https://wiki.beyondunreal.com/w/index.php?action=history&feed=atomBrush sinking - Revision history2017-11-18T07:52:11ZRevision history for this page on the wikiMediaWiki 1.25.1https://wiki.beyondunreal.com/Brush_sinking?diff=33587&oldid=prevWormbo: fixed link2008-12-06T23:47:07Z<p>fixed link</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Examples of this technique can be found in all [[Unreal Engine]] generations:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Examples of this technique can be found in all [[Unreal Engine]] generations:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[UT]]'s DM-Gothic uses it extensively for the carpets, DM-Grinder uses it for some trim.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[UT]]'s DM-Gothic uses it extensively for the carpets, DM-Grinder uses it for some trim.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [UT2004]]'s CTF-Avaris has some nice nice floor ornaments created with brush sinking.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">[</ins>[UT2004]]'s CTF-Avaris has some nice nice floor ornaments created with brush sinking.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[UT3]]'s VCTF-Suspense uses it to apply a different texture to the middle section of the large [[brush]] forming the road.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[UT3]]'s VCTF-Suspense uses it to apply a different texture to the middle section of the large [[brush]] forming the road.</div></td></tr>
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</table>Wormbohttps://wiki.beyondunreal.com/Brush_sinking?diff=33586&oldid=prevWormbo: added DM-Gothic as UT example2008-12-06T23:45:47Z<p>added DM-Gothic as UT example</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Examples of this technique can be found in all [[Unreal Engine]] generations:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Examples of this technique can be found in all [[Unreal Engine]] generations:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[UT]]'s DM-Grinder uses it for some trim.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[UT]]'s <ins class="diffchange diffchange-inline">DM-Gothic uses it extensively for the carpets, </ins>DM-Grinder uses it for some trim.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">[</del>[UT2004]]'s CTF-Avaris has some nice nice floor ornaments created with brush sinking.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [UT2004]]'s CTF-Avaris has some nice nice floor ornaments created with brush sinking.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[UT3]]'s VCTF-Suspense uses it to apply a different texture to the middle section of the large [[brush]] forming the road.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[UT3]]'s VCTF-Suspense uses it to apply a different texture to the middle section of the large [[brush]] forming the road.</div></td></tr>
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</table>Wormbohttps://wiki.beyondunreal.com/Brush_sinking?diff=33472&oldid=prevWormbo: added info about similar subtractive technique2008-11-30T14:34:29Z<p>added info about similar subtractive technique</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:34, 30 November 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L15" >Line 15:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:brushsinking-example-simple.jpg|center|Simple brush sinking example.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:brushsinking-example-simple.jpg|center|Simple brush sinking example.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Note that [[brush order]] plays an important role. The "sunken" brush must be ordered ''after'' the larger brush, otherwise the brush sinking will have no effect. If you perform the "Order -> To Last" command on the larger brush, you also have to perform it on the "sunken" brush.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Note that [[brush order]] plays an important role. The "sunken" brush must be ordered ''after'' the larger brush, otherwise the brush sinking will have no effect. If you perform the "Order -> To Last" command on the larger brush, you also have to perform it on the "sunken" brush.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Subtractive "brush sinking"==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Typically brush sinking is done with an additive brush, but similar effects can also be achieved using a subtractive brush. Of course this isn't really brush "sinking" anymore, as the brush is actually outside the surface, not inside geometry. Technically the same rules apply as for actual brush sinking: The new brush's surface must touch the existing brush to create a flat (but divided) surface.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In the following example from UT's AS-Mazon you can see two subtractive brushes. The yellow one creates the room and the metal floor, the cyan one breaks through the wall to the outside and creates the trim.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:brushsinking-example-mazon.jpg|center|Trim on AS-Mazon using two subtractive brushes.]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">This is also an excellent example for the importance of brush order. The yellow brush comes after the cyan brush. If the order was swapped, the trim texture would have the shape of the cyan brush's base.</ins></div></td></tr>
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</table>Wormbohttps://wiki.beyondunreal.com/Brush_sinking?diff=33470&oldid=prevWormbo: New page: A floor ornament in Avaris created with brush sinking. Brush sinking is a technique with BSP geometry that can be used to create a separate ...2008-11-30T14:10:19Z<p>New page: <a href="/File:Brushsinking-example-avaris.jpg" title="File:Brushsinking-example-avaris.jpg">A floor ornament in Avaris created with brush sinking.</a> Brush sinking is a technique with BSP geometry that can be used to create a separate ...</p>
<p><b>New page</b></p><div>[[Image:brushsinking-example-avaris.jpg|thumb|A floor ornament in Avaris created with brush sinking.]]<br />
Brush sinking is a technique with BSP geometry that can be used to create a separate section on a larger BSP surface. It is commonly used to create trim if [[static meshes]] aren't available or if the trim should not change the actual shape of the surface.<br />
<br />
Examples of this technique can be found in all [[Unreal Engine]] generations:<br />
* [[UT]]'s DM-Grinder uses it for some trim.<br />
* [[UT2004]]'s CTF-Avaris has some nice nice floor ornaments created with brush sinking.<br />
* [[UT3]]'s VCTF-Suspense uses it to apply a different texture to the middle section of the large [[brush]] forming the road.<br />
<br />
==How to do it==<br />
Brush sinking works on surfaces created by added or subtracted ''solid'' brushes.<br />
#Create a new brush with the desired shape, e.g. with the [[2D Shape Editor]] or with one of the [[brush builders]]. The brush must not be a sheet, but actually have some thickness. The actual width doesn't matter, just make sure it fits into the geometry you want to sink the brush into.<br />
#Position the [[builder brush]] ''inside'' the wall, floor, ceiling, etc., so the side with the desired shape touches the surface you want to sink the brush into. Keeping the larger brush and your detail brush snapped to the grid should greatly help in this step.<br />
#[[Image:UT3-UnrealEd-Toolbox-Add.png]] Add the brush.<br />
The result should look similar to the following simple example:<br />
[[Image:brushsinking-example-simple.jpg|center|Simple brush sinking example.]]<br />
Note that [[brush order]] plays an important role. The "sunken" brush must be ordered ''after'' the larger brush, otherwise the brush sinking will have no effect. If you perform the "Order -> To Last" command on the larger brush, you also have to perform it on the "sunken" brush.<br />
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[[Category:Mapping tutorials]]</div>Wormbo