https://wiki.beyondunreal.com/w/index.php?action=history&feed=atom Legacy:Map Ideas - Revision history 2017-11-18T06:54:18Z Revision history for this page on the wiki MediaWiki 1.25.1 https://wiki.beyondunreal.com/Legacy:Map_Ideas?diff=5008&oldid=prev Ip599363c1.rubicom.hu: * 2008-02-08T16:18:02Z <p>*</p> <p><b>New page</b></p><div>==Main Gametypes ==<br /> <br /> This area are ideas for the main core gametpes.<br /> <br /> ===Deathmatch and Team Deathmatch ===<br /> <br /> {|<br /> <br /> |-<br /> |'''Map Name<br /> |'''Creator<br /> |'''Theme<br /> |'''Quick Description <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/DM-MtDoom]]<br /> |ZxAnPhOrIaN<br /> |_<br /> |EVEN BETTER THAN RIVENDALE ;) :) :P :D. A dark, fiendish hell with The Tower, lava pits, and deathtraps, from ''The Fellowship of the Ring''! <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/DM-CluedoMansion]]<br /> |Phoenix<br /> |Cluedo<br /> |Basically, a map with the cluedo layout, a ragdoll mesh in a basement, and six weapons, one in each of six rooms.<br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/DM-Rivendale]]<br /> |LegalAssassin<br /> |_<br /> |Even better than MtDoom ;) A bright elvish paradise with water, trees and stone, also from LOTR. <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/DM-GrandCanyon]]<br /> |ZxAnPhOrIaN<br /> |_<br /> |The Grand Canyon in Arizona, but at a small scale, with the Colorado River in the bottom. The redeemer, ion painter, and the lightning gun will be on a near impossible-to-get-to butte in the middle of the canyon. You will use all five translocator charges. Also, there would be health up there also, and a water moat. (a little fiction, isn't that why the game is called Unreal Tournament??) <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/DM-Ascension]]<br /> |NickR<br /> |Ancient Eygpt<br /> |A 1 on 1 Tower type map with multiple levels that you can ascend to when both of you have a certain amount of frags put together, until your at the top and you have to get each other off the edge! That hasn't been done before. Right? :/ <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/DM-Ranma]]<br /> |UltraN00b<br /> |_<br /> |You play inside a giant rotating metal drum, the weapons are atached to the side of the drum and rotate with it. In the center of the cilynder there is a structure that rotates along with the level, alowing people to ride it up to the center where the super weapon is placed. <br /> |}<br /> <br /> ===Capture The Flag ===<br /> <br /> {|<br /> <br /> |-<br /> |'''Map Name<br /> |'''Creator<br /> |'''Theme<br /> |'''Quick Description <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CTF-SpaceRing]]<br /> |ZxAnPhOrIaN<br /> |_<br /> |A space future-theme like the UT warp-zone portal test level, RingWorld. Tarquin's tourus builder would come in handy with this map! <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CTF-Rivendoom]]<br /> |ZxAnPhOrIaN<br /> |_<br /> |Both places together! <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CTF-Ascension]]<br /> |NickR<br /> |Ancient Eygpt<br /> |A Two Towers type map with multiple levels that you can ascend to to get the flag. One tower for each team with a flag on top. Every time a team captures a flag the opposing teams flag spawns on the next level above, making it harder for the team trying to get it. :D Do I have good ideas or what? <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CTF-Surfaced]]<br /> |EnlightenedOne<br /> |_<br /> |A level where a water zone portal is created so that you are forced onto the surface of the water like a pond skater and you have a tank either in a fish tank or a lake like theme with edges on the outer side of the lake and in the center between flags on oposing ends you have some land like a rock you would expect to find in a fish tank or an island in a lake which allows for some land action aswell as river dualing between pond like plants. <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CTF-Sentinel]]<br /> |Bob_The_Beheader<br /> |_<br /> |A CTF that has a sentinel in the middle that's hooked up to a domination point<br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CTF-Asteroids]]<br /> |NogginBasher<br /> |_<br /> |I thought it might be fun to base a map around that old 2d game where there are space rocks flying across the screen. Set up some moving asteroids, and the FC must hop from one to the other to get home! I did make a prototype of this map. <br /> |}<br /> <br /> ===Domination ===<br /> <br /> {|<br /> <br /> |-<br /> |'''Map Name<br /> |'''Creator<br /> |'''Theme<br /> |'''Quick Description <br /> |}<br /> <br /> ===Bombing Run ===<br /> <br /> {|<br /> <br /> |-<br /> |'''Map Name<br /> |'''Creator<br /> |'''Theme<br /> |'''Quick Description<br /> |'''Reserved To<br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/BR-Colosseum]]<br /> |ZxAnPhOrIaN<br /> |_<br /> |The ancient Colosseum in ancient Rome like in the movie ''Gladiator'' <br /> |}<br /> <br /> ===Assault ===<br /> <br /> {|<br /> <br /> |-<br /> |'''Map Name<br /> |'''Creator<br /> |'''Theme<br /> |'''Quick Description <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/AS-SmashNGrab]]<br /> |cigawoot<br /> |_<br /> |Go down to a secure repository out in the middle of nowhere and try to steal a trophy out of a bank. And then fly off without getting shot down <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/AS-MinasTirith]]<br /> |Cobalt<br /> |_<br /> |Break into Minas Tirith using some explosives that are mounted on the door, then climb the terrace pieces with alternating staircases (one on the right, then the left) to get to the steward's chambers.<br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/AS-Bone Island]]<br /> |cigawoot<br /> |_<br /> |Infiltrate the Bone Island Academy and try to secure bioweapons as Red Faction<br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/AS-Citadel]]<br /> |amitakartok<br /> |Half-Life 2<br /> |Break into the dreaded Citadel, secure supply rooms, checkpoints, destabilize the reactor at the bottom and destroy the teleport at the top to cut off reinforcements from the enemy. <br /> |}<br /> <br /> ==Mod Ideas ==<br /> <br /> This area are ideas for potential mod ideas. If the mod hasn't been coded, maybe we can convert them into the Main gametypes.<br /> <br /> ===Assault ===<br /> <br /> {|<br /> <br /> |-<br /> |'''Map Name<br /> |'''Creator<br /> |'''Theme<br /> |'''Quick Description <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/AS-Island]]<br /> |AlphaOne<br /> |_<br /> |An island level like in HALO. The objective is to assault/defend some sort of structure in the middle at the top of the mountain.<br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/AS-Medieval]]<br /> |AlphaOne<br /> |_<br /> |(don't know teh righ spelling) Assault a castle on top of a hill, which is surrounded by a forest, river, valley, and another mountain.<br /> |}<br /> <br /> ===Cold War ===<br /> <br /> {|<br /> <br /> |-<br /> |'''Map Name<br /> |'''Creator<br /> |'''Theme<br /> |'''Quick Description <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CW-November_SinkSub]]<br /> |LegalAssassin<br /> |_<br /> |Two submarines, one deep sea base and a nuke ;)! (AS-OceanFloor with more bases spread out) Also, some Karma 2p Mini-Subs and 1p transport (you hang behind it) would be cool! <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CW-Marquesas]]<br /> |ZxAnPhOrIaN<br /> |_<br /> |Rugged mountanous island (like ''Survivor 4: Marquesas'') with the two shelters of the two teams as the missle silo and the tribal councel area as the missle parts respawn location. <br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CW-Bridge]]<br /> |ZxAnPhOrIaN<br /> |_<br /> |Like the ''Americas Army: Operations'' Bridge map with the two towers as the missle silo and the top of the arch in the middle as the missle piece respawn point.<br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CW-Sahara]]<br /> |ZxAnPhOrIaN<br /> |_<br /> |Desert type level with two oasis as the missle silo and animal bone wrecage as the missle piece respawn point.<br /> |-<br /> |[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/CW-Mongolia]]<br /> |ZxAnPhOrIaN<br /> |<br /> |This would be the rural highlands of Mongolia with the Mongolians nomadic yurts (portable houses like tents, but with better structure). The missle silo would be the Ghengis Kahn tent and the town center as the missle piece respawn point.<br /> |}<br /> <br /> ==Related Pages ==<br /> * [[Legacy:Mod Ideas|Mod Ideas]]<br /> * [[Legacy:Topics On Mapping|Topics On Mapping]]<br /> * [[Legacy:Mapping Lessons|Mapping Lessons]]<br /> * [[Legacy:Testing Lab|Testing Lab]]</div> Ip599363c1.rubicom.hu https://wiki.beyondunreal.com/Legacy:Map_Ideas?diff=5009&oldid=prev 77-100-96-247.cable.ubr01.azte.blueyonder.co.uk: * 2007-10-12T02:58:30Z <p>*</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 02:58, 12 October 2007</td> </tr><tr><td colspan="2" class="diff-lineno" id="L137" >Line 137:</td> <td colspan="2" class="diff-lineno">Line 137:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|_</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|_</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Infiltrate the Bone Island Academy and try to secure bioweapons as Red Faction</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Infiltrate the Bone Island Academy and try to secure bioweapons as Red Faction</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|-</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/AS-Citadel]]</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|amitakartok</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|Half-Life 2</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|Break into the dreaded Citadel, secure supply rooms, checkpoints, destabilize the reactor at the bottom and destroy the teleport at the top to cut off reinforcements from the enemy. </del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> </table> 77-100-96-247.cable.ubr01.azte.blueyonder.co.uk