UT Textured Brushes for Level Editing
PLEASE NOTE: this document is obsolete. Please consult the Unreal Developer Network site for the latest documentation including detailed tutorials and plugins.
The .T3D format provides a means for storing textured geometry which the Unreal (Tournament) editor can load and save. Traditionally, a lot of the textured level architecture in the editor is created without the help of third-party tools, which works great for most purposes but can be laborious when very complex texture mapping and/or highly detailed geometry is required.
.T3D textured brush export from Maya
To use the .T3D
exporter, install the main ActorXTool Maya
exporter in the Maya plugins folder;
Press the export button to write the .T3D file. In the Unreal editor, import this file as a brush. If the material names that the brush got exported with match the names of existing textures of the same dimensions, which are present in the editor, it will be texture-mapped correctly. Now, this brush - which shows up as a wireframe brush template - can be applied in all the usual ways to create architecture in a level.
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