https://wiki.beyondunreal.com/w/index.php?action=history&feed=atom Legacy:LevelInfo (UT) - Revision history 2017-11-17T23:25:41Z Revision history for this page on the wiki MediaWiki 1.25.1 https://wiki.beyondunreal.com/Legacy:LevelInfo_(UT)?diff=46379&oldid=prev SeriousBarbie: extended description of Level.TimeSeconds 2016-11-08T16:06:36Z <p>extended description of Level.TimeSeconds</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:06, 8 November 2016</td> </tr><tr><td colspan="2" class="diff-lineno" id="L76" >Line 76:</td> <td colspan="2" class="diff-lineno">Line 76:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; [[Legacy:SpawnNotify|SpawnNotify]] SpawnNotify : Beginning of the SpawnNotification List.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; [[Legacy:SpawnNotify|SpawnNotify]] SpawnNotify : Beginning of the SpawnNotification List.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; [[Legacy:LevelSummary|LevelSummary]] Summary : LevelSummary is a special object saved in the level, which can by Dynamically Loaded to give the wonderful map summary in the Start Practice Session window.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; [[Legacy:LevelSummary|LevelSummary]] Summary : LevelSummary is a special object saved in the level, which can by Dynamically Loaded to give the wonderful map summary in the Start Practice Session window.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; float TimeSeconds : Time in seconds since level began play.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; float TimeSeconds : Time in <ins class="diffchange diffchange-inline">(game) </ins>seconds since level began play<ins class="diffchange diffchange-inline">. This variable is not replicated and usually the value starts at 0 as soon as the level has been brought up. Every network member (server, clients) maintains and updates its own copy of it and therefore it may has different values on different network members</ins>.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; string VisibleGroups : List of the group names which were checked when the level was last saved</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; string VisibleGroups : List of the group names which were checked when the level was last saved</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; int Year : Current date, year.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; int Year : Current date, year.</div></td></tr> </table> SeriousBarbie https://wiki.beyondunreal.com/Legacy:LevelInfo_(UT)?diff=46169&oldid=prev SeriousBarbie: spell fixes 2015-05-22T20:00:42Z <p>spell fixes</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:00, 22 May 2015</td> </tr><tr><td colspan='4' style='text-align: center;' class='diff-multi'>(One intermediate revision by one other user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="L20" >Line 20:</td> <td colspan="2" class="diff-lineno">Line 20:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===LevelInfo===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===LevelInfo===</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; string Author : Who built it.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; string Author : Who built it.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; bool bCheckWalkSurfaces : Enable texture-specific physics code for Pawns. &lt;&amp;ndash; or would if that code had been <del class="diffchange diffchange-inline">implented</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; bool bCheckWalkSurfaces : Enable texture-specific physics code for Pawns. &lt;&amp;ndash; or would if that code had been <ins class="diffchange diffchange-inline">implemented</ins>.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bHumansOnly : Only allow &quot;human&quot; player [[Legacy:Pawn|pawn]]s in this level</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bHumansOnly : Only allow &quot;human&quot; player [[Legacy:Pawn|pawn]]s in this level</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bLonePlayer : No multiplayer coordination, i.e. for entranceways.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bLonePlayer : No multiplayer coordination, i.e. for entranceways.</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="L96" >Line 96:</td> <td colspan="2" class="diff-lineno">Line 96:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Methods==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Methods==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; string GetAddressURL ( ) (native, simulated) : Return the URL of this level, which may possibly exist on a remote machine.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; string GetAddressURL() (native, simulated) : Return the URL of this level, which may possibly exist on a remote machine.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; string GetLocalURL ( ) (native, simulated) : Return the URL of this level on the local machine.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; string GetLocalURL() (native, simulated) : Return the URL of this level on the local machine.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; ServerTravel(string URL, bool bItems) : Jump the server to a new level.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; ServerTravel( string URL, bool bItems ) : Jump the server to a new level.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Legacy Class (UT)|{{PAGENAME}}]]</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Legacy Class (UT)|{{PAGENAME}}]]</div></td></tr> </table> SeriousBarbie https://wiki.beyondunreal.com/Legacy:LevelInfo_(UT)?diff=4207&oldid=prev SuperApe: * 2006-01-09T17:14:53Z <p>*</p> <p><b>New page</b></p><div>{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] &gt;&gt; [[Legacy:Info (UT)|Info (UT)]] &gt;&gt; [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] &gt;&gt; LevelInfo (Package: Engine)}}<br /> <br /> LevelInfo holds:<br /> * information about the map (default gamemode, author, music, etc).<br /> * information about the zones in the map that don't have a [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]].<br /> <br /> Unrealed will automatically place a LevelInfo when you create a new map. It's located at the origin (0,0,0), but its Advanced -&gt; bHiddenEd flag is set so you can't see it.<br /> <br /> The properties of the LevelInfo can be accessed<br /> * [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -&gt; View -&gt; Level Properties<br /> * by pressing the F6 key.<br /> * In script by with the Level pointer in any actor.<br /> <br /> More details here: [[Legacy:Level Properties|Level Properties]]<br /> <br /> See [[Legacy:LevelInfo|LevelInfo]] for the UT2003 version of this class.<br /> <br /> ==Properties==<br /> <br /> ===LevelInfo===<br /> ; string Author : Who built it.<br /> ; bool bCheckWalkSurfaces : Enable texture-specific physics code for Pawns. &lt;&amp;ndash; or would if that code had been implented.<br /> ; bool bHumansOnly : Only allow &quot;human&quot; player [[Legacy:Pawn|pawn]]s in this level<br /> ; bool bLonePlayer : No multiplayer coordination, i.e. for entranceways.<br /> ; bool bNeverPrecache :<br /> ; float Brightness :<br /> ; class&lt;[[Legacy:GameInfo (UT)|GameInfo (UT)]]&gt; DefaultGameType : GameInfo to use if ?game= is not in the URL when opening this map.<br /> ; string IdealPlayerCount (localized) : Ideal number of players for this level, e.g. 6-8 players.<br /> ; string LevelEnterText (localized) : Message to tell players when they enter.<br /> ; string LocalizedPkg : Package to look in for localizations.<br /> ; int RecommendedEnemies : Number of enemy bots recommended (used by rated games)<br /> ; int RecommendedTeammates : Number of friendly bots recommended (used by rated games)<br /> ; [[Legacy:Texture (UT)|Texture (UT)]] Screenshot : A preview of the map. (see [[Legacy:Level Screenshot|Level Screenshot]])<br /> ; float TimeDilation : Normally 1 &amp;ndash; scales real time passage. (This is replicated to network clients.)<br /> ; string Title (localized): Name of the map.<br /> <br /> ===Audio===<br /> ; byte CdTrack (const) : Default CD track for level. Don't bother with this.<br /> ; float PlayerDoppler : Player doppler shift, 0=none, 1=full.<br /> ; Music Song (const) : Default song for level.<br /> ; byte SongSection (const) : Default song order for level. ''I haven't tried this, but DigSh.umx has an unusual squence order, with like three songs in one, with sequences 0, 1, and 2 corresponding to plain, action, suspense; so maybe this setting is for the &quot;start pattern&quot;. &amp;ndash;[[Legacy:TwelveBaud|TwelveBaud]]''<br /> <br /> ===other properties===<br /> ; int AIProfile[8] : TEMP statistics<br /> ; float AvgAITime : moving average of Actor time<br /> ; bool bAggressiveLOD : Frame rate is well below DesiredFrameRate, so make LOD more aggressive<br /> ; bool bAllowFOV : (This is replicated to network clients.)<br /> ; bool bBegunPlay : Whether gameplay has begun.<br /> ; bool bDropDetail : Frame rate is below DesiredFrameRate, so drop high detail actors<br /> ; bool bHighDetailMode : Client high-detail mode.<br /> ; bool bLowRes (config) : optimize for low resolution (e.g. TV)<br /> ; bool bNextItems : If inventory should be carried by players to the next level (used in co-op and SinglePlayer)<br /> ; bool bNoCheating : (This is replicated to network clients.)<br /> ; bool bPlayersOnly : Only update players.<br /> ; bool bStartup : Starting gameplay.<br /> ; string ComputerName : Machine's name according to the OS.<br /> ; int Day (transient) : Current date, day of month.<br /> ; int DayOfWeek (transient) : Current date, day of week.<br /> ; [[Legacy:Texture (UT)|Texture (UT)]] DefaultTexture : This texture will be used if a certain texture can't be loaded.<br /> ; string EngineVersion : Engine version.<br /> ; [[Legacy:GameInfo (UT)|GameInfo (UT)]] Game : Reference to the [[Legacy:GameInfo (UT)|GameInfo (UT)]]. Not valid on network clients.<br /> ; int Hour (transient) : Current time, hour.<br /> ; int HubStackLevel :<br /> ; ELevelAction LevelAction (transient) : What &quot;Action&quot; the Level is under going. Used by Console.DrawLevelAction() to print those nice &quot;Loading&quot;, &quot;Saving&quot;, &quot;CONNECTING&quot; and &quot;PRECACHING&quot; messages that we all love so much.<br /> ; int Millisecond (transient) : Current time, millisecond.<br /> ; string MinNetVersion : Min engine version that is net compatible.<br /> ; int Minute (transient) : Current time, minute.<br /> ; int Month (transient) : Current date, month.<br /> ; [[Legacy:NavigationPoint|NavigationPoint]] NavigationPointList (const) : Beginning of the NavigationPoint List.<br /> ; ENetMode NetMode : Tells if this is a standalone game, a dedicated server, a listen server, or a Client in a net game.<br /> ; string NextURL : The next map the server will go.<br /> ; float NextSwitchCountdown : Amount of time until we go to NextURL (if it is set).<br /> ; string Pauser : If paused, name of person pausing the game. (This is replicated to network clients.)<br /> ; [[Legacy:Pawn (UT)|Pawn (UT)]] PawnList (const) : Beginning of the Pawn List.<br /> ; int Second (transient) : Current time, second.<br /> ; [[Legacy:SpawnNotify|SpawnNotify]] SpawnNotify : Beginning of the SpawnNotification List.<br /> ; [[Legacy:LevelSummary|LevelSummary]] Summary : LevelSummary is a special object saved in the level, which can by Dynamically Loaded to give the wonderful map summary in the Start Practice Session window.<br /> ; float TimeSeconds : Time in seconds since level began play.<br /> ; string VisibleGroups : List of the group names which were checked when the level was last saved<br /> ; int Year : Current date, year.<br /> <br /> ==Enums==<br /> <br /> ===ENetMode===<br /> ; NM_Standalone : Standalone game.<br /> ; NM_DedicatedServer : Dedicated server, no local client.<br /> ; NM_ListenServer : Listen server.<br /> ; NM_Client : Client only, no local server.<br /> <br /> ===ELevelAction===<br /> ; LEVACT_None : Just playin' the game.<br /> ; LEVACT_Loading : Loading another/this level.<br /> ; LEVACT_Saving : Saving the Game (generally Single Player only)<br /> ; LEVACT_Connecting : Connecting to a Server.<br /> ; LEVACT_Precaching : Precaching the Level.<br /> <br /> ==Methods==<br /> ; string GetAddressURL() (native, simulated) : Return the URL of this level, which may possibly exist on a remote machine.<br /> ; string GetLocalURL() (native, simulated) : Return the URL of this level on the local machine.<br /> ; ServerTravel( string URL, bool bItems ) : Jump the server to a new level.<br /> <br /> [[Category:Legacy Class (UT)|{{PAGENAME}}]]</div> SuperApe https://wiki.beyondunreal.com/Legacy:LevelInfo_(UT)?diff=4209&oldid=prev TwelveBaud: * 2004-03-22T22:15:20Z <p>*</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:15, 22 March 2004</td> </tr><tr><td colspan="2" class="diff-lineno" id="L39" >Line 39:</td> <td colspan="2" class="diff-lineno">Line 39:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; float PlayerDoppler : Player doppler shift, 0=none, 1=full.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; float PlayerDoppler : Player doppler shift, 0=none, 1=full.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; Music Song (const) : Default song for level.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; Music Song (const) : Default song for level.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; byte SongSection (const) : Default song order for level.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; byte SongSection (const) : Default song order for level. <ins class="diffchange diffchange-inline">''I haven't tried this, but DigSh.umx has an unusual squence order, with like three songs in one, with sequences 0, 1, and 2 corresponding to plain, action, suspense; so maybe this setting is for the &quot;start pattern&quot;. &amp;ndash;[[Legacy:TwelveBaud|TwelveBaud]]''</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===other properties===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===other properties===</div></td></tr> </table> TwelveBaud https://wiki.beyondunreal.com/Legacy:LevelInfo_(UT)?diff=4208&oldid=prev Wormbo: * 2003-05-13T16:59:24Z <p>*</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:59, 13 May 2003</td> </tr><tr><td colspan='4' style='text-align: center;' class='diff-multi'>(One intermediate revision by one other user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="L39" >Line 39:</td> <td colspan="2" class="diff-lineno">Line 39:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; float PlayerDoppler : Player doppler shift, 0=none, 1=full.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; float PlayerDoppler : Player doppler shift, 0=none, 1=full.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; Music Song (const) : Default song for level.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; Music Song (const) : Default song for level.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; byte SongSection (const) : Default song order for level. <del class="diffchange diffchange-inline">''I haven't tried this, but DigSh.umx has an unusual squence order, with like three songs in one, with sequences 0, 1, and 2 corresponding to plain, action, suspense; so maybe this setting is for the &quot;start pattern&quot;. &amp;ndash;[[Legacy:TwelveBaud|TwelveBaud]]''</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; byte SongSection (const) : Default song order for level.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===other properties===</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===other properties===</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="L96" >Line 96:</td> <td colspan="2" class="diff-lineno">Line 96:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Methods==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Methods==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; string GetAddressURL() (native, simulated) : Return the URL of this level, which may possibly exist on a remote machine.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; string GetAddressURL ( ) (native, simulated) : Return the URL of this level, which may possibly exist on a remote machine.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; string GetLocalURL() (native, simulated) : Return the URL of this level on the local machine.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; string GetLocalURL ( ) (native, simulated) : Return the URL of this level on the local machine.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; ServerTravel( string URL, bool bItems ) : Jump the server to a new level.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; ServerTravel(string URL, bool bItems) : Jump the server to a new level.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Legacy Class (UT)|{{PAGENAME}}]]</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Legacy Class (UT)|{{PAGENAME}}]]</div></td></tr> </table> Wormbo