https://wiki.beyondunreal.com/w/index.php?action=history&feed=atomMusic - Revision history2017-11-18T09:20:11ZRevision history for this page on the wikiMediaWiki 1.25.1https://wiki.beyondunreal.com/Music?diff=39902&oldid=prevWormbo: started with basic info2009-11-14T15:14:40Z<p>started with basic info</p>
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Music is an integral part of a level, adding to its atmosphere.<br />
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==Unreal Engine 1==<br />
First engine generation games use [[wp:Module file|Module file]]s encapsulated in special {{classgames|Music|e=UE1}} objects, which are usually stored in their own packages with the extension UMX.<br />
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Supported formats:<br />
*Amiga modules (.mod)<br />
*Scream Tracker 3 (.s3m)<br />
*Scream Tracker 2 (.stm)<br />
*Impulse Tracker (.it)<br />
*Fast Tracker (.xm)<br />
*Farandole (.far)<br />
*ComposD (.669)<br />
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[[Unreal]], including the mission pack [[RTNP|Return to NaPali]], mainly uses S3M format for level music, with some IT tracks mixed in.<br />
[[UT]] almost exclusively uses the IT format for stock maps. Exceptions are Mech8, which is S3M format, and Firebr, which is in XM format.<br />
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==Unreal Engine 2==<br />
Second generation games like [[UT2004]] use external [[wp:Ogg Vorbis|Ogg Vorbis]] files as level music. While the Vorbis format providing much better quality than module files, OGG files are no Unreal packages and thus can't be downloaded by clients. The music player in UT2004 can also play [[wp:MP3|MP3]] files, but those cannot be used as level music.<br />
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==Unreal Engine 3==<br />
Third generation games no longer have a dedicated music format. Instead, looping stereo [[sounds]] can be used as level music. [[UT3]] crossfades between various music tracks, depending on the gameplay situation.<br />
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[[Category:Mapping articles]]</div>Wormbo