Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Editing Unreal Editor overview
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Each Unreal Engine game has its own version of the editor, which is usually named after the game it comes with, for example XIIIEd for the game [[XIII]] or Unreal Tournament 3 Editor for [[UT3]]. | Each Unreal Engine game has its own version of the editor, which is usually named after the game it comes with, for example XIIIEd for the game [[XIII]] or Unreal Tournament 3 Editor for [[UT3]]. | ||
| − | Due to its deep integration into the engine, the editor applications of different games (or sometimes even different versions of the same game) are usually not compatible to each other. That means if a certain game does not come with the editor, | + | Due to its deep integration into the engine, the editor applications of different games (or sometimes even different versions of the same game) are usually not compatible to each other. That means if a certain game does not come with the editor, is is very unlikely that another game's editor could be used instead. Also, the various developers may have made customizations to their specific versions of the editor. |
One common "feature" of all UnrealEd incarnations is their lack of stability. While the editor has become more stable over time and has an auto-save feature for maps, you should always work under the motto "''save early, save often!''" | One common "feature" of all UnrealEd incarnations is their lack of stability. While the editor has become more stable over time and has an auto-save feature for maps, you should always work under the motto "''save early, save often!''" | ||