https://wiki.beyondunreal.com/w/index.php?action=history&feed=atom Kismet 2 - Revision history 2017-11-18T09:19:21Z Revision history for this page on the wiki MediaWiki 1.25.1 https://wiki.beyondunreal.com/Kismet_2?diff=45986&oldid=prev Eliot: UE4 Blueprints was K2 in UDK? 2014-05-13T18:41:05Z <p>UE4 Blueprints was K2 in UDK?</p> <table class='diff diff-contentalign-left'> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr style='vertical-align: top;'> <td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td> <td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:41, 13 May 2014</td> </tr><tr><td colspan="2" class="diff-lineno" id="L1" >Line 1:</td> <td colspan="2" class="diff-lineno">Line 1:</td></tr> <tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Kismet 2'''{{confirm}} or '''K2''' is a [[wp:visual programming|visual programming]] feature. K2 is not confirmed by '''Epic Games''' <del class="diffchange diffchange-inline">yet </del>and is therefor pure speculation from the community. K2 first popped up in the recent [[UDK]] builds starting with the K2 modifiers such as [[K2Call]] found in various classes. There are as well many new classes with the K2 prefix that are very suspect to be related to a new upcoming visual programming feature for the UDK.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Kismet 2'''{{confirm}} or '''K2''' is a [[wp:visual programming|visual programming]] feature. K2 is not confirmed by '''Epic Games''' and is therefor pure speculation from the community. K2 first popped up in the recent [[UDK]] builds starting with the K2 modifiers such as [[K2Call]] found in various classes. There are as well many new classes with the K2 prefix that are very suspect to be related to a new upcoming visual programming feature for the UDK.</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>By looking at the classes it's clear that this is designed for a visual programming feature for UDK, they can be found in UDK-2010-07 and UDK-2010-08 in the Engine folder of Development\Source. Some of these classes are named '''K2Node_Code''', '''K2Node_ForLoop''', '''K2Node_Func''' and '''K2Node_IfElse'''.</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>By looking at the classes it's clear that this is designed for a visual programming feature for UDK, they can be found in UDK-2010-07 and UDK-2010-08 in the Engine folder of Development\Source. Some of these classes are named '''K2Node_Code''', '''K2Node_ForLoop''', '''K2Node_Func''' and '''K2Node_IfElse'''.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Unreal Engine 4==</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Indicated by the source code of UE4 it is clear that K2 is the codename of Blueprint.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Programming articles]][[Category:Mapping articles]]</div></td><td class='diff-marker'>&#160;</td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Programming articles]][[Category:Mapping articles]]</div></td></tr> </table> Eliot https://wiki.beyondunreal.com/Kismet_2?diff=43991&oldid=prev Eliot: Created page with ''''Kismet 2'''{{confirm}} or '''K2''' is a visual programming feature. K2 is not confirmed by '''Epic Games''' yet and is therefor pure speculation from…' 2010-09-14T21:21:31Z <p>Created page with &#039;&#039;&#039;&#039;Kismet 2&#039;&#039;&#039;{{confirm}} or &#039;&#039;&#039;K2&#039;&#039;&#039; is a <a href="http://en.wikipedia.org/wiki/visual_programming" class="extiw" title="wp:visual programming">visual programming</a> feature. K2 is not confirmed by &#039;&#039;&#039;Epic Games&#039;&#039;&#039; yet and is therefor pure speculation from…&#039;</p> <p><b>New page</b></p><div>'''Kismet 2'''{{confirm}} or '''K2''' is a [[wp:visual programming|visual programming]] feature. K2 is not confirmed by '''Epic Games''' yet and is therefor pure speculation from the community. K2 first popped up in the recent [[UDK]] builds starting with the K2 modifiers such as [[K2Call]] found in various classes. There are as well many new classes with the K2 prefix that are very suspect to be related to a new upcoming visual programming feature for the UDK.<br /> <br /> By looking at the classes it's clear that this is designed for a visual programming feature for UDK, they can be found in UDK-2010-07 and UDK-2010-08 in the Engine folder of Development\Source. Some of these classes are named '''K2Node_Code''', '''K2Node_ForLoop''', '''K2Node_Func''' and '''K2Node_IfElse'''.<br /> <br /> [[Category:Programming articles]][[Category:Mapping articles]]</div> Eliot