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GT
INTERACTIVE AND EPIC MEGAGAMES STRIKE
EXCLUSIVE GLOBAL PUBLISHING AGREEMENT
FOR BOTH AN 'UNREAL ' SEQUEL AND 'UNREAL TOURNAMENT'
Epic Selects Legend Entertainment to Develop Unreal II
NEW YORK, December 17, 1998 - Further strengthening its
product portfolio with the top-selling franchise that broke new ground in 3D action games,
GT Interactive Software Corp. (Nasdaq: GTIS) announced today it has obtained exclusive
global publishing rights to two new Unreal titles from Epic MegaGames.
GT Interactive will publish Unreal II, the sequel to
Unreal; and Unreal Tournament, a completely new entry in the category. GT also obtains an
option to utilize the specially designed Unreal II engine to create additional software
titles.
Epic MegaGames has selected Legend Entertainment to create
Unreal II on its behalf. Legend is currently developing the PC game Wheel of Time, which
utilizes the Unreal engine and is being published by GT Interactive in 1999. Legend is
also working with Epic on the development of the official Unreal Level Pak, which includes
more than 10 new previously unreleased Unreal levels. GT Interactive plans to publish both
Unreal Tournament and the Unreal Level Pak in the Spring of 1999.
"We are pleased to strengthen our relationship with
Epic MegaGames," said Ron Chaimowitz, chairman and chief executive officer for GT
Interactive. "Unreal took the gaming world by storm with its ground-breaking game
play and breathtaking graphics. We believe Unreal Tournament, which offers a completely
new experience, has the potential to broaden the audience for multiplayer online
entertainment, while Unreal II could raise the bar for 3D action once again."
Unreal Tournament - All-New, Easy to Learn Game
Play
One of the most highly anticipated games of 1998, the award-winning Unreal has performed
among the industry's top 10 best-selling PC games since GT Interactive released it in May
of this year. Unreal Tournament pits players against the hardest criminals in the galaxy
in multiple new kinds of contests and settings. The goal is to become the Unreal Grand
Master, testing your skills against, or fighting alongside, teams of the best simulated
human opponents ('bots') ever seen in a 3D action game. Players can also take the
challenge online, playing with combinations of 'bots' and human opponents.
Designed for players from novice to expert, Unreal
Tournament features training, novice, normal, hardcore and turbo modes. The favorite
Unreal weapons have been brought back and improved, while several new weapons make their
debut, including the 'Redeemer' - a weapon so lethal you can actually control the
projectile through the eyes of it's built-in camera. An advanced, state-of-the- art, user
interface makes it simple to play Unreal Tournament, easy to get online and easy to adjust
the game to their specific preferences. Programming enthusiasts used the tools that
shipped with Unreal to make it one of the most widely modified games ever. Unreal
Tournament extends the capabilities of enthusiasts even further, allowing them to make
more sophisticated improvements to Unreal Tournament than any previous 3D action game has
ever allowed. More details about Unreal Tournament will be released soon. The Unreal Level
Pak will also include new enemies and never-seen-before weapons.
"A big part of Unreal's huge success on PC and Mac was
due to the unwavering support it got from GT Interactive," said Mark Rein, Vice
President of Epic MegaGames. "With Unreal Tournament, the Unreal Level Pack and
Unreal II, we are building on our relationship with GT and working hard to turn the Unreal
product line into a successful ongoing franchise. We're very excited about having Legend
Entertainment work with us to help extend the Unreal universe. Their work on Wheel of Time
is nothing short of spectacular and the experienced they've gained using and extending our
Unreal Engine will ensure that Unreal II is truly going to be a blockbuster sequel to
Unreal."
"We are excited to be working with Epic and GT on
Unreal II and the Unreal Level Pack," said Michael Verdu, Chairman of Legend
Entertainment. "We have a talented creative and technical team applied to these
franchise products. For Unreal II, we'll be combining new technology, innovative game
design, and Legend's strong art production capabilities to create a cutting edge action
game. Unreal fans won't be disappointed by the results; this game is going to ROCK."
Epic MegaGames Inc. is a privately held company based in
Rockville, Maryland with a wholly owned subsidiary in the United Kingdom. Established in
1991, Epic produces, markets and distributes cutting-edge PC games. The company is now
best known as the creators of the hit PC 3D action game Unreal and the Unreal Engine which
it has licensed to several top PC game developers for games in a variety of genres.
Additional Company information can be obtained through Epic's World Wide Web site at http://www.epicgames.com/.
Legend Entertainment is a developer and publisher of
entertainment software products for personal computers. Since its inception in 1989,
Legend has created 16 titles and has established a reputation for excellent game design.
Headquartered in NY, with 1997 revenues of $531 million, GT
Interactive Software Corp. is a leading global cross-media entertainment company which
develops, markets, merchandises and distributes game software; creates e-commerce,
electronic storefront leasing, advertising, content licensing and multiplayer gaming
opportunities on the Internet; and produces television programs. Via its OneZero Media
subsidiary, GT operates a specialized entertainment portal, www.getwild.com, which acts as
the Entertainment Zone on AltaVista; and produces the nationally syndicated television
program, The Wild Wild Web. The company's software labels include GT Interactive,
Humongous Entertainment, Cavedog Entertainment, SingleTrac, WizardWorks, CompuWorks,
MacSoft and Slash.
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