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Legacy:Artificial Intelligence - Revision history
2017-11-18T06:11:43Z
Revision history for this page on the wiki
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https://wiki.beyondunreal.com/Legacy:Artificial_Intelligence?diff=44232&oldid=prev
Shadow knight: /* Miscelaneous */
2011-01-08T12:56:20Z
<p><span dir="auto"><span class="autocomment">Miscelaneous</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:56, 8 January 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Miscelaneous===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Miscelaneous===</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [http://pogamut.cuni.cz/ Pogamut] - a free middleware for creating UT bots AI in Java (for UDK, UT2004 and UE2)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.jabberwacky.com/ jabberwacky] - Just for fun, have a conversation with an AI agent.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.jabberwacky.com/ jabberwacky] - Just for fun, have a conversation with an AI agent.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''SuperApe:''' Created.  This is meant to be the super topic page for all AI (bots, monsters, custom NPCs, etc.)  Working...</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''SuperApe:''' Created.  This is meant to be the super topic page for all AI (bots, monsters, custom NPCs, etc.)  Working...</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Vaptor:''' i noticed that the Standard bot ai and monster ai is Laggy and is able to crash the game in ut2004.  I Fixed up the monster code for a friends invasion server and found by simply limiting it to not look for enemys when its hunting someone. I noticed it kept dumping the info about the target between states, only reason it didn't stop is it executed another target scan loop.  Epic used same sorta twisted logic in their bots which has me wondering if it got worse in ut3 again.</del></div></td><td colspan="2"> </td></tr>
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Shadow knight
https://wiki.beyondunreal.com/Legacy:Artificial_Intelligence?diff=1223&oldid=prev
Email.rtassoc.com: These comments belong on your personal page, mod page or somewhere other than a class page.-SuperApe
2007-11-09T13:49:26Z
<p>These comments belong on your personal page, mod page or somewhere other than a class page.-SuperApe</p>
<p><b>New page</b></p><div>Artificial Intelligence, or AI, refers to any automated mechanism which serves the purpose of acting autonomously or as if controlled by naturally intelligent design. In games, they normally refer to automated players (Bots), either opponents or teammates. They can also refer to simple Scripts, Monsters or other Non-Player Characters (NPCs). In the Unreal engine, AI can refer to either the designing the behavior of stock AI agents, like bots, or it can refer to custom AI agents such as NPCs.<br />
<br />
==AI Basics==<br />
<br />
These are some general concepts common to all forms of artificial intelligence.<br />
; Interaction : The AI construct will react to stimuli<br />
; Purpose : The construct will have a purpose of goal to which is was designed to achieve<br />
<br />
==Scripts==<br />
<br />
[[Legacy:UnrealScriptedSequence|UnrealScriptedSequence]]s and [[Legacy:Trigger Systems|Trigger Systems]] are some means of automating a series of actions. This is the most basic form of AI although they can also be used to modify the behavior of more sophisticated AI, like bots, in cases where custom behavior is required for a particular map. For example, see [[Legacy:DefensePoint|DefensePoint]] and [[Legacy:Creating A Defense Point In UT200x|Creating A Defense Point In UT200x]].<br />
<br />
===Script Support===<br />
<br />
This is the current hierarchy for script support on the wiki.<br />
* [[Legacy:Trigger Systems|Trigger Systems]]<br />
* [[Legacy:AIScript|AIScript]]<br />
** [[Legacy:ScriptedSequence|ScriptedSequence]]<br />
*** [[Legacy:ScriptedTrigger|ScriptedTrigger]] &ndash; Using ScriptedActions with a stand-alone ScriptedTriggerController<br />
*** [[Legacy:UnrealScriptedSequence|UnrealScriptedSequence]] &ndash; Using ScriptedActions on Pawns<br />
* [[Legacy:Creating And Using ScriptedActions|Creating and using ScriptedActions]]<br />
* A complete list of [[Legacy:ScriptedAction|ScriptedAction]]s.<br />
<br />
==Bots==<br />
<br />
Bots are automated player characters; agents that act as if controlled by a human player. Bots are stock AI characters that will follow designed behavior called [[Legacy:Bot Support|Bot Support]]. Bot support is encorporated into each map's design by the level designer, as each map is different and requires custom behavior for Bots to perform as well as human players.<br />
<br />
===Bot Support===<br />
<br />
This is the current hierarchy for bot support on the wiki.<br />
* [[Legacy:Bot Support|Bot Support]] &ndash; A hub for bot support<br />
** [[Legacy:Bot Pathing|Bot Pathing]] &ndash; Concepts and elements of a bot path network<br />
*** [[Legacy:Pathing Lifts|Pathing Lifts]]<br />
*** [[Legacy:Pathing Kickers|Pathing Kickers]]<br />
*** [[Legacy:Pathing Translocators|Pathing Translocators]]<br />
*** [[Legacy:Pathing For Vehicles|Pathing For Vehicles]]<br />
*** [[Legacy:Pathing 2k4 Flying Vehicles|Pathing 2k4 Flying Vehicles]]<br />
*** [[Legacy:Basic Bot Pathing|Basic Bot Pathing]] &ndash; A tutorial on basic bot pathing<br />
** [[Legacy:Strategic Bots|Strategic Bots]] &ndash; Advanced bot support<br />
*** [[Legacy:SnipingVolume|SnipingVolume]]<br />
*** [[Legacy:UnrealScriptedSequence|UnrealScriptedSequence]]<br />
*** [[Legacy:Creating A Defense Point In UT200x|Creating a Defense Point in UT200x]] &ndash; A tutorial on defense points<br />
** [[Legacy:Bot Mind|Bot Mind]] &ndash; Understanding the bots' motivations<br />
** [[Legacy:Testing Botplay|Testing Botplay]] &ndash; Techniques to ensure reliable bot support<br />
<br />
==NPCs==<br />
<br />
Non-Player Characters are any artificially intelligent agent that are not players.<br />
<br />
===Monsters===<br />
<br />
Monsters are NPCs that act only as an enemy to all players.<br />
<br />
====Monster Support====<br />
<br />
This is the current hierarchy for monster support on the wiki.<br />
* [[Legacy:Monster Support|Monster Support]] &ndash; A hub for Unreal monster support<br />
** [[Legacy:ScriptedPawn|ScriptedPawn]] &ndash; Coding the behavior of UT monsters and NPCs via this parent class<br />
** [[Legacy:Basic ScriptedPawn Tutorial|Basic ScriptedPawn Tutorial]] &ndash; A tutorial implementing UT ScriptedPawn Monster AI.<br />
** [[Legacy:Pawn (UT)/AI Functions|Pawn (UT)/AI Functions]]<br />
** [[Legacy:A UT2004 Monster Tutorial|A UT2004 Monster Tutorial]] &ndash; A tutorial using UT2004 Monsters<br />
** [[Legacy:An AI Concept|An AI Concept]] &ndash; An exploration of a custom Monster AI construct<br />
* [[Legacy:AI Scripting|AI Scripting]] ([[Legacy:Unreal 2|Unreal 2]] only)<br />
** [[Legacy:AI Scripting Reference|AI Scripting Reference]]<br />
<br />
===Miscellaneous Characters===<br />
<br />
NPCs can do more than just attack players. Custom NPCs can be made to affect the game in a number of different ways.<br />
<br />
====NPC Support====<br />
<br />
This is the current hierarchy for custom NPC support on the wiki.<br />
* [[Legacy:NPC Support|NPC Support]] &ndash; A hub for creating custom Non-Player Characters in Unreal.<br />
** [[Legacy:Basic AI Scripting Tutorial|Basic AI Scripting Tutorial]] &ndash; A tutorial detailing the (re)construction of the NaliCow NPC in UT2004.<br />
<br />
==External Links==<br />
<br />
===UDN Links===<br />
* [[udn2:AIReferenceDocument]]<br />
* [[udn2:AIControllers]]<br />
<br />
===Technical Research and Development Links===<br />
* [http://www.a-i.com/ Ai-Reseach] - A website devoted to the discussion and exploration of Artificial Intelligence.<br />
* [http://www.aaai.org/AITopics/ AI Topics] - A dynamic library of introductory information about Artificial Intelligence.<br />
* [http://www.jair.org/ Journal of Artificial Intelligence Research] - An international electronic and print journal covering all areas of Artificial Intelligence.<br />
* [http://ijcai.org/ International Joint Conference on Artificial Intelligence] - The main international gathering of researchers in AI.<br />
* [http://www-aig.jpl.nasa.gov/ JPL Artificial Intelligence Group] - The Artificial Intelligence Group performs basic research in the areas of Artificial Intelligence Planning and Scheduling, with applications to science analysis, spacecraft commanding, deep space network operations, and space transportation systems.<br />
<br />
===Game Specific Links===<br />
* [http://www.gameai.com/ai.html The Game AI Page] - Dedicated to the topic of Artificial Intelligence in games.<br />
<br />
===Miscelaneous===<br />
* [http://www.jabberwacky.com/ jabberwacky] - Just for fun, have a conversation with an AI agent.<br />
<br />
==Related Topics==<br />
* [[Legacy:Introduction To Game AI|Introduction to Game AI]]<br />
** [[Legacy:First Person Shooter AI Architecture|First Person Shooter AI Architecture]]<br />
** [[Legacy:FPS AI Architecture, Continued|FPS AI Architecture, Continued]]<br />
* [[Legacy:Genetic Programming|Genetic Programming]]<br />
* [[Legacy:Using Binary Trees And Linked Lists To Represent Group Hierarchy|Using Binary Trees and Linked Lists To Represent Group Hierarchy]]<br />
* [[Legacy:Unreal Engine And Game Code Overview|Unreal Engine and Game Code Overview]]<br />
* [[Legacy:Bot|Bot]] and [[Legacy:XBot|xBot]]<br />
* [[Legacy:MonsterController|MonsterController]]<br />
* [[Legacy:Topics On Mapping|Topics on Mapping]]<br />
<br />
==Discussion==<br />
<br />
'''SuperApe:''' Created. This is meant to be the super topic page for all AI (bots, monsters, custom NPCs, etc.) Working...<br />
<br />
[[Category:Legacy Mapping|{{PAGENAME}}]]</div>
Email.rtassoc.com
https://wiki.beyondunreal.com/Legacy:Artificial_Intelligence?diff=1225&oldid=prev
Email.rtassoc.com at 13:49, 9 November 2007
2007-11-09T13:49:10Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:49, 9 November 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L108" >Line 108:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''SuperApe:''' Created.  This is meant to be the super topic page for all AI (bots, monsters, custom NPCs, etc.)  Working...</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''SuperApe:''' Created.  This is meant to be the super topic page for all AI (bots, monsters, custom NPCs, etc.)  Working...</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Vaptor: i noticed that the Standard bot ai and monster ai is Laggy and is able to crash the game in ut2004</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''</ins>Vaptor:<ins class="diffchange diffchange-inline">''' </ins>i noticed that the Standard bot ai and monster ai is Laggy and is able to crash the game in ut2004<ins class="diffchange diffchange-inline">. </ins> I Fixed up the monster code for a friends invasion server and found by simply limiting it to not look for enemys when its hunting someone. I noticed it kept dumping the info about the target between states, only reason it didn't stop is it <ins class="diffchange diffchange-inline">executed </ins>another target scan loop. <ins class="diffchange diffchange-inline"> Epic </ins>used same sorta twisted logic in their bots which has me wondering if it got worse in ut3 again<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>  I Fixed up the monster code for a friends invasion server and found by simply limiting it to not look for</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>enemys when its hunting someone.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I noticed it kept dumping the info about the target between states, only reason it didn't stop is it  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Executed </del>another target scan loop.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">epic </del>used same sorta twisted logic in their bots which has me wondering if it got worse in ut3<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>again  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Legacy Mapping|{{PAGENAME}}]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Legacy Mapping|{{PAGENAME}}]]</div></td></tr>
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Email.rtassoc.com
https://wiki.beyondunreal.com/Legacy:Artificial_Intelligence?diff=1224&oldid=prev
C-76-117-131-41.hsd1.pa.comcast.net: *
2007-11-09T01:18:13Z
<p>*</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:18, 9 November 2007</td>
</tr><tr><td colspan='4' style='text-align: center;' class='diff-multi'>(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="L107" >Line 107:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''SuperApe:''' Created.  This is meant to be the super topic page for all AI (bots, monsters, custom NPCs, etc.)  Working...</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''SuperApe:''' Created.  This is meant to be the super topic page for all AI (bots, monsters, custom NPCs, etc.)  Working...</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Vaptor: i noticed that the Standard bot ai and monster ai is Laggy and is able to crash the game in ut2004</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> I Fixed up the monster code for a friends invasion server and found by simply limiting it to not look for</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">enemys when its hunting someone.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">I noticed it kept dumping the info about the target between states, only reason it didn't stop is it </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Executed another target scan loop.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">epic used same sorta twisted logic in their bots which has me wondering if it got worse in ut3.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">again </ins></div></td></tr>
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C-76-117-131-41.hsd1.pa.comcast.net