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Open Source/ScoreAwardTrigger - Revision history
2017-11-17T23:28:51Z
Revision history for this page on the wiki
MediaWiki 1.25.1
https://wiki.beyondunreal.com/Open_Source/ScoreAwardTrigger?diff=46366&oldid=prev
SeriousBarbie: added delete reason - is any Admin still active? oO
2016-09-22T22:55:09Z
<p>added delete reason - is any Admin still active? oO</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:55, 22 September 2016</td>
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SeriousBarbie
https://wiki.beyondunreal.com/Open_Source/ScoreAwardTrigger?diff=10912&oldid=prev
DalinSeivewright: Marked For Deletion (Old License Complications)
2008-04-08T12:11:46Z
<p>Marked For Deletion (Old License Complications)</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:11, 8 April 2008</td>
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DalinSeivewright
https://wiki.beyondunreal.com/Open_Source/ScoreAwardTrigger?diff=10737&oldid=prev
DalinSeivewright: Created Custom Class Page.
2008-04-02T01:57:48Z
<p>Created Custom Class Page.</p>
<p><b>New page</b></p><div>__TOC__<br />
==About==<br />
A trigger that, when triggered, will add points to a player's score.<br />
==Properties==<br />
===Visible===<br />
;int ScorePointsAdded : Amount of points to add.<br />
;sound TriggeredSound : Sound played when triggered.<br />
<br />
==Source Code==<br />
<uscript><br />
/* Written by Jon Steadman */<br />
<br />
class ScoreAwardTrigger extends Trigger;<br />
<br />
var() int ScorePointsAdded;<br />
var() sound TriggeredSound;<br />
<br />
function PostBeginPlay()<br />
{<br />
ReplaceText( Message , "%p", string( ScorePointsAdded ) );<br />
Super.PostBeginPlay();<br />
}<br />
<br />
simulated event TriggerEvent( Name EventName, Actor Other, Pawn EventInstigator )<br />
{<br />
if( Role == ROLE_Authority && EventInstigator != None && !Level.Game.bGameEnded )<br />
{<br />
if( EventInstigator.PlayerReplicationInfo != None )<br />
Level.Game.ScoreObjective( EventInstigator.PlayerReplicationInfo,ScorePointsAdded );<br />
else if( EventInstigator.Controller != None && EventInstigator.Controller.PlayerReplicationInfo != None )<br />
Level.Game.ScoreObjective( EventInstigator.Controller.PlayerReplicationInfo, ScorePointsAdded );<br />
<br />
if( TriggeredSound != None )<br />
PlaySound( TriggeredSound );<br />
}<br />
<br />
Super.TriggerEvent( EventName, Other, EventInstigator );<br />
}<br />
<br />
defaultproperties<br />
{<br />
TriggerType=TT_PawnProximity<br />
Message="%p points awarded!"<br />
bTriggerOnceOnly=True<br />
ScorePointsAdded=2<br />
}<br />
</uscript><br />
<br />
==Related Topics==<br />
* [[Open_Source]]<br />
* [[Legacy:Triggers|Triggers]]<br />
<br />
----</div>
DalinSeivewright