https://wiki.beyondunreal.com/w/index.php?action=history&feed=atomLegacy:View Fog - Revision history2017-11-17T23:24:14ZRevision history for this page on the wikiMediaWiki 1.25.1https://wiki.beyondunreal.com/Legacy:View_Fog?diff=46408&oldid=prevSeriousBarbie: +See Also2016-12-25T10:04:05Z<p>+See Also</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''SuperApe:''' I'm wondering if the author meant to say ViewFlash doesn't work in UT200x, not ViewFog.  Distance fog seems to work fine.  But the issue is confused by the properties ViewFog and FlashFog in [[Legacy:DamageType|DamageType]].  I found this page through a search for that stuff.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''SuperApe:''' I'm wondering if the author meant to say ViewFlash doesn't work in UT200x, not ViewFog.  Distance fog seems to work fine.  But the issue is confused by the properties ViewFog and FlashFog in [[Legacy:DamageType|DamageType]].  I found this page through a search for that stuff.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== See Also ==</ins></div></td></tr>
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</table>SeriousBarbiehttps://wiki.beyondunreal.com/Legacy:View_Fog?diff=46251&oldid=prevSeriousBarbie: +Section "ZoneLight"2015-11-09T23:42:30Z<p>+Section "ZoneLight"</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:42, 9 November 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Setting Up View Fog in Unreal Tournament==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Setting Up View Fog in Unreal Tournament==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In [[Legacy:Unreal Tournament|Unreal Tournament]], view fog is specific to the zone containing the camera.  It is specified by the ''ViewFlash'' and ''ViewFog'' variables in the zone's [[Legacy:ZoneInfo (UT)|ZoneInfo]].  Here's a sample configuration:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In [[Legacy:Unreal Tournament|Unreal Tournament]], view fog is specific to the zone containing the camera.  It is specified by the ''ViewFlash'' and ''ViewFog'' variables in the zone's [[Legacy:ZoneInfo (UT)|ZoneInfo]]<ins class="diffchange diffchange-inline">.ZoneLight</ins>.  Here's a sample configuration:</div></td></tr>
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</table>SeriousBarbiehttps://wiki.beyondunreal.com/Legacy:View_Fog?diff=33898&oldid=prevSolarsys at 07:26, 9 January 20092009-01-09T07:26:15Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[url|http://faquafav.is-the-boss.com/sitemap.htm] [[http://faquafav.is-the-boss.com/sitemap.htm url]] [http://faquafav.is-the-boss.com/sitemap.htm|url] ((http://faquafav.is-the-boss.com/sitemap.htm url)) [[http://faquafav.is-the-boss.com/sitemap.htm | url]] "url":http://faquafav.is-the-boss.com/sitemap.htm [ratboy video|http://roladarh.strefa.pl/news-1210.html] [[http://roladarh.strefa.pl/news-1210.html ratboy video]] [http://roladarh.strefa.pl/news-1210.html|ratboy video] ((http://roladarh.strefa.pl/news-1210.html ratboy video)) [[http://roladarh.strefa.pl/news-1210.html | ratboy video]] "ratboy video":http://roladarh.strefa.pl/news-1210.html [sex computer video|http://tarobasal.strefa.pl/article287.htm] [[http://tarobasal.strefa.pl/article287.htm sex computer video]] [http://tarobasal.strefa.pl/article287.htm|sex computer video] ((http://tarobasal.strefa.pl/article287.htm sex computer video)) [[http://tarobasal.strefa.pl/article287.htm | sex computer video]] "sex computer video":http://tarobasal.strefa.pl/article287.htm [link|http://ettaelt.strefa.pl/sitemap.html] [[http://ettaelt.strefa.pl/sitemap.html link]] [http://ettaelt.strefa.pl/sitemap.html|link] ((http://ettaelt.strefa.pl/sitemap.html link)) [[http://ettaelt.strefa.pl/sitemap.html | link]] "link":http://ettaelt.strefa.pl/sitemap.html [jacqueline saburido video|http://tarobasal.strefa.pl/article1680.htm] [[http://tarobasal.strefa.pl/article1680.htm jacqueline saburido video]] [http://tarobasal.strefa.pl/article1680.htm|jacqueline saburido video] ((http://tarobasal.strefa.pl/article1680.htm jacqueline saburido video)) [[http://tarobasal.strefa.pl/article1680.htm | jacqueline saburido video]] "jacqueline saburido video":http://tarobasal.strefa.pl/article1680.htm </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>CnaliVisithttps://wiki.beyondunreal.com/Legacy:View_Fog?diff=33877&oldid=prevSolarsys: Undo revision 33868 by CnaliVisit (Talk)2009-01-08T20:36:19Z<p>Undo revision 33868 by <a href="/Special:Contributions/CnaliVisit" title="Special:Contributions/CnaliVisit">CnaliVisit</a> (<a href="/edit/User_talk:CnaliVisit?redlink=1" class="new" title="User talk:CnaliVisit (page does not exist)">Talk</a>)</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>CnaliVisithttps://wiki.beyondunreal.com/Legacy:View_Fog?diff=33851&oldid=prevSolarsys at 11:13, 30 December 20082008-12-30T11:13:17Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">elzelchivar</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Solarsyshttps://wiki.beyondunreal.com/Legacy:View_Fog?diff=33850&oldid=prevCnaliVisit: chizelou2008-12-30T10:22:20Z<p>chizelou</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:22, 30 December 2008</td>
</tr><tr><td colspan='4' style='text-align: center;' class='diff-multi'>(One intermediate revision by one other user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="L1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog<del class="diffchange diffchange-inline">.</del>" It uses practically no rendering resources, but it is not that realistic. Often an underwater area will have a blueish view fog<del class="diffchange diffchange-inline">. View Fog is not particularly realistic, but is very cheap resource wise</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">elzelchivar</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog"<ins class="diffchange diffchange-inline">. </ins>It uses practically no rendering resources<ins class="diffchange diffchange-inline">, so it is very cheap resource-wise</ins>, but it is not that realistic. Often an underwater area will have a blueish view fog.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Setting Up View Fog in Unreal Tournament==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Setting Up View Fog in Unreal Tournament==</div></td></tr>
</table>CnaliVisithttps://wiki.beyondunreal.com/Legacy:View_Fog?diff=9237&oldid=prevTarquin: *2006-06-10T22:25:22Z<p>*</p>
<p><b>New page</b></p><div>'''View Fog''' is a simple method of adding [[Legacy:Fog|fog]] to a map or an area in a map. It works by simply tinting the rendered scene by a specified amount. View Fog is sometimes also referred to as "fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a blueish view fog.<br />
<br />
==Setting Up View Fog in Unreal Tournament==<br />
<br />
In [[Legacy:Unreal Tournament|Unreal Tournament]], view fog is specific to the zone containing the camera. It is specified by the ''ViewFlash'' and ''ViewFog'' variables in the zone's [[Legacy:ZoneInfo (UT)|ZoneInfo]]. Here's a sample configuration:<br />
<br />
{|<br />
<br />
|-<br />
|ViewFlash X<br />
|-0.5<br />
|-<br />
|ViewFlash Y<br />
|-0.5<br />
|-<br />
|ViewFlash Z<br />
|-0.5<br />
|-<br />
|ViewFog X<br />
|0.5<br />
|-<br />
|ViewFog Y<br />
|0.5<br />
|-<br />
|ViewFog Z<br />
|0.5<br />
|}<br />
<br />
==Setting Up View Fog in UT2003==<br />
<br />
View Fog does not appear to work properly in [[Legacy:UT2003|UT2003]], however, the variables for it are still present so theoretically it may still work on some graphics hardware. View Fog is controlled by [[Legacy:PhysicsVolume|PhysicsVolume]]s in UT2003. Specifically, PhysicsVolumes are used. To set up View Fog, simply set the PhysicsVolume->ViewFog property to whatever color you want the screen to be tinted.<br />
<br />
'''Tarquin:''' so does it work or not?<br />
<br />
'''SuperApe:''' I'm wondering if the author meant to say ViewFlash doesn't work in UT200x, not ViewFog. Distance fog seems to work fine. But the issue is confused by the properties ViewFog and FlashFog in [[Legacy:DamageType|DamageType]]. I found this page through a search for that stuff.</div>Tarquin