Unreal Level-Of-Detail Screenshots
These
screenshots show an Unreal Tournament player model with an
original face count of 600+ polygons (not including the weapon
mesh) as its vertex count gets reduced automatically, fixed at
100%, 75%, 50% and 25%, using MLMODE 0 and MLFIX 1.0, MLFIX 0.75,
etc.
Normally, these deformations are not visible like this, but
continue to fall in the few-pixel-size range as the distance to
the player increases.