https://wiki.beyondunreal.com/w/index.php?action=history&feed=atom Legacy:UnrealEd 3 - Revision history 2017-11-18T05:23:25Z Revision history for this page on the wiki MediaWiki 1.25.1 https://wiki.beyondunreal.com/Legacy:UnrealEd_3?diff=8732&oldid=prev Wormbo: same here 2007-12-14T18:56:16Z <p>same here</p> <p><b>New page</b></p><div>This page is for the '''UnrealEd 3''' ([[Legacy:UT2003|UT2003]]/[[Legacy:UT2004|UT2004]]) user interface. See also:<br /> <br /> * [[Legacy:UnrealEd 2|UnrealEd 2]] for the UT editor<br /> * [[Legacy:Unreal Engine 3 UnrealEd|Unreal Engine 3 UnrealEd]]<br /> * [[Legacy:UnrealEd Versions|UnrealEd versions]]<br /> * [[Legacy:UnrealEd Bug List|UnrealEd bug list]]<br /> * [[Legacy:UnrealEd Suggestion List|UnrealEd suggestion list]]<br /> * [[Legacy:Actor Overview|Actor Overview]] covers the basic of working with actors<br /> <br /> ==Main Window==<br /> <br /> [[Image:Legacy_interface.main.jpeg|center|]]<br /> <br /> The areas of the UnrealEd main window are: <br /> # Title bar and [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]]<br /> # Along the top: the [[Legacy:Toolbar|toolbar]]<br /> # Down the left-hand side: the [[Legacy:Toolbox|toolbox]]<br /> # The [[Legacy:UnrealEd Viewport|UnrealEd Viewport]] area: each viewport is one window in the main section of UnrealEd.<br /> # the [[Legacy:Console Bar|Console bar]], which includes the [[Legacy:UnrealEd Console|UnrealEd Console]], [[Legacy:Grid|grid]] control and a few other buttons.<br /> <br /> ==Controls==<br /> * [[Legacy:UnrealEd Menus|UnrealEd Menus]] &amp;ndash; covers all the different window &amp; context menus<br /> * [[Legacy:Mouse Control|Mouse control]] &amp;ndash; all the mouse actions in the viewport<br /> * [[Legacy:Keyboard Shortcuts|Keyboard shortcuts]]<br /> * [[Legacy:Selecting Surfaces|Selecting Surfaces]]<br /> <br /> ==Floating Windows==<br /> <br /> Many of UnrealEd's functions are accessed through floating windows.<br /> * [[Legacy:2D Shape Editor|2D Shape Editor]]: a powerful tool for creating brush shapes<br /> * [[Legacy:Actor Search|Actor Search]]: find [[Legacy:Actor|actor]]s in a map by name, tag or event.<br /> * [[Legacy:Build Window|Build window]]: options for rebuilding the level.<br /> * [[Legacy:Script Editor|Script Editor]] window<br /> <br /> ===Property Windows===<br /> <br /> These are called up from the View menu. In addition, the Actor and Surface properties can be summoned from the [[Legacy:Toolbar|toolbar]] or by right-clicking actors or surfaces and selecting 'properties' from the [[Legacy:Right-Click Menu|right-click menu]].<br /> * [[Legacy:Actor Properties Window|Actor properties window]] (also F4 and on the [[Legacy:Toolbar|toolbar]])<br /> * [[Legacy:Surface Properties Window|Surface properties window]] (also F5 and on the [[Legacy:Toolbar|toolbar]])<br /> * [[Legacy:Level Properties|Level properties]]: settings for the map as a whole<br /> * [[Legacy:UnrealEd Advanced Options|UnrealEd Advanced Options]]: contains some deep UnrealEd mojo<br /> <br /> ===Resource Browsers===<br /> <br /> [[Legacy:Resource Browser|Resource browser]]s allow resources to be loaded &amp; then selected to be used in a map. They are all called up from the View menu, or from the toolbar. By default, these are all docked together in the [[Legacy:Master Browser|Master Browser]] for convenience. They are listed below in order of appearence.<br /> * [[Legacy:Actor Class Browser|Actor Class Browser]]<br /> * [[Legacy:Group Browser|Group Browser]]<br /> * [[Legacy:Music Browser|Music Browser]]<br /> * [[Legacy:Sound Browser|Sound Browser]]<br /> * [[Legacy:Texture Browser|Texture Browser]]<br /> * [[Legacy:Mesh Browser|Mesh Browser]]<br /> * [[Legacy:Prefab Browser|Prefab Browser]]<br /> * [[Legacy:Static Mesh Browser|Static Mesh Browser]]<br /> * [[Legacy:Animation Browser|Animation Browser]]<br /> <br /> ===Tool Windows===<br /> <br /> Some of the items in the toolbox have associated windows.<br /> * right-clicking on one of the [[Legacy:Brushbuilders|brushbuilders]] in the toolbox opens a parameters window<br /> * right-clicking on the 'Add mover' button in the toolbox pops up a list of mover types.<br /> * the lower-right button in the brush operations group opens the [[Legacy:Add Special|Add Special]] window when clicked<br /> * There is a 3rd party tool called [[Legacy:ExtendedToolbar|ExtendedToolbar]] That adds some additional command buttons to the interface.<br /> <br /> ==User Interface Tips==<br /> <br /> ===Hiding Actors===<br /> <br /> You can hide and unhide selected actors to make navigating your map in the editor easier. See [[Legacy:Hiding Actors|Hiding Actors]] for details.<br /> <br /> ===Editor Brightness===<br /> <br /> [[Legacy:UnrealEd 3|UnrealEd 3]] uses the game's gamma settings by default; the idea is to give mappers the opportunity to view their map in the editor's viewports with the same brightness as players will see it in the game. (In [[Legacy:UnrealEd 2|UnrealEd 2]] a frequent beginner problem was completely washed-out lighting because the editor displayed the map much darker than it appeared in-game.)<br /> <br /> You can disable this feature by launching UnrealEd with the &lt;code&gt;-nogamma-&lt;/code&gt; command line option:<br /> <br /> # In Windows, select ''Start'' -&gt; ''Run''.<br /> # Click ''Browse''. Browse to {[[Legacy:Base Directory|Base Directory]]}\System and select UnrealEd; then click ''Open''.<br /> # Back in the ''Run'' dialog box, append &lt;code&gt;-nogamma-&lt;/code&gt; in the ''Open'' edit field and click ''OK''.<br /> <br /> NOTE: For those who never want [[Legacy:UnrealEd 3|UnrealEd 3]] to change the gamma on startup, and who use a desktop shortcut to access the program (Windows users) - right-click the UnrealEd shortcut icon and select &quot;Properties&quot;. In the &quot;Target&quot; box, after &lt;tt&gt;{[[Legacy:Base Directory|Base Directory]]}\System\UnrealEd.exe&lt;/tt&gt; simply append &lt;tt&gt;-nogamma-&lt;/tt&gt; immediately afterwards.<br /> <br /> * &lt;b&gt;e.g.&lt;/b&gt; &lt;code&gt;C:\UT2003\System\UnrealEd.exe -nogamma&lt;/code&gt;<br /> <br /> The program will no longer change your gamma settings when you start it using that shortcut. Useful for people who are simply put off using the program due to their monitor being unusably bright (and for people who are able to estimate in-game brightness).<br /> <br /> [[Category:Legacy Mapping|{{PAGENAME}}]]</div> Wormbo https://wiki.beyondunreal.com/Legacy:UnrealEd_3?diff=8734&oldid=prev HaZarD.Ep: Inserted link for new UE3 UnrealEd page. 2007-12-14T02:13:43Z <p>Inserted link for new UE3 UnrealEd page.</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 02:13, 14 December 2007</td> </tr><tr><td colspan="2" class="diff-lineno" id="L2" >Line 2:</td> <td colspan="2" class="diff-lineno">Line 2:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd 2|UnrealEd 2]] for the UT editor</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd 2|UnrealEd 2]] for the UT editor</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Legacy:Unreal_Engine_3_UnrealEd|UE3 UnrealED]]</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd Versions|UnrealEd versions]]</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd Versions|UnrealEd versions]]</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd Bug List|UnrealEd bug list]]</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd Bug List|UnrealEd bug list]]</div></td></tr> </table> HaZarD.Ep https://wiki.beyondunreal.com/Legacy:UnrealEd_3?diff=8733&oldid=prev Fyfe: Moved redirect to UnrealEd Interface, and content to here. 2006-11-29T01:55:03Z <p>Moved redirect to UnrealEd Interface, and content to here.</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:55, 29 November 2006</td> </tr><tr><td colspan='4' style='text-align: center;' class='diff-multi'>(One intermediate revision by one other user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="L2" >Line 2:</td> <td colspan="2" class="diff-lineno">Line 2:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd 2|UnrealEd 2]] for the UT editor</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd 2|UnrealEd 2]] for the UT editor</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* [[Legacy:Unreal Engine 3 UnrealEd|Unreal Engine 3 UnrealEd]]</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd Versions|UnrealEd versions]]</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd Versions|UnrealEd versions]]</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd Bug List|UnrealEd bug list]]</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Legacy:UnrealEd Bug List|UnrealEd bug list]]</div></td></tr> </table> Fyfe