https://wiki.beyondunreal.com/w/index.php?action=history&feed=atom Legacy:DeathMatchPlus - Revision history 2017-11-17T23:23:58Z Revision history for this page on the wiki MediaWiki 1.25.1 https://wiki.beyondunreal.com/Legacy:DeathMatchPlus?diff=46410&oldid=prev SeriousBarbie: added some infos 2017-01-04T00:42:52Z <p>added some infos</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:42, 4 January 2017</td> </tr><tr><td colspan='4' style='text-align: center;' class='diff-multi'>(One intermediate revision by one other user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="L49" >Line 49:</td> <td colspan="2" class="diff-lineno">Line 49:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool DontRestart : ???</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool DontRestart : ???</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bAlreadyChanged : ???</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bAlreadyChanged : ???</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; bool bFirstBlood : This indicated whether First Blood was already drawn.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; bool bFirstBlood : This indicated whether <ins class="diffchange diffchange-inline">''</ins>First Blood<ins class="diffchange diffchange-inline">'' </ins>was already drawn.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bRequireReady : &#160;</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bRequireReady : &#160;</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bNoviceMode : This will be set when Difficulty is below 4.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bNoviceMode : This will be set when Difficulty is below 4.</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="L55" >Line 55:</td> <td colspan="2" class="diff-lineno">Line 55:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bJumpMatch : All Players can jump as high as if they had the jump boots.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bJumpMatch : All Players can jump as high as if they had the jump boots.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bThreePlus : This will be set when Difficulty is not &gt;= 4, but &gt; 3. (this doesn't seem to be possible though, since Difficulty is a byte variable)</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bThreePlus : This will be set when Difficulty is not &gt;= 4, but &gt; 3. (this doesn't seem to be possible though, since Difficulty is a byte variable)</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; bool bFulfilledSpecial : <del class="diffchange diffchange-inline">???</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; bool bFulfilledSpecial : <ins class="diffchange diffchange-inline">Not used in DeathMatchPlus and always set to ''true'' in some sub classes (TeamGamePlus for or CTFGame for example). Can be used in custom game types with special conditions for a successful game.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bRatedTranslocator : Use the Translocator in in this rated game, i.e. ladder game.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; bool bRatedTranslocator : Use the Translocator in in this rated game, i.e. ladder game.</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; bool bStartMatch : <del class="diffchange diffchange-inline">True during match startup</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; bool bStartMatch : <ins class="diffchange diffchange-inline">Is set to ''true'' while function &lt;tt&gt;StartMatch()&lt;/tt&gt; is running</ins>.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; int RemainingTime, ElapsedTime :</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; int RemainingTime, ElapsedTime :</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; int CountDown, StartCount :</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; int CountDown, StartCount :</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="L82" >Line 82:</td> <td colspan="2" class="diff-lineno">Line 82:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Methods ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Methods ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; PreCacheReferences ( ) : This function is never called.&#160; It exists purely to force the pre-caching of the standard weapon and player meshes.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; PreCacheReferences ( ) : This function is never called.&#160; It exists purely to force the pre-caching of the standard weapon and player meshes<ins class="diffchange diffchange-inline">. The Arena mutators thereby force the pre-caching of weapon meshes that are not even used</ins>.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; CheckReady ( ) : This function sets the &lt;tt&gt;TimeLimit&lt;/tt&gt; to 20, and the &lt;tt&gt;RemainingTime&lt;/tt&gt; to 1200.&#160; The function is only called when tournament mode is turned on.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; CheckReady ( ) : This function sets the &lt;tt&gt;TimeLimit&lt;/tt&gt; to 20, and the &lt;tt&gt;RemainingTime&lt;/tt&gt; to 1200.&#160; The function is only called when tournament mode is turned on.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; SetGameSpeed (float T) : This function sets the gamespeed.&#160; It completely replaces the superclass implementation.&#160; The function also calls &lt;tt&gt;SaveConfig()&lt;/tt&gt; once the final game speed has been calculated.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; SetGameSpeed (float T) : This function sets the gamespeed.&#160; It completely replaces the superclass implementation.&#160; The function also calls &lt;tt&gt;SaveConfig()&lt;/tt&gt; once the final game speed has been calculated.</div></td></tr> </table> SeriousBarbie https://wiki.beyondunreal.com/Legacy:DeathMatchPlus?diff=2546&oldid=prev CH3Z: Very easy to fix when writing an Arena mutator if you are aware of it. 2006-01-13T07:51:35Z <p>Very easy to fix when writing an Arena mutator if you are aware of it.</p> <p><b>New page</b></p><div>{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] &gt;&gt; [[Legacy:Info (UT)|Info (UT)]] &gt;&gt; [[Legacy:GameInfo (UT)|GameInfo (UT)]] &gt;&gt; [[Legacy:TournamentGameInfo|TournamentGameInfo]] &gt;&gt; DeathMatchPlus (Package: BotPack)}}<br /> <br /> This is the Tournament DeathMatch gametype and at the same time the superclass of all other &quot;playable&quot; UT game types.<br /> <br /> ==Properties ==<br /> <br /> ===Globalconfig Properties ===<br /> <br /> These settings are shared among all UT game types.<br /> ; globalconfig int MinPlayers : Bots fill the server to guarantee this minimum number of players.<br /> ; globalconfig float AirControl : The default air control.<br /> ; globalconfig bool bChangeLevels :<br /> ; globalconfig bool bHardcoreMode : If this is True players receive 50% more damage and jump 10% higher. Game time goes by 10% faster.<br /> ; globalconfig bool bMegaspeed : Players move 40% faster and jump 20% higher than without bMegaSpeed and bHardcoreMode.<br /> ; globalconfig bool bAltScoring : If a player is killed by another player his score is reduced by 1 point.<br /> ; globalconfig bool bTournament : True if Tournament mode is enabled. Tournament mode prevents the game from starting until every player has indicated that they are ready (even if the &quot;non ready&quot; players have nipped down the chippy for some food).<br /> ; globalconfig int NetWait : Time to wait for players in netgames w/ bNetReady (typically team games)<br /> ; globalconfig int RestartWait : <br /> ; globalconfig int InitialBots :<br /> <br /> ===Config Properties ===<br /> <br /> Per-gametype settings.<br /> ; config int FragLimit : Pretty obvious.<br /> ; config int TimeLimit : Time limit in minutes.<br /> ; config bool bMultiWeaponStay : Weapons stay when they are picked up. (No respawn time)<br /> ; config bool bForceRespawn : Players respawn instantly. (Configured in the Settings tab of the Start Game window.)<br /> ; config int MaxCommanders :<br /> ; config bool bUseTranslocator : Whether players should get a [[Legacy:Translocator|Translocator]].<br /> <br /> ===Localized Properties ===<br /> ; string StartUpMessage : <br /> ; string TourneyMessage : <br /> ; string WaitingMessage1 : <br /> ; string WaitingMessage2 : <br /> ; string ReadyMessage : <br /> ; string NotReadyMessage : <br /> ; string CountDownMessage : <br /> ; string StartMessage : <br /> ; string GameEndedMessage : <br /> ; string SingleWaitingMessage : <br /> ; string gamegoal : <br /> ; string NoNameChange : <br /> ; string OvertimeMessage : <br /> <br /> ===Other Properties ===<br /> ; bool bChallengeMode : Game time goes by even faster. (25%)<br /> ; bool bAlwaysForceRespawn : Overrides bForceRespawn to be always True. This is a gametype specific setting and can not be configured.<br /> ; bool DontRestart : ???<br /> ; bool bAlreadyChanged : ???<br /> ; bool bFirstBlood : This indicated whether First Blood was already drawn.<br /> ; bool bRequireReady : <br /> ; bool bNoviceMode : This will be set when Difficulty is below 4.<br /> ; bool bNetReady : <br /> ; bool bJumpMatch : All Players can jump as high as if they had the jump boots.<br /> ; bool bThreePlus : This will be set when Difficulty is not &gt;= 4, but &gt; 3. (this doesn't seem to be possible though, since Difficulty is a byte variable)<br /> ; bool bFulfilledSpecial : ???<br /> ; bool bRatedTranslocator : Use the Translocator in in this rated game, i.e. ladder game.<br /> ; bool bStartMatch : True during match startup.<br /> ; int RemainingTime, ElapsedTime :<br /> ; int CountDown, StartCount :<br /> ; float LastTauntTime :<br /> ; [[Legacy:NavigationPoint|NavigationPoint]] LastStartSpot :<br /> ; int NumCommanders : Number of Commanders in the game. ''(Commanders are not implemented in UT)''<br /> ; bool bTutorialGame : This game is a tutorial game.<br /> ; int NumBots : Number of bots in the game.<br /> ; int RemainingBots : <br /> ; int LastTaunt[4] : The indices of the last four auto-taunts used, LastTaunt[3] being the most recent. This is generally updated by the Killed() function.<br /> ; [[Legacy:ChallengeBotInfo|ChallengeBotInfo]] BotConfig :<br /> ; class&lt;[[Legacy:ChallengeBotInfo|ChallengeBotInfo]]&gt; BotConfigType :<br /> ; float PlayerRating :<br /> ; float AvgOpponentRating :<br /> ; int NumOpp :<br /> ; int WinCount :<br /> ; int LoseCount :<br /> ; [[Legacy:PlayerPawn|PlayerPawn]] RatedPlayer :<br /> ; int IDnum :<br /> ; [[Legacy:RatedMatchInfo|RatedMatchInfo]] RatedMatchConfig :<br /> ; float EndTime :<br /> ; int LadderTypeIndex :<br /> ; [[Legacy:LadderInventory|LadderInventory]] RatedGameLadderObj :<br /> <br /> ==Methods ==<br /> ; PreCacheReferences ( ) : This function is never called. It exists purely to force the pre-caching of the standard weapon and player meshes. The Arena mutators thereby force the pre-caching of weapon meshes that are not even used.<br /> ; CheckReady ( ) : This function sets the &lt;tt&gt;TimeLimit&lt;/tt&gt; to 20, and the &lt;tt&gt;RemainingTime&lt;/tt&gt; to 1200. The function is only called when tournament mode is turned on.<br /> ; SetGameSpeed (float T) : This function sets the gamespeed. It completely replaces the superclass implementation. The function also calls &lt;tt&gt;SaveConfig()&lt;/tt&gt; once the final game speed has been calculated.<br /> ; PlayTeleportEffect ([[Legacy:Actor (UT)|Actor (UT)]] Incoming, bool bOut, bool bSound) : Originally declared in [[Legacy:GameInfo (UT)|GameInfo (UT)]]. This function simply adds a check for tournament mode behaviour. Apart from that the code is identical to the [[Legacy:TournamentGameInfo|TournamentGameInfo]] version of this function. ''Note to newbie coders: This is an example of poor practice. After the initial tournament check the developer should simply have called &lt;code&gt;Super.PlayTeleportEffect()&lt;/code&gt; - it would have saved the code duplication.''<br /> ; InitRatedGame ([[Legacy:LadderInventory|LadderInventory]] LadderObj, [[Legacy:PlayerPawn|PlayerPawn]] LadderPlayer) : Set game settings based on ladder information. Called when RatedPlayer logs in.<br /> ; AcceptInventory ([[Legacy:Pawn (UT)|Pawn (UT)]] PlayerPawn) : Originally declared in [[Legacy:GameInfo (UT)|GameInfo (UT)]]. This function allows the player to keep all instances of type [[Legacy:LadderInventory|LadderInventory]], and destroys all other inventory objects. The player's weapon and selected item are set to &lt;tt&gt;None&lt;/tt&gt; and the function &lt;tt&gt;AddDefaultInventory()&lt;/tt&gt; is called.<br /> ; bool SetEndCams (string Reason) : Plays the winning message and focuses the view on the winning player.<br /> ; PlayWinMessage ([[Legacy:PlayerPawn|PlayerPawn]] Player, bool bWinner) : Plays the winning message if the object passed is of type [[Legacy:TournamentPlayer|TournamentPlayer]].<br /> ; NotifySpree ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, int num) : Notifies the local player if they are on a killing spree - and selects an appropriate message. ''num'' is the number of kills the player has got without dying.<br /> ; EndSpree ([[Legacy:Pawn (UT)|Pawn (UT)]] Killer, [[Legacy:Pawn (UT)|Pawn (UT)]] Other) : Unfortunately your killing spree has come to an end - lets tell both you and the person who killed you about it.<br /> ; Killed ([[Legacy:Pawn (UT)|Pawn (UT)]] killer, [[Legacy:Pawn (UT)|Pawn (UT)]] Other, name damageType) : Declared in [[Legacy:GameInfo (UT)|GameInfo (UT)]]. This function checks for any end of game conditions as well as for &quot;first blood&quot; and other special events. This function is also responsible for sending auto taunts.<br /> ; StartMatch ( ) : This is called to start the game. If there is a timelimit on the start of the game then this function sets that. There are also traps in here to end the game from spawn-telefrags (if there are not enough start points then it's possible to win a game just from telefragging).<br /> ; Timer ( ) : Checks for tournament mode, whether the game has ended because of it's time limit and other stuff.<br /> ; bool TooManyBots ( ) : This function returns &lt;tt&gt;true&lt;/tt&gt; if the number of bots plus the number of players is greater than the minimum number of players.<br /> ; bool RestartPlayer ([[Legacy:Pawn (UT)|Pawn (UT)]] aPlayer) : Called to re-start a player on the map. Will also remove bot players from the game if there are too many of them.<br /> ; SendStartMessage( [[Legacy:PlayerPawn|PlayerPawn]] P ) : Shows the start message to the player.<br /> ; [[Legacy:Bot (UT)|Bot (UT)]] SpawnBot (out NavigationPoint StartSpot) : Spawns a bot. &lt;i&gt;Finish me&lt;/i&gt;<br /> ; [[Legacy:Bot (UT)|Bot (UT)]] SpawnRatedBot (out [[Legacy:NavigationPoint|NavigationPoint]] StartSpot) : &lt;i&gt;Finish me&lt;/i&gt;<br /> ; bool ForceAddBot ( ) : &lt;i&gt;Finish me&lt;/i&gt;<br /> ; bool AddBot ( ) : &lt;i&gt;Finish me&lt;/i&gt;<br /> ; PlayStartUpMessage ([[Legacy:PlayerPawn|PlayerPawn]] NewPlayer) : &lt;i&gt;Finish me&lt;/i&gt;<br /> ; GiveWeapon ([[Legacy:Pawn (UT)|Pawn (UT)]] PlayerPawn, string aClassName) : Gives a weapon to a player and makes it the player's current weapon.<br /> ; RateVs ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, [[Legacy:Pawn (UT)|Pawn (UT)]] Killer) : &lt;i&gt;Finish me&lt;/i&gt;<br /> ; bool SuccessfulGame ( ) : &lt;i&gt;Finish me&lt;/i&gt;<br /> ; Skip ( )<br /> ; SkipAll ( ) : Debug commands (?)<br /> ; bool NeedPlayers ( ) : &lt;i&gt;Finish me&lt;/i&gt;<br /> ; bool OneOnOne ( ) : Returns whether there are only two players (human players or bots<br /> ; float SpawnWait ([[Legacy:Bot (UT)|Bot (UT)]] B) : &lt;i&gt;Finish me&lt;/i&gt;<br /> ; bool NeverStakeOut ([[Legacy:Bot (UT)|Bot (UT)]] Other) : &lt;i&gt;Finish me&lt;/i&gt;<br /> <br /> ==AI and Navigation Functions ==<br /> ; bool CheckThisTranslocator ([[Legacy:Bot (UT)|Bot (UT)]] aBot, [[Legacy:TranslocatorTarget|TranslocatorTarget]] T) : This function returns ''false''.<br /> ; PickAmbushSpotFor ([[Legacy:Bot (UT)|Bot (UT)]] aBot) : This function searches through all [[Legacy:NavigationPoint|NavigationPoint]] objects on the map looking for navigation points of type [[Legacy:AmbushPoint|AmbushPoint]]. If the [[Legacy:AmbushPoint|AmbushPoint]] is not taken ([[Legacy:NavigationPoint|NavigationPoint]].taken is ''false'') and the [[Legacy:Bot (UT)|Bot (UT)]] is not already at an ambush point then the ambush point found will be assigned to the [[Legacy:Bot (UT)|Bot (UT)]].''AmbushSpot''. If the bot is already at an ambush point and a new ambush point has been found then the bot's ''AmbushSpot'' will be set to the new [[Legacy:AmbushPoint|AmbushPoint]].<br /> ; byte AssessBotAttitude ([[Legacy:Bot (UT)|Bot (UT)]] aBot, [[Legacy:Pawn (UT)|Pawn (UT)]] Other) : This function determines the attitude of ''aBot'' towards ''Other''. The value returned by this function is used in [[Legacy:Bot (UT)|Bot (UT)]].AttitudeTo() function to map to the enumeration [[Legacy:EAttitude|eAttitude]]. The function returns either a 1 (hate) or a 0 (fear) depending on the result of it's calculations. The calculations involve the bot's skill and level of agressiveness as defined by the value of ''aBot.Aggressiveness''.<br /> ; float GameThreatAdd ([[Legacy:Bot (UT)|Bot (UT)]] aBot, [[Legacy:Pawn (UT)|Pawn (UT)]] Other) : This function is called by Bot.AssessThreat() and returns a numerical value representing the importance of &lt;tt&gt;Other&lt;/tt&gt; as a target. In DeathMatchPlus it simply returns 0, but individual gametypes override this function to gain more control over the bots' selection of targets. For example, the [[Legacy:CTFGame|CTFGame]] implementation of this function returns 10 if &lt;tt&gt;Other&lt;/tt&gt; is a flag carrier, and [[Legacy:LastManStanding|LastManStanding]]'s version returns slightly higher threat values for players who have more lives left.<br /> ; bool AllowTranslocation ([[Legacy:Pawn (UT)|Pawn (UT)]] Other, vector Dest) : This function returns ''true''.<br /> ; bool CanTranslocate ([[Legacy:Bot (UT)|Bot (UT)]] aBot) : This function returns true if the bot is able to perform a translocation. In order for the bot to be able to use the translocator it must first have one, and it's [[Legacy:Translocator|Translocator]] must have a target. Translocation must also be allowed by the game.<br /> ; ModifyBehaviour ([[Legacy:Bot (UT)|Bot (UT)]] NewBot) : Only declaration here.<br /> <br /> ==Comments ==<br /> <br /> From what I can tell there is an awful lot of handling around the &quot;Tournament Mode&quot; feature.<br /> <br /> ==Known Subclasses ==<br /> * [[Legacy:ChallengeDMP|ChallengeDMP]] (used for the &quot;Challenge&quot; group of ladder game?)<br /> * [[Legacy:ChallengeIntro|ChallengeIntro]] (used for CityIntro map)<br /> * [[Legacy:LastManStanding|LastManStanding]]<br /> * [[Legacy:TDarkMatch|TDarkMatch]] (Tournament DarkMatch, not used)<br /> * [[Legacy:TeamGamePlus|TeamGamePlus]]<br /> * [[Legacy:TrainingDM|TrainingDM]]<br /> <br /> ==Related Topics ==<br /> * [[Legacy:Mapping For DM|Mapping for DM]]<br /> <br /> [[Category:Legacy Class (UT)|{{PAGENAME}}]]</div> CH3Z https://wiki.beyondunreal.com/Legacy:DeathMatchPlus?diff=2547&oldid=prev Ironblayde: * 2004-05-22T01:08:13Z <p>*</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:08, 22 May 2004</td> </tr><tr><td colspan="2" class="diff-lineno" id="L82" >Line 82:</td> <td colspan="2" class="diff-lineno">Line 82:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Methods ==</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Methods ==</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; PreCacheReferences ( ) : This function is never called.&#160; It exists purely to force the pre-caching of the standard weapon and player meshes<del class="diffchange diffchange-inline">. The Arena mutators thereby force the pre-caching of weapon meshes that are not even used</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; PreCacheReferences ( ) : This function is never called.&#160; It exists purely to force the pre-caching of the standard weapon and player meshes.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; CheckReady ( ) : This function sets the &lt;tt&gt;TimeLimit&lt;/tt&gt; to 20, and the &lt;tt&gt;RemainingTime&lt;/tt&gt; to 1200.&#160; The function is only called when tournament mode is turned on.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; CheckReady ( ) : This function sets the &lt;tt&gt;TimeLimit&lt;/tt&gt; to 20, and the &lt;tt&gt;RemainingTime&lt;/tt&gt; to 1200.&#160; The function is only called when tournament mode is turned on.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; SetGameSpeed (float T) : This function sets the gamespeed.&#160; It completely replaces the superclass implementation.&#160; The function also calls &lt;tt&gt;SaveConfig()&lt;/tt&gt; once the final game speed has been calculated.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>; SetGameSpeed (float T) : This function sets the gamespeed.&#160; It completely replaces the superclass implementation.&#160; The function also calls &lt;tt&gt;SaveConfig()&lt;/tt&gt; once the final game speed has been calculated.</div></td></tr> </table> Ironblayde