https://wiki.beyondunreal.com/w/index.php?action=history&feed=atom Types - Revision history 2017-11-17T22:54:32Z Revision history for this page on the wiki MediaWiki 1.25.1 https://wiki.beyondunreal.com/Types?diff=46197&oldid=prev Wormbo: Undo revision 46196 by SeriousBarbie (talk) there's more than just @ to concatinate strings, but this page isn't for operators 2015-08-29T05:57:36Z <p>Undo revision 46196 by <a href="/Special:Contributions/SeriousBarbie" title="Special:Contributions/SeriousBarbie">SeriousBarbie</a> (<a href="/User_talk:SeriousBarbie" title="User talk:SeriousBarbie">talk</a>) there&#039;s more than just @ to concatinate strings, but this page isn&#039;t for operators</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 05:57, 29 August 2015</td> </tr><tr><td colspan="2" class="diff-lineno" id="L31" >Line 31:</td> <td colspan="2" class="diff-lineno">Line 31:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>UnrealScript has a character string data type called '''string'''. Strings can contain any combination of [[wp:Unicode|Unicode]] characters.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>UnrealScript has a character string data type called '''string'''. Strings can contain any combination of [[wp:Unicode|Unicode]] characters.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Strings|String literals]] are enclosed in double quotes and may not extends past the end of a line. <del class="diffchange diffchange-inline">Two or more strings can be concatenated by the operator '@'.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Strings|String literals]] are enclosed in double quotes and may not extends past the end of a line. Technically string literals (but not values) are allowed to have a length of up to 1023 characters. Internally strings are zero-terminated, which means no string can contain the null character because it would be recognized as the end of the string.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Technically string literals (but not values) are allowed to have a length of up to 1023 characters. Internally strings are zero-terminated, which means no string can contain the null character because it would be recognized as the end of the string.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>String values are immutable and UnrealScript neither provides &quot;character&quot; type nor allows direct access to individual string characters. There are, however, functions for extracting substrings and returning the Unicode value of the first character of a string. There's also a function for returning a string of length 1 containing a character corresponding to a specified Unicode value.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>String values are immutable and UnrealScript neither provides &quot;character&quot; type nor allows direct access to individual string characters. There are, however, functions for extracting substrings and returning the Unicode value of the first character of a string. There's also a function for returning a string of length 1 containing a character corresponding to a specified Unicode value.</div></td></tr> </table> Wormbo https://wiki.beyondunreal.com/Types?diff=46196&oldid=prev SeriousBarbie: +operator '@' 2015-08-28T20:00:43Z <p>+operator &#039;@&#039;</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:00, 28 August 2015</td> </tr><tr><td colspan="2" class="diff-lineno" id="L31" >Line 31:</td> <td colspan="2" class="diff-lineno">Line 31:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>UnrealScript has a character string data type called '''string'''. Strings can contain any combination of [[wp:Unicode|Unicode]] characters.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>UnrealScript has a character string data type called '''string'''. Strings can contain any combination of [[wp:Unicode|Unicode]] characters.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Strings|String literals]] are enclosed in double quotes and may not extends past the end of a line. Technically string literals (but not values) are allowed to have a length of up to 1023 characters. Internally strings are zero-terminated, which means no string can contain the null character because it would be recognized as the end of the string.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Strings|String literals]] are enclosed in double quotes and may not extends past the end of a line. <ins class="diffchange diffchange-inline">Two or more strings can be concatenated by the operator '@'.</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Technically string literals (but not values) are allowed to have a length of up to 1023 characters. Internally strings are zero-terminated, which means no string can contain the null character because it would be recognized as the end of the string.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>String values are immutable and UnrealScript neither provides &quot;character&quot; type nor allows direct access to individual string characters. There are, however, functions for extracting substrings and returning the Unicode value of the first character of a string. There's also a function for returning a string of length 1 containing a character corresponding to a specified Unicode value.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>String values are immutable and UnrealScript neither provides &quot;character&quot; type nor allows direct access to individual string characters. There are, however, functions for extracting substrings and returning the Unicode value of the first character of a string. There's also a function for returning a string of length 1 containing a character corresponding to a specified Unicode value.</div></td></tr> </table> SeriousBarbie https://wiki.beyondunreal.com/Types?diff=45328&oldid=prev Eliot: /* Name */ Hyphen are also allowed. 2013-03-11T20:09:24Z <p>‎<span dir="auto"><span class="autocomment">Name: </span> Hyphen are also allowed.</span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:09, 11 March 2013</td> </tr><tr><td colspan="2" class="diff-lineno" id="L42" >Line 42:</td> <td colspan="2" class="diff-lineno">Line 42:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The data type '''name''' is a very unusual one. To the programmer it appears a lot like a case-insensitive string with very limited character set. Every object and every class has a name, but names are also used for a variety of other things, such as identifying [[states]], code [[labels]], trigger events or bones of a [[skeletal mesh]].</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The data type '''name''' is a very unusual one. To the programmer it appears a lot like a case-insensitive string with very limited character set. Every object and every class has a name, but names are also used for a variety of other things, such as identifying [[states]], code [[labels]], trigger events or bones of a [[skeletal mesh]].</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Names|Name literals]] are enclosed in single quotes and may contain the letters A to Z, both upper and lowercase, the numbers 0 to 9, the underscore character _ and the space character. Names are limited to a length of up to 63 characters.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Names|Name literals]] are enclosed in single quotes and may contain the letters A to Z, both upper and lowercase, the numbers 0 to 9, the underscore character _<ins class="diffchange diffchange-inline">, the hyphen character -, </ins>and the space character<ins class="diffchange diffchange-inline">. This could be represented in [[wp:regular expression|regex]] as &lt;code&gt;([a-zA-Z0-9_\- ]*)&lt;/code&gt;</ins>. Names are limited to a length of up to 63 characters.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Internally names are represented as int values, which makes sense since names are used in many places and would take up a lot of space if represented as strings. At runtime, the first mentioned string representation of a name is stored in the global name table. Whenever a name value is to a string through [[typecasting]], the string representation from the name table is used. This means that even though you could use the name literal &lt;code&gt;'cOnTrOlLeR'&lt;/code&gt; in your code, it would most likely be represented by the string &lt;code&gt;Controller&lt;/code&gt; instead, because that's the spelling used for the name of the class with that name.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Internally names are represented as int values, which makes sense since names are used in many places and would take up a lot of space if represented as strings. At runtime, the first mentioned string representation of a name is stored in the global name table. Whenever a name value is to a string through [[typecasting]], the string representation from the name table is used. This means that even though you could use the name literal &lt;code&gt;'cOnTrOlLeR'&lt;/code&gt; in your code, it would most likely be represented by the string &lt;code&gt;Controller&lt;/code&gt; instead, because that's the spelling used for the name of the class with that name.</div></td></tr> </table> Eliot https://wiki.beyondunreal.com/Types?diff=45309&oldid=prev WGH: /* Map */ 2013-01-27T18:05:30Z <p>‎<span dir="auto"><span class="autocomment">Map</span></span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:05, 27 January 2013</td> </tr><tr><td colspan="2" class="diff-lineno" id="L112" >Line 112:</td> <td colspan="2" class="diff-lineno">Line 112:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Map===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Map===</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{main|Map}}</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>See [[wp:Associative_array|Associative array]], [[wp:Map_(C%2B%2B)|C++ Map]] and [http://www.google.be/search?q=c%23+dictionary C# Dictionary].</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>See [[wp:Associative_array|Associative array]], [[wp:Map_(C%2B%2B)|C++ Map]] and [http://www.google.be/search?q=c%23+dictionary C# Dictionary].</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> </table> WGH https://wiki.beyondunreal.com/Types?diff=45228&oldid=prev Eliot: /* Multi-dimensional arrays */ typo. 2012-11-01T18:59:25Z <p>‎<span dir="auto"><span class="autocomment">Multi-dimensional arrays: </span> typo.</span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:59, 1 November 2012</td> </tr><tr><td colspan="2" class="diff-lineno" id="L109" >Line 109:</td> <td colspan="2" class="diff-lineno">Line 109:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Multi-dimensional arrays===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Multi-dimensional arrays===</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{main|multi-dimensional arrays}}</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{main|multi-dimensional arrays}}</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Multi-dimensional and jagged arrays are not supported in UnrealScript. You can work around that either using an array of structs that contain an array or <del class="diffchange diffchange-inline">my </del>performing index arithmetics on any kind of one-dimensional array.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Multi-dimensional and jagged arrays are not supported in UnrealScript. You can work around that either <ins class="diffchange diffchange-inline">by </ins>using an array of <ins class="diffchange diffchange-inline">[[</ins>structs<ins class="diffchange diffchange-inline">]] </ins>that contain an array or <ins class="diffchange diffchange-inline">by </ins>performing index arithmetics on any kind of one-dimensional array.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Map===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Map===</div></td></tr> </table> Eliot https://wiki.beyondunreal.com/Types?diff=45226&oldid=prev Wormbo: /* Composite types */ no multi-dim arrays 2012-11-01T17:08:42Z <p>‎<span dir="auto"><span class="autocomment">Composite types: </span> no multi-dim arrays</span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:08, 1 November 2012</td> </tr><tr><td colspan="2" class="diff-lineno" id="L106" >Line 106:</td> <td colspan="2" class="diff-lineno">Line 106:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In [[Unreal Engine 1]], dynamic arrays can be declared, but there's no way to access them. Only starting with [[Unreal Engine 3]], dynamic arrays of type bool can be used. (You can declare dynamic bool arrays in Unreal Engine 2, but they don't work.) It is not possible to directly use a dynamic array type in other static or dynamic arrays. It is possible to wrap other arrays or bool variables in a struct type and create a dynamic array of that struct type, though. Function parameters that are dynamic arrays may not be optional. There are no literals for dynamic arrays.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In [[Unreal Engine 1]], dynamic arrays can be declared, but there's no way to access them. Only starting with [[Unreal Engine 3]], dynamic arrays of type bool can be used. (You can declare dynamic bool arrays in Unreal Engine 2, but they don't work.) It is not possible to directly use a dynamic array type in other static or dynamic arrays. It is possible to wrap other arrays or bool variables in a struct type and create a dynamic array of that struct type, though. Function parameters that are dynamic arrays may not be optional. There are no literals for dynamic arrays.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Multi-dimensional arrays===</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{main|multi-dimensional arrays}}</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Multi-dimensional and jagged arrays are not supported in UnrealScript. You can work around that either using an array of structs that contain an array or my performing index arithmetics on any kind of one-dimensional array.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Map===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Map===</div></td></tr> </table> Wormbo https://wiki.beyondunreal.com/Types?diff=44837&oldid=prev Krillin6 at 07:02, 5 January 2012 2012-01-05T07:02:05Z <p></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:02, 5 January 2012</td> </tr><tr><td colspan="2" class="diff-lineno" id="L22" >Line 22:</td> <td colspan="2" class="diff-lineno">Line 22:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>UnrealScript has a [[wp:single precision|single precision]] [[wp:floating point|floating point]] type called '''float'''. The possible float values are distributed over the huge range of about 3.403·10&lt;sup&gt;38&lt;/sup&gt; to -3.403·10&lt;sup&gt;38&lt;/sup&gt;. The smallest possible value greater than 0 is about 1.175·10&lt;sup&gt;-38&lt;/sup&gt;. Generally, float values have a precision of about 6 or 7 decimal digits.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>UnrealScript has a [[wp:single precision|single precision]] [[wp:floating point|floating point]] type called '''float'''. The possible float values are distributed over the huge range of about 3.403·10&lt;sup&gt;38&lt;/sup&gt; to -3.403·10&lt;sup&gt;38&lt;/sup&gt;. The smallest possible value greater than 0 is about 1.175·10&lt;sup&gt;-38&lt;/sup&gt;. Generally, float values have a precision of about 6 or 7 decimal digits.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Float numbers|Float literals]] can either be specified in decimal or scientific notation. For example the literal 1.2e3 means 1.2·10&lt;sup&gt;3&lt;/sup&gt; = <del class="diffchange diffchange-inline">1230</del>. Note that float literals must always contain the decimal point, even when using scientific notation, and must always start with a number or with the minus sign followed by a number. Unfortunately, negative exponents are not allowed in scientific notation. A hexadecimal representation like in Java is not supported.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Float numbers|Float literals]] can either be specified in decimal or scientific notation. For example the literal 1.2e3 means 1.2·10&lt;sup&gt;3&lt;/sup&gt; = <ins class="diffchange diffchange-inline">1200</ins>. Note that float literals must always contain the decimal point, even when using scientific notation, and must always start with a number or with the minus sign followed by a number. Unfortunately, negative exponents are not allowed in scientific notation. A hexadecimal representation like in Java is not supported.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If a floating point operation has a result that exceeds the highest or lowest possible number, the return value has the special value of positive or negative infinity respectively. Invalid operations such as division by zero or adding positive and negative infinity return the special value ''NaN'', &quot;Not a Number&quot;. Be careful about those three special values as they will propagate. That means, if you subtract, add, multiply or divide infinity values, the result will be infinity again. If you perform an operation with the ''NaN'' value, the result will either be ''NaN'' again or (for comparison operators) something totally unexpected. For example if you perform the operation &lt;code&gt;a = x / 0&lt;/code&gt;, variable a will contain ''NaN''. Now the comparison &lt;code&gt;a == a&lt;/code&gt; will actually return the value ''false''! Unlike ''NaN'', infinity values will behave as expected if used in comparison operations, that is positive infinity is greater than any other value, negative infinity is smaller than any other value.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If a floating point operation has a result that exceeds the highest or lowest possible number, the return value has the special value of positive or negative infinity respectively. Invalid operations such as division by zero or adding positive and negative infinity return the special value ''NaN'', &quot;Not a Number&quot;. Be careful about those three special values as they will propagate. That means, if you subtract, add, multiply or divide infinity values, the result will be infinity again. If you perform an operation with the ''NaN'' value, the result will either be ''NaN'' again or (for comparison operators) something totally unexpected. For example if you perform the operation &lt;code&gt;a = x / 0&lt;/code&gt;, variable a will contain ''NaN''. Now the comparison &lt;code&gt;a == a&lt;/code&gt; will actually return the value ''false''! Unlike ''NaN'', infinity values will behave as expected if used in comparison operations, that is positive infinity is greater than any other value, negative infinity is smaller than any other value.</div></td></tr> </table> Krillin6 https://wiki.beyondunreal.com/Types?diff=44399&oldid=prev Wormbo: /* String */ only literals are limited + details about 'button' 2011-05-05T16:45:48Z <p>‎<span dir="auto"><span class="autocomment">String: </span> only literals are limited + details about &#039;button&#039;</span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:45, 5 May 2011</td> </tr><tr><td colspan="2" class="diff-lineno" id="L31" >Line 31:</td> <td colspan="2" class="diff-lineno">Line 31:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>UnrealScript has a character string data type called '''string'''. Strings can contain any combination of [[wp:Unicode|Unicode]] characters.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>UnrealScript has a character string data type called '''string'''. Strings can contain any combination of [[wp:Unicode|Unicode]] characters.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Strings|String literals]] are enclosed in double quotes and may not extends past the end of a line. Technically string literals are allowed to have a length of up to 1023 characters. Internally strings are zero-terminated, which means no string can contain the null character because it would be recognized as the end of the string.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Literals#Strings|String literals]] are enclosed in double quotes and may not extends past the end of a line. Technically string literals <ins class="diffchange diffchange-inline">(but not values) </ins>are allowed to have a length of up to 1023 characters. Internally strings are zero-terminated, which means no string can contain the null character because it would be recognized as the end of the string.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>String values are immutable and UnrealScript neither provides &quot;character&quot; type nor allows direct access to individual string characters. There are, however, functions for extracting substrings and returning the Unicode value of the first character of a string. There's also a function for returning a string of length 1 containing a character corresponding to a specified Unicode value.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>String values are immutable and UnrealScript neither provides &quot;character&quot; type nor allows direct access to individual string characters. There are, however, functions for extracting substrings and returning the Unicode value of the first character of a string. There's also a function for returning a string of length 1 containing a character corresponding to a specified Unicode value.</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="L37" >Line 37:</td> <td colspan="2" class="diff-lineno">Line 37:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Very early builds of [[Unreal Engine 1]] had a fixed-length string type, which was declared with the syntax &lt;code&gt;string[''length'']&lt;/code&gt;. This type is no longer supported and only mentioned here in case you run into its declaration in old code snippets.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Very early builds of [[Unreal Engine 1]] had a fixed-length string type, which was declared with the syntax &lt;code&gt;string[''length'']&lt;/code&gt;. This type is no longer supported and only mentioned here in case you run into its declaration in old code snippets.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In [[Unreal Engine 2]] (or at least [[UT2004]]) there also is <del class="diffchange diffchange-inline">a </del>type called '''button''' that is an alias for the standard string type, but implies the [[Cache]] modifier.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In [[Unreal Engine 2]] (or at least [[UT2004]]) there also is <ins class="diffchange diffchange-inline">an undocumented </ins>type called '''button''' that is an alias for the standard string type, but implies the [[Cache]] <ins class="diffchange diffchange-inline">variable </ins>modifier<ins class="diffchange diffchange-inline">. It is not actually used in stock code and there's no reason for you to ever declare a variable with the ''cache'' modifier, so this is purely informative</ins>.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Name===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Name===</div></td></tr> </table> Wormbo https://wiki.beyondunreal.com/Types?diff=43985&oldid=prev Eliot: /* String */ About button 2010-09-14T20:33:37Z <p>‎<span dir="auto"><span class="autocomment">String: </span> About button</span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:33, 14 September 2010</td> </tr><tr><td colspan="2" class="diff-lineno" id="L37" >Line 37:</td> <td colspan="2" class="diff-lineno">Line 37:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Very early builds of [[Unreal Engine 1]] had a fixed-length string type, which was declared with the syntax &lt;code&gt;string[''length'']&lt;/code&gt;. This type is no longer supported and only mentioned here in case you run into its declaration in old code snippets.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Very early builds of [[Unreal Engine 1]] had a fixed-length string type, which was declared with the syntax &lt;code&gt;string[''length'']&lt;/code&gt;. This type is no longer supported and only mentioned here in case you run into its declaration in old code snippets.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In [[Unreal Engine 2]] (or at least [[UT2004]]) there also is a type called '''button''' that <del class="diffchange diffchange-inline">seems to be </del>an alias for the standard string type.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In [[Unreal Engine 2]] (or at least [[UT2004]]) there also is a type called '''button''' that <ins class="diffchange diffchange-inline">is </ins>an alias for the standard string type<ins class="diffchange diffchange-inline">, but implies the [[Cache]] modifier</ins>.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Name===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Name===</div></td></tr> </table> Eliot https://wiki.beyondunreal.com/Types?diff=43836&oldid=prev Wormbo: /* String */ "button" alias 2010-08-09T07:04:53Z <p>‎<span dir="auto"><span class="autocomment">String: </span> &quot;button&quot; alias</span></p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:04, 9 August 2010</td> </tr><tr><td colspan="2" class="diff-lineno" id="L36" >Line 36:</td> <td colspan="2" class="diff-lineno">Line 36:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Very early builds of [[Unreal Engine 1]] had a fixed-length string type, which was declared with the syntax &lt;code&gt;string[''length'']&lt;/code&gt;. This type is no longer supported and only mentioned here in case you run into its declaration in old code snippets.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Very early builds of [[Unreal Engine 1]] had a fixed-length string type, which was declared with the syntax &lt;code&gt;string[''length'']&lt;/code&gt;. This type is no longer supported and only mentioned here in case you run into its declaration in old code snippets.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In [[Unreal Engine 2]] (or at least [[UT2004]]) there also is a type called '''button''' that seems to be an alias for the standard string type.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Name===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Name===</div></td></tr> </table> Wormbo