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Navy SEALs First Sierra FX Title Using Unreal Engine


(Oakhurst, CA, November 13, 1998) Yosemite Entertainment announced today that it will use the Unreal engine in upcoming 3D titles, beginning with the recently announced Navy SEALS tactical simulation game based on the exploits of former SEAL Richard Marcinko, author of the Rogue Warrior series of bestselling books. Craig Alexander, General Manager, made the announcement jointly with Mark Rein, Vice President of Epic MegaGames. Terms of the license were not disclosed.

Navy SEALs will be a squad-based 3D tactical simulation, not merely a first-person shooter game as have been many titles using Unreal. will allow the player to take on the role of team commander, and in so doing have a wide range of realistic combat experiences that a member of the elite fighting group might face in the line of duty. Choosing the team, equipping each member, selecting gear appropriate to each mission, and issuing strategically sound orders all become crucial aspects of gameplay, over and above merely the ability to "point and shoot," Alexander pointed out.

The Oakhurst, California-based design studio, whose titles are released under the Sierra FX brand, is a division of computer gaming pioneer Sierra On-Line®, Inc., which has long been recognized as a leading developer and publisher of interactive entertainment software. Choosing to utilize Unreal in the new realtime 3D Navy SEALs title is illustrative of the company’s continuing commitment to making the best available technologies part of the game development process.

"All of us in the industry have been intensely interested in the potential of the Unreal engine," said Alexander in making the announcement. "But we are taking more than a ‘wait and see’ position. We are moving ahead. Adding this new tool to Yosemite Entertainment’s arsenal of game design technologies further cements Sierra’s leadership position, and allows us to keep bringing the best to our customers."

Said Rein of the relationship with Yosemite Entertainment, "We knew from the start that the developers at Yosemite Entertainment really ‘got it,’ in terms of how the Unreal engine makes great games even better, whether they be squad-based tactical sims such as Navy SEALs will be, or first-person shooters. The Navy SEALs title is obviously going to be a superior game, so it’s extremely gratifying to us to be a part of the team that’s bringing it to life. We know that Sierra took a long, hard look at all the various technologies out there, and we are nothing less than thrilled that they chose to utilize Unreal," Rein concluded.

Navy SEALs, due for release in mid-2000, was first announced in May at the Computer Game Developers Conference (CGDC) in Long Beach, California.

Epic MegaGames Inc. is a privately held company based in Rockville, Maryland with a wholly owned subsidiary in the United Kingdom. Established in 1991, Epic produces, markets and distributes cutting-edge PC games. Previously known for Jill of the Jungle, Jazz Jackrabbit and Epic Pinball, the company is now best known as the creators of the hit PC 3D action game Unreal and the Unreal Engine which it has licensed to several top PC game developers for games in a variety of genres. Epic distributes its products direct to end users using the shareware model and through worldwide retail distribution with major game publishers. Additional Company information can be obtained through Epic’s World Wide Web site at http://www.epicgames.com.

Yosemite Entertainment is the original design facility of Sierra On-Line, which is a part of Cendant Software.

Cendant is one of the world’s foremost providers of consumer and business services. The Company operates in three principal segments: Travel Services, Real Estate Services and Alliance Marketing. Cendant is headquartered in Parsippany, NJ, the Company has more than 40,000 employees and operates in over 100 countries.




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