Line 121:</td> <td colspan="2" class="diff-lineno">Line 121:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Overrides:''' {{tl|PlayCock|Skaarj|instance functions}}</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Overrides:''' {{tl|PlayCock|Skaarj|instance functions}}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>&lt;!<del class="diffchange diffchange-inline">-- enter function description --</del>&gt;</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">If SkaarjTrooper's weapon and ''Weapon.CockingSound'' is given, that sound is played on ''SLOT_Interact''.</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>&#160;</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Probably a bug is playing ''Weapon.CockingSound'', if it is empty but ''Weapon.SelectSound'' is given:</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>&lt;<ins class="diffchange diffchange-inline">pre&gt;if ( Weapon.CockingSound </ins>!<ins class="diffchange diffchange-inline">= None )</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">else if ( Weapon.SelectSound != None )&lt;br&gt;</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> PlaySound(Weapon.CockingSound, SLOT_Interact,,,700);&lt;/pre</ins>&gt;</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====PlayFiring====</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====PlayFiring====</div></td></tr> </table> SeriousBarbie https://wiki.beyondunreal.com/UE1:SkaarjTrooper_(UT)?diff=15062&oldid=prev Wormbo: Auto-generated page 2008-05-17T16:10:48Z <p>Auto-generated page</p> <p><b>New page</b></p><div>{{infobox class<br /> | package = UnrealI<br /> | parent1 = Skaarj<br /> | parent2 = ScriptedPawn<br /> | parent3 = Pawn<br /> | parent4 = Actor<br /> | parent5 = Object<br /> }}<br /> {{autogenerated}}<br /> SkaarjTrooper.<br /> <br /> ==Properties==<br /> ===Property group 'SkaarjTrooper'===<br /> ====WeaponType====<br /> '''Type:''' [[class]]&lt;{{cl|Weapon}}&gt;<br /> <br /> &lt;!-- enter variable description --&gt;<br /> <br /> '''Default value:''' [[Types#Class|Class]]'{{cl|DispersionPistol|UnrealShare}}'<br /> <br /> ===Internal variables===<br /> ====duckTime====<br /> '''Type:''' [[float]]<br /> <br /> &lt;!-- enter variable description --&gt;<br /> <br /> ====myWeapon====<br /> '''Type:''' {{cl|Weapon}}<br /> <br /> &lt;!-- enter variable description --&gt;<br /> <br /> ===Default values===<br /> {| class=&quot;list defaults&quot;<br /> ! Property<br /> ! Value<br /> |-<br /> | {{tl|Buoyancy||Actor properties}}<br /> | 125.0<br /> |-<br /> | {{tl|CarcassType||ScriptedPawn properties}}<br /> | [[Types#Class|Class]]'{{cl|TrooperCarcass|UnrealI}}'<br /> |-<br /> | {{tl|ClawDamage||Skaarj}}<br /> | 10<br /> |-<br /> | {{tl|CollisionHeight||Actor properties}}<br /> | 42.0<br /> |-<br /> | {{tl|CollisionRadius||Actor properties}}<br /> | 32.0<br /> |-<br /> | {{tl|CombatStyle||Pawn}}<br /> | 0.3<br /> |-<br /> | {{tl|GroundSpeed||Pawn}}<br /> | 400.0<br /> |-<br /> | {{tl|Health||Pawn}}<br /> | 170<br /> |-<br /> | {{tl|LungeDamage||Skaarj}}<br /> | 20<br /> |-<br /> | {{tl|Mass||Actor properties}}<br /> | 125.0<br /> |-<br /> | {{tl|Mesh||Actor properties}}<br /> | {{cl|LodMesh}}'UnrealI.sktrooper'<br /> |-<br /> | {{tl|RangedProjectile||ScriptedPawn properties}}<br /> | None<br /> |-<br /> | {{tl|Skin||Actor properties}}<br /> | {{cl|Texture}}'UnrealI.Skins.sktrooper1'<br /> |-<br /> | {{tl|SpinDamage||Skaarj}}<br /> | 15<br /> |}<br /> <br /> ==Functions==<br /> ===Events===<br /> ====PreBeginPlay====<br /> {{code|event '''PreBeginPlay''' ()}}<br /> <br /> '''Overrides:''' {{tl|PreBeginPlay|Skaarj}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ===Other instance functions===<br /> ====CanFireAtEnemy====<br /> {{code|function [[bool]]&amp;nbsp;'''CanFireAtEnemy''' ()}}<br /> <br /> '''Overrides:''' {{tl|CanFireAtEnemy|ScriptedPawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====ChangedWeapon====<br /> {{code|function '''ChangedWeapon''' ()}}<br /> <br /> '''Overrides:''' {{tl|ChangedWeapon|Pawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====Died====<br /> {{code|function '''Died''' ({{cl|Pawn}}&amp;nbsp;'''Killer''', [[name]]&amp;nbsp;'''damageType''', {{tl|Vector|Object|structs}}&amp;nbsp;'''HitLocation''')}}<br /> <br /> '''Overrides:''' {{tl|Died|Pawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayChallenge====<br /> {{code|function '''PlayChallenge''' ()}}<br /> <br /> '''Overrides:''' {{tl|PlayChallenge|ScriptedPawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayCock====<br /> {{code|function '''PlayCock''' ()}}<br /> <br /> '''Overrides:''' {{tl|PlayCock|Skaarj|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayFiring====<br /> {{code|function '''PlayFiring''' ()}}<br /> <br /> '''Overrides:''' {{tl|PlayFiring|ScriptedPawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayLanded====<br /> {{code|function '''PlayLanded''' ([[float]]&amp;nbsp;'''impactVel''')}}<br /> <br /> '''Overrides:''' {{tl|PlayLanded|Skaarj|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayMovingAttack====<br /> {{code|function '''PlayMovingAttack''' ()}}<br /> <br /> '''Overrides:''' {{tl|PlayMovingAttack|Pawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayPatrolStop====<br /> {{code|function '''PlayPatrolStop''' ()}}<br /> <br /> '''Overrides:''' {{tl|PlayPatrolStop|Pawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayRangedAttack====<br /> {{code|function '''PlayRangedAttack''' ()}}<br /> <br /> '''Overrides:''' {{tl|PlayRangedAttack|Skaarj|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayRunning====<br /> {{code|function '''PlayRunning''' ()}}<br /> <br /> '''Overrides:''' {{tl|PlayRunning|Pawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayTakeHit====<br /> {{code|function '''PlayTakeHit''' ([[float]]&amp;nbsp;'''tweentime''', {{tl|Vector|Object|structs}}&amp;nbsp;'''HitLoc''', [[int]]&amp;nbsp;'''damage''')}}<br /> <br /> '''Overrides:''' {{tl|PlayTakeHit|Skaarj|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayThreatening====<br /> {{code|function '''PlayThreatening''' ()}}<br /> <br /> '''Overrides:''' {{tl|PlayThreatening|Pawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====PlayVictoryDance====<br /> {{code|function '''PlayVictoryDance''' ()}}<br /> <br /> '''Overrides:''' {{tl|PlayVictoryDance|Pawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====Shield====<br /> {{code|function '''Shield''' ()}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====TossWeapon====<br /> {{code|function '''TossWeapon''' ()}}<br /> <br /> '''Overrides:''' {{tl|TossWeapon|Pawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====TryToDuck====<br /> {{code|function '''TryToDuck''' ({{tl|Vector|Object|structs}}&amp;nbsp;'''duckDir''', [[bool]]&amp;nbsp;'''bReversed''')}}<br /> <br /> '''Overrides:''' {{tl|TryToDuck|ScriptedPawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====WarnTarget====<br /> {{code|function '''WarnTarget''' ({{cl|Pawn}}&amp;nbsp;'''shooter''', [[float]]&amp;nbsp;'''projSpeed''', {{tl|Vector|Object|structs}}&amp;nbsp;'''FireDir''')}}<br /> <br /> '''Overrides:''' {{tl|WarnTarget|ScriptedPawn|instance functions}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ==States==<br /> ===Charging===<br /> &lt;!-- enter state description --&gt;<br /> <br /> '''Inherits from:''' {{tl|Charging|ScriptedPawn}}<br /> <br /> '''[[Ignores statement|Ignores]]:''' {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br /> <br /> ====Charging.EndState====<br /> {{code|event '''EndState''' ()}}<br /> <br /> '''Overrides:''' {{tl|Charging.EndState|ScriptedPawn}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ===Hunting===<br /> &lt;!-- enter state description --&gt;<br /> <br /> '''Inherits from:''' {{tl|Hunting|Skaarj}}<br /> <br /> '''[[Ignores statement|Ignores]]:''' {{tl|EnemyNotVisible||Pawn}}<br /> <br /> ====Hunting.EndState====<br /> {{code|event '''EndState''' ()}}<br /> <br /> '''Overrides:''' {{tl|Hunting.EndState|Skaarj}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ===MeleeAttack===<br /> &lt;!-- enter state description --&gt;<br /> <br /> '''Inherits from:''' {{tl|MeleeAttack|ScriptedPawn}}<br /> <br /> '''[[Ignores statement|Ignores]]:''' {{tl|Bump||ScriptedPawn}}, {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br /> <br /> ===RangedAttack===<br /> &lt;!-- enter state description --&gt;<br /> <br /> '''Inherits from:''' {{tl|RangedAttack|Skaarj}}<br /> <br /> '''[[Ignores statement|Ignores]]:''' {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br /> <br /> ====RangedAttack.AnimEnd====<br /> {{code|event '''AnimEnd''' ()}}<br /> <br /> '''Overrides:''' {{tl|RangedAttack.AnimEnd|ScriptedPawn}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====RangedAttack.Bump====<br /> {{code|event '''Bump''' ({{cl|Actor}}&amp;nbsp;'''Other''')}}<br /> <br /> '''Overrides:''' {{tl|RangedAttack.Bump|Skaarj}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====RangedAttack.EndState====<br /> {{code|event '''EndState''' ()}}<br /> <br /> '''Overrides:''' {{tl|RangedAttack.EndState|ScriptedPawn}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====RangedAttack.TakeDamage====<br /> {{code|event '''TakeDamage''' ([[int]]&amp;nbsp;'''Damage''', {{cl|Pawn}}&amp;nbsp;'''instigatedBy''', {{tl|Vector|Object|structs}}&amp;nbsp;'''hitlocation''', {{tl|Vector|Object|structs}}&amp;nbsp;'''momentum''', [[name]]&amp;nbsp;'''damageType''')}}<br /> <br /> '''Overrides:''' {{tl|RangedAttack.TakeDamage|ScriptedPawn}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====RangedAttack.KeepAttacking====<br /> {{code|function '''KeepAttacking''' ()}}<br /> <br /> '''Overrides:''' {{tl|RangedAttack.KeepAttacking|ScriptedPawn}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====RangedAttack.PlayRangedAttack====<br /> {{code|function '''PlayRangedAttack''' ()}}<br /> <br /> '''Overrides:''' {{tl|RangedAttack.PlayRangedAttack|Skaarj}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====RangedAttack.TryToDuck====<br /> {{code|function '''TryToDuck''' ({{tl|Vector|Object|structs}}&amp;nbsp;'''duckDir''', [[bool]]&amp;nbsp;'''bReversed''')}}<br /> <br /> '''Overrides:''' {{tl|TryToDuck}} ''(global)''<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ===Retreating===<br /> &lt;!-- enter state description --&gt;<br /> <br /> '''Inherits from:''' {{tl|Retreating|ScriptedPawn}}<br /> <br /> '''[[Ignores statement|Ignores]]:''' {{tl|EnemyNotVisible||Pawn}}, {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br /> <br /> ====Retreating.EndState====<br /> {{code|event '''EndState''' ()}}<br /> <br /> '''Overrides:''' {{tl|EndState|Object}} ''(global)''<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ===Startup===<br /> &lt;!-- enter state description --&gt;<br /> <br /> '''Inherits from:''' {{tl|StartUp|ScriptedPawn}}<br /> <br /> '''[[States#Modifiers|Modifiers]]:''' auto<br /> <br /> ====Startup.BeginState====<br /> {{code|event '''BeginState''' ()}}<br /> <br /> '''Overrides:''' {{tl|StartUp.BeginState|ScriptedPawn}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ====Startup.SetHome====<br /> {{code|function '''SetHome''' ()}}<br /> <br /> '''Overrides:''' {{tl|StartUp.SetHome|ScriptedPawn}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ===TacticalMove===<br /> &lt;!-- enter state description --&gt;<br /> <br /> '''Inherits from:''' {{tl|TacticalMove|ScriptedPawn}}<br /> <br /> '''[[Ignores statement|Ignores]]:''' {{tl|HearNoise||ScriptedPawn}}, {{tl|SeePlayer||ScriptedPawn}}<br /> <br /> ====TacticalMove.EndState====<br /> {{code|event '''EndState''' ()}}<br /> <br /> '''Overrides:''' {{tl|TacticalMove.EndState|ScriptedPawn}}<br /> <br /> &lt;!-- enter function description --&gt;<br /> <br /> ===TakeHit===<br /> &lt;!-- enter state description --&gt;<br /> <br /> '''Inherits from:''' {{tl|TakeHit|Skaarj}}<br /> <br /> '''[[Ignores statement|Ignores]]:''' {{tl|Bump||ScriptedPawn}}, {{tl|HearNoise||ScriptedPawn}}, {{tl|HitWall||Actor events}}, {{tl|SeePlayer||ScriptedPawn}}<br /> <br /> ====TakeHit.BeginState====<br /> {{code|event '''BeginState''' ()}}<br /> <br /> '''Overrides:''' {{tl|TakeHit.BeginState|Skaarj}}<br /> <br /> &lt;!-- enter function description --&gt;</div> Wormbo